Editing Crosshair Cranky
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|controls={{button|gbc|Pad}} – moving the crosshair<br>{{button|gbc|a}} – firing a coconut<br>{{button|gbc|B}} – reloading the supply after it runs out | |controls={{button|gbc|Pad}} – moving the crosshair<br>{{button|gbc|a}} – firing a coconut<br>{{button|gbc|B}} – reloading the supply after it runs out | ||
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'''Crosshair Cranky''' is a mini-game mode exclusively appearing in the [[Game Boy Color]] [[Donkey Kong Country (Game Boy Color)|version]] of ''Donkey Kong Country''. Crosshair Cranky is seemingly run by [[Cranky Kong]], although he does not appear in the mode. | |||
During gameplay, every stage involves the use of the [[Coconut Shooter]], which [[Donkey Kong]] has to use to fire [[coconut]]s at targets, usually [[Kremling]]s. A yellow-background coconut icon is displayed in the center of each stage, divided into four sections and sorted in a manner of the first section being at the top left corner while the last section is at the bottom right. Each time a coconut is fired, a section of the coconut icon turns entirely brown. When Donkey Kong is out of ammo, which occurs after shooting four coconuts, the player must reload the supply (and therefore reset the coconut icon). However, the supply cannot be reloaded until every coconut is used. A mood icon of Donkey Kong is at the bottom left, showing a happy face at first, but it worsens gradually each time Donkey Kong makes a mistake, such as failing to hit a Kremling. If Donkey Kong makes four mistakes, he loses. Every stage has a counter set to a specific number, which gradually decreases (usually by numbers of one) if Donkey Kong meets an objective, such as shooting a Kremling. When the counter successfully decreases down to zero, Donkey Kong wins at the stage. Just like in Adventure mode, the mini-game saves the progress of the stages that were completed by Donkey Kong. | During gameplay, every stage involves the use of the [[Coconut Shooter]], which [[Donkey Kong]] has to use to fire [[coconut]]s at targets, usually [[Kremling]]s. A yellow-background coconut icon is displayed in the center of each stage, divided into four sections and sorted in a manner of the first section being at the top left corner while the last section is at the bottom right. Each time a coconut is fired, a section of the coconut icon turns entirely brown. When Donkey Kong is out of ammo, which occurs after shooting four coconuts, the player must reload the supply (and therefore reset the coconut icon). However, the supply cannot be reloaded until every coconut is used. A mood icon of Donkey Kong is at the bottom left, showing a happy face at first, but it worsens gradually each time Donkey Kong makes a mistake, such as failing to hit a Kremling. If Donkey Kong makes four mistakes, he loses. Every stage has a counter set to a specific number, which gradually decreases (usually by numbers of one) if Donkey Kong meets an objective, such as shooting a Kremling. When the counter successfully decreases down to zero, Donkey Kong wins at the stage. Just like in Adventure mode, the mini-game saves the progress of the stages that were completed by Donkey Kong. | ||
The stages | Crosshair Cranky is also featured in multiplayer mode. The first player is Donkey Kong and the second player is [[Diddy Kong|Diddy]] with a blue cap. Both players compete to complete every stage first. | ||
== Stages == | |||
Donkey Kong starts on the world map on an inaccessible area named "Crosshair Cranky" (which is actually [[Kongo Jungle]]). Crosshair Cranky has six stages, all of which take place on small islands on the shore of [[Donkey Kong Island]]. Every stage is inaccessible in the main Adventure mode, although Galleon Gunner could be considered a partial exception due to taking place just outside [[Gangplank Galleon]]. | |||
{|class="wikitable dk" | {|class="wikitable dk" |