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==Gameplay==
==Gameplay==
[[File:Mario Party 10 Board Bowser Castle.jpg|thumb|left]]
[[File:Mario Party 10 Board Bowser Castle.jpg|thumb|left]]
Chaos Castle features three distinct sections. Before the first player takes their turn, Bowser will appear and inform the player that the yellow [[Toad (species)|Toad]] has locked away on the {{button|wiiu|GamePad}}. In the first section, players must advance along a stone and metal path over a sea of lava while avoiding [[Lava Bubble]]s and [[Charvaargh]]s. At certain points, the captain will have to jump over a gap in the path while avoiding jumping Lava Bubbles; being hit by one of the jumping fireballs will make the captain lose five Mini Stars. If the players land on an [[Unlucky Space]], a [[Charvaargh]] will appear and steal five [[Mini Star]]s from the current captain. At the end of the path is the mid-boss fort, along with a tunnel that leads to the next section of the board.
Chaos Castle features three distinct sections. Before the first player takes their turn, Bowser will appear and inform the player that the Yellow Toad has locked away on the {{button|wiiu|GamePad}}. In the first section, players must advance along a stone and metal path over a sea of lava while avoiding [[Lava Bubble]]s and [[Charvaargh]]s. At certain points, the captain will have to jump over a gap in the path while avoiding jumping Lava Bubbles; being hit by one of the jumping fireballs will make the captain lose five Mini Stars. If the players land on an [[Unlucky Space]], a [[Charvaargh]] will appear and steal five [[Mini Star]]s from the current captain. At the end of the path is the mid-boss fort, along with a tunnel that leads to the next section of the board.


The second section of the board has two splits in the path that lead up walls with [[Skewer]]s as obstacles. If a Skewer hits the vehicle, it will drop to the bottom of the wall, and the captain loses ten Mini Stars. After navigating through the walls, the players will arrive at a pair of massive double doors that lead to Bowser's throne room.
The second section of the board has two splits in the path that lead up walls with [[Skewer]]s as obstacles. If a Skewer hits the vehicle, it will drop to the bottom of the wall, and the captain loses ten Mini Stars. After navigating through the walls, the players will arrive at a pair of massive double doors that lead to Bowser's throne room.
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The final section of the board involves players approaching Bowser through a long, straight walkway over a large lava pool. Players must try to end their turns in the lowered sections of the path; if they are left on a space in the higher section (indicated by an orange aura around the vulnerable spaces), Bowser will spit a fireball at their vehicle, deducting half of the current captain's Mini Stars, rounded down. When the players reach the end of the walkway, they will face off with Bowser or the selected boss in a final boss minigame.
The final section of the board involves players approaching Bowser through a long, straight walkway over a large lava pool. Players must try to end their turns in the lowered sections of the path; if they are left on a space in the higher section (indicated by an orange aura around the vulnerable spaces), Bowser will spit a fireball at their vehicle, deducting half of the current captain's Mini Stars, rounded down. When the players reach the end of the walkway, they will face off with Bowser or the selected boss in a final boss minigame.


Unlike other boards, Chaos Castle features the yellow Toad locked away on the {{button|wiiu|GamePad}} instead of Bowser; the player who frees him is rewarded with twenty Mini Stars. If the yellow Toad is not freed, the game continues as is, unlike the other boards where Bowser Jr. Spaces are placed if Bowser is not freed.
Unlike other boards, Chaos Castle features the Yellow Toad locked away on the {{button|wiiu|GamePad}} instead of Bowser; the player who frees him is rewarded with twenty Mini Stars. If Yellow Toad isn't freed, the game just continues as is, unlike the other boards where Bowser Jr. spaces will be placed if Bowser isn't freed.


===Bowser Party changes===
===Bowser Party changes===
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The Skewers in the second area are replaced with [[Burner]]s that halve the current captain's hearts if they land on the right space. However, they will not dislodge the vehicle from its spot, and not all of them can be active at once (4 will be active on the first wall, and 6 will be active on the second wall). Bowser chooses which Burners will be active when Team Mario arrives at the split in the path; by distributing the active engines, he can influence the opponents into taking a less advantageous path (which has fewer Dice Block and Heart Spaces, but also fewer Burners).
The Skewers in the second area are replaced with [[Burner]]s that halve the current captain's hearts if they land on the right space. However, they will not dislodge the vehicle from its spot, and not all of them can be active at once (4 will be active on the first wall, and 6 will be active on the second wall). Bowser chooses which Burners will be active when Team Mario arrives at the split in the path; by distributing the active engines, he can influence the opponents into taking a less advantageous path (which has fewer Dice Block and Heart Spaces, but also fewer Burners).


If Team Mario reaches the third and final area, that is, after the homestretch, a scene shows Bowser bursting into the room (putting him one space behind Team Mario no matter how far ahead they were before entering the throne room), growing giant, and fusing his dice into [[Super Bowser Dice Block|a single large die]]. This new die replaces the one side with a Bowser icon; if Bowser rolls the icon, he will catch up to Team Mario no matter how far away they are. Bowser is also able to roll his die after each active team member's roll (instead of waiting until everyone rolls the die). As a trade-off, Bowser does not get a bonus from [[Bowser Jr.]] at the "Almost There" flag.
If Team Mario reaches the third and final area, that is, after the homestretch, a scene shows Bowser bursting into the room (putting him one space behind Team Mario no matter how far ahead they were before entering the throne room), growing giant, and fusing his dice into [[Super Bowser Dice Block|a single large die]]. This new die replaces one side with a Bowser icon; if Bowser rolls the icon, he will catch up to Team Mario no matter how far away they are. Bowser is also able to roll his die after each active team member's roll (instead of waiting until everyone rolls the die). As a trade-off, Bowser does not get a bonus from [[Bowser Jr.]] at the "Almost There" flag.


Despite the unique upgrades, Team Mario and Bowser's goals are still unchanged; the former must make a break for Bowser Jr. and the Super Star at the end of the course, while Bowser attempts to finish his enemies off with his minigames and Bowser Jr. spaces. If Bowser wins, he will revert to his normal size and celebrate his victory with Bowser Jr. and a [[Hammer Bro]]. If Team Mario wins, the four teammates will celebrate their victory, leaving Bowser (still in his giant size) stomping his foot wherever he was when the Super Star was claimed.
Despite the unique upgrades, Team Mario and Bowser's goals are still unchanged; the former must make a break for Bowser Jr. and the Super Star at the end of the course, while Bowser attempts to finish his enemies off with his minigames and Bowser Jr. spaces. If Bowser wins, he will revert to his normal size and celebrate his victory with Bowser Jr. and a [[Hammer Bro]]. If Team Mario wins, the four teammates will celebrate their victory, leaving Bowser (still in his giant size) stomping his foot wherever he was when the Super Star was claimed.
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|1
|-
|-
![[File:MP10 SpaceBack.png|52px]]<br>[[Back Space (random)|Back Space]]s
![[File:MP10 SpaceBack.png|52px]]<br>[[Green Space]]s
|4
|4
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|SpaE=Castillo del caos
|SpaE=Castillo del caos
|SpaEM=Castle of Chaos
|SpaEM=Castle of Chaos
|Fre=Château du chaos
|Fra=Château du chaos
|FreM=Castle of Chaos
|FraM=Castle of Chaos
|Ger=Chaosschloss
|Ger=Chaosschloss
|GerM=Chaos Castle
|GerM=Chaos Castle

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