Robo NO.1: Difference between revisions

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'''Robo NO.1''' ('''ロボNO.1'''<ref name="robo">Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>) is a unique enemy from ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], meaning only one shows up in [[stage 9-6]] of the [[Tower (Donkey Kong)|Tower]]. It takes the appearance of a knight, as its body is wholly furnished with armor; the enemy is robotic as well, given its name. Robo NO.1 has the same behavior as the [[Gōremu]] in [[stage 9-1]], since it patrols its area, switching direction whenever encountering a margin. [[Mario]] loses a [[Extra Life|life]] if he runs into it. However, Robo NO.1 can be stood on and also picked up and thrown. Because the stage it appears in lacks any other enemies (besides an undefeatable [[Gyātoru]]) or usable projectiles, it is impossible to vanquish a Robo NO.1 within the context it is presented.
'''Robo NO.1''' is a unique enemy from ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], meaning only one shows up in [[stage 9-6]] of the [[Tower (Donkey Kong)|Tower]]. It takes the appearance of a knight, as its body is wholly furnished with armor; the enemy is robotic as well, given its name. Robo NO.1 has the same behavior as the [[Golem]] in [[stage 9-1]], since it patrols its area, switching direction whenever encountering a margin. [[Mario]] loses a [[Extra Life|life]] if he runs into it. However, Robo NO.1 can be stood on and also picked up and thrown. Because the stage it appears in lacks any other enemies (besides an undefeatable [[Gyātoru]]) or usable projectiles, it is impossible to vanquish a Robo NO.1 within the context it is presented.


==Names in other languages==
{{foreignname
|Jap=ロボNO.1<ref name="robo">Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>
|JapR=Robo NO.1
|JapM=Robo NO.1}}
==Reference==
==Reference==
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Revision as of 19:21, September 8, 2016

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Robo NO.1

Robo NO.1 is a unique enemy from Donkey Kong for the Game Boy, meaning only one shows up in stage 9-6 of the Tower. It takes the appearance of a knight, as its body is wholly furnished with armor; the enemy is robotic as well, given its name. Robo NO.1 has the same behavior as the Golem in stage 9-1, since it patrols its area, switching direction whenever encountering a margin. Mario loses a life if he runs into it. However, Robo NO.1 can be stood on and also picked up and thrown. Because the stage it appears in lacks any other enemies (besides an undefeatable Gyātoru) or usable projectiles, it is impossible to vanquish a Robo NO.1 within the context it is presented.

Names in other languages

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Reference

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