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'''''Donkey Kong''''' (alternatively '''''Game Boy Donkey Kong''''', and '''''Donkey Kong '94''''' in early development) is a [[Game Boy]] game released in 1994 by [[Nintendo]]. The game starts out with the premise of  the original 1981 [[Donkey Kong (game)|''Donkey Kong'' arcade game]]. However, this game qualifies as both an extension and a standalone title; it features 97 additional stages beyond this original premise. It acts as a predecessor to ''[[Mario vs. Donkey Kong]]''.
'''''Donkey Kong''''' (alternatively '''''Game Boy Donkey Kong''''', and '''''Donkey Kong '94''''' in early development) is a [[Game Boy]] game released in 1994 by [[Nintendo]]. The game starts out with the premise of  the original 1981 [[Donkey Kong (game)|''Donkey Kong'' arcade game]]. However, this game qualifies as both an extension and a standalone title; it features 97 stages beyond its original premise. It acts as a predecessor to ''[[Mario vs. Donkey Kong]]'' and, less directly, ''[[Super Mario Bros. Deluxe]]'' and the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series.


''Donkey Kong'' is the first game in the [[Super Mario (franchise)|''Super Mario'' franchise]] with specialized support for colored graphics on the [[Super Game Boy]] peripheral for the [[Super Nintendo Entertainment System]]. Its Super Game Boy border resembles the arcade cabinet of the original ''Donkey Kong'' arcade game. The game has slight audio enhancements on the Super Game Boy: [[Pauline]]'s distress cry sounds closer to a realistic cry for help (the Super NES's sound chip supports the inclusion of voice samples), and the credits theme was also enhanced.
''Donkey Kong'' is the first game in the ''[[Mario (franchise)|Mario]]'' franchise with specialized support for colored graphics on the [[Super Game Boy]] peripheral for the [[Super Nintendo Entertainment System]]. Its Super Game Boy border resembles the arcade cabinet of the original ''Donkey Kong'' arcade game. The game has slight audio enhancements on the Super Game Boy: [[Pauline]]'s distress cry sounds closer to a realistic cry for help (the Super NES's sound chip supports the inclusion of voice samples), and the credits theme was also enhanced.


''Donkey Kong'' is one of the earlier re-releases on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]], where it was released internationally in June 2011. It was released in South Korea on February 3, 2016.<ref>[https://www.nintendo.co.kr/3DS/eshop/eshop_virtualconsole.php South Korean Nintendo 3DS Virtual Console page]</ref>
''Donkey Kong'' is one of the earlier re-releases on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]], where it was released internationally in June 2011. It was released in South Korea on February 3, 2016.<ref>[https://www.nintendo.co.kr/3DS/eshop/eshop_virtualconsole.php South Korean Nintendo 3DS Virtual Console page]</ref>
==Story==
==Story==
[[File:DKClimb.png|thumb|left|upright=1.1|Donkey Kong carrying Pauline to the top of a construction site.]]
[[File:DKClimb.png|thumb|left|upright=1.1|Donkey Kong carrying Pauline to the top of a construction site.]]
The player takes the role of [[Mario]]. [[Donkey Kong]] kidnaps Mario's lady friend [[Pauline]] and carries her off to a construction site. In a repeat of [[Donkey Kong (game)|the 1981 arcade classic]], Mario follows him up to the highest point and makes Donkey Kong fall off the platforms by pulling out the rivets supporting them, causing Donkey Kong to fall a height of [[100m]], reuniting Mario and Pauline, just like the events that took place 13 years ago. However, Donkey Kong unexpectedly recovers, takes Pauline, and escapes with her into the [[Big-City]]. Mario pursues the two.
The player takes the role of [[Mario]]. The large ape [[Donkey Kong]] kidnaps Mario's lady friend [[Pauline]] and carries her off to a construction site. In a repeat of [[Donkey Kong (game)|the 1981 arcade classic]], Mario follows him up to the highest point and makes Donkey Kong fall off the platforms by pulling out the rivets supporting them, causing Donkey Kong to fall a height of [[100m]], reuniting Mario and Pauline, just like the events that took place 13 years ago. However, Donkey Kong unexpectedly recovers, takes Pauline, and escapes with her into the [[Big-City]]. Mario pursues the two.


What follows is a chase throughout many different locations. Mario fights and defeats Donkey Kong at the end of each world, but Donkey Kong always stands up again and takes Pauline to the next location. Donkey Kong is aided by many of his friends as well as his son [[Donkey Kong Jr.]], who try to hinder Mario's progress. In the end, Donkey Kong escapes to the [[Tower (world)|Tower]] beyond [[Rocky-Valley]], where he and Mario have a confrontation on the top. After his defeat, Donkey Kong falls off the Tower, but he then takes many [[Super Mushroom]]s to augment his size to giant proportions. Mario faces the [[Giant Donkey Kong]] in an epic final battle. After Donkey Kong's final defeat, he falls from the Tower once again as Mario and Pauline are reunited once again. The ending scene shows Mario and Pauline in the [[Mushroom Kingdom]] as Pauline gives him a Super Mushroom to turn Mario into [[Super Mario (form)|Super Mario]]. As Mario becomes super, Donkey Kong (now being back to normal) falls down on top of him. But because Mario now has super strength, he is able to lift up Donkey Kong. Having believed to be captured by both Mario and Pauline, Donkey Kong is left calling for help the same way Pauline did throughout the game. Donkey Kong Jr. jumps into the shot as a photo is taken and the credits roll. The ending photo of the game during the credits shows Mario, Pauline, Donkey Kong, and Donkey Kong Jr. posing in front of Rocky-Valley for a holiday photo, indicating that they have all made amends with each other.
What follows is a chase throughout many different locations. Mario fights and defeats Donkey Kong at the end of each world, but Donkey Kong always stands up again and takes Pauline to the next location. Donkey Kong is aided by many of his friends as well as his son [[Donkey Kong Jr.]], who try to hinder Mario's progress. In the end, Donkey Kong escapes to the [[Tower (world)|Tower]] beyond [[Rocky-Valley]], where he and Mario have a confrontation on the top. After his defeat, Donkey Kong falls off the Tower, but he then takes many [[Super Mushroom]]s to augment his size to giant proportions. Mario faces the [[Giant Donkey Kong]] in an epic final battle. After the ape's final defeat, Donkey Kong falls from the Tower once again as Mario and Pauline are reunited once again. The ending scene shows Mario and Pauline in the [[Mushroom Kingdom]] as Pauline gives him a Super Mushroom to turn Mario into [[Super Mario (form)|Super Mario]]. As Mario becomes super, Donkey Kong (now being back to normal) falls down on top of him. But because Mario now has super strength, he is able to lift up Donkey Kong. Having believed to be captured by both Mario and Pauline, Donkey Kong is left calling for help the same way Pauline did throughout the game. Donkey Kong Jr. jumps into the shot as a photo is taken and the credits roll. The ending photo of the game during the credits shows Mario, Pauline, Donkey Kong, and Donkey Kong Jr. posing in front of Rocky-Valley for a holiday photo, indicating that they have all made amends with each other.
{{br}}
{{br}}


==Stages==
==Stages==
{|class=wikitable
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!Image
!Image
!Information
!Information
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|-
|-
|[[File:DonkeyKong-Stage2(Forest).png]]
|[[File:DonkeyKong-Stage2(Forest).png]]
|'''[[Forest (Donkey Kong)|Forest]]''' - The Forest adds more gameplay elements to the game, such as [[rope|vertical rope]]s to climb and water to swim in. [[Switch (Donkey Kong)|Switch]]es also make their first appearance - they can make roads appear and disappear. [[Snapjaw]]s that climb on ropes can be taken out with fruit. These stages reference [[Donkey Kong Jr. (game)|''Donkey Kong Jr.'']]
|'''[[Forest (Donkey Kong)|Forest]]''' - The Forest adds more gameplay elements to the game, such as [[rope|vertical rope]]s to climb and water to swim in. [[Direction Switch|Switches]] also make their first appearance - they can make roads appear and disappear. [[Snapjaw]]s that climb on ropes can be taken out with fruit. These stages reference [[Donkey Kong Jr. (game)|''Donkey Kong Jr.'']]
|12
|12
|-
|-
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|-
|-
|[[File:DonkeyKong-Stage4(Jungle).png]]
|[[File:DonkeyKong-Stage4(Jungle).png]]
|'''[[Jungle (Donkey Kong)|Jungle]]''' - The Jungle expands on all types of levels found in the Forest. The complexity of vertical ropes increases, and there are ally creatures like [[Monchee]]s and [[Jumper]]s that help Mario to reach more areas. Enemies such as [[Dorakyū]] hinder Mario's progress while climbing ropes.
|'''[[Jungle (Donkey Kong)|Jungle]]''' - The Jungle expands on all types of levels found in the Forest. The complexity of vertical ropes increases, and there are ally creatures like [[Monkikki]] and [[Jumper]]s that help Mario to reach more areas. Enemies such as [[Dorakyū]] hinder Mario's progress while climbing ropes.
|12
|12
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|-
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In the Slot-Machine mini-game, the player has to press {{button|gb|A}} three times to stop each reel of the slot machine. The icons appearing on the reels are Mario, Donkey Kong, Pauline's hat, a hammer, and a Fireball. Mario gains lives for getting one of the following combinations:
In the Slot-Machine mini-game, the player has to press {{button|gb|A}} three times to stop each reel of the slot machine. The icons appearing on the reels are Mario, Donkey Kong, Pauline's hat, a hammer, and a Fireball. Mario gains lives for getting one of the following combinations:
{{br}}
{{br}}
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|Three Donkey Kongs
|Three Donkey Kongs
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===Mario's abilities===
===Mario's abilities===
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!Picture
!Picture
!Move
!Move
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|[[Wire Spin]]
|[[Wire Spin]]
|Pressing up on the {{button|gb|Pad}} while on a rope
|Pressing up on the {{button|gb|Pad}} while on a rope
|Mario can hang onto horizontal [[wire|rope]]s if he jumps at them. While hanging on the rope, he can perform a Wire Spin. A subsequent Wire Jump makes it possible for him to reach areas that are very high or very far away. The direction that Mario jumps to after the spin depends on the orientation of the rope. Sometimes, it is just upwards, sometimes it is sideways as well.
|Mario can hang onto horizontal [[rope]]s if he jumps at them. While hanging on the rope, he can perform a Wire Spin. A subsequent Wire Jump makes it possible for him to reach areas that are very high or very far away. The direction that Mario jumps to after the spin depends on the orientation of the rope. Sometimes, it is just upwards, sometimes it is sideways as well.
|-
|-
|align=center|[[File:Mario Holding a Barrel.jpg|50px]]
|align=center|[[File:Mario Holding a Barrel.jpg|50px]]
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==Enemies==
==Enemies==
''Donkey Kong'' features the enemies from the original arcade game ''Donkey Kong'' and many individual enemies of its own that are only found in this game. It does not feature any enemies from the mainstream ''Super Mario'' games, except for [[Spark]], who appears in ''[[Super Mario Bros. 2]]''. Many enemies in the game have a different appearance, but the exact same behavior. The appearance usually depends on the current world.
''Donkey Kong'' features the enemies from the original arcade game ''Donkey Kong'' and many individual enemies of its own that are only found in this game. It does not feature any enemies from the mainstream ''Mario'' games, except for [[Spark]], who appears in ''[[Super Mario Bros. 2]]''. Many enemies in the game have a different appearance, but the exact same behavior. The appearance usually depends on the current world.
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|-
|-
!Enemy
!Enemy
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|align=center|[[Wire Trap]]
|align=center|[[Wire Trap]]
|Big-City, [[Stage 1-3]]
|Big-City, [[Stage 1-3]]
|Sparks which move along horizontal [[wire|rope]]s and electrocute Mario if he touches them. They may also appear and disappear from the rope in certain time intervals. They can also not be harmed in any way.
|Sparks which move along horizontal [[rope]]s and electrocute Mario if he touches them. They may also appear and disappear from the rope in certain time intervals. They can also not be harmed in any way.
|-
|-
|align=center|[[File:DKGB TrashCan.png]]
|align=center|[[File:DKGB TrashCan.png]]
|align=center|[[Bucket Man|Dust Man]]
|align=center|[[Bin|Trash Can]]
|Big-City, Stage 1-3
|Big-City, Stage 1-3
|Dust Men look like ordinary [[Bin|Trash Cans]] at first glance, but grow feet and eyes once Mario gets too close. They then wander around aimlessly and can defeat Mario if they knock into him. Mario can safely stand on top of them, but they cannot be lifted like normal Trash Cans.
|These enemies look like ordinary Trash Cans at first glance, but grow feet and eyes once Mario gets too close. They then wander around aimlessly and can defeat Mario if they knock into him. Mario can safely stand on top of them, but they cannot be lifted like normal Trash Cans.
|-
|-
|align=center|[[File:DKGB WalkingFlame.png]]
|align=center|[[File:DKGB WalkingFlame.png]]
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|Forest, [[Stage 2-5]]
|Forest, [[Stage 2-5]]
|Bukubuku swim around horizontally, but charge at Mario if they get into eye contact with him. Touching a fish kills Mario.
|Bukubuku swim around horizontally, but charge at Mario if they get into eye contact with him. Touching a fish kills Mario.
|-
|align=center|[[File:DKGB ThwompBlock.png]]
|align=center|[[Thwomp Platform]]
|Forest, [[Stage 2-8]]
|If Mario approaches a Thwomp Platform, they drop down and try to crush him. Mario can jump on them and use them as elevators. Thwomp Platforms can also crush Mario by pushing him against the ceiling.
|-
|-
|align=center|[[File:DKGB Bluejay.png]]
|align=center|[[File:DKGB Bluejay.png]]
|align=center|[[Kaibādo]]
|align=center|[[Kaibādo]]
|[[Jungle (Donkey Kong)|Jungle]], [[Stage 4-1]]
|[[Jungle (Donkey Kong)|Jungle]], [[Stage 4-1]]
|rowspan=3|These enemies fly out of their [[Bird Nest|nest]]s and cross the screen horizontally. At times, when they fly over Mario, they stop and attempt to drop an egg on him. Touching the eggs or the enemies themselves is deadly.
|rowspan=3|These enemies fly out of their nests and cross the screen horizontally. At times, when they fly over Mario, they stop and attempt to drop an egg on him. Touching the eggs or the enemies themselves is deadly.
|-
|-
|align=center|[[File:DKGB Bird.png]]
|align=center|[[File:DKGB Bird.png]]
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|align=center|[[Robo NO.1]]
|align=center|[[Robo NO.1]]
|Tower, [[Stage 9-6]]
|Tower, [[Stage 9-6]]
|-
|align=center|[[File:DKGB ThwompBlock.png]]
|align=center|[[Kurasshā]]
|Ship, [[Stage 3-4]]
|If Mario approaches Kurasshā, they drop down and try to crush him. Mario can jump on them and use them as elevators. Kurasshā can also crush Mario by pushing him against the ceiling.
|-
|-
|align=center|[[File:DKGB Squid.png]]
|align=center|[[File:DKGB Squid.png]]
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|align=center|[[Tsutan'ōmen]]
|align=center|[[Tsutan'ōmen]]
|Desert, [[Stage 5-12]]
|Desert, [[Stage 5-12]]
|rowspan=2|These enemies are thrown by Donkey Kong. When they hit the ground, they begin to walk around and kill Mario if he runs into one. Mario has to jump on them, pick them up and throw them at Donkey Kong to beat him.
|rowspan=2|These enemies are thrown by Donkey Kong. When they hit the ground, they begin to walk around and kill Mario if he runs into one. Mario has to jump on them, pick them up and throw them at Donkey Kong to beat the ape.
|-
|-
|align=center|[[File:DKGB Rock.png]]
|align=center|[[File:DKGB Rock.png]]
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==Allies==
==Allies==
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{|width=100% border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
|-
!Ally
!Ally
!Name
!Name
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|-
|-
|align=center|[[File:DKGB Monkey.png]]
|align=center|[[File:DKGB Monkey.png]]
|align=center|[[Monchee]]
|align=center|[[Monkikki]]
|[[Jungle (Donkey Kong)|Jungle]], [[Stage 4-3]]
|[[Jungle (Donkey Kong)|Jungle]], [[Stage 4-3]]
|Monchees have a long tail that Mario can use like a regular vertical rope. He can climb on it use it to cross gaps. Touching a Monchee does not hurt him.
|Monkikki have a long tail that Mario can use like a regular vertical rope. He can climb on it use it to cross gaps. Touching Monkikki does not hurt him.
|-
|-
|align=center|[[File:DKGB Frog.png]]
|align=center|[[File:DKGB Frog.png]]
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==Items==
==Items==
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!Item
!Item
!Name
!Name
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*[[Trampoline|Jump Stand]] - They are stationary and give Mario a jump boost when he lands on one.
*[[Trampoline|Jump Stand]] - They are stationary and give Mario a jump boost when he lands on one.
*[[Ladder]] - Ladders are used to climb upwards. Several ladders in the game open and close at certain time intervals or when Donkey Kong hits the ground with his fist. While they are closed, Mario cannot go upwards on them.
*[[Ladder]] - Ladders are used to climb upwards. Several ladders in the game open and close at certain time intervals or when Donkey Kong hits the ground with his fist. While they are closed, Mario cannot go upwards on them.
*[[Switch (Donkey Kong)|Switch]] - Switches have many different effects in the game. They can make roads and ladders appear disappear as well as open doors, and change the direction of conveyor belts and elevators.
*[[Direction Switch|Switch]] - Switches have many different effects in the game. They can make roads and ladders appear disappear as well as open doors, and change the direction of conveyor belts and elevators.
*[[Key Door|Locked Door]] - Mario progresses to the next level if he takes the key to it. In several levels, multiple locked doors appear, but only the one from which Pauline is seen screaming actually opens. In other levels, the locked door is hidden in the wall and the player has to remember its position.
*[[Key Door|Locked Door]] - Mario progresses to the next level if he takes the key to it. In several levels, multiple locked doors appear, but only the one from which Pauline is seen screaming actually opens. In other levels, the locked door is hidden in the wall and the player has to remember its position.
*[[Oil drum]] - As in the original arcade game, they spawn [[Fireball (Donkey Kong)|Fireball]]s.
*[[Oil drum]] - As in the original arcade game, they spawn [[Fireball (Donkey Kong)|Fireball]]s.
*[[Wire|Rope (horizontal)]] - Strings held together at both ends. Most are horizontal, but some are diagonal. Mario can [[Wire Spin|spin]] on these and aim a jump to attain higher ground. [[Wire Trap]]s travel on some of these as well.
*[[Rope|Rope (horizontal)]] - Strings held together at both ends. Most are horizontal, but some are diagonal. Mario can [[Wire Spin|spin]] on these and aim a jump to attain higher ground. [[Wire Trap]]s travel on some of these as well.
*[[Rope|Rope (vertical)]] - Vertical ropes return from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' Mario can climb up and down on them, and he climbs faster if he can hold onto a rope with each of his hands.
*[[Rope|Rope (vertical)]] - Vertical ropes return from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' Mario can climb up and down on them, and he climbs faster if he can hold onto a rope with each of his hands.
*Moving platform - They move around in fixed patterns at different speeds. Their direction can be changed with a switch.
*Moving platform - They move around in fixed patterns at different speeds. Their direction can be changed with a switch.
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*''[[Mario vs. Donkey Kong]]'': This game was originally planned to be a Game Boy Advance remake of the game, but ended up being a semi-sequel. As such, it uses all gameplay elements from the game, although it has a very different story.
*''[[Mario vs. Donkey Kong]]'': This game was originally planned to be a Game Boy Advance remake of the game, but ended up being a semi-sequel. As such, it uses all gameplay elements from the game, although it has a very different story.
*''[[Super Mario 64 DS]]'': The slot machine minigame reappears.
*''[[Super Mario 64 DS]]'': The slot machine minigame reappears.
*''[[Mario vs. Donkey Kong 2: March of the Minis]]'', ''[[Mario vs. Donkey Kong: Minis March Again!]]'', ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', ''[[Mario vs. Donkey Kong: Tipping Stars]]'': The characters can throw their hammers upward to take it back at an upper level, as in ''Donkey Kong'' for the Game Boy. Pauline's design is reused.
*''[[Mario vs. Donkey Kong 2: March of the Minis]]'', ''[[Mario vs. Donkey Kong: Minis March Again!]]'', ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', ''[[Mario vs. Donkey Kong: Tipping Stars]]'': The characters can throw their hammers upward to take it back at an upper level, as in ''Donkey Kong'' for the Game Boy.
*''[[Super Mario Run]]'': The landing roll and [[backflip]] return.
*''[[Super Mario Run]]'': The landing roll and [[backflip]] return.
*''[[The Super Mario Bros. Movie]]'': Donkey Kong's redesign for the film most closely resembles his appearance in ''Donkey Kong'' for the Game Boy, which was the last appearance of the classic look for Donkey Kong (which incidentally also features a necktie for the titular character) before the redesign that occurred with the original ''Donkey Kong Country''.


==Pre-release and unused content==
==Pre-release and unused content==
Early footage of the game was featured in a promotional tape sent to Nintendo retailers in late 1993 and early 1994.<ref>Toad.T (January 30, 2014). [https://www.youtube.com/watch?v=siTeGPMIwpw Service Center Update February 1994 (Featuring Super Metroid and Sound Fantasy Beta Footage!)]. ''YouTube''. Retrieved April 27, 2014. (''Donkey Kong''-relevant part starts at 7m48s)</ref> Differences include the sprites being closer to the original ''Donkey Kong'', the level timer starting at 999 instead of 100, and various different enemies and designs. Footage of a later build featuring a similar Donkey Kong with a tie and the final Pauline is included in a ''[[Nintendo Power]]'' Previews LaserDisc used in store kiosks.<ref>Hard4Games (August 15, 2020). [https://www.youtube.com/watch?v=SSMcg6R4mnQ Nintendo LaserDisc! <nowiki>|</nowiki> Nintendo Power Previews LaserDisc V7 Preservation]. ''YouTube''. Retrieved August 25, 2020. (''Donkey Kong''-relevant part starts at 11m8s)</ref> ''Nintendo Power'' magazine shows additional differences, such as a world map having changes such as an early icon for Donkey Kong. At some point, a "Giant Squirrel", pictured below, was a boss that Mario had to fight. A noticeable difference, besides that Donkey Kong and Donkey Kong Jr. are normally the only bosses fought, is that the stage has a very basic layout that does not fit with the more puzzle-like layout of the other stages.
{{split|Donkey Kong (Game Boy)|List of Donkey Kong (Game Boy) pre-release and unused content|section=yes}}
Early footage of the game was featured in a promotional tape sent to Nintendo retailers in late 1993 and early 1994.<ref>Toad.T (January 30, 2014). [https://www.youtube.com/watch?v=siTeGPMIwpw Service Center Update Feburary 1994 (Featuring Super Metroid and Sound Fantasy Beta Footage!)]. ''YouTube''. Retrieved April 27, 2014. (''Donkey Kong''-relevant part starts at 7m48s)</ref> Differences include the sprites being closer to the original ''Donkey Kong'', the level timer starting at 999 instead of 100, and various different enemies and designs. Footage of a later build featuring a similar Donkey Kong with a tie and the final Pauline is included in a ''[[Nintendo Power]]'' Previews LaserDisc used in store kiosks.<ref>Hard4Games (August 15, 2020). [https://www.youtube.com/watch?v=SSMcg6R4mnQ Nintendo LaserDisc! <nowiki>|</nowiki> Nintendo Power Previews LaserDisc V7 Preservation]. ''YouTube''. Retrieved August 25, 2020. (''Donkey Kong''-relevant part starts at 11m8s)</ref> ''Nintendo Power'' magazine shows additional differences, such as a world map having changes such as an early icon for Donkey Kong. At some point, a "Giant Squirrel", pictured below, was a boss that Mario had to fight. A noticeable difference, besides that Donkey Kong and Donkey Kong Jr. are normally the only bosses fought, is that the stage has a very basic layout that does not fit with the more puzzle-like layout of the other stages.
<gallery>
<gallery>
Donkey Kong 94 preview 0.png
Donkey Kong 94 preview 0.png
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==Staff==
==Staff==
{{main|List of Donkey Kong (Game Boy) staff}}
{{main|List of Donkey Kong (Game Boy) staff}}
===Executive producer===
===Executive producer===
*[[Hiroshi Yamauchi]]
*[[Hiroshi Yamauchi]]
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==Critical reception==
==Critical reception==
The game has been received positively overall. [https://www.nintendojo.com/ Nintendojo] named it one of the best Game Boy games ever made and rated it 9/10. They noted the game's innovate gameplay and its "seamless fusion" of the original arcade game with puzzle elements.<ref>[https://www.nintendojo.com/reviews/GB/view_item.php?1059656833 Donkey Kong Review at Nintendojo]</ref> The German magazine ''Video Games'' noted that the game "belongs into every Game Boy collection" for its "love of detail and elaborate platform levels". They praised the game for providing new surprises in each new world, which keep the player at a high degree of motivation, and also for its battery storage. They gave the game 90%.<ref>[http://www.kultpower.de/external_frameset.php3?site=videogames_testbericht.php3%3Fim%3Ddonkeykong_gameboy.jpg%26backurl%3Dindex_main2.php3 Donkey Kong review by Video Games, scan from kultpower.de]</ref> [https://www.ign.com/ IGN.com] said that the game took the "classic design to new heights with fresh action and puzzle elements that faithfully retained the Donkey Kong arcade game's look and feel". They said it was a "classic and amazingly fun" Game Boy game.<ref>[http://uk.gameboy.ign.com/articles/518/518351p1.html Mario vs. Donkey Kong review on IGN]</ref>
The game has been received positively overall. [https://www.nintendojo.com/ Nintendojo] named it one of the best Game Boy games ever made and rated it 9/10. They noted the game's innovate gameplay and its "seamless fusion" of the original arcade game with puzzle elements.<ref>[https://www.nintendojo.com/reviews/GB/view_item.php?1059656833 Donkey Kong Review at Nintendojo]</ref> The German magazine ''Video Games'' noted that the game "belongs into every Game Boy collection" for its "love of detail and elaborate platform levels". They praised the game for providing new surprises in each new world, which keep the player at a high degree of motivation, and also for its battery storage. They gave the game 90%.<ref>[http://www.kultpower.de/external_frameset.php3?site=videogames_testbericht.php3%3Fim%3Ddonkeykong_gameboy.jpg%26backurl%3Dindex_main2.php3 Donkey Kong review by Video Games, scan from kultpower.de]</ref> [https://www.ign.com/ IGN.com] said that the game took the "classic design to new heights with fresh action and puzzle elements that faithfully retained the Donkey Kong arcade game's look and feel". They said it was a "classic and amazingly fun" Game Boy game.<ref>[http://uk.gameboy.ign.com/articles/518/518351p1.html Mario vs. Donkey Kong review on IGN]</ref>
{|class="wikitable reviews"
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|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''If you haven't tried Donkey Kong before, make sure you pick it up from the eShop. While it has undoubtedly aged, it still contains the elusive Nintendo magic.''"
|align="left"|"''If you haven't tried Donkey Kong before, make sure you pick it up from the eShop. While it has undoubtedly aged, it still contains the elusive Nintendo magic.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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|}
|}
{{br}}
{{br}}
==Nintendo 3DS description==
<blockquote>''Donkey Kong has once again kidnapped Pauline!</blockquote>
<blockquote>''Challenged by many perils, Mario™ must reach his archrival in order to save our damsel in distress. As Mario makes his way through a series of platforms while jumping and dodging obstacles, he will also need to gather disappearing keys to unlock doors to hidden rooms. Donkey Kong will stop at nothing to confuse and trap our hero. Help guide Mario as he journies to the top! With 10 stages and 100 tricky levels to solve, it is a long trek to the final confrontation!</blockquote>


==Gallery==
==Gallery==
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*The [[Nintendo eShop]] description for this game erroneously states its release date was 6/1981, one month prior to the release date of the original ''Donkey Kong'' arcade game.
*The [[Nintendo eShop]] description for this game erroneously states its release date was 6/1981, one month prior to the release date of the original ''Donkey Kong'' arcade game.
*This is the first game in which Donkey Kong is wearing a tie.
*This is the first game in which Donkey Kong is wearing a tie.
*Donkey Kong in this game is the most recurring boss in a single game of the extended ''Super Mario'' franchise.
*Donkey Kong in this game is the most recurring boss in a single game of the extended ''Mario'' series.
*This is the last major appearance of the original Donkey Kong; as of [[Donkey Kong Country|the next game]], he is a separate character called [[Cranky Kong]].
*This is the last major appearance of the original Donkey Kong; as of [[Donkey Kong Country|the next game]], he is a separate character called [[Cranky Kong]].
*The design used for Donkey Kong in this game is derived from a sketch drawn for the current Donkey Kong by Shigeru Miyamoto, whereas the sketch that actually established the character's current design was created by Rare.
*The design used for Donkey Kong in this game is derived from a sketch drawn for the current Donkey Kong by Shigeru Miyamoto, whereas the sketch that actually established the character's current design was created by Rare.
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*[https://www.nintendo.com/games/detail/s8wa9YrzR0vDx7nLek__DpyusU7MSh4U North American site]
*[https://www.nintendo.com/games/detail/s8wa9YrzR0vDx7nLek__DpyusU7MSh4U North American site]
*[https://www.nintendo.co.uk/Games/Game-Boy/Donkey-Kong-275550.html Nintendo UK site]
*[https://www.nintendo.co.uk/Games/Game-Boy/Donkey-Kong-275550.html Nintendo UK site]
{{DK}}
{{DK}}
{{Donkey Kong games}}
{{Donkey Kong games}}

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