Jump the Gun: Difference between revisions

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{{Minigame-infobox
{{minigame infobox
|image=[[File:JumpTheGun.png|260px]][[File:JumptheGunNight.png|260px]]
|image=[[File:JumpTheGun.png|260px]]
|controls='''Player aiming the cannon'''<br>{{button|gcn|Stick}} Move the cursor<br>{{button|gcn|A}} Shoot Bullet Bill<br>'''Player [[jump]]ing across Bullet Bills'''<br>{{button|gcn|Stick}} Move<br>{{button|gcn|A}} Jump
|appears_in=''[[Mario Party 6]]''
|type=2-vs.-2 player Minigame
|type=2-vs.-2 mini-game
|appeared_in=''[[Mario Party 6]]''
|track=Amusing
|info='''Rules'''<br>''One player creates a bridge by shooting Bullet Bills while the other jumps across them to reach the goal.
|sample=[[File:MP6 Amusing.oga]]
|info2='''Advice'''<br>''When shooting Bullet Bills, consider how far your partner can jump when aiming.
}}
}}
'''Jump the Gun''' is a 2-versus-2 [[minigame]] found in ''[[Mario Party 6]]''. Its name comes from the phrase "jump the gun", which refers to when a person does something prematurely.
'''Jump the Gun''' is a 2-vs.-2 [[minigame]] found in ''[[Mario Party 6]]''. Its name comes from a phrase that refers to when a person does something prematurely.


There are only aesthetic differences between daytime and nighttime.
There are only aesthetic differences between daytime and nighttime.


==Introduction==
==Introduction==
The player mounting the cannon fires a Bullet Bill into the first target. The other player then jumps onto it.
The player mounting the [[cannon]] fires a [[Bullet Bill]] into the first target. The other player then [[jump]]s onto it.


==Gameplay==
==Gameplay==
One character on each team controls a cannon that shoots out [[Bullet Bills]]. The other character then has to use those Bullet Bills as small platforms to get to the finish line (which is also a platform). Players can only shoot a Bullet Bill onto one of the targets, and may only shoot one at a time. If the other player falls off the stage, a [[Lakitu]] hauls them back onto the last Bullet Bill he or she stood upon.
One character on each team controls a cannon that shoots out Bullet Bills. The other character then has to use those Bullet Bills as small platforms to get to the finish line. Players can shoot a Bullet Bill at only one of the targets and can shoot only one at a time. If the other player falls off the stage, a [[Lakitu]] hauls them back onto the last Bullet Bill they stood upon. The player who reaches the goal point first wins for their team. If five minutes pass, the minigame ends in a tie.


==Ending==
==Ending==
The winners preform their victory animations at the goal point.
The winners perform their victory animations at the goal point. If five minutes pass, everybody does their losing animation.


<br clear=all>
==Controls==
{{Mario Party 6}}
===Player aiming the cannon===
[[Category:2-vs-2 Minigames]]
*{{button|gcn|Stick}} &ndash; Move the cursor
[[Category:Mario Party 6 Minigames]]
*{{button|gcn|A}} &ndash; Shoot Bullet Bill
 
===Player jumping across Bullet Bills===
*{{button|gcn|Stick}} &ndash; Move
*{{button|gcn|A}} &ndash; Jump
 
==In-game text==
*'''Rules''' &ndash; ''"One player creates a bridge by shooting Bullet Bills while the other jumps across them to reach the goal."''
*'''Advice''' &ndash; ''"When shooting Bullet Bills, consider how far your partner can jump when aiming."''
 
==Gallery==
<gallery>
JumptheGunNight.png|Night version
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=いそいで!キラーわたり
|JapR=Isoide! Kirā watari
|JapM=Hurry Up! Bullet Bill Ferry
|Spa=Ojo que voy
|SpaM=Beware, I'm Going! (''Ojo'' means both "eye" and "beware".)
|Fre=Saute-Canon
|FreM=Pun with "Canon" (Cannon) and "Saute-Mouton" (French name of Leapfrog)
|Ger=Kugelwilli-Kanonade
|GerM=Bullet Bill Cannonade
|Ita=Spara e Avanza
|ItaM=Shoot and Advance
}}
==Trivia==
*If a tie occurs in this minigame, the minigame's music keeps playing and the announcer does not say, ''"Tie,"'' as the word does not appear on the screen.
 
{{MP6 minigames}}
[[Category:2-vs-2 minigames]]
[[Category:Mario Party 6 minigames]]

Latest revision as of 23:55, January 7, 2024

Jump the Gun
Jump the Gun at day from Mario Party 6
Appears in Mario Party 6
Type 2-vs.-2 mini-game
Music track Amusing
Music sample

Jump the Gun is a 2-vs.-2 minigame found in Mario Party 6. Its name comes from a phrase that refers to when a person does something prematurely.

There are only aesthetic differences between daytime and nighttime.

Introduction[edit]

The player mounting the cannon fires a Bullet Bill into the first target. The other player then jumps onto it.

Gameplay[edit]

One character on each team controls a cannon that shoots out Bullet Bills. The other character then has to use those Bullet Bills as small platforms to get to the finish line. Players can shoot a Bullet Bill at only one of the targets and can shoot only one at a time. If the other player falls off the stage, a Lakitu hauls them back onto the last Bullet Bill they stood upon. The player who reaches the goal point first wins for their team. If five minutes pass, the minigame ends in a tie.

Ending[edit]

The winners perform their victory animations at the goal point. If five minutes pass, everybody does their losing animation.

Controls[edit]

Player aiming the cannon[edit]

  • Control Stick – Move the cursor
  • A Button – Shoot Bullet Bill

Player jumping across Bullet Bills[edit]

  • Control Stick – Move
  • A Button – Jump

In-game text[edit]

  • Rules"One player creates a bridge by shooting Bullet Bills while the other jumps across them to reach the goal."
  • Advice"When shooting Bullet Bills, consider how far your partner can jump when aiming."

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese いそいで!キラーわたり
Isoide! Kirā watari
Hurry Up! Bullet Bill Ferry

French Saute-Canon
Pun with "Canon" (Cannon) and "Saute-Mouton" (French name of Leapfrog)
German Kugelwilli-Kanonade
Bullet Bill Cannonade
Italian Spara e Avanza
Shoot and Advance
Spanish Ojo que voy
Beware, I'm Going! (Ojo means both "eye" and "beware".)

Trivia[edit]

  • If a tie occurs in this minigame, the minigame's music keeps playing and the announcer does not say, "Tie," as the word does not appear on the screen.