Editing Double Jump (airborne)

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[[File:SMR - Daisy Double Jump.png|thumb|140px|Princess Daisy performing a double jump in ''Super Mario Run'', as seen on the "Tips and Tricks" screen]]
[[File:Mario Double Jump Artwork - Super Mario 64.png|thumb|140px|Artwork of Mario doing a Double Jump for ''Super Mario 64''.]]
The '''Double Jump''' (also known as the '''Midair Jump''') is a move that appears in [[Genre#Platform games|platform games]]. It allows for a character to [[jump]] while being in midair, which is a state that characters are usually unable to jump from. Generally, the move is used by pressing the jump button when the player's character is not touching the ground. Despite what the name implies, a character does not need to jump off the ground in order to double-jump afterward; players are allowed to walk directly off a [[platform]] and then double-jump. Under most circumstances, only a single Double Jump can be performed between leaving the ground and landing on the ground, but there are some exceptions to this rule.
The '''Double Jump''' (also called '''Continuous Jump''' in ''Super Mario 64''<ref>''Super Mario 64'' Instruction Booklet, page 10</ref> and '''Midair Jump''') is a move used by every playable character in the [[Super Mario (series)|''Super Mario'' series]] since ''[[Super Mario 64]]'' (bar ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''). The player must simply [[Jump]] twice in a row to use it (jumping three times in a row executes a [[Triple Jump]]). It goes a bit higher than a normal Jump, and can be used to reach higher ground. It is noticeably one of the few jumps the player can use while standing still. However, in the ''New Super Mario Bros.'' games, the user must be running at full speed.


Though Double Jumps are uncommon in the [[Super Mario (franchise)|''Super Mario'' franchise]], certain techniques are comparable to it, such as the [[Flutter Jump]] and [[spin]], because they allow a character to rise higher into the air while already airborne.  
[[File:SMR - Daisy Double Jump.png|thumb|left|140px|Princess Daisy performing a double jump in ''Super Mario Run'', as seen in the ''Tips and Tricks'' screen.]]
In ''[[Super Mario Run]]'', this ability is exclusive to [[Princess Daisy]], allowing her to jump a second time while already in midair.


==History==
In ''[[New Super Mario Bros. U Deluxe]]'', [[Toadette]] is able to double jump in midair while under her [[Peachette]] form.
===''Super Smash Bros.'' series===
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], the Midair Jump is a basic move that all characters can use. This move can be performed by pressing a jump button or tilting {{button|Stick}} upward when a character is in midair, which makes the character jump again, though most of them can do so only once before landing. This move can serve many helpful purposes in a match, such as reaching high platforms and recovering from being knocked off the stage. Some characters' Midair Jumps can go higher than other characters', certain characters such as [[List of fighters debuting in Super Smash Bros.#Ness|Ness]] and [[List of fighters debuting in Super Smash Bros. Melee#Mewtwo|Mewtwo]] have floaty Midair Jumps that cause them to ascend more slowly, and certain other characters, namely [[List of fighters debuting in Super Smash Bros.#Kirby|Kirby]], [[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]], [[List of fighters debuting in Super Smash Bros. Brawl#King Dedede|King Dedede]], and winged characters, can even perform multiple Midair Jumps without touching the ground. Certain items can change the effect of a Midair Jump. For example, a [[List of Super Smash Bros. series items#Bunny Hood|Bunny Hood]] increases the height gained from both a normal jump and a Midair Jump, and the [[Screw Attack]] item, when equipped, turns any character's normal jumps and Midair Jumps (first Midair Jump only for those with more than one) into a spinning attack that deals damage to the opponent. When a character is carrying a heavy item, such as a [[Crate]] or a [[Barrel]], or using certain weapon items, such as a [[Hammer]], they are unable to perform a Midair Jump.


===''Super Mario'' series===
In the [[Nintendo Switch]] version of ''[[Donkey Kong Country: Tropical Freeze]]'', [[Funky Kong]] is able to perform double jumps with his surfboard.
In ''[[Super Mario Run]]'', [[Princess Daisy|Daisy]] is capable of double-jumping.
 
In ''[[Super Mario Odyssey]]'', if [[Mario]] [[capture]]s a [[Hammer Bro]] or [[Fire Bro]], he is able to perform this move when the player moves {{button|switch|leftstick}} (as those enemies jump instead of walking) and presses {{button|switch|B}} while he is in midair.
 
In ''[[New Super Mario Bros. U Deluxe]]'', [[Toadette]] is able to double-jump in midair while in her [[Peachette]] form, this time when the player presses {{button|switch|R}} in midair or shakes the controller, similar to [[Flying Squirrel Mario]].


In ''[[Super Mario Bros. Wonder]]'', all playable characters can double-jump by equipping the Boosting Spin Jump [[Badge (Super Mario Bros. Wonder)|badge]], which modifies the [[Midair Spin]] to function as one.  
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], it can be performed by all characters. This move can be performed by pressing the Jump button or tilting the {{button|Stick}} upward when a character is in midair, which will make the character jump again, though most of them can only do so once before landing. This move can serve many helpful purposes in a match, such as reaching high platforms and recovering from being knocked off of the stage. Some characters' midair jumps can go higher than other characters', and certain characters, such as [[Kirby]], [[Jigglypuff]], [[King Dedede]], and winged characters can even perform multiple midair jumps without touching the ground.


===''Donkey Kong Country: Tropical Freeze'' (Nintendo Switch)===
Certain items can change the effect of a midair jump. For example, a [[Bunny Hood]] increases the height gained from both a normal jump and a midair jump, and the [[Screw Attack]] item, when equipped, turns any character's normal and midair jumps (first midair jump only for those with more than one) into a spinning attack that deals damage to the opponent. When a character is carrying or using a heavy item, such as a [[Hammer]] or a [[Crate]], they will be unable to perform a midair jump.
In the [[Nintendo Switch]] version of ''[[Donkey Kong Country: Tropical Freeze]]'', [[Funky Kong]] is able to perform double jumps with his surfboard.
{{br|left}}


==Gallery==
==Gallery==
<gallery widths=200px>
<gallery widths=200px>
SSBB Midairjump.png|Mario performing a Double Jump in ''[[Super Smash Bros. Brawl]]''
SSBB Midairjump.png|Mario performing a Double Jump in ''Super Smash Bros. Brawl''.
Daisy - Super Mario Run.jpg|Daisy doing a Double Jump in ''Super Mario Run''
Daisy - Super Mario Run.jpg|Daisy doing a Double Jump in ''Super Mario Run''.
</gallery>
</gallery>
==See also==
*[[Propeller Mario]]
*[[Propeller Box]]
*[[Helicopter Spin]]
*[[Cap Jump]]


==Names in other languages==
==Names in other languages==
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|Spa=Salto Doble<br>Salto Aéreo
|Spa=Salto Doble<br>Salto Aéreo
|SpaM=Double Jump<br>Air Jump
|SpaM=Double Jump<br>Air Jump
|Fre=Double saut
|Fra=Double saut
|FreM=Double jump
|FraM=Double jump
|Dut=Dubbelsprong
|Dut=Dubbelsprong
|DutM=Double jump
|DutM=Double jump
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|KorR=2(i)dan Jeompeu
|KorR=2(i)dan Jeompeu
|KorM=Double Jump
|KorM=Double Jump
|ChiT=二段跳躍<ref>[https://store.nintendo.com.hk/70010000010680 Donkey Kong Tropical Freeze (英日版)]. ''Nintendo eShop''. Retrieved August 21, 2020.</ref>
|Chi=
|ChiTR=Èr Duàn Tiàoyuè
|ChiR=
|ChiTM=Two-step Jumping
|ChiM=
|Rom=
|Rom=
|RomM=
|RomM=
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==References==
==References==
<references/>
<references/>
 
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