Editing Donut Ghost House

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{level infobox
{{level
|title=Donut Ghost House
|title=Donut Ghost House
|image=[[File:Donut Ghost House.png]]<br>Mario looking at Boos
|image=[[Image:Donut_GhostHouse.PNG]]
|code=2-GH
|code=None
|world=[[Donut Plains]]
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|limit=300 seconds
|difficulty=Easy
|before=[[Donut Secret 1|<<]] [[Donut Plains 2|<<]]
|notes=The first [[Ghost House]] in the game, it introduces [[Boo]]s. There is a [[P-Switch]] in the level that releases a misleading arrow - the player will only reach the exit when ignoring the arrow. There is also another exit to the [[Top Secret Area]].
|after=[[Donut Plains 3|>>]]
|before= [[Donut Plains 2|<<]]
|secret=[[Top Secret Area|**]]
|after= [[Donut Plains 3|>>]]
}}
}}
'''Donut Ghost House''' is one of two [[Ghost House]]s in the [[Donut Plains]] and the first one visited in ''[[Super Mario World]]''. As such, it serves as an introduction to [[Boo]]s. It is one of two Ghost Houses in the original game to not feature [[Dragon Coin]]s, the other being [[Choco-Ghost House]].


==Overview==
'''Donut Ghost House''' is the first of two [[Ghost House]]s in the [[Donut Plains]], and also the first ever Ghost House [[Mario]] or [[Luigi]] will visit in the game ''[[Super Mario World]]''. The level introduces [[Boo]]s to the game. It also has a secret exit to the [[Top Secret Area]].
[[File:Coin Snake.png|thumb|left|Control Coin area.]]
The Ghost House consists of four rooms. In the first one, the player jumps over a series of [[pit]]s while avoiding contact with the [[Boo Crew]] flying overhead. In the second room, there is a staircase with a [[Warp Door|door]] at the top. Entering this door transports the player to the area below the staircase, allowing them to hit a [[Rotating Block]] that they could not before. A [[P Switch|Switch Block]] is inside, and hitting this makes a [[coin]] arrow appear, which points to another door left of the staircase. This door leads to a small room that is empty except for a single [[? Block]]. Hitting this block releases a [[Control Coin]], and exiting this room returns the player to the foot of the staircase in the second room. The player reaches the final room by entering the door at the top of the staircase while ignoring the entrance to the Control Coin room. It is visually identical to the second room, and the player is placed under the staircase upon entry. Hitting the Rotating Block in this room causes a [[Beanstalk]] to grow, allowing the player to climb up to the exit door. Entering the door at the top of the staircase transports the player to the second room (i.e. the room with the Switch Block).
{{br|left}}


==Exits==
== Overview ==
The above-mentioned regular exit, when used, makes a bridge appear that crosses the river in the East, allowing Mario or Luigi to go to [[Donut Plains 3]].
 
It is a short level; however, the [[player]] has to use the right tactics in order to finish it. The Ghost House basically consists of three rooms. In the first one, Mario or Luigi will just need to move forward and avoid the Boos and the [[abyss]]es.


===Secret Exit===
In the second room, the player will have no other choice than to use the [[Door]] on the right side (unless he or she has a [[Cape]], in which case he or she may simply fly to the exit door in the top left corner). When entering, Mario or Luigi will find himself in the very same room again, but this time in a different location. Now he can choose between taking the same Door again, which actually leads to the third room this time, or to hit the Block above which will release a [[P-Switch]]. When hitting the Block, an arrow made of [[Coin]]s will guide the way to another Door. When entering, Mario comes into a small room with a single [[? Block]]. The block, when hit, releases several Coins. If the player leaves the room, he will not reach the third room, but the second again. This means that if not ignoring the P-Switch at least once, the player will never reach the exit of the level.
In the first room, above the Boos, there is a platform that can only be reached by flying up through an opening to its left as [[Cape Mario|Caped Mario]] (or Caped Luigi), where another Boo Crew is found. Running across it, the player eventually reaches an area with four Rotating Blocks and a door. The blocks contain transparent [[1-Up Mushroom]], and the door leads to a [[Giant Gate]], which itself provides access to the [[Top Secret Area]].


==Enemies==
The third room looks exactly like the second one. However, the Block this time does not release a P-Block but a [[Beanstalk]], allowing the player to climb up to the exit door. When being in the third room and taking the Door on the right side again, the player will once again appear in the second room.
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
!Sprite
!Name
!Count
|-
|[[File:SMW-Boo Buddy Swarm Portion.png]]
|[[Boo Crew]]
|2
|-
|[[File:SMWBooBuddy.png]]
|[[Boo]]
|8
|}


==Names in other languages==
== Exits ==
{{foreign names
|Jap=ドーナツへいやのオバケやしき
|JapR=Dōnatsu Heiya no Obake Yashiki
|JapM=Doughnut Plains' Ghost House
|Spa=1ª Casa Encantada
|SpaM=1st Haunted House
|Fre=Manoir Beignet
|FreM=Donut Manor
|Ger=Donut-Spukhaus
|GerM=Donut Ghosthouse
|Chi=甜圈平原鬼屋
|ChiR=Tiánquān Píngyuán Guǐwū
|ChiM=Donut Plains Ghost House
|Ita=Casa Infestata di Pianura Ciambella
|ItaM=Donut Plain's Ghost House
}}


==Trivia==
The above-mentioned regular exit, when used, makes a bridge appear that crosses the river in the East, allowing Mario or Luigi to go to [[Donut Plains 3]].
*In the original SNES version, the [[Message Block]] at the beginning of the level reads, "This is a Ghost House. Can you find the exit? Hee, hee, hee... Don't get lost!". In the GBA version, an extra sentence was added at the end, reading "Hey, haven't we met somewhere before?", referencing Boos' prior appearance in ''[[Super Mario Bros. 3]]''.


{{SMW levels}}
There is another exit in the game. Using it requires Mario or Luigi to enter the Ghost House as [[Cape Mario]] or [[Cape Mario|Cape Luigi]], respectively. In the first room, the player may move forward until he reaches the first abyss. When now flying to the left, he or she will reach a secret platform that guides the player to four Blocks and a Door. All the Blocks contain [[1-Up Mushroom]]s, and the Door leads to the secret exit with a [[Giant Gate]]. When used, a new way will open northwards that leads to the Top Secret Area.
[[Category:Ghost Houses]]
<br clear=all>
[[Category:Super Mario World levels]]
[[Category: Levels]]
[[Category: Ghost Houses]]
[[Category: Dinosaur Land]]
{{SMW Levels}}
{{Template:Haunted Areas}}

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)