User:Driftmaster130/Work
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<--Hey folks, this is Driftmaster130, with bringing you the November edition of Community Report. Sorry I missed out on Halloween (school stuff), so this also includes the October content.
There were no notable changes in wiki policy, so let's move onto the recently passed proposals:
(credit to YoshiKong for previously developing this coded table system)
Proposer | Summary | Outcome |
---|---|---|
Andymii (talk) | Add a rule against using too many contractions. | 1-11 [more)] |
Mr. Ice Bro. (talk) | Establish a duration rule for audio/music files. | 1-8 [more)] |
Kart Player 2011 (talk) | Protect user talk pages so that only autoconfirmed users can edit them. | WITHDRAWN BY PROPOSER [more)] |
Time Turner (talk) | Remove extraneous Super Smash Bros. conversations from articles' main body | 12-0 (read more) |
Talk Page Proposals currently in progress:
Proposer | Summary | Link | Deadline |
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Time Turner (talk) | Delete List of Tayce T. recipes by ingredient, List of Zess T. recipes by ingredient, and List of Saffron and Dyllis Recipes by ingredient. | [more)] | February 26, 2014, 23:59 GMT |
WiiURob (talk) | Create a stand-alone page for the Nintendo eShop. | [more)] | February 26, 2014, 23:59 GMT
\|} NOTE:All stats and figures included in this section were correct as of February 14th. And that's all for the the holiday edition of Community Report! Stay tuned for the first issue of 2015. --> Template:Level Baobob Bonanza is the second level of Bright Savannah, and the seventeenth overall in Donkey Kong Country: Tropical Freeze. It OverviewThe level starts out in a rocky-forest area with a waterfall in the background, and one of the fragile wood platforms. Following this, there is a barrel that can bring in either Diddy Kong, Dixie Kong, or Cranky Kong. After getting a partner, DK will go up an area of platforms, after which there is a large set of bells that can be rung, followed by a long zipline with more bells and then a Checkpoint. After this, there is an area containing several wooden platforms (like the one first seen in the start) and then another bell zipline, with hazards such as Hot Hootz. This is followed by another Checkpoint, and then a Barrel Cannon that will fire the Kongs into a factory-like area (similar to the one in Sawmill Thrill) with more of the fragile platforms and flying [Soary|Soaries]], after which there is another one of the barrels, like the one in the start of the level. After getting out of the factory area, the Kongs will take a third zipline, only this one having more gimmicks (such as crumbling rock along the way) , followed by a third checkpoint and another Barrel Cannon, which will take the Kongs to another indoor area with several ascending bouncy platforms which lead to a large bell, which reveals the Slot Machine Barrel end the level.
CollectiblesK-O-N-G Letters
Puzzle Pieces
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