Editing Dolphin Shoals

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<div style="white-space: nowrap;">[[File:MK8 Dolphin Shoals Map.png|frameless|upright=0.65]][[File:MK8DX Dolphin Shoals Map.png|frameless|upright=0.65]]</div>
<div style="white-space: nowrap;">[[File:MK8 Dolphin Shoals Map.png|frameless|upright=0.65]][[File:MK8DX Dolphin Shoals Map.png|frameless|upright=0.65]]</div>
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'''Dolphin Shoals''' is the second race course of the [[Star Cup]] of ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. This course takes place on a beach with [[dolphin]]s swimming around and an [[Underwater driving|underwater]] cave with a large [[Maw-Ray|Unagi]]. In addition to the dolphins that swim by the racers in the shallow waters, multiple hills shaped like dolphins can be seen in the background.
'''Dolphin Shoals''' is the second race course of the [[Star Cup]] of ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. This course takes place on a beach with [[dolphin]]s swimming around and an [[Underwater driving|underwater]] cave with a large [[Maw-Ray]]. In addition to the dolphins that swim by the racers in the shallow waters, multiple hills shaped like dolphins can be seen in the background.


This course has three music themes that alternate mid-race depending on which portion of the course the highest-placed human player is in, with the first version playing in shallow water, the second version playing in the sea depths, and the third version playing on dry land. On the final lap, a faster variant of the dry land music with added whistles plays instead for the entire course, unlike most other lap-based courses in which the final lap music is simply a sped up, slightly higher-pitched version of the regular music. When viewing [[Highlight Reel]]s, an extended version of the dry land theme with a saxophone solo plays instead, but when racing, the music loops before the solo begins, similarly to [[Super Bell Subway]]'s music.
This course has three music themes that alternate mid-race depending on which portion of the course the highest-placed human player is in, with the first version playing in shallow water, the second version playing in the sea depths, and the third version playing on dry land. On the final lap, a faster variant of the dry land music with added whistles plays instead for the entire course, unlike most other lap-based courses in which the final lap music is simply a sped up, slightly higher-pitched version of the regular music. When viewing [[Highlight Reel]]s, an extended version of the dry land theme with a saxophone solo plays instead, but when racing, the music loops before the solo begins, similarly to [[Super Bell Subway]]'s music.
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The course starts in a lake. On either side of the start/finish line, [[Toad (species)|Toads]] wearing scuba diving gear can be seen floating up and down in the water. There is a left turn coming out of the lake and then leading back underwater with three ramps in the section - one is on the left, one is on the right, and one lays straight ahead. There are [[Ring (Mario Kart series)|rings]] situated in the air past the ramps, which [[Dolphin]]s also jump through. After that section, still underwater, there is a left turn, at which the point the music switches to its deep sea variant in the first two laps. The turn leads the players to an undersea cave, where two paths split. The left path leads to an area where players float above [[Pipe]]s generating [[current]]s keeping the player floating, which they can also perform [[Jump Boosts]] on. The right path is a shortcut split with two other paths, one with the current-generating pipes going to a platform with a [[Dash Panel]] and one leading to a small cave section with two more Dash Panels.  
The course starts in a lake. On either side of the start/finish line, [[Toad (species)|Toads]] wearing scuba diving gear can be seen floating up and down in the water. There is a left turn coming out of the lake and then leading back underwater with three ramps in the section - one is on the left, one is on the right, and one lays straight ahead. There are [[Ring (Mario Kart series)|rings]] situated in the air past the ramps, which [[Dolphin]]s also jump through. After that section, still underwater, there is a left turn, at which the point the music switches to its deep sea variant in the first two laps. The turn leads the players to an undersea cave, where two paths split. The left path leads to an area where players float above [[Pipe]]s generating [[current]]s keeping the player floating, which they can also perform [[Jump Boosts]] on. The right path is a shortcut split with two other paths, one with the current-generating pipes going to a platform with a [[Dash Panel]] and one leading to a small cave section with two more Dash Panels.  


When the two paths meet, there is a Dash Panel which players jump over along with more water bubble pipes, and a big [[Maw-Ray|Unagi]]. Players can drive over and perform tricks off the Unagi's body, where coins also appear. If players fall off it, they can just drive under it. After that, players leave the water and go into [[anti-gravity]] by jumping off a ramp out of the cave, at which point the music switches to its dry land variant in the first two laps. The ramp leads to a platform held with rocks that are almost tilted sideways. There are then two more ramps, the second of which is a [[Glide Ramp]]. Players fly over a water rapid then land back on the track where there are a few more turns, going back underwater and leading to the finish line, with the music cycling back to its shallow water variant for the second lap.
When the two paths meet, there is a Dash Panel which players jump over along with more water bubble pipes, and a big [[Maw-Ray]]. Players can drive over and perform tricks off the Maw-Ray's body, where coins also appear. If players fall off it, they can just drive under it. After that, players leave the water and go into [[anti-gravity]] by jumping off a ramp out of the cave, at which point the music switches to its dry land variant in the first two laps. The ramp leads to a platform held with rocks that are almost tilted sideways. There are then two more ramps, the second of which is a [[Glide Ramp]]. Players fly over a water rapid then land back on the track where there are a few more turns, going back underwater and leading to the finish line, with the music cycling back to its shallow water variant for the second lap.


==Shortcuts==
==Shortcuts==
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DolphinShoalsMK8.png|[[Yoshi]] at the starting line
DolphinShoalsMK8.png|[[Yoshi]] at the starting line
MK8 Yoshi StuntBeach.png|Yoshi racing on the track
MK8 Yoshi StuntBeach.png|Yoshi racing on the track
Mega Unagi MK8.jpg|The [[Maw-Ray|Unagi]] in the underwater cavern
Mega Unagi MK8.jpg|The [[Maw-Ray]] in the underwater cavern
DolphinShoals-AntiGravity.jpg|The anti-gravity portion of the track
DolphinShoals-AntiGravity.jpg|The anti-gravity portion of the track
DolphinShoals-GliderRamp.jpg|[[Rosalina]] approaching the glider ramp
DolphinShoals-GliderRamp.jpg|[[Rosalina]] approaching the glider ramp

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