Editing Counterattack
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 8: | Line 8: | ||
|width2=264 | |width2=264 | ||
}} | }} | ||
'''Counterattacks''' are a type of attack present in the ''[[Mario & Luigi]]'' series. When enemies attack on their turn, the player is allowed to take action, dodging or countering their attacks. A counterattack enables the character to deal additional damage even though it is not their turn. The counterattack's power is often the same as a failed attack on the player's turn, though some can deal massive amounts of damage, or the damage is relative to the enemy's attack power. | '''Counterattacks''' are a type of attack present in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. When enemies attack on their turn, the player is allowed to take action, dodging or countering their attacks. A counterattack enables the character to deal additional damage even though it is not their turn. The counterattack's power is often the same as a failed attack on the player's turn, though some can deal massive amounts of damage, or the damage is relative to the enemy's attack power. | ||
Performing counterattacks can be difficult, as enemies have varying attack patterns with certain mix ups. They might only attack one character, or attack both at the same time, or pretend to attack one character but instead attack the other. An attack might come out too fast to rely on reaction alone to dodge or counter. However, every enemy's animations involve one or more [[tell]]s, a distinct portion which is tied to a specific variation of that attack. By remembering and recognizing tells, it becomes easier to determine which variation of an attack is being used, and therefore easier to counterattack. | Performing counterattacks can be difficult, as enemies have varying attack patterns with certain mix ups. They might only attack one character, or attack both at the same time, or pretend to attack one character but instead attack the other. An attack might come out too fast to rely on reaction alone to dodge or counter. However, every enemy's animations involve one or more [[tell]]s, a distinct portion which is tied to a specific variation of that attack. By remembering and recognizing tells, it becomes easier to determine which variation of an attack is being used, and therefore easier to counterattack. | ||