Wii Moo Moo Meadows: Difference between revisions

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At the start of the track, it is a slight turn left into the meadows where several cows are grazing. On the first lap, they stay to the side of the road, but on the other laps, the cows will cross the road, serving as obstacles for the players. If a player happens to run into a cow, they will flip over and drop their items. There are two herds of cattle; one in the winding area of the track through the meadow and the other on the turn out of the meadow.
At the start of the track, it is a slight turn left into the meadows where several cows are grazing. On the first lap, they stay to the side of the road, but on the other laps, the cows will cross the road, serving as obstacles for the players. If a player happens to run into a cow, they will flip over and drop their items. There are two herds of cattle; one in the winding area of the track through the meadow and the other on the turn out of the meadow.
[[Image:Moo Moo Meadows Screenshot2.jpg|200px|thumb|left|The Monty Mole area.]]
[[Image:Moo Moo Meadows Screenshot2.jpg|200px|thumb|left|The Monty Mole area.]]
After taking the turn left, the player should see nothing else on the track other than a row of item boxes and a blue ramp the player can perform tricks on to gain a burst of speed. After the blue ramp is a slight turn left, into the area with the Monty Moles. In the Monty Mole is an area with some small hills and a ramp with a boost panel on it. To the left and right of the panel is the road that goes around the ramp with item boxes on them. Item boxes are also present, floating in the air if the player uses the ramp. After the ramp is a few hills made of grass in the middle of the track that will slow the player down. After the hills is a turn left, which leads back to the start/finish line and begins another lap.
After taking the turn left, the player should see nothing else on the track other than a row of item boxes and a blue ramp the player can perform tricks on to gain a burst of speed. After the blue ramp is a slight turn left, into the area with the Monty Moles. In this area you find some small hills and a ramp with a boost panel on it. To the left and right of the panel is the road that goes around a ramp. Item boxes are also present, floating in the air if the player uses the ramp. After the ramp is a few hills made of grass in the middle of the track that will slow the player down. After the hills is a turn left, which leads back to the start/finish line who begins another lap.


Scenery around the track includes: a milk cart, a barn and a windmill.  
Scenery around the track includes: a milk cart, a barn and a windmill.  

Revision as of 16:53, January 22, 2011

Template:Racecourse Moo Moo Meadows is the second race course of the Mushroom Cup from Mario Kart Wii, inspired by Moo Moo Farm from Mario Kart 64.

Description

The course is located in a country of green lawn, with a river aside of a farm, and a few trees surrounding the track. Although the track is considerably wide, most of it shows zones of high lawn where players cannot accelerate when driving over them. The course also shows varied hills and curves; therefore, managing drifting makes it less cumbersome to clear this track. Cows tend to cross the road, and racers have to be careful not to run into them. Monty Moles tend to dig and pop up randomly from the ground, hitting karts that pass on their holes and slowing down anyone going across the trails they leave. Before the finish line, there are grassy spots with Boost Pads, where players can get one to take an Item Box and perform a Trick.

Course Layout

File:Moo Moo Meadows Screenshot.jpg
Near the beginning of the track, before the cow area.

At the start of the track, it is a slight turn left into the meadows where several cows are grazing. On the first lap, they stay to the side of the road, but on the other laps, the cows will cross the road, serving as obstacles for the players. If a player happens to run into a cow, they will flip over and drop their items. There are two herds of cattle; one in the winding area of the track through the meadow and the other on the turn out of the meadow.

After taking the turn left, the player should see nothing else on the track other than a row of item boxes and a blue ramp the player can perform tricks on to gain a burst of speed. After the blue ramp is a slight turn left, into the area with the Monty Moles. In this area you find some small hills and a ramp with a boost panel on it. To the left and right of the panel is the road that goes around a ramp. Item boxes are also present, floating in the air if the player uses the ramp. After the ramp is a few hills made of grass in the middle of the track that will slow the player down. After the hills is a turn left, which leads back to the start/finish line who begins another lap.

Scenery around the track includes: a milk cart, a barn and a windmill.

Shortcuts

There are no major shortcuts in Moo Moo Meadows, although in the area with the cows it is possible to go across the fields with a Mushroom to avoid the moving cattle and speed up. Another shortcut is in the area with the Monty Moles. A Mushroom can help the player speed across the grass spots.

Staff Ghosts

Moo Moo Meadows has two staff ghosts, one has a time of 1:37.856 and uses Baby Daisy on the Baby Booster and the other is unlockable (get a time of 1:34.160) and has a time of 1:25.909 with Baby Daisy on the Bullet Bike.

Guide Bio

"Mario's Moo Moo Meadows is a small track, but it's packed with areas where you can slow yourself or opponents down. Stick to the dirt road as much as possible. Avoid the two groups of Moo Moos (or find a gap to drive precisely through them), skid around the Monty Mole trails, and try turboing over some of the green hills."

Names in Other Languages

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