Editing Code Dependency

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==Gameplay==
==Gameplay==
The player should rotate the object so that the bar code is facing the scanner. As the levels progress, the item becomes more expensive. In ''Smooth Moves'' and ''Move It!'', a price number will appear if the player wins the microgame (such as 0.99).  
The player should rotate the object so that the bar code is facing the scanner. As the levels progress, the item becomes more expensive. In ''Smooth Moves'' and ''Move It!'', a price number will appear if the player wins the microgame (such as 0.99). In ''Smooth Moves'', the customer is an old man, while in ''Gold'', the customer is a computer, which becomes mad if the player does not scan the item. In ''Move It!'', the cashier is Wario, who is controlled by the player. He holds a scanner in the player's dominant hand and the object in the other hand.


===''WarioWare: Smooth Moves''===
===''WarioWare: Smooth Moves''===
In ''Smooth Moves'', the customer is an old man.
*'''1st level difficulty:''' The player scans a simple object.  
*'''1st level difficulty:''' The player scans a simple object.  
*'''2nd level difficulty:''' The player scans a more complex object.
*'''2nd level difficulty:''' The player scans a more complex object.
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===''WarioWare Gold''===
===''WarioWare Gold''===
In ''Gold'', the customer is a computer, which becomes mad if the player does not scan the item.
*'''1st level difficulty:''' The object is simple.
*'''1st level difficulty:''' The object is simple.
*'''2nd level difficulty:''' The object either has fake bar codes or has a pattern similar to the bar code.
*'''2nd level difficulty:''' The object either has fake bar codes or has a pattern similar to the bar code.
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===''WarioWare: Move It!''===
===''WarioWare: Move It!''===
In ''Move It!'', the cashier is Wario, who is controlled by the player. He holds a scanner in the player's dominant hand and the object in the other hand.
The microgame in this game shares its music with [[Screwed Tight]].
The microgame in this game shares its music with [[Screwed Tight]].
*'''Level 1:''' The player must scan an apple or a potato, and the bar code is easy to find. The man nods in approval at the very cheap price.
*'''Level 1:''' The player must scan an apple or a potato, and the bar code is easy to find. The man nods in approval at the very cheap price.

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