Stage 3-2: Difference between revisions

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{{distinguish|World 3-2}}
{{distinguish|World 3-2}}
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|image=[[File:DonkeyKong-Stage3-2 (GB).png]]
|image=[[File:DonkeyKong-Stage3-2 (GB).png]]
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'''Stage 3-2''' is the third level of the [[Ship]] in [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. The level has many knight creatures called [[Sir Shovalot]]s.
'''Stage 3-2''' is the second level of the [[Ship]] in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. The level introduces [[Sir Shovalot]]s.


==Layout==
==Layout==
[[Mario]] starts off immediately in front of a Sir Shovalot which will shove him off the platform that they are standing on as the ceiling is "solid" so he can't jump over the little knight, on the lower platform Mario can either wait for the little knight to move enough to right then [[Handstand Jump]] from the edge of the lower platform then jump up to the platform he got pushed off of then hurry left so the knight doesn't crush him against the wall and climb the [[Ladder]] for a shortcut or he can take the other way where he must jump over another Sir Shovalot then go right and climb up the ladder where there's a [[Kānyī]] which will try to use it's claws to attack Mario. He then must go left and jump onto the platform then keep heading left until he sees a [[Wire]], then he must use the wire and swing on it but do few swings to do a small jump so he gets up to the platform with the [[Key]], he if wants he can do many swings to do a big jump to get up to the higher platform then go right while jumping to get up two steps then he can jump over to a platform with another wire where he can swing jump up and go right to a platform with a [[1 UP Heart]] to get a life then Mario has to jump out of place with a [[Handstand Jump]] as his normal jump is too small and after that he must start over with the first wire. After that he must grab the key go down the opening then grab the key again as he will drop it as it is a big drop, then he must go to the right while watching out for the Kānyī then throw the key up to the platform with the [[Door]] then he must climb up the ladder and grab the key then take it over to the door to end the level.
[[Mario]] quickly starts off in front of a [[Sir Shovalot]], which pushes him off the starting platform onto a lower ledge with another Sir Shovalot if Mario is not quick to react. However, Mario must fall off anyway, as the platform above the starting platform is solid and cannot be jumped through. While on the second ledge, Mario can either drop down to collect the hat and parasol near the bottom spikes, or use the ladder next to the second Sir Lancelot to reach a ledge with a [[Kānyī]], which extends its claws to try to damage him if approached. Mario must head to the left and use [[Wire Spin]]s to reach the [[Key]] as well as the bag just above it. From here, on the top of the level, Mario can also head right and jump across the gap to reach a [[1 UP Heart]] on the other side. If Mario has the key, he can then simply go through the exit door just below.


==Enemies==
==Enemies==
*[[Sir Shovalot]]s
*[[Sir Shovalot]]s (2)
*[[Kānyī]]
*[[Kānyī]] (3)


==Pauline's lost items==
==Pauline's lost items==
Within this stage, Pauline's lost items can be found in the following order and in the following places:
Within this stage, Pauline's lost items can be found in the following order and in the following places:
*'''Hat''': On a platform above [[Spike Trap|Spike]]s to the left.
*'''Hat''': To the left, on a small platform just above the floor of spikes.
*'''Parasol''': On a platform above spikes to the right. Mario must ride moving platforms to get over to the platform with the Parasol.
*'''Bag''': To the left, above the area with the key. Mario needs to perform a Wire Spin to reach and collect it.
*'''Bag''': Above the area which leads to the [[Key]]. Mario needs to do a large [[Wire Spin]] up to the top to get the Bag.
*'''Parasol''': To the right, on a small platform overlooking the spikes. Mario must ride a small lift to reach and collect it.


{{DK}}
{{DK}}
[[Category:Donkey Kong (Game Boy) Levels]]
[[Category:Pirate areas]]
[[Category:Donkey Kong (Game Boy) levels]]

Latest revision as of 22:14, August 14, 2022

Not to be confused with World 3-2.
Level
Stage 3-2
Stage 3-2 of Donkey Kong for the Game Boy
Level code 3-2
World Ship
Game Donkey Kong
Time limit 200 seconds
<< Directory of levels >>

Stage 3-2 is the second level of the Ship in the Game Boy version of Donkey Kong. The level introduces Sir Shovalots.

Layout[edit]

Mario quickly starts off in front of a Sir Shovalot, which pushes him off the starting platform onto a lower ledge with another Sir Shovalot if Mario is not quick to react. However, Mario must fall off anyway, as the platform above the starting platform is solid and cannot be jumped through. While on the second ledge, Mario can either drop down to collect the hat and parasol near the bottom spikes, or use the ladder next to the second Sir Lancelot to reach a ledge with a Kānyī, which extends its claws to try to damage him if approached. Mario must head to the left and use Wire Spins to reach the Key as well as the bag just above it. From here, on the top of the level, Mario can also head right and jump across the gap to reach a 1 UP Heart on the other side. If Mario has the key, he can then simply go through the exit door just below.

Enemies[edit]

Pauline's lost items[edit]

Within this stage, Pauline's lost items can be found in the following order and in the following places:

  • Hat: To the left, on a small platform just above the floor of spikes.
  • Bag: To the left, above the area with the key. Mario needs to perform a Wire Spin to reach and collect it.
  • Parasol: To the right, on a small platform overlooking the spikes. Mario must ride a small lift to reach and collect it.