K-9: Difference between revisions

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(stats, incorporated trivia)
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|location = [[Bandit's Way]]
|location = [[Bandit's Way]]
|hp = 30
|hp = 30
|attack = 13
|atk = 13
|defense = 13
|def = 13
|mgattack = 1
|matk = 1
|mgdefense = 10
|mdef = 10
|attacks = [[Howl]], [[Fangs]]
|fp = 100
|strengths = None
|speed= 19
|weaknesses = None
|evade = 0%
|itemdropped = None
|mevade= 0%
|flower = [[ONCE AGAIN! Flower]]
|moves = [[Howl]], [[Fangs]]
|strong= None
|weak= None
|items = None
|flower = [[Bonus Flower|ONCE AGAIN!]]
|cookie = [[Energizer]]
|cookie = [[Energizer]]
|related = [[Chow]]
|related = [[Chow]]
|coinsdropped = 0
|coins = 0
|expgained = 2
|exp = 2
|psychopath = May I take a BITE?}}
|psychopath = May I take a BITE?}}
'''K-9s''' are basic enemies that are found in [[Bandit's Way]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. A stronger variant called [[Chow]]s is found in [[Land's End]].
'''K-9s''' are basic enemies that are found in [[Bandit's Way]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. The enemy's name "K-9" is a pun on the word "[[wikipedia:Canidae|Canine]]", although its name and robotic appearance may also be a reference to the identically-named robotic dog from the British science-fiction television series ''[[Wikipedia:Doctor Who|Doctor Who]]''. A stronger variant called [[Chow]]s is found in [[Land's End]].


In the overworld, K-9s tend to walk slowly, either in random paths or slowly following [[Mario]] and his party. In the second area of Bandit's Way, two K-9s wander the grounds underneath the flying [[Board]] path. If Mario and his party defeat one, another one replaces it. A K-9 in the third area guards a [[Treasure Box]], while four K-9s in the fourth area of the level chase Mario. As the K-9s of the second area, another K-9 respawns.
In the overworld, K-9s tend to walk slowly, either in random paths or slowly following [[Mario]] and his party. In the second area of Bandit's Way, two K-9s wander the grounds underneath the flying [[Board]] path. If Mario and his party defeat one, another one replaces it. A K-9 in the third area guards a [[Treasure Box]], while four K-9s in the fourth area of the level chase Mario. As the K-9s of the second area, another K-9 respawns.
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K-9s fight in groups of two or three and are often accompanied into battle by [[Spikey (Super Mario RPG: Legend of the Seven Stars)|Spikey]]s or [[Frogog]]s. In battle, a K-9 attacks by biting. Additionally, they have a couple of special attacks. K-9s can use the [[Howl]] attack to give the [[fear]] status condition, weakening Mario and his party's attack and defense. K-9s can also use the [[Fangs]] attack that gives 50% more damage than usual.<ref>[http://www.gamefaqs.com/console/snes/file/588739/30935 Super Mario RPG Battle Mechanics Guide] by newmansage. "Enemy Skills" section.</ref>
K-9s fight in groups of two or three and are often accompanied into battle by [[Spikey (Super Mario RPG: Legend of the Seven Stars)|Spikey]]s or [[Frogog]]s. In battle, a K-9 attacks by biting. Additionally, they have a couple of special attacks. K-9s can use the [[Howl]] attack to give the [[fear]] status condition, weakening Mario and his party's attack and defense. K-9s can also use the [[Fangs]] attack that gives 50% more damage than usual.<ref>[http://www.gamefaqs.com/console/snes/file/588739/30935 Super Mario RPG Battle Mechanics Guide] by newmansage. "Enemy Skills" section.</ref>
The unused enemy, [[Reacher|Juju]], mentions a K-9 in its [[psychopath]].


==Names in other languages==
==Names in other languages==
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|JapR=Hai Inu
|JapR=Hai Inu
|JapM=From "hyena" and ''inu'', "dog".}}
|JapM=From "hyena" and ''inu'', "dog".}}
==Trivia==
*The enemy's name "K-9" is a pun on the word "Canine".
*The unused enemy, [[Reacher|Juju]], mentions a K-9 in its [[psychopath]].
*The combination of K-9's name and the fact that it is a robot may be a reference to the identically-named robotic dog from the British science-fiction television series ''[[Wikipedia:Doctor Who|Doctor Who]]''.


==References==
==References==

Revision as of 23:21, February 7, 2016

Template:Smrpgenemy K-9s are basic enemies that are found in Bandit's Way in Super Mario RPG: Legend of the Seven Stars. The enemy's name "K-9" is a pun on the word "Canine", although its name and robotic appearance may also be a reference to the identically-named robotic dog from the British science-fiction television series Doctor Who. A stronger variant called Chows is found in Land's End.

In the overworld, K-9s tend to walk slowly, either in random paths or slowly following Mario and his party. In the second area of Bandit's Way, two K-9s wander the grounds underneath the flying Board path. If Mario and his party defeat one, another one replaces it. A K-9 in the third area guards a Treasure Box, while four K-9s in the fourth area of the level chase Mario. As the K-9s of the second area, another K-9 respawns.

Mario can acquire an invincibility Star in the fourth area, which causes all the K-9s to move faster, including the pursuing ones.

K-9s fight in groups of two or three and are often accompanied into battle by Spikeys or Frogogs. In battle, a K-9 attacks by biting. Additionally, they have a couple of special attacks. K-9s can use the Howl attack to give the fear status condition, weakening Mario and his party's attack and defense. K-9s can also use the Fangs attack that gives 50% more damage than usual.[1]

The unused enemy, Juju, mentions a K-9 in its psychopath.

Names in other languages

Template:Foreignname

References

  1. ^ Super Mario RPG Battle Mechanics Guide by newmansage. "Enemy Skills" section.

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