Editing Castle
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====''New Super Mario Bros. U''==== | ====''New Super Mario Bros. U''==== | ||
Castles and [[tower]]s return yet again in ''[[New Super Mario Bros. U]]'', acting much like it did in the previous ''New Super Mario Bros.'' titles. However, the path to the [[Koopalings|bosses]] are different | Castles and [[tower]]s return yet again in ''[[New Super Mario Bros. U]]'', acting much like it did in the previous ''New Super Mario Bros.'' titles. However, the path to the [[Koopalings|bosses]] are different. Mario and the other characters now have to shoot themselves out of a cannon to reach the airships the Koopalings reside in. | ||
====''Super Mario 3D World''==== | ====''Super Mario 3D World''==== | ||
Castles appear in ''[[Super Mario 3D World]]'', similar to ''Super Mario 3D Land'' and the ''New Super Mario Bros.'' games. Only some bosses have castles before them, however - other bosses have either a different kind of stage before the boss fight, or have the whole stage dedicated to the boss fight. Once again, the Goal Pole can be found after defeating the boss, in contrast to most of the 2D ''Super Mario'' games. The seventh world of the game is also named "[[World Castle]]". | Castles appear in ''[[Super Mario 3D World]]'', similar to ''Super Mario 3D Land'' and the ''New Super Mario Bros.'' games. Only some bosses have castles before them, however - other bosses have either a different kind of stage before the boss fight, or have the whole stage dedicated to the boss fight. Once again, the Goal Pole can be found after defeating the boss, in contrast to most of the 2D ''Super Mario'' games. The seventh world of the game is also named "[[World Castle]]". | ||
===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
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===''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''=== | ===''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''=== | ||
[[File:SMW2YI castle entrance.png|thumb|Yoshi outside | [[File:SMW2YI castle entrance.png|thumb|Yoshi outside a castle in ''[[Super Mario World 2: Yoshi's Island]]''.]] | ||
Like in most other games, the castles in this game are found at the end of the World the Player is in. However, the creature found at the end usually does not intend to harm [[Baby Mario]] and [[Yoshi]], until [[Kamek]] comes, and transforms it into a huge boss for the Player to fight, trying to slow down or even stop Yoshi from reaching [[Baby Bowser]]'s Castle. Once the player gets to Baby Bowser's castle, even though it is guarded by Kamek, the player does not get to fight Kamek; instead, the player will fight Baby Bowser, powered up with Kamek's magic. | Like in most other games, the castles in this game are found at the end of the World the Player is in. However, the creature found at the end usually does not intend to harm [[Baby Mario]] and [[Yoshi]], until [[Kamek]] comes, and transforms it into a huge boss for the Player to fight, trying to slow down or even stop Yoshi from reaching [[Baby Bowser]]'s Castle. Once the player gets to Baby Bowser's castle, even though it is guarded by Kamek, the player does not get to fight Kamek; instead, the player will fight Baby Bowser, powered up with Kamek's magic. | ||
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|Spa=Castillo | |Spa=Castillo | ||
|SpaM=Castle | |SpaM=Castle | ||
| | |Fra=Château | ||
| | |FraM=Castle | ||
|Dut=Kasteel | |Dut=Kasteel | ||
|DutM=Castle | |DutM=Castle |