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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
Antasma appears as a [[Spirit (Super Smash Bros. Ultimate)|Spirit]] in ''[[Super Smash Bros. Ultimate]]'' as a grab-type spirit. His battle is on the [[Princess Peach's Castle (Super Smash Bros. Melee)|Peach's Castle]] stage in Battlefield form, as the character Robin from the ''Fire Emblem'' series. In the battle, touching the floor will make the player fall asleep, referencing the theme of sleep from ''Mario & Luigi: Dream Team,'' and the spirit will also attempt to eat any food that spawns on the stage, referencing Antasma's bat-like nature and feeding off of dreams.
Antasma appears as a [[Spirit (Super Smash Bros. Ultimate)|Spirit]] in ''[[Super Smash Bros. Ultimate]]''.
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==General information==
==General information==
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===Abilities===
===Abilities===
[[File:Antasma Bat Form - Mario & Luigi Dream Team.png|thumb|Artwork of Antasma in his bat form.]]
Antasma has many abilities inside and outside of battle.
Antasma has many abilities inside and outside of battle, being able to transform into 3 different forms throughout the game.


====Bat Form====
In his bat form, Antasma is able to screech ultrasonic waves that will stun a foe or power up an ally. He is also able to carry great weights such as Bowser and fly long distances. This ability is very similar to [[Cackletta]]'s bat transform ability.
In his bat form, Antasma is able to screech ultrasonic waves that will stun a foe or power up an ally. He is also able to carry great weights such as Bowser and fly long distances. This ability is very similar to [[Cackletta]]'s bat transform ability.


Antasma confronts Mario in this form while attacking Mario with Bowser in Dream's Deep. At the start of the battle, Antasma merges with Bowser in the same way Dreamy Luigi merges with Mario. After performing one of his fire-spewing attacks, Bowser will cough up a cloud of Antasma clones that will surround Bowser. All of the bats will fly to the right side of the screen and then start flying towards the left side, usually attempting to ram Mario; Mario must counter these bats with a hammer. The remaining bats will return to Bowser, and any damage Mario took from the attack will be healed to Bowser.
====True Form====
In his true form, Antasma is able to hover and teleport from locations. He is also able to grow vines which he spreads through [[Neo Bowser Castle]] to supply power to it from Bowser's dreams. By the end of the game, a wish to the Dream Stone gave Antasma the ability to open portals to the Dream World at will, allowing him to access his stronger battle form.
In his true form, Antasma is able to hover and teleport from locations. He is also able to grow vines which he spreads through [[Neo Bowser Castle]] to supply power to it from Bowser's dreams. By the end of the game, a wish to the Dream Stone gave Antasma the ability to open portals to the Dream World at will, allowing him to access his stronger battle form.


Antasma first appears in his battle form at the beginning of the game on the blimp, and engages in a tutorial battle with Mario. Antasma appears in his battle form for the final time after Mario enters his Dream Portal, directly transforming from his true form into his battle form. This form of Antasma is far more powerful than his prior forms.
====Battle Form====
 
Antasma first appears in this form at the beginning of the game on the blimp. Antasma's only attack is turning into a group of bats that fly towards Mario, who must jump over. The battle ends after two turns and no damage numbers appear for Mario nor Antasma.
==Battle==
 
Antasma is fought 3 times in the game, 4 if counting the battle with [[Dreamy Mario]]. In the first tutorial fight on the blimp, Antasma's only attack is to split up into several bats, which will all rush at Mario from the right side of the screen. Mario must jump over any of the bats that are directly aimed at him. The battle ends after 2 turns, and there are no damage values in this fight.
 
In Dreamy Mario's boss fight, Antasma appears as a dark miasma cloud carrying Princess Peach in the background. He is not a direct target for this battle, but he does aid Dreamy Mario in a few attacks, such as an attack that makes him spit out fireballs, mushrooms, and coins. When Dreamy Mario has taken enough damage, Antasma can spew clouds of gas that make it harder for Mario to avoid Dreamy Mario's invincibility attack.
 
Antasma is fought again in Bowser's boss fight in Dream's Deep, this time in his bat form. At the start of the battle, Antasma merges with Bowser in the same way Dreamy Luigi merges with Mario. After performing one of his fire-spewing attacks, Bowser will cough up a cloud of Antasma clones that will surround Bowser. All of the bats will fly to the right side of the screen and then start flying towards the left side, usually attempting to ram Mario; Mario must counter these bats with a hammer. The remaining bats will return to Bowser, and any damage Mario took from the attack will be healed to Bowser. 
 
====Final Battle====
 
The final fight with Antasma is fought in the Dream World, at the top of Neo Bowser Castle, and Antasma will transform to his battle form seen at the start of the game. Antasma's turns usually start with him creating a ring of [[Antasmunchie]]s around him. At the beginning of most turns, after creating the Antasmunchies, Antasma will then proceed to eat two to three Antasmuchies before attacking: each Antasmunchie gives him an increase in attack power. Prince Dreambert will be able to heal Mario by 30HP at the start of Mario's attack turn(s).


Antasma has various attacks he can use with and without Antasmunchies:
Antasma appears in his battle form for the final time after Mario enters his Dream Portal, directly transforming from his true form into his battle form. This form of Antasma is far more powerful than his prior forms.


* His first attack involves him creating clones of himself, with the real Antasma displaying a large electrical orb in his hand. The Antasmas will then quickly be shuffled into a line and pull their hand out one at a time: the real Antasma will fire the orb as soon as he pulls his hand out. The orb can lower Mario's defense, but can be countered with the hammer.
During this third battle against Antasma, Prince Dreambert will heal Mario by 30HP at the start of Mario's attack turn(s). Antasma's turns usually start with him creating a ring of [[Antasmunchie]]s around him. At the beginning of most turns, after creating the Antasmunchies, Antasma will then proceed to eat at least two Antasmuchies before attacking: each Antasmunchie gives him an increase in attack power. Antasma can also trap [[Dreamy Luigi]] in an Antasmunchie and mix them around to prevent the defeat of the Antasmunchie holding him captive. This cannot be prevented, and without Dreamy Luigi, Mario cannot benefit from the stat boost or perform Luiginary Attacks. If Antasma eats the Antasmunchie containing Dreamy Luigi, his power increases tremendously, and spits Dreamy Luigi out right after his attack turn.


* Antasma can turn into a swarm of bats, which, like in the tutorial battle, also rush Mario from the right and can be avoided by jumping at the right times. This attack is generally faster and the amount of bats has increased, and it can now cause the [[Trip]] ailment.
The Antasmunchies also assist Antasma in two of his other attacks. If Antasma takes a sufficient amount of damage, he may hang off the top of the screen, raising a shield around him and hibernating to recover health (200 HP per Antasma's attack turn after the turn the move is activated). While Antasma is hibernating, his Antasmunchies will transform into insect-like monsters and will try to ram Mario each turn, lowering his power if they succeed; this attack must be countered with a hammer. After all the Antasmunchies are defeated, Antasma wakes up and resumes the battle. Jumps are not useful for them due to the spikes on the top so Mario will take damage if he does jump on them when they are in this form. If Dreamy Luigi is freed when Antasma uses this attack, he will flip the screen up-side-down and it makes it harder to counter with the hammer.


* Antasma can also trap [[Dreamy Luigi]] in an Antasmunchie and shuffle them around to prevent the defeat of the Antasmunchie holding him captive. This cannot be prevented, and without Dreamy Luigi, Mario cannot benefit from the stat boost or perform Luiginary Attacks. If Antasma eats the Antasmunchie containing Dreamy Luigi, his power increases tremendously, and spits Dreamy Luigi out right after his attack turn.
Antasma's last Antasmunchie-related attack is to turn them into a ring of explosives. Antasma will create a ring of Antasmunchies, and then proceed to chase Mario. Every so often Antasma will throw the bombs straight in front of him, often re-directing them with his hand. Mario must get in the middle of the ring of Antasmuchies and jump when Antasma makes them explode to avoid damage. Antasma will take damage from the shockwave the Antasmunchies create, and so will Mario if he was not in the middle of the Antasmunchies, but if Mario directly touches an Antasmunchie, they will explode, sending Mario flying after dealing damage; a nightmare area may occur. Notably, the recoil damage Antasma can take from this attack is related to Antasma's attack power, not Mario's: thus, Antasma will take more damage on hard mode than he would in normal mode due to his higher attack power.


* Antasma's last attack is to turn the Antasmunchies into a ring of explosives. Antasma will create a ring of Antasmunchies, and then proceed to chase Mario into the foreground. Every so often Antasma will throw the bombs straight in front of him, often re-directing them with his hand. Mario must get in the middle of the ring of Antasmuchies and jump when Antasma makes them explode to avoid damage. If Mario touches an Antasmunchie, or if he is outside the ring when the shockwave is made, Mario will suffer heavy damage and go flying; otherwise Antasma will take damage from the shockwave instead. Notably, the recoil damage Antasma can take from this attack is related to Antasma's attack power, not Mario's: thus, Antasma will take more damage on hard mode than he would in normal mode due to his higher attack power.
Antasma can also turn into a group of bats, whom will all fly towards Mario like in the first battle against him; however, it can cause the [[Trip]] aliment.


If Mario takes damage from any of Antasma's attacks, he may get a dark cloud around him, sending him to the "nightmare area." In this area, Mario will find himself being chased by a slightly larger Antasma that shoots purple fireballs that must be jumped over. Getting hit by the fireballs will send Mario tumbling uncontrollably forward a decent distance. Portals are found throughout the nightmare; to escape the nightmare, Mario has to find the Rainbow Portal, which contains coins and a [[Super Mushroom]]; if Mario falls in a red portal, it takes him into an area with floating sawblades that must be avoided by tilting the 3DS, after which the chase will resume, with a spider web covering the portal he had fallen into. Jumping over a portal will reveal what kind of portal it is, thus making it easier to avoid the red portals and find the rainbow portal. Escaping the nightmare allows the battle to proceed as normal.
Antasma's last attack involves him creating clones of himself, with the real Antasma displaying a large electrical orb in his hand. The Antasmas will then quickly be shuffled into a line and pull their hand out: the real Antasma will fire the orb as soon as he pulls his hand out. The orb can lower Mario's defense and can cause the nightmare area event, but can be deflected back at Antasma with a hammer.


If Antasma takes a sufficient amount of damage, he may hang off the top of the screen, raising a shield around him and hibernating to recover health (200 HP per Antasma's attack turn after the turn the move is activated). While Antasma is hibernating, his Antasmunchies will transform into insect-like monsters that cannot be jumped on due to their spikes. The Antasmunchies will all try to ram Mario each turn from different directions, lowering his power if they succeed; this attack must be countered with a hammer. After all the Antasmunchies are defeated, Antasma wakes up and resumes the battle. Occasionally Antasma will flip the screen upside-down during this move, making countering the Antasmunchies more difficult.
If Mario takes damage from any of Antasma's attacks, he may get a dark cloud around him, sending him to the "nightmare area." In this area, Mario will find himself being chased by a slightly larger Antasma that shoots purple fireballs that must be jumped over. Getting hit by the fireballs will send Mario tumbling uncontrollably forward a decent distance. Portals are found throughout the nightmare; to escape the nightmare, Mario has to find the Rainbow Portal, which contains coins and a [[Super Mushroom]]; if Mario falls in a red portal, it takes him into an area with floating sawblades that must be avoided by tilting the 3DS, after which the chase will resume, with a spider web covering the portal he had fallen into. Jumping over a portal will reveal what kind of portal it is, thus making it easier to avoid the red portals and find the rainbow portal.


==Profiles and statistics==
==Profiles and statistics==
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==Gallery==
==Gallery==
<gallery>
<gallery>
Antasma Bat Form - Mario & Luigi Dream Team.png|Artwork of Antasma in his bat form
Bowser and Antasma Artwork - Mario & Luigi Dream Team.png|Artwork of Bowser with Antasma in his bat form close by
Bowser and Antasma Artwork - Mario & Luigi Dream Team.png|Artwork of Bowser with Antasma in his bat form close by
M&LDT - Antasma bat from (Box art).png|Antasma in his bat form seen on Box art
M&LDT - Antasma bat from (Box art).png|Antasma in his bat form seen on Box art

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