User:Coincollector/test zone: Difference between revisions

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m (Text replacement - "\| *parent *= *" to "|franchise=")
 
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Creating framed pictures:
====Using wikitable format====
{|cellspacing=0 cellpadding=0 style="border:"
| style="border:1px solid black" | Image put here
|}
{|width=100%
|
{|cellspacing=0 cellpadding=0 style="border:"
| style="border:1px solid black" | [[File:Mushroombridge.jpg|320px]]
|}
|
{|cellspacing=0 cellpadding=0 style="border:"
| style="border:1px solid black" | [[File:MKwiidkmuntain.jpg|200px]]
|}
|
{|cellspacing=0 cellpadding=0 style="border:"
| style="border:1px solid black" | [[File:SMBTwin Bridges.jpg|200px]]
|}
|}
See: {{tem|framed picture}}
====By div syntax====
<div style="width:250px; margin:0.1em 0.4em 0.2em 1em; border:1px solid gray; background:#FFFFFF;">
[[File:LuigiDaisyStaue.PNG|250px]]</div>
<div style="width:250px; margin:0.1em 0.4em 0.2em 1em; border:1px solid gray; background:#FFFFFF;">
[[File:Super Mario Galaxy NA Box Art.jpg|250px]]</div>
====Stats bars====
Creating stats bar for some reason...
{| width=100px cellspacing=0 cellpadding=0 style="border:1px solid black"
| bgcolor=gold style="height:13px" |
| width=40px bgcolor=white style="height:13px" |
|}
<br>
{| width=100px cellspacing=1 cellpadding=0 style="border:1px solid black"
| width=10px bgcolor=red style="height:13px" |
| width=10px bgcolor=red style="height:13px" |
| width=10px bgcolor=red style="height:13px" |
| width=10px bgcolor=red style="height:13px" |
| width=10px bgcolor=red style="height:13px" |
| width=10px bgcolor=red style="height:13px" |
| width=10px bgcolor=red style="height:13px" |
| width=10px bgcolor=red style="height:13px" |
| width=10px bgcolor=red style="height:13px" |
| width=10px bgcolor=red style="height:13px" |
|}
<!--Hello Mario Karters and welcome to the The 'Shroom's ''Mario Kart: Wheel Tips Corner'' Yes, twelve months have passed and finally the last tip of the year is here... Wait. Sorry, this time won't be a tip, today I want to make something special for these holidays, in similar fashion that kids tend to write their wishes to Saint Claus, this post will be a list of wishes for the upcoming Mario Kart for Wii U. I know that it's to soon to think on another Mario Kart game, but like professional game developers, thinking for the next game is something that comes out instantly after having made one. Additionally, as the WiiU has been just released, it's becoming a trending see lots of reviews, comparisons, and speculations about the projects that are in the works for the new console system.
As we know, the WiiU shows pretty new features to make a fascinating Mario Kart Game for the console. The most remarkable characteristic is the GamePad controller that can serve for almost anything. However there are some applications and functions inside the console itelf that can make a future Mario Kart Game an unique experience. This is a list of possibilities that we can see (someday maybe) in a future Mario Kart Game:
*A Bigger Mario Kart Game: Every Mario Kart that appears is obviously bigger in content, modes and features than its predecessor. No wonder that in this generation, the future Mario Kart Game should be biggest in the history.
*Massive online gaming: As of Mario Kart DS (and partly Mario Kart Double Dash!!), the Mario Kart series have been becoming the representative Mario titles that exploit the online gaming. The online capabilities of Wii U are an excellent
*
*Extensive use of the Gamepad:


===Collapsible Table===
-->
These are some codings that I've found from Bulbapedia and [http://wiki.guildwars.com/wiki/User:Poke/sandbox/CollapsibleTables This Wiki]. Its creator was the user Poke. Credits to him for creating a short way of creating a dynamic box as this for the projects of wikis.


Code taken from bulbapedia:
=Expand Article a bit more!=
{{series infobox
|image=[[File:Mario Strikers Logo.jpg|250px]]
|first=''[[Mario Smash Football]]''
|latest=''[[Mario Strikers Charged Football]]''
|number=2
|franchise=''[[Mario (franchise)|Mario]]''
}}
The '''''Mario Football''''' series, also known as the '''''Mario Strikers''''' series in North America and Japan, is a series of ''[[Mario (franchise)|Mario]]'' soccer games. It is a Nintendo-exclusive series that launched its first game in 2005. The series only contains two games to date: ''[[Mario Smash Football]]'' and ''[[Mario Strikers Charged Football]]''. The game can be played from one to up to four players at one time. ''Mario Strikers Charged Football'' also features Wi-Fi capability.


if ( wgIsArticle || window.location.href.indexOf( 'action=submit' ) > -1 )
==''Mario Smash Football''==
  {
''[[Mario Smash Football]]'', the first game in the series, was released on the [[Nintendo Gamecube]]. It featured basic rules of soccer, although having its own playing style as implied in several sport ''Mario'' games. One specialized rule was [[Super Strike]]s. Only the team captain could execute a Special Strike, and if done so perfectly, the shot would always make the goal, and be worth 2 points. There are a total of [[Mario Smash Football#Team Captains|eight different playable team captains]], [[Mario Smash Football#Sidekicks|four different sidekick players]], and two different [[Mario Smash Football#Goalies|goalies]]. A sequel was released in 2007: ''Mario Strikers Charged Football''.
  var script  = document.createElement( 'script' );
 
  script.src  = '/w/index.php?title=User:Poke/CollapsibleTables.js&action=raw&ctype=text/javascript';
==''Mario Strikers Charged Football''==
  script.type = 'text/javascript';
 
  document.getElementsByTagName( 'head' )[0].appendChild( script );
''[[Mario Strikers Charged Football]]'', the second and most recent installment in the series, was released on the [[Wii]] in 2007. [[Nintendo Wi-Fi Connection|Wi-Fi]] capability was a new addition to the game, allowing players to compete across the world over the internet. The game featured four new team captains: [[Bowser]], [[Bowser Jr.]], [[Diddy Kong]], and [[Petey Piranha]], as well as four new types of sidekicks ([[Boo]]s, [[Dry Bones]], [[Monty Mole]]s, and [[Shy Guy]]s). The game included new fields to compete, many of them containing certain gimmick that would modify the situation of every match. For this second mainstream, the characters would have special kicks to score, like sidekicks' [[skillshot]]s or the powerful [[Mega Strike]]s of the captains, which [[Kritter]] proves his potential to stop the [[Soccer Ball|soccer ball]]s, under the control of the [[player|user]]. Also, new power-ups has been added for each team captain, known as [[Super Ability|Super Abilities]].
 
 
  hookEvent( 'load', function()
==Game Techniques==
  { new CollapsibleTables(); } );
Just as in real soccer, in the ''Mario Football'' series, characters can use different kinds of moves that allow to the player to master any match.
}
 
*'''Pass:''' One of the most basic moves consist of giving the [[Soccer Ball]] to the team's player. In ''Mario Smash Football'' passing a ball quickly would make the goalkeeper to react slowly for the ball. In ''Mario Strikers Charged Football'', a pass could charge the ball to a higher power, giving more possibilities to make a reliable score.
 
*'''Deke:''' A deke is evading an opponent's offensive move while the user holds the ball. In ''Smash Football'', a timed evasion will provide a brief speed boost for the user to make distance with the rival. In ''Strikers Charged Football'', a deke could be a defensive or counter-offensive move that serves to control the ball and preserve its current power.
 
*'''Shoot:''' The main rule of the soocer is to put the ball in the opponent's goal and score, and this can be done by shooting. In both games, the player can create a '''Charged Shot''' for a potential goal by keeping pressed the respective button to shoot.
   
*'''Slide Tackle:''' A slide tackle is an offensive move which the user slides on the ground towards the opponent holding the ball to knock him or her off. A smart slide tackle would serve to gain immediate posession of the ball, making it a ball '''Steal'''.
 
*'''Perfect Pass:''' Only seen in ''Smash Football'', a perfect pass is a special strategy where two or more players perform a pass near to the goalie. Once done a perfect pass, the receptor will make a powerful shot in a way similar to a charged shot.
 
*'''Big Hit:''' A big hit is a violent tackle given by a player to the rival. The one hit remains motionless for some seconds. Though effective to take down opponents, a big hit is recommended to use against the one that holds the ball. Hitting another member who does not have the ball, will result a foul in favor for the opposite team which they receive an item.
 
*'''Turbo Running/Chipping:''' The Turbo Running makes a character gain some speed when having the ball. In ''Smash Football'', the turbo running is an advanced move, that makes characters run faster, but losing precision to do other moves if they have ball. In ''Strikers Charged Football'', this move is called Chipping and can be done to quick slightly the ball, charging it as result.  
 
*'''[[Super Strike]]:''' Only the captains (and all the members of the Super Team) can perform the most powerful move in ''Smash Football'' that is the Super Strike. To do so, the user must charge the ball like a charged shot. A meter appears on screen, so the player must place the moving cursors in the right spot to make a reliable shot that the Goalkepper cannot stop. A Super Strike is worth 2 goals. The opposing team can rock the user's meter to possibly weaken the shot and make it easier for the Goalkeeper to catch.
 
*'''[[Skillshot]]:''' In ''Striker Sharged Football'', sidekicks can perform a special charged shot called Skillshot. The shots that they perform can alter the Goalkepper's state like burning their hands or stunning them for a short period of time so that the player can make an easy goal afterward.
 
*'''[[Mega Strike]]:''' Just present in ''Strikers Charged Football'', this is a mighty move that only captains can do. A Mega Strike can be pulled off by charging the ball. A gauge appears on screen to show the number of goals and the power of the strike. Depending for how long has been charged, the Mega Strike's worth between 3 to 6 goals. Goalkeepers can stop these shots and so reduce the number of goals. As in Smash Football, the opposing team can shake the user's gauge to trick him /her off an avoid to make higher scores.
 
==Characters==
In the Mario Football series, characters are classified in three ranks: The leader or Captain, Sidekicks and the Goalkeeper. Additionally, there are four (MSF) to five (MSCF) player classes that a character is in the pitch.
 
*'''Balanced:''' balanced players have a balanced level on passing the ball, shooting, speed and defense aspects.
*'''Playmaker:''' Characters within this class are masters of passing and agility. However, they sacrifice in shooting and defense.
*'''Defensive:''' Introduced only in ''Mario Strikers Charged Football'', Defensive players are speedy, but lack of excellent passing and shooting. Their defense, however, is on the top.
*'''Offensive:''' Offensive players have the highest level of passing and shooting, while their speed and defenses are the lowest.
*'''Power:''' Also known as Aggressive, power characters boast on shooting and defense despite their poor speed and passing skills.
===Captains===
Captains are the leaders of the team who always hold the soccer ball when a match starts. Captains are unique because they have the most powerful special abilities that would change drastically any match if performed. In ''Mario Smash Football'', they had the ability to make double goals using their [[Super Strike]]s. For the Wii game ''Mario Strikers Charged Football'', they were capable to use [[Mega Strike]]s to make many goals in a row as well as using their [[Super Ability|Super Abilities]] against the opponents.
 
{| align=center width=90% border=1 style="border-collapse:collapse; border:1px solid darkgray; background:whitesmoke; font-family:arial"
!rowspan=2 |Captain
!colspan=2 |Appearance
!rowspan=2 |Emblem
!rowspan=2 |Number
!rowspan=2 |Abilities
!rowspan=2 |Class
|-
!MSF
!MSCF
|-
![[Mario]]
|[[File:Check_small.png|17px]]
|[[File:Check_small.png|17px]]
|[[Red Fireball]]
|1
|[[Fire Strike]]<br>[[Super Mario!]]<br>[[Mega Strike]]
|Balanced
|-
![[Luigi]]
|[[File:Check_small.png|17px]]
|[[File:Check_small.png|17px]]
|[[Thunderbolt]](MSF)<br>Green Plasma(MSCF)
|2
|[[Vicious Vortex]]<br>[[Super Luigi!]]<br>[[Mega Strike]]
|Playmaker(MSF)<br>Balanced(MSCF)
|-
![[Princess Peach]]
|[[File:Check_small.png|17px]]
|[[File:Check_small.png|17px]]
|[[Crown]] (MSF)<br>Her initial, a P, ornated with a crown (MSCF)
|10
|[[Royal Strike]]<br>[[Freeze Frame!]]<br>[[Mega Strike]]
|Playmaker
|-
![[Daisy]]
|[[File:Check_small.png|17px]]
|[[File:Check_small.png|17px]]
|Daisy Flower(MSF)<br>Daisy Flower with crystal petals(MSCF)
|9
|[[Torpedo Strike]]<br>[[Crystal Smash!]]<br>[[Mega Strike]]
|Offensive(MSF)<br>Defensive(MSCF)
|-
![[Wario]]
|[[File:Check_small.png|17px]]
|[[File:Check_small.png|17px]]
|Trident
|00
|[[Belly Blast]]<br>[[Gas Mask!]]<br>[[Mega Strike]]
|Aggressive(MSF)<br>Offensive(MSCF)
|-
![[Waluigi]]
|[[File:Check_small.png|17px]]
|[[File:Check_small.png|17px]]
|Stylized W (MSF)<br>Signature "Γ" logo(MSCF)
|0
|[[Drop Rocket]]<br>[[Wall-Luigi!]]<br>[[Mega Strike]]
|Offensive(MSF)<br>Defensive(MSCF)
|-
![[Yoshi]]
|[[File:Check_small.png|17px]]
|[[File:Check_small.png|17px]]
|Red [[Yoshi Egg]] (MSF)<br>Winged Yoshi Egg(MSCF)
|8
|[[Foot of Fury]]<br>[[Egg Roll!]]<br>[[Mega Strike]]
|Balanced
|-
![[Donkey Kong]]
|[[File:Check_small.png|17px]]
|[[File:Check_small.png|17px]]
|DK emblem (MSF)<br>DK emblem ripped up by a lightning bolt (MSCF)
|55
|[[Power Fist Strike]]<br>[[Thunder Wham!]]<br>[[Mega Strike]]
|Power
|-
![[Bowser]]
|[[File:X mark.svg|17px]]
|[[File:Check_small.png|17px]]
|Flaming spiked wristband
|66
|[[Fire Storm!]]<br>[[Mega Strike]]
|Power
|-
![[Diddy Kong]]
|[[File:X mark.svg|17px]]
|[[File:Check_small.png|17px]]
|Red and yellow [[Star]]
|5
|[[Red Card!]]<br>[[Mega Strike]]
|Playmaker
|-
![[Bowser Jr.]]
|[[File:X mark.svg|17px]]
|[[File:Check_small.png|17px]]
|Spiked Wristband
|6
|[[Sonic Roar!]]<br>[[Mega Strike]]
|Offensive
|-
![[Petey Piranha]]
|[[File:X mark.svg|17px]]
|[[File:Check_small.png|17px]]
|[[Piranha Plant]] Blossom
|4
|[[Mud Slinger!]]<br>[[Mega Strike]]
|Power
|-
![[Super Team]]
|[[File:Check_small.png|17px]]
|[[File:X mark.svg|17px]]
|Majuscule omega (Ω) Sign
|[[Robo Strike]]
|Robotic Nightmare
|}
 
===Sidekicks===
Sidekicks are the captain's helpers and make up the rest of the team. Unlike catains, sidekicks don't have many special moves, though in ''Mario Strikers Charged Football'' they are masters of special kicks called [[Skillshot]]s. Using this ability, a sidekick is able to perform a powerful shot that can stun the goalkeeper for a time or pull off a reliable score once upon charged completely the soccer ball.
 
{| align=center width=90% border=1 style="border-collapse:collapse; border:1px solid darkgray; background:whitesmoke; font-family:arial"
!rowspan=2 |Sidekick
!colspan=2 |Appearance
!rowspan=2 |Class
!rowspan=2 |Skillshot (MSCF)
|-
!MSF
!MSCF
|-
|[[Toad]]
|[[File:Check_small.png|17px]]
|[[File:Check_small.png|17px]]
|Playmaker
|[[Fire Meteor]]
|-
|[[Hammer Bro]]
|[[File:Check_small.png|17px]]
|[[File:Check_small.png|17px]]
|Deffensive
|[[Hammer Throw]]
|-
|[[Koopa Troopa]]
|[[File:Check_small.png|17px]]
|[[File:Check_small.png|17px]]
|Balanced
|[[Shell Smash]]
|-
|[[Birdo]]
|[[File:Check_small.png|17px]]
|[[File:Check_small.png|17px]]
|Agressive
|[[Extreme Egg]]
|-
|[[Boo]]
|[[File:X mark.svg|17px]]
|[[File:Check_small.png|17px]]
|Playmaker
|[[Possess]]
|-
|[[Dry Bones]]
|[[File:X mark.svg|17px]]
|[[File:Check_small.png|17px]]
|Defensive
|[[Shocker (skillshot)|Shocker]]
|-
|[[Shy Guy]]
|[[File:X mark.svg|17px]]
|[[File:Check_small.png|17px]]
|Balanced
|[[Bullet Bill Blast]]
|-
|[[Monty Mole]]
|[[File:X mark.svg|17px]]
|[[File:Check_small.png|17px]]
|Aggressive
|[[Dirt Drill]]
|}


Code Taken from Guildwars:
===Goalkeepers===
if ( wgIsArticle || window.location.href.indexOf( 'action=submit' ) > -1 )
Goalkeepers will prevent that the opponent make goals in his team's field. In field, the goalkeeper is able to hit and knock opponent players going for the ball. In ''Mario Smash Football'' and ''Strikers Charged Football'', [[Kritter]]s take the role of the team's goalkeeper - as for the [[Super Team]] it is the [[Robo-Kritter]]. Although the goalkeeper is immune at any hit, he can remain momentarily stunned or dizzy by a powerful shot like a charged shot or a Super Strike.
{
  addScript( 'MediaWiki:CollapsibleTables.js' );
  hookEvent( 'load', function()
  {
    new CollapsibleTables();
    diffwithFix();


To install, the code must be set in the Mediawiki:Common.js page (this wiki needs such page <nowiki>[!]</nowiki> ). However, it couldn't work efficiently without the main coding for this, and thus, it is necessary to create a subpage for the collapsible box' structure coding... something like [http://wiki.guildwars.com/wiki/MediaWiki:CollapsibleTables.js this]
In ''Strikers Charged Football'', goalies learned a new move which allows them to stop incoming shots caused by the captains' Mega strikes. The player itself controls Kritter's hands to block every shot.


I'll let you the links of the codes and some examples about results by creating this function:
==Stadiums==
*[http://bulbapedia.bulbagarden.net/wiki/User_talk:Poke User Poke's talk page from Bulbapedia]
Stadiums are the courses where matches take place. In ''Smash Football'', there were seven stadiums available, while in ''Strikers Charged Football'' counts with ten more, plus those seen in the first game. Here, the old stadiums are called "Classics" by being the first to appear in the series; and the newer known as "The Arenas". Many of these stadiums, unlike the classics, take place in harsh and intense environments loaded with gimmicks that can turn any match into a tricky game for the players.
*[http://bulbapedia.bulbagarden.net/wiki/User_talk:Poke/CollapsibleTables.js Examples]
*[http://wiki.guildwars.com/wiki/User:Poke/sandbox/CollapsibleTables More Examples]


===Results===
{| align=center width=90% border=1 style="border-collapse:collapse; border:1px solid darkgray; background:whitesmoke; font-family:arial"
I had the opportunity to create the [[Mediawiki:Common.js]] page and install immediately the collapsible-expandable table class coding for a review, which it seems it was successful and the table appears working perfectly.  
! colspan=2 | <big>The Classics</big>
These are the links where the functions are supported.
|-
*[[User:Coincollector/CollapsibleTables.js]]
! colspan=2 | [[The Palace]]
*[[Mediawiki:Common.js]]
|-
<br>
|[[File:ThePalace.PNG|120px|center]]
{| class="expandable" style="border: 1px solid silver; width: 90%; margin: auto;"
|One of the traditional places for soccer matches in the [[Mushroom Kingdom]]. The palace is a field covered in grass, surrounded by a rustic building among green hills. It was long time ago a royal family residence.
! style="background: #EEE;" | Mario
|-
! colspan=2 | [[Pipeline Central]]
|-
|[[File:Pipelinecentral.PNG|120px|center]]
|A great stadium located high in the sky. Pipeline central is surrounded by many [[Pipe]]s that give this stadium its name. The field is made out by concrete.
|-
! colspan=2 | [[The Underground]]
|-
|[[File:Theundeground.PNG|120px|center]]
|Found beneath of a [[Diamond City|city]], the underground is [[Wario]] and [[Waluigi]] favorite place to hold matches in a pitch covered with metal.
|-
! colspan=2 | [[Crater Field]]
|-
|[[File:Crater.PNG|120px|center]]
|Located in the mountainous regions of [[Yoshi's Island]], this stadium is located within a crater. In the center of this torrid place there is a pitch covered in grass.
|-
! colspan=2 | [[Konga Coliseum]]
|-
|[[File:ThePalace.PNG|120px|center]]
|This stadium is found in the deep forests of [[Donkey Kong Island]]. The structure, made out entirely by wood, included the field, turns every match into a chaotic rain of splinters and dust.
|-
! colspan=2 | [[The Battle Dome]]
|-
|[[File:ThePalace.PNG|120px|center]]
|Found in the [[Bowser's Castle]] proximities, this gloomy stadium has a field made out by concrete.
|-
! colspan=2 | [[Bowser Stadium]]
|-
|[[File:ThePalace.PNG|120px|center]]
|To earn the so-prized cups, teams compete in this stadium located in the outer space. In ''Mario Smash Football'', it is the stadium were the players meet the [[Super Team]] who must show off what team rules. The pitch is made of rubber.
|-
! colspan=2 | <big>The Arenas</big>
|-
! colspan=2 | [[The Vice]]
|-
|[[File:La Torre.jpg|120px|center]]
|The Vice is one of the chosen places to carry out soccer matches in the Mushroom Kingdom. It is one of the most basic fields in ''Strikers Charged Football'', because it has no in-field hazards.
|-
! colspan=2 | [[The Sand Tomb]]
|-
|[[File:Tumbarena.PNG|120px|center]]
|In the middle of a vast desert, there is the Sand Tomb Stadium. The soft sand surrounding the center of the pitch will cause players to move slowly while the center, though free of sand, is the spot where [[Thwomp]]s fall over, crushing anybody below.
|-
! colspan=2 | [[Thunder Island]]
|-
|[[File:Isla trueno.PNG|120px|center]]
|The match takes place over a small island. Unlike other stadiums, the electric fence is not active, so any player may fall off to the cliff and be unable to play for several seconds. The strong winds from the bad weather in the place sends various objects to the pitch that may hit the player and lead to the cliffs.
|-
! colspan=2 | [[The Classroom]]
|-
|[[File:ThePalace.PNG|120px|center]]
|The pitch is found in a tall but claustrophobic room. It has no gimmicks other than the electric fence. It is one of the most secure places to play a soccer match in the game.
|-
! colspan=2 | [[The Dump]]
|-
|[[File:ThePalace.PNG|120px|center]]
|The match takes place in a dump covered by mud caused by the rain. The mud in the center of the field slows the ball down, making inefficient a ground pass over there.
|-
! colspan=2 | [[The Wastelands]]
|-
|[[File:Elbaldio.jpg|120px|center]]
|The field of this snowy stadium is covered in ice, making certain players to slip and lose control while dribbling. Aside the ice, dangerous lightnings from the sky strike the ground to electrocute and paralyze any unaware player nearby, specially those holding the metallic ball.
|-
! colspan=2 | [[The Lava Pit]]
|-
|[[File:The Lava Pit.PNG|120px|center]]
|A match held in a magmatic chamber where the pitch is surrounded by a [[lava]] pool. Players must take care of the big [[fireball]]s coming down to the pitch tha
|-
! colspan=2 | [[Crystal Canyon]]
|-
|[[File:Crystal Canyon.png|120px|center]]
|The sunlight becomes a deadly beam as it goes through the huge crystal formations surrounding the pitch. Whenever a match starts or done a goal, those beams burn randomly the characters, disabling them to play until one of the teams scores.
|-
! colspan=2 | [[Galactic Stadium]]
|-
|[[File:Galaxia.PNG|120px|center]]
|The Pitch of this stadium is located among the remains of a large craft floating in the outer space. There are not gimmicks in this quiet place.
|-
! colspan=2 | [[Stormship Stadium]]
|-
|-
| Mario is great
|[[File:La armada.PNG|120px|center]]
|On the deck of this dark ship it is found a field of metal. The field constantly tilts to one side to another, while powerful lightnings hit the center of the pitch that travel through the surface, electrocuting anybody around.
|}
|}
==Items==
[[File:SMSgiantspiny.jpg|thumb|right|A Giant Spiny Shell used in the field to knock a [[Toad (species)|Toad]] down.]]
Just as in many ''Mario'' spin-off games  such as the ''[[Mario Kart (series)|Mario Kart]]'' series or other Mario sports, in the ''Mario Football'' series, the players count with an arsenal of items or power-ups to crush, blow or freeze opponents in order to take away the ball from their feet. Items can only be obtained if the player shoots the ball to the opponent's goal. Additionally, a team receive an item if a member that doesn't have the ball is hit by the opponent. Normally, the team with less scores will receive more powerfull items that would help them to do a goal.
*'''[[Banana]]:''' Players litter the field by dropping many Bananas to slip their opponents and lose control. It can be used as well like a shield to block some homing hazards such as shells. This item can be obtained in packs of one to six.
*'''[[Green Shell]]:''' Koopa shells go in straight line, bouncing over walls and tripping everything on its path. Green shells can come in singles or triplets.
*'''[[Red Shell]]:''' Koopa shells that home in on a character, making them to trip over. Red shells come in singles or triplets.
*'''[[Blue Shell]]:''' A Koopa shell that acts very similar to a green shell, going in straight lines and bouncing over walls. However, blue shells freeze a character for several seconds when they touch. Blue shells can come in singles or triplets.
*'''[[Spiny Shell]]:''' A red koopa shell covered with spikes. Once shot, they go in straight lines, bouncing on walls and tripping any character on their path. Unlike other shells, Spiny shells can hit characters many times until disintegrate for last time over a wall or explode.
*'''[[Giant Banana]]:''' Giant Bananas appear in ''Smash Football'' as [[Donkey Kong]]'s special power-up as he received normal bananas. In ''Strikers Charged Football'' it can be used by all characters. Just like normal bananas, characters let drop a big banana over the ground that trips over any character who steps on it. Here, Giant Bananas only come in singles.
*'''[[Giant Green Shell]]:''' A royal-sized variant of the green shell. Once shot, it crushes any character on its path, leaving them motionless during several seconds. Giant green shells only come in singles.
*'''[[Giant Red Shell]]:''' A big red shell that homes in on the nearer player's opponent. After hitting its target, it begins to navigate the field in straight lines, bouncing off walls and dispatching any player's head into the ground. The are obtained in singles.
*'''[[Giant Blue Shell]]:''' This dangerous giant shell freezes solid any character on its path when shot. Just after bouncing many times over walls, the shell may break itself up or explode, increasing its range to freeze many characters at once.
*'''[[Giant Spiny Shell]]:''' Similar to a giant green shell, this item will crush any player on its path after shot. It may break itself up or explode after several rebounds in the field.
*'''[[Bob-omb]]:''' An explosive item that is thrown towards the opponent to make them to fly and stun for a short time. Bob-ombs will explode after landing, affecting any player with their blasts. They can come in singles or triplets. In ''Strikers Charged Football'' a Bob-omb is one of few items that can affect a goalkeeper. If a player throws one of these explosives towards them, they will fly and end knocked down on the ground for a while, giving to the opponent an advantage to make an easy goal.
*'''[[Giant Bob-omb]]:''' Another dangerous giant item. The user throws this explosive to the nearer opponent. Once the Bob-omb lands over its target, creates a massive shockwave that would affect any other player, leaving them stunned for some seconds. This is one of a few items of the series that are almost unavoidable. They only come in singles. Giant Bob-ombs can also hurt a keeper if the user drops one towards him.
*'''[[Mushroom]]:''' The mushroom boosts player's speed for a few seconds. This can be used specially when scaping from opponent's attacks or take quickly the ball by a slide attack.
*'''[[Star]]:''' The star will increases a member of the team speed as well as immunity against any opponent's attacks for a few seconds.
*'''[[Chain Chomp]]:''' This gargantuan monster will appear landing on the field which can be attended by the shadow that appears over the player. Once landed, it will chase all the members of the opposite team to knock them off temporarily. In ''Mario Smash Football'', a Chain Chomp would crush a player, burying his or her head in the ground. However, in ''Mario Strikers Charged Football'', Chain Chomps appear attacking players by ramming into them, capable to make harm as well to the members of the team that called for it.
<!--
==MK==
Welcome again to the Mario Kart: Wheel Tips Corner, this is your <s>father</s> Coincollector and let's begin with the Mario Kart tip of this month. Looking a bit back to older games, do you remember yet ''Mario Kart: Double Dash!!''? Because I have a small but essential tip that you wouldn't have noticed in this game. In the Dry Dry Desert course you'll find a large quicksand pit in the middle of the road, and in the bottom of the pit awaits a humongous piranha plant to eat some poor racer that has been pulled down by the sand. If you're the one that was pulled into the pit to be the snack for the plant, don't panic: Hold the R button (or also L) to drift around and get out of the quicksand.
[[File:TournamentJuly1.png|200px|thumb|Wario picks up coins as easy as hogs pick truffles!]]
Also, let me announce the next tournament set in the Mario Kart Channel of this month. This tournament will be collecting 50 coins in a section of Coconut Mall in the least time possible and no vehicle restrictions. Are you ready? Because I'm not yet...
On a side note, we had an interesting last month since Nintendo announced during the E3 2010 new games and the so-expected Nintendo 3DS also with a plethora of new games for the new handheld, and sure one of them is a new ''Mario Kart'' game that we know almost nothing other than some screenshots and a (very) short footage. Some of the things I can tell is that looks like a Mario Kart DS with Wii graphics and it seems it will make use of the 3D capabilities of the handheld. Let's hope Nintendo can give soon the release date and leak new info of it.
That's all of the Mario Kart: Wheel Tip Corner, and remember to look at both sides of the track. See ya!
-->

Latest revision as of 19:14, May 28, 2023

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File:Mario Strikers Logo.jpg
First installment Mario Smash Football
Latest installment Mario Strikers Charged Football
Number of installments 2
Franchise Mario

The Mario Football series, also known as the Mario Strikers series in North America and Japan, is a series of Mario soccer games. It is a Nintendo-exclusive series that launched its first game in 2005. The series only contains two games to date: Mario Smash Football and Mario Strikers Charged Football. The game can be played from one to up to four players at one time. Mario Strikers Charged Football also features Wi-Fi capability.

Mario Smash Football

Mario Smash Football, the first game in the series, was released on the Nintendo Gamecube. It featured basic rules of soccer, although having its own playing style as implied in several sport Mario games. One specialized rule was Super Strikes. Only the team captain could execute a Special Strike, and if done so perfectly, the shot would always make the goal, and be worth 2 points. There are a total of eight different playable team captains, four different sidekick players, and two different goalies. A sequel was released in 2007: Mario Strikers Charged Football.

Mario Strikers Charged Football

Mario Strikers Charged Football, the second and most recent installment in the series, was released on the Wii in 2007. Wi-Fi capability was a new addition to the game, allowing players to compete across the world over the internet. The game featured four new team captains: Bowser, Bowser Jr., Diddy Kong, and Petey Piranha, as well as four new types of sidekicks (Boos, Dry Bones, Monty Moles, and Shy Guys). The game included new fields to compete, many of them containing certain gimmick that would modify the situation of every match. For this second mainstream, the characters would have special kicks to score, like sidekicks' skillshots or the powerful Mega Strikes of the captains, which Kritter proves his potential to stop the soccer balls, under the control of the user. Also, new power-ups has been added for each team captain, known as Super Abilities.

Game Techniques

Just as in real soccer, in the Mario Football series, characters can use different kinds of moves that allow to the player to master any match.

  • Pass: One of the most basic moves consist of giving the Soccer Ball to the team's player. In Mario Smash Football passing a ball quickly would make the goalkeeper to react slowly for the ball. In Mario Strikers Charged Football, a pass could charge the ball to a higher power, giving more possibilities to make a reliable score.
  • Deke: A deke is evading an opponent's offensive move while the user holds the ball. In Smash Football, a timed evasion will provide a brief speed boost for the user to make distance with the rival. In Strikers Charged Football, a deke could be a defensive or counter-offensive move that serves to control the ball and preserve its current power.
  • Shoot: The main rule of the soocer is to put the ball in the opponent's goal and score, and this can be done by shooting. In both games, the player can create a Charged Shot for a potential goal by keeping pressed the respective button to shoot.
  • Slide Tackle: A slide tackle is an offensive move which the user slides on the ground towards the opponent holding the ball to knock him or her off. A smart slide tackle would serve to gain immediate posession of the ball, making it a ball Steal.
  • Perfect Pass: Only seen in Smash Football, a perfect pass is a special strategy where two or more players perform a pass near to the goalie. Once done a perfect pass, the receptor will make a powerful shot in a way similar to a charged shot.
  • Big Hit: A big hit is a violent tackle given by a player to the rival. The one hit remains motionless for some seconds. Though effective to take down opponents, a big hit is recommended to use against the one that holds the ball. Hitting another member who does not have the ball, will result a foul in favor for the opposite team which they receive an item.
  • Turbo Running/Chipping: The Turbo Running makes a character gain some speed when having the ball. In Smash Football, the turbo running is an advanced move, that makes characters run faster, but losing precision to do other moves if they have ball. In Strikers Charged Football, this move is called Chipping and can be done to quick slightly the ball, charging it as result.
  • Super Strike: Only the captains (and all the members of the Super Team) can perform the most powerful move in Smash Football that is the Super Strike. To do so, the user must charge the ball like a charged shot. A meter appears on screen, so the player must place the moving cursors in the right spot to make a reliable shot that the Goalkepper cannot stop. A Super Strike is worth 2 goals. The opposing team can rock the user's meter to possibly weaken the shot and make it easier for the Goalkeeper to catch.
  • Skillshot: In Striker Sharged Football, sidekicks can perform a special charged shot called Skillshot. The shots that they perform can alter the Goalkepper's state like burning their hands or stunning them for a short period of time so that the player can make an easy goal afterward.
  • Mega Strike: Just present in Strikers Charged Football, this is a mighty move that only captains can do. A Mega Strike can be pulled off by charging the ball. A gauge appears on screen to show the number of goals and the power of the strike. Depending for how long has been charged, the Mega Strike's worth between 3 to 6 goals. Goalkeepers can stop these shots and so reduce the number of goals. As in Smash Football, the opposing team can shake the user's gauge to trick him /her off an avoid to make higher scores.

Characters

In the Mario Football series, characters are classified in three ranks: The leader or Captain, Sidekicks and the Goalkeeper. Additionally, there are four (MSF) to five (MSCF) player classes that a character is in the pitch.

  • Balanced: balanced players have a balanced level on passing the ball, shooting, speed and defense aspects.
  • Playmaker: Characters within this class are masters of passing and agility. However, they sacrifice in shooting and defense.
  • Defensive: Introduced only in Mario Strikers Charged Football, Defensive players are speedy, but lack of excellent passing and shooting. Their defense, however, is on the top.
  • Offensive: Offensive players have the highest level of passing and shooting, while their speed and defenses are the lowest.
  • Power: Also known as Aggressive, power characters boast on shooting and defense despite their poor speed and passing skills.

Captains

Captains are the leaders of the team who always hold the soccer ball when a match starts. Captains are unique because they have the most powerful special abilities that would change drastically any match if performed. In Mario Smash Football, they had the ability to make double goals using their Super Strikes. For the Wii game Mario Strikers Charged Football, they were capable to use Mega Strikes to make many goals in a row as well as using their Super Abilities against the opponents.

Captain Appearance Emblem Number Abilities Class
MSF MSCF
Mario File:Check small.png File:Check small.png Red Fireball 1 Fire Strike
Super Mario!
Mega Strike
Balanced
Luigi File:Check small.png File:Check small.png Thunderbolt(MSF)
Green Plasma(MSCF)
2 Vicious Vortex
Super Luigi!
Mega Strike
Playmaker(MSF)
Balanced(MSCF)
Princess Peach File:Check small.png File:Check small.png Crown (MSF)
Her initial, a P, ornated with a crown (MSCF)
10 Royal Strike
Freeze Frame!
Mega Strike
Playmaker
Daisy File:Check small.png File:Check small.png Daisy Flower(MSF)
Daisy Flower with crystal petals(MSCF)
9 Torpedo Strike
Crystal Smash!
Mega Strike
Offensive(MSF)
Defensive(MSCF)
Wario File:Check small.png File:Check small.png Trident 00 Belly Blast
Gas Mask!
Mega Strike
Aggressive(MSF)
Offensive(MSCF)
Waluigi File:Check small.png File:Check small.png Stylized W (MSF)
Signature "Γ" logo(MSCF)
0 Drop Rocket
Wall-Luigi!
Mega Strike
Offensive(MSF)
Defensive(MSCF)
Yoshi File:Check small.png File:Check small.png Red Yoshi Egg (MSF)
Winged Yoshi Egg(MSCF)
8 Foot of Fury
Egg Roll!
Mega Strike
Balanced
Donkey Kong File:Check small.png File:Check small.png DK emblem (MSF)
DK emblem ripped up by a lightning bolt (MSCF)
55 Power Fist Strike
Thunder Wham!
Mega Strike
Power
Bowser X mark.svg File:Check small.png Flaming spiked wristband 66 Fire Storm!
Mega Strike
Power
Diddy Kong X mark.svg File:Check small.png Red and yellow Star 5 Red Card!
Mega Strike
Playmaker
Bowser Jr. X mark.svg File:Check small.png Spiked Wristband 6 Sonic Roar!
Mega Strike
Offensive
Petey Piranha X mark.svg File:Check small.png Piranha Plant Blossom 4 Mud Slinger!
Mega Strike
Power
Super Team File:Check small.png X mark.svg Majuscule omega (Ω) Sign Ω Robo Strike Robotic Nightmare

Sidekicks

Sidekicks are the captain's helpers and make up the rest of the team. Unlike catains, sidekicks don't have many special moves, though in Mario Strikers Charged Football they are masters of special kicks called Skillshots. Using this ability, a sidekick is able to perform a powerful shot that can stun the goalkeeper for a time or pull off a reliable score once upon charged completely the soccer ball.

Sidekick Appearance Class Skillshot (MSCF)
MSF MSCF
Toad File:Check small.png File:Check small.png Playmaker Fire Meteor
Hammer Bro File:Check small.png File:Check small.png Deffensive Hammer Throw
Koopa Troopa File:Check small.png File:Check small.png Balanced Shell Smash
Birdo File:Check small.png File:Check small.png Agressive Extreme Egg
Boo X mark.svg File:Check small.png Playmaker Possess
Dry Bones X mark.svg File:Check small.png Defensive Shocker
Shy Guy X mark.svg File:Check small.png Balanced Bullet Bill Blast
Monty Mole X mark.svg File:Check small.png Aggressive Dirt Drill

Goalkeepers

Goalkeepers will prevent that the opponent make goals in his team's field. In field, the goalkeeper is able to hit and knock opponent players going for the ball. In Mario Smash Football and Strikers Charged Football, Kritters take the role of the team's goalkeeper - as for the Super Team it is the Robo-Kritter. Although the goalkeeper is immune at any hit, he can remain momentarily stunned or dizzy by a powerful shot like a charged shot or a Super Strike.

In Strikers Charged Football, goalies learned a new move which allows them to stop incoming shots caused by the captains' Mega strikes. The player itself controls Kritter's hands to block every shot.

Stadiums

Stadiums are the courses where matches take place. In Smash Football, there were seven stadiums available, while in Strikers Charged Football counts with ten more, plus those seen in the first game. Here, the old stadiums are called "Classics" by being the first to appear in the series; and the newer known as "The Arenas". Many of these stadiums, unlike the classics, take place in harsh and intense environments loaded with gimmicks that can turn any match into a tricky game for the players.

The Classics
The Palace
One of the traditional places for soccer matches in the Mushroom Kingdom. The palace is a field covered in grass, surrounded by a rustic building among green hills. It was long time ago a royal family residence.
Pipeline Central
A great stadium located high in the sky. Pipeline central is surrounded by many Pipes that give this stadium its name. The field is made out by concrete.
The Underground
Found beneath of a city, the underground is Wario and Waluigi favorite place to hold matches in a pitch covered with metal.
Crater Field
Located in the mountainous regions of Yoshi's Island, this stadium is located within a crater. In the center of this torrid place there is a pitch covered in grass.
Konga Coliseum
This stadium is found in the deep forests of Donkey Kong Island. The structure, made out entirely by wood, included the field, turns every match into a chaotic rain of splinters and dust.
The Battle Dome
Found in the Bowser's Castle proximities, this gloomy stadium has a field made out by concrete.
Bowser Stadium
To earn the so-prized cups, teams compete in this stadium located in the outer space. In Mario Smash Football, it is the stadium were the players meet the Super Team who must show off what team rules. The pitch is made of rubber.
The Arenas
The Vice
The Vice is one of the chosen places to carry out soccer matches in the Mushroom Kingdom. It is one of the most basic fields in Strikers Charged Football, because it has no in-field hazards.
The Sand Tomb
In the middle of a vast desert, there is the Sand Tomb Stadium. The soft sand surrounding the center of the pitch will cause players to move slowly while the center, though free of sand, is the spot where Thwomps fall over, crushing anybody below.
Thunder Island
The match takes place over a small island. Unlike other stadiums, the electric fence is not active, so any player may fall off to the cliff and be unable to play for several seconds. The strong winds from the bad weather in the place sends various objects to the pitch that may hit the player and lead to the cliffs.
The Classroom
The pitch is found in a tall but claustrophobic room. It has no gimmicks other than the electric fence. It is one of the most secure places to play a soccer match in the game.
The Dump
The match takes place in a dump covered by mud caused by the rain. The mud in the center of the field slows the ball down, making inefficient a ground pass over there.
The Wastelands
The field of this snowy stadium is covered in ice, making certain players to slip and lose control while dribbling. Aside the ice, dangerous lightnings from the sky strike the ground to electrocute and paralyze any unaware player nearby, specially those holding the metallic ball.
The Lava Pit
A match held in a magmatic chamber where the pitch is surrounded by a lava pool. Players must take care of the big fireballs coming down to the pitch tha
Crystal Canyon
Crystal Canyon
The sunlight becomes a deadly beam as it goes through the huge crystal formations surrounding the pitch. Whenever a match starts or done a goal, those beams burn randomly the characters, disabling them to play until one of the teams scores.
Galactic Stadium
The Pitch of this stadium is located among the remains of a large craft floating in the outer space. There are not gimmicks in this quiet place.
Stormship Stadium
On the deck of this dark ship it is found a field of metal. The field constantly tilts to one side to another, while powerful lightnings hit the center of the pitch that travel through the surface, electrocuting anybody around.

Items

File:SMSgiantspiny.jpg
A Giant Spiny Shell used in the field to knock a Toad down.

Just as in many Mario spin-off games such as the Mario Kart series or other Mario sports, in the Mario Football series, the players count with an arsenal of items or power-ups to crush, blow or freeze opponents in order to take away the ball from their feet. Items can only be obtained if the player shoots the ball to the opponent's goal. Additionally, a team receive an item if a member that doesn't have the ball is hit by the opponent. Normally, the team with less scores will receive more powerfull items that would help them to do a goal.

  • Banana: Players litter the field by dropping many Bananas to slip their opponents and lose control. It can be used as well like a shield to block some homing hazards such as shells. This item can be obtained in packs of one to six.
  • Green Shell: Koopa shells go in straight line, bouncing over walls and tripping everything on its path. Green shells can come in singles or triplets.
  • Red Shell: Koopa shells that home in on a character, making them to trip over. Red shells come in singles or triplets.
  • Blue Shell: A Koopa shell that acts very similar to a green shell, going in straight lines and bouncing over walls. However, blue shells freeze a character for several seconds when they touch. Blue shells can come in singles or triplets.
  • Spiny Shell: A red koopa shell covered with spikes. Once shot, they go in straight lines, bouncing on walls and tripping any character on their path. Unlike other shells, Spiny shells can hit characters many times until disintegrate for last time over a wall or explode.
  • Giant Banana: Giant Bananas appear in Smash Football as Donkey Kong's special power-up as he received normal bananas. In Strikers Charged Football it can be used by all characters. Just like normal bananas, characters let drop a big banana over the ground that trips over any character who steps on it. Here, Giant Bananas only come in singles.
  • Giant Green Shell: A royal-sized variant of the green shell. Once shot, it crushes any character on its path, leaving them motionless during several seconds. Giant green shells only come in singles.
  • Giant Red Shell: A big red shell that homes in on the nearer player's opponent. After hitting its target, it begins to navigate the field in straight lines, bouncing off walls and dispatching any player's head into the ground. The are obtained in singles.
  • Giant Blue Shell: This dangerous giant shell freezes solid any character on its path when shot. Just after bouncing many times over walls, the shell may break itself up or explode, increasing its range to freeze many characters at once.
  • Giant Spiny Shell: Similar to a giant green shell, this item will crush any player on its path after shot. It may break itself up or explode after several rebounds in the field.
  • Bob-omb: An explosive item that is thrown towards the opponent to make them to fly and stun for a short time. Bob-ombs will explode after landing, affecting any player with their blasts. They can come in singles or triplets. In Strikers Charged Football a Bob-omb is one of few items that can affect a goalkeeper. If a player throws one of these explosives towards them, they will fly and end knocked down on the ground for a while, giving to the opponent an advantage to make an easy goal.
  • Giant Bob-omb: Another dangerous giant item. The user throws this explosive to the nearer opponent. Once the Bob-omb lands over its target, creates a massive shockwave that would affect any other player, leaving them stunned for some seconds. This is one of a few items of the series that are almost unavoidable. They only come in singles. Giant Bob-ombs can also hurt a keeper if the user drops one towards him.
  • Mushroom: The mushroom boosts player's speed for a few seconds. This can be used specially when scaping from opponent's attacks or take quickly the ball by a slide attack.
  • Star: The star will increases a member of the team speed as well as immunity against any opponent's attacks for a few seconds.
  • Chain Chomp: This gargantuan monster will appear landing on the field which can be attended by the shadow that appears over the player. Once landed, it will chase all the members of the opposite team to knock them off temporarily. In Mario Smash Football, a Chain Chomp would crush a player, burying his or her head in the ground. However, in Mario Strikers Charged Football, Chain Chomps appear attacking players by ramming into them, capable to make harm as well to the members of the team that called for it.