Editing Double Jump (airborne)
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[[File: | [[File:Mario Double Jump Artwork - Super Mario 64.png|thumb|140px|Artwork of Mario doing a Double Jump for ''Super Mario 64''.]] | ||
The '''Double Jump''' (also | The '''Double Jump''' (also called '''Continuous Jump''' in ''Super Mario 64''<ref>''Super Mario 64'' Instruction Booklet, page 10</ref> and '''Midair Jump''') is a move used by every playable character in the [[Super Mario (series)|''Super Mario'' series]] since ''[[Super Mario 64]]'' (bar ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''). The player must simply [[Jump]] twice in a row to use it (jumping three times in a row executes a [[Triple Jump]]). It goes a bit higher than a normal Jump, and can be used to reach higher ground. It is noticeably one of the few jumps the player can use while standing still. However, in the ''New Super Mario Bros.'' games, the user must be running at full speed. | ||
[[File:SMR - Daisy Double Jump.png|thumb|left|140px|Princess Daisy performing a double jump in ''Super Mario Run'', as seen in the ''Tips and Tricks'' screen.]] | |||
In ''[[Super Mario Run]]'', this ability is exclusive to [[Princess Daisy]], allowing her to jump a second time while already in midair. | |||
In ''[[New Super Mario Bros. U Deluxe]]'', [[Toadette]] is able to double jump in midair while under her [[Peachette]] form. | |||
In the [[Nintendo Switch]] version of ''[[Donkey Kong Country: Tropical Freeze]]'', [[Funky Kong]] is able to perform double jumps with his surfboard. | |||
In | |||
In '' | In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], it can be performed by all characters. This move can be performed by pressing the Jump button or tilting the {{button|Stick}} upward when a character is in midair, which will make the character jump again, though most of them can only do so once before landing. This move can serve many helpful purposes in a match, such as reaching high platforms and recovering from being knocked off of the stage. Some characters' midair jumps can go higher than other characters', and certain characters, such as [[Kirby]], [[Jigglypuff]], [[King Dedede]], and winged characters can even perform multiple midair jumps without touching the ground. | ||
Certain items can change the effect of a midair jump. For example, a [[Bunny Hood]] increases the height gained from both a normal jump and a midair jump, and the [[Screw Attack]] item, when equipped, turns any character's normal and midair jumps (first midair jump only for those with more than one) into a spinning attack that deals damage to the opponent. When a character is carrying or using a heavy item, such as a [[Hammer]] or a [[Crate]], they will be unable to perform a midair jump. | |||
{{br|left}} | |||
==Gallery== | ==Gallery== | ||
<gallery widths=200px> | <gallery widths=200px> | ||
SSBB Midairjump.png|Mario performing a Double Jump in '' | SSBB Midairjump.png|Mario performing a Double Jump in ''Super Smash Bros. Brawl''. | ||
Daisy - Super Mario Run.jpg|Daisy doing a Double Jump in ''Super Mario Run'' | Daisy - Super Mario Run.jpg|Daisy doing a Double Jump in ''Super Mario Run''. | ||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
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|Spa=Salto Doble<br>Salto Aéreo | |Spa=Salto Doble<br>Salto Aéreo | ||
|SpaM=Double Jump<br>Air Jump | |SpaM=Double Jump<br>Air Jump | ||
| | |Fra=Double saut | ||
| | |FraM=Double jump | ||
|Dut=Dubbelsprong | |Dut=Dubbelsprong | ||
|DutM=Double jump | |DutM=Double jump | ||
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|KorR=2(i)dan Jeompeu | |KorR=2(i)dan Jeompeu | ||
|KorM=Double Jump | |KorM=Double Jump | ||
| | |Chi= | ||
| | |ChiR= | ||
| | |ChiM= | ||
|Rom= | |Rom= | ||
|RomM= | |RomM= | ||
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==References== | ==References== | ||
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