Robo NO.1: Difference between revisions

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{{anotherlanguage}}
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[[File:DKGB Armor.png|frame]]
[[File:DKGB Armor.png|frame]]
'''Robo NO.1'''<ref name="robo">Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref> is a unique enemy from ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], meaning only one shows up in [[stage 9-6]] of the [[Tower (Donkey Kong)|Tower]]. It takes the appearance of a knight, as its body is wholly furnished with armor; the enemy is robotic as well, given its name. Robo NO.1 has the same behavior as the [[Golem]] in [[stage 9-1]], since it patrols its area, switching direction whenever encountering a margin. [[Mario]] loses a [[Extra Life|life]] if he runs into it. However, Robo NO.1 can be stood on and also picked up and thrown. Because the stage it appears in lacks any other enemies (besides an undefeatable [[Gyātoru]]) or usable projectiles, it is impossible to vanquish a Robo NO.1 within the context it is presented.
'''Robo NO.1''' ('''ロボNO.1'''<ref name="robo">Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>) is a unique enemy from ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], meaning only one shows up in [[stage 9-6]] of the [[Tower (Donkey Kong)|Tower]]. It takes the appearance of a knight, as its body is wholly furnished with armor; the enemy is robotic as well, given its name. Robo NO.1 has the same behavior as the [[Golem]] in [[stage 9-1]], since it patrols its area, switching direction whenever encountering a margin. [[Mario]] loses a [[Extra Life|life]] if he runs into it. However, Robo NO.1 can be stood on and also picked up and thrown. Because the stage it appears in lacks any other enemies (besides an undefeatable [[Gyātoru]]) or usable projectiles, it is impossible to vanquish a Robo NO.1 within the context it is presented.
 
==Names in other languages==
{{foreignname
|Jap=ロボNO.1<ref name="robo"/>
|JapR=Robo NO.1
|JapM=Robo NO.1
}}


==Reference==
==Reference==

Revision as of 09:16, July 16, 2016

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Robo NO.1

Robo NO.1 (ロボNO.1[1]) is a unique enemy from Donkey Kong for the Game Boy, meaning only one shows up in stage 9-6 of the Tower. It takes the appearance of a knight, as its body is wholly furnished with armor; the enemy is robotic as well, given its name. Robo NO.1 has the same behavior as the Golem in stage 9-1, since it patrols its area, switching direction whenever encountering a margin. Mario loses a life if he runs into it. However, Robo NO.1 can be stood on and also picked up and thrown. Because the stage it appears in lacks any other enemies (besides an undefeatable Gyātoru) or usable projectiles, it is impossible to vanquish a Robo NO.1 within the context it is presented.

Reference

  1. ^ Kazuki, Motoyama. Volume 30 of the KC Deluxe manga, page 51

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