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{{character-infobox
{{redirect|Zing|the reoccurring enemies named Zings in  Donkey Kong Country 2: Diddy's Kong Quest's development|[[Zinger]]}}
{{character infobox
|image=[[File:King_Zing.png|250px]]
|image=[[File:King_Zing.png|250px]]
|full_name=King Zing
|species=[[Zinger]]
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|species=[[Zinger]]
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2004|2004]])
|latest_appearance=''[[Donkey Kong Country 2]]'' (GBA) ([[List of games by date#2004|2004]])
}}
}}
'''King Zing''' is the boss of [[Krazy Kremland]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. He appears in the levels [[Rambi Rumble]] and '''King Zing Sting'''. When [[Diddy Kong]] and [[Dixie Kong]] first enter the level, they see a [[Animal Barrel|Squawks Barrel]] that they must jump into to transform into [[Squawks the Parrot|Squawks]] and fight King Zing, making him the first boss in the series to be fought against using an [[Animal Friend]].
'''King Zing''' is a large [[Zinger]] who is the fourth boss of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the third boss of ''[[Donkey Kong Land 2]]''.
 
==History==
==Rambi Rumble==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
King Zing appears near the end of the level. Here, he begins to chase Diddy and Dixie (who have transformed into [[Rambi]]) upon reaching his location, and chases them until they reach the end of the level. Unlike with the normal sized [[Zinger]]s, Rambi can't attack or jump on King Zing, so all that the player can do is flee from him. Oddly, King Zing's stinger is not present.
[[File:King Zing Sting DKC2.png|thumb|left|King Zing Sting battle in the SNES version]]
 
In ''Donkey Kong Country 2: Diddy's Kong Quest'', King Zing first appears near the end of [[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]], where he begins to chase Rambi. Unlike regular yellow [[Zinger]]s, Rambi can neither jump on nor attack King Zing, and must simply run away from him. Fittingly, the theme that plays during the chase is titled "Run, Rambi! Run!"). The chase ends when King Zing slams into a wall just before the [[End of Level Target]].
In ''[[Donkey Kong Land 2]]'', King Zing does not appear in this level.
 
==King Zing Sting==
In order for Squawks to score a hit on King Zing, he has to hit King Zing's stinger with his eggs. After an egg hits King Zing, he starts to flash yellow and red before returning to normal, resuming his normal patrol around the level, but going a little faster. If Squawks hits him again, he turns red and starts chasing Squawks while shooting out stingers in all directions three times before returning to his normal state.  


After Squawks hits him in the stinger a few more times, he transforms into a normal [[Zinger]], turns red and shields himself with four yellow Zingers that surround him. King Zing then starts to chase Squawks again. Squawks has to defeat all four of the Zingers. Once they are all defeated, King Zing becomes a yellow Zinger and it takes three more hits to finally defeat him. If he isn't quick enough at defeating all of them, the yellow Zingers then regenerate.
King Zing is fought in [[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]] at the end of [[Krazy Kremland]]. Fighting King Zing requires the [[Kong]]s to first enter a [[Animal Barrel|Squawks Barrel]] to transform into [[Squawks the Parrot|Squawks]], making King Zing the first boss in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] to be fought against solely as an [[Animal Friend]]. King Zing moves around the arena in a set pattern. King Zing can be attacked from having one of Squawks's [[egg]] projectiles hit his red-flashing stinger. When hit by an egg, he flashes red for a few seconds, indicating temporary invincibility, before returning to normal. King Zing moves increasingly faster each time he is hit. When hit again, King Zing turns red and follows Squawks around, shooting out three separate sets of stingers in all directions, before returning to his normal state and route. After six hits, King Zing becomes a regular red Zinger, and summons four yellow Zingers to guard and surround him. Following this, King Zing moves after Squawks for the remainder of the battle. Defeating every Zinger surrounding King Zing causes him turn yellow, leaving him open to attack. After taking three hits as a regular Zinger, King Zing is defeated.


In ''Donkey Kong Land 2'', the battle with King Zing is similar, but after being struck, he will not fire stingers, and instead will home in on Squawks while invulnerable, before returning to his normal zig-zag flight pattern. After being struck a few times however, King Zing will begin to spawn normal Zingers. These Zingers will appear behind him as he moves and will remain stationary. They will shortly disappear, and act as obstacles during the battle as King Zing gets faster and faster with each hit, continuously spawning Zingers.
In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], King Zing moves slower during the boss fight, although he fires out his stingers faster (which also make a single sound effect per blast rather than an echoing sound). While angry, he flashes between yellow and red rather than staying a solid red. He also requires an additional hit in his last phase as a normal Zinger to be defeated.


In the [[Game Boy Advance]] remake of ''Donkey Kong Country 2: Diddy's Kong Quest'', the King Zing battle is hardly changed. The only differences are that King Zing is slower and his stingers are faster. Also, his stingers in the remake only make one sound per blast, instead of an echoing sound.
===''Donkey Kong Land 2''===
[[File:KingZing-DKL2.png|thumb|The boss fight in ''Donkey Kong Land 2'']]
In ''[[Donkey Kong Land 2]]'', though King Zing does not appear in [[Rambi Rumble (Donkey Kong Land 2)|Rambi Rumble]], he is still fought in [[King Zing Sting (Donkey Kong Land 2)|King Zing Sting]] at the end of Krazy Kremland. The battle with King Zing proceeds similarly as before. However, after being hit, King Zing does not fire stingers; instead, he becomes temporarily invincible and homes in on Squawks, before returning to his normal zigzag flight pattern. Just like before, King Zing moves faster after each hit. After being hit a few times, King Zing begins to summon normal Zingers, which move around while behind him temporarily. After five hits, King Zing is defeated.


==Trivia==
==Gallery==
*[[Screech]]'s theme song "Bad Bird Rag" plays in the Game Boy Advance remake of ''Donkey Kong Country 2'', while King Zing is chasing Rambi through the stage, although the original song is still present in the sound test menu.
<gallery>
*King Zing is the only boss in ''Donkey Kong Country 2: Diddy's Kong Quest'' where Diddy Kong's and Dixie Kong's boss encounter eye popping animation is not shown upon encountering.
King Zing DKC2.png|''Donkey Kong Country 2: Diddy's Kong Quest'' sprite
King Zing DKL2.png|''Donkey Kong Land 2'' sprite
DKC2 GBA King Zing sprite.png|''Donkey Kong Country 2'' (GBA) sprite
DKC2 GBA wallpaper 2.jpg|Wallpaper of King Zing
King Zing Sting design.jpg|Concept of the fight against King Zing
King Zing DKC2 ending.png|In the ''Donkey Kong Country 2: Diddy's Kong Quest'' ending
King Zing DKL2 ending.png|In the ''Donkey Kong Land 2'' ending
Rambi Rumble DKC2 GBA.png|Rambi running from King Zing in the GBA version
</gallery>


==Names in other languages==
==Names in other languages==
===King Zing===
{{foreign names
{{foreignname
|Jap=ボス キングB
|Jap=キングB
|JapR=Bosu Kingu Bī
|JapR=Kingu Bī
|JapM=Boss King [[Queen B.|B]]
|JapM=King B(ee)
|Ita=Re Pungix
|ItaM=King Zing
|Spa=King Zing
|SpaM=-
}}
}}


===King Zing Sting===
==Trivia==
{{foreignname
*In the Game Boy Advance port of ''Donkey Kong Country 2'', [[Screech (Donkey Kong Country 2: Diddy's Kong Quest)|Screech]]'s theme song, "Bad Bird Rag", plays during the King Zing pursuit in Rambi Rumble, despite the original theme, "Run, Rambi! Run!" appearing in the Sound Test menu.
|Jap=たいけつ!ボス キングB
*King Zing is the only boss in ''Donkey Kong Country 2: Diddy's Kong Quest'' where Diddy and Dixie's eye popping animation does not occur when they enter the boss level.
|JapR=Taiketsu! Bosu Kingu Bī
*In ''Donkey Kong Country 2'', the sprite for King Zing's stinger is missing in Rambi Rumble; this was fixed in the Game Boy Advance port, although his stinger does not flash red.
|JapM=Showdown! Boss King B
}}


==See Also==
*[[Queen B.]], the queen of the Zingers.
{{BoxTop}}
{{NIWA|DKWiki=1}}
{{DKC2}}
{{DKC2}}
{{DKL2}}
{{DKL2}}
[[Category:Donkey Kong Characters]]
[[Category:Wasps]]
[[Category:Bees and wasps]]
[[Category:Insects]]
[[Category:Donkey Kong Bosses]]
[[Category:Royalty|Zing]]
[[Category:Kremling Krew]]
[[Category:Levels with Squawks]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Land 2]]
[[Category:Kings|Z]]
[[Category:Kings|Z]]
[[Category:Barnacled Bosses]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest bosses]]
[[Category:Donkey Kong Land 2 bosses]]
[[de:König Zinger]]

Latest revision as of 18:22, December 13, 2023

"Zing" redirects here. For information about the reoccurring enemies named Zings in Donkey Kong Country 2: Diddy's Kong Quest's development, see Zinger.
King Zing
King Zing
Species Zinger
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (GBA) (2004)

King Zing is a large Zinger who is the fourth boss of Donkey Kong Country 2: Diddy's Kong Quest and the third boss of Donkey Kong Land 2.

History[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

King Zing Sting from Donkey Kong Country 2: Diddy's Kong Quest
King Zing Sting battle in the SNES version

In Donkey Kong Country 2: Diddy's Kong Quest, King Zing first appears near the end of Rambi Rumble, where he begins to chase Rambi. Unlike regular yellow Zingers, Rambi can neither jump on nor attack King Zing, and must simply run away from him. Fittingly, the theme that plays during the chase is titled "Run, Rambi! Run!"). The chase ends when King Zing slams into a wall just before the End of Level Target.

King Zing is fought in King Zing Sting at the end of Krazy Kremland. Fighting King Zing requires the Kongs to first enter a Squawks Barrel to transform into Squawks, making King Zing the first boss in the Donkey Kong Country series to be fought against solely as an Animal Friend. King Zing moves around the arena in a set pattern. King Zing can be attacked from having one of Squawks's egg projectiles hit his red-flashing stinger. When hit by an egg, he flashes red for a few seconds, indicating temporary invincibility, before returning to normal. King Zing moves increasingly faster each time he is hit. When hit again, King Zing turns red and follows Squawks around, shooting out three separate sets of stingers in all directions, before returning to his normal state and route. After six hits, King Zing becomes a regular red Zinger, and summons four yellow Zingers to guard and surround him. Following this, King Zing moves after Squawks for the remainder of the battle. Defeating every Zinger surrounding King Zing causes him turn yellow, leaving him open to attack. After taking three hits as a regular Zinger, King Zing is defeated.

In the Game Boy Advance version, King Zing moves slower during the boss fight, although he fires out his stingers faster (which also make a single sound effect per blast rather than an echoing sound). While angry, he flashes between yellow and red rather than staying a solid red. He also requires an additional hit in his last phase as a normal Zinger to be defeated.

Donkey Kong Land 2[edit]

King Zing Sting from Donkey Kong Land 2
The boss fight in Donkey Kong Land 2

In Donkey Kong Land 2, though King Zing does not appear in Rambi Rumble, he is still fought in King Zing Sting at the end of Krazy Kremland. The battle with King Zing proceeds similarly as before. However, after being hit, King Zing does not fire stingers; instead, he becomes temporarily invincible and homes in on Squawks, before returning to his normal zigzag flight pattern. Just like before, King Zing moves faster after each hit. After being hit a few times, King Zing begins to summon normal Zingers, which move around while behind him temporarily. After five hits, King Zing is defeated.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ボス キングB
Bosu Kingu Bī
Boss King B

Italian Re Pungix
King Zing
Spanish King Zing
-

Trivia[edit]

  • In the Game Boy Advance port of Donkey Kong Country 2, Screech's theme song, "Bad Bird Rag", plays during the King Zing pursuit in Rambi Rumble, despite the original theme, "Run, Rambi! Run!" appearing in the Sound Test menu.
  • King Zing is the only boss in Donkey Kong Country 2: Diddy's Kong Quest where Diddy and Dixie's eye popping animation does not occur when they enter the boss level.
  • In Donkey Kong Country 2, the sprite for King Zing's stinger is missing in Rambi Rumble; this was fixed in the Game Boy Advance port, although his stinger does not flash red.