Shadow Moses Island: Difference between revisions

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[[Image:Shadow_Moses_Island.jpg|200px|thumb|right|'''Shadow Moses Island'''.]]
[[Image:Shadow_Moses_Island.jpg|200px|thumb|right|'''Shadow Moses Island'''.]]
'''Shadow Moses Island''' is a default stage in the game ''[[Super Smash Bros. Brawl]]''. It is from the first ''Metal Gear Solid'' game, and acts as [[Solid Snake]]'s home stage. The walls on either side can be destroyed with normal attacks, allowing for players to be launched out of the screen from the sides, thus, causing them to lose a life.
'''Shadow Moses Island''' is a default stage in the game ''[[Super Smash Bros. Brawl]]''. It is from the first ''Metal Gear Solid'' game, and acts as [[Solid Snake]]'s home stage. The walls on either side can be destroyed with normal attacks, allowing for players to be launched out of the screen from the sides and lose a life.


If 15 matches are played here, Snake will be unlocked.
If 15 matches are played here, Snake can be fought and unlocked.


On this stage, Snake can use his codec to get information about his opponents by [[Otacon]], the [[Colonel Roy Campbell|Colonel]], [[Mei Ling]] and, if [[Falco]] is being faced, [[Slippy Toad|Slippy]]. He can trigger the conversations with a [[taunt]]. They have no influence on the actual battle.
On this stage, Snake can use his codec to get information about his opponents from [[Otacon]], the [[Colonel Roy Campbell|Colonel]], [[Mei Ling]] and (if [[Falco]] is being faced) [[Slippy Toad|Slippy]]. He can trigger the conversations with a [[taunt]]. They have no influence on the actual battle.


The Metal Gear RAY, Metal Gear REX or two GEKKO may appear in the background of the stage, but they do not affect gameplay.
The Metal Gear RAY, Metal Gear REX or two GEKKO may appear in the background of the stage, but they do not affect gameplay.

Revision as of 15:32, February 15, 2011

File:Shadow Moses Island.jpg
Shadow Moses Island.

Shadow Moses Island is a default stage in the game Super Smash Bros. Brawl. It is from the first Metal Gear Solid game, and acts as Solid Snake's home stage. The walls on either side can be destroyed with normal attacks, allowing for players to be launched out of the screen from the sides and lose a life.

If 15 matches are played here, Snake can be fought and unlocked.

On this stage, Snake can use his codec to get information about his opponents from Otacon, the Colonel, Mei Ling and (if Falco is being faced) Slippy. He can trigger the conversations with a taunt. They have no influence on the actual battle.

The Metal Gear RAY, Metal Gear REX or two GEKKO may appear in the background of the stage, but they do not affect gameplay.

Songs in My Music

Name Source Credits Requirements
MGS4 ~Theme of Love~ Smash Bros. Brawl Version Metal Gear Solid 4: Guns of the Patriots Arrangement Supervisor: Akihiro Honda
Encounter Metal Gear Solid Arrangement: Yasufumi Fukuda
Theme of Tara Metal Gear (MSX2) Arrangement Supervisor: Takahiro Nishi
Battle in the Base Metal Gear Solid 3: Snake Eater Original
Yell "Dead Cell" Metal Gear Solid 2: Sons of Liberty Original
Cavern Metal Gear Solid Original
Snake Eater (Instrumental) Metal Gear Solid 3: Snake Eater Original Brawl on Shadow Moses Island 15 times
Theme of Solid Snake Metal Gear 2: Solid Snake Original Grab CD
Calling to the Night Metal Gear Solid Portable Ops Original Grab CD

Trivia

  • A spotlight will aim around, and if it catches a player, it leaves an ! mark above the player. Like in the Metal Gear Solid games, Snake will not get a sign if he is in a box from his taunt.
  • The song that plays on the stage determines the amount of snow that falls.