Haunty Halls Galaxy: Difference between revisions

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{{galaxybox
{{course infobox
|image=[[Image:Haunty Halls Galaxy.png|250px]]
|image=[[File:Haunty Halls Galaxy.png|250px]]
|area=World 3
|area=[[World 3 (SMG2)|World 3]]
|boss=None
|boss=None
|level=[[#A Glimmer of Bulb Berry|A Glimmer of Bulb Berry]]<br>[[#Sneaking Down the Creepy Corridor|Sneaking Down the Creepy Corridor]]<br>[[#Spooky Cosmic Clone Chase|Spooky Cosmic Clone Chase]]<br>[[#Green Star 1|Green Star 1]]<br>[[#Green Star 2|Green Star 2]]<br>[[#Green Star 3|Green Star 3]]
|comets=[[Prankster Comet#Clone Comet|Clone Comet]]<br>[[Prankster Comet#Green Comet|Green Comet]]
|stars=[[Image:Smg2_icon_powerstar.png|20px]][[Image:Smg2_icon_powerstar.png|20px]][[Image:Smg2_icon_prankstercomet.png|20px]][[Image:Smg2_icon_greencomet.png|20px]][[Image:Smg2_icon_greencomet.png|20px]][[Image:Smg2_icon_greencomet.png|20px]]
|missions=[[A Glimmer of Bulb Berry]]<br>[[Sneaking Down the Creepy Corridor]]<br>[[Spooky Cosmic Clone Chase]]<br>[[#Green Star 1|Green Star 1]]<br>[[#Green Star 2|Green Star 2]]<br>[[#Green Star 3|Green Star 3]]
|unlock=Get 21 stars
|stars=[[File:Smg2_icon_powerstar.png|20px]][[File:Smg2_icon_powerstar.png|20px]][[File:Smg2_icon_prankstercomet.png|20px]][[File:Smg2_icon_greencomet.png|20px]][[File:Smg2_icon_greencomet.png|20px]][[File:Smg2_icon_greencomet.png|20px]]
|unlock=Get a [[Power Star]] from either [[Tall Trunk Galaxy]] or [[Freezy Flake Galaxy]]
|icon=A hallway on the [[#Starting Planet|Starting Planet]], with two [[Boo]]s floating through it
|more=[[Cloudy Court Galaxy|<<]] [[Freezy Flake Galaxy|>>]]
}}
}}
'''Haunty Halls Galaxy''' is a galaxy in World 3 in ''[[Super Mario Galaxy 2]]''. This is the first galaxy to feature the [[Bulb Berry]]. In this galaxy, new enemies are found including [[Octoboo]]s, spiny looking creatures, and [[Mattermouth]]s. There's also a haunted mansion in this stage, as well as a passage which has dark matter and [[Big Boo]]s, which is eaten by the Mattermouths. As the name implies, this galaxy is composed of smaller planetoids shaped like mansion halls with different features each. The main music featured in the galaxy is an orchestrated version of the ghost house music from ''[[Super Mario World]]''.
'''Haunty Halls Galaxy''' is a galaxy in [[World 3 (Super Mario Galaxy 2)|World 3]] in ''[[Super Mario Galaxy 2]]''. This is the first galaxy to feature the [[Bulb Berry]]. In this galaxy, new enemies are found including [[Octoboo]]s, and [[Mattermouth]]s. There is also a passage which has [[Big Boo|Mega Boo]]s, and floors which are eaten by the Mattermouths. As the name implies, this galaxy is composed of smaller planetoids shaped like mansion halls with different features each.  


==Planets==
==Planets==
===Starting Planet===
===Starting Planet===
This planet is a hallway leading to a [[Launch Star]]. Mario will encounter [[Octoboo]]s. It has three [[? Block]]s and a warp leading to a bonus planet.
[[File:SMG2 Haunty Halls Starting Planet.png|thumb|left|200px|Mario on the {{conjectural|Starting Planet|planet}}.]]
This planet is a long, curved hallway leading to a [[Launch Star]]. The player will encounter a few [[Octoboo]]s moving in a circular pattern. The planet has three [[? Block]]s and a [[Teleporter (Super Mario Galaxy 2)|Teleporter]]. During the second mission, the planet will be much longer and form the shape of a semicircle. The player will encounter a [[Mega Boo]] and four [[Boo]]s that are larger than usual. The second part of the hallway has some missing pieces and there are also [[shrinking platform]]s.
{{br}}


===Disappearing Paths Planet===
===Disappearing Paths Planet===
As its name implies, this planet has moving paths that, if they touch one of the walls, will disapear. Mario has to cross them carefully. Or else he'll fall into space. The [[Comet Medal]] is found at the end of this planet.
{{multiple image
|align=right
|direction=horizontal
|width=200
|image1=SMG2 Haunty Halls Disappearing Paths Planet.png
|caption1=Mario approaching the {{conjectural|Disappearing Paths Planet|planet}}.
|image2=SMG2 Haunty Halls Octoboo Screenshot.png
|caption2=Octoboos
}}
As its name implies, this planet has moving paths that disappear when they come in contact with one of the walls. The player has to cross them carefully while trying to avoid the [[Octoboo]]s and the gaps in the path. The paths become progressively faster and more oddly shaped as the player progresses through the planet. The [[Comet Medal]] is found at the end of this planet. The [[Warp Pipe]] at the end takes the player to the Hidden Halls Planet.
{{br}}


===Hidden Paths Planet===
===Hidden Halls Planet===
This planet has invisible paths. Only [[Bulb Yoshi]] can make them appear and cross them. Mario will encounter [[Octoboo]]s on this planet. It is based in the planet found in the [[Super Mario Galaxy|first game's]] [[Ghostly Galaxy]] mission '''Matter Splatter Mansion'''.
[[File:SMG2 Haunty Halls Hidden Halls Planet.png|thumb|left|200px|Mario riding Bulb [[Yoshi]] on the {{conjectural|Hidden Halls Planet|planet}}.]]
The majority of this planet is hidden. Only [[Bulb Yoshi]] can make the areas appear and cross them. The player will encounter [[Octoboo]]s and a [[Smeech]] on this planet. Many [[Coin Block]]s can be found here. This planet is based on one of the planets found in the [[Matter Splatter Mansion]] level from the [[Ghostly Galaxy]] in ''[[Super Mario Galaxy]]'', which it very closely resembles. The [[Power Star]] is located at the end of this planet, on top of a bookshelf.
{{br}}


===Moving Platforms Planet===
===Creepy Corridor Planet===
This planet is acessed in the Sneaking Down the Creepy Corridor Mission. It begins with a checkpoint and a moving platform. Mario must continue along the narrow pathways and jump onto the moving platforms to get to the Launch Star while avoiding Boos and a Mattermouth.
{{multiple image
|align=right
|direction=horizontal
|width=200
|image1=SMG2 Haunty Halls Creepy Corridor Planet.png
|caption1=Mario nearing the {{conjectural|Creepy Corridor Planet|planet}}.
|image2=Mattermouth.png
|caption2=Mattermouths.
}}
This planet begins with the player landing on a platform with a Boo on it. The player will need to travel across the planet while avoiding the Boos. At the end, they will come across a [[Sling Star]], which will take them to the main part of the planet. There will be Checkpoint Flag and a conveyor belt-like pathway that moves in the direction opposite of the way to the Power Star. The platform has some Boos and [[Mattermouth]]s eating away at it. After that pathway has been crossed, there will be another platform followed by a curved conveyor belt-like path that also with Mattermouths eating away at it. On the final platform, the [[Mega Boo]] and the four Boos appear again and will chase the player down a path of moving platforms and some shrinking platforms to the Power Star.
{{br}}


===Conveyor Belt Planet===
==Enemies==
The Launch Star from the Moving Platforms Planet leads Mario to this planet. The planet begins with a checkpoint and has a conveyor belt-like platform that moves in the direction opposite of the way to the Power Star. The platform has some Boos and Mattermouths. After that platform, there is a still platform followed by a curved conveyor belt-like platform, also with Mattermouths. At the next still platform, the Big Boo and the four Boos appear again and chase Mario down the path of some more moving platforms and some disappear platforms to the Power Star.
<gallery>
PumpkinheadGoomba.png|[[Jack O'Goomba]]s (Bonus Planet only)
SMG2 Octoboo Artwork.png|[[Octoboo]]s
Smeech.png|[[Smeech]]
Boos and Big Boo SMG2.png|[[Mega Boo]]s
BooSMG.png|[[Boo]]s
Mattermouth art SMG2.png|[[Mattermouth]]s
CosmicCloneSMG2.png|[[Cosmic Clone]]s (Prankster Comet mission only)
</gallery>


==Missions==
==Missions==
{{spoiler}}
{|width=100% cellspacing=0 border=1 #88a cellpadding=3 style="border-collapse:collapse;background:ghostwhite"
===A Glimmer of Bulb Berry===
|-style="background:skyblue;color:black"
To get the [[Power Star]], Mario must go to the Hidden Paths Planet. To do so, he has to get past the [[Octoboo]]s in the first planet and use the [[Launch Star]] at the end of the hallway. Then, he has to cross the moving paths carefully and use another [[Launch Star]]. He'll find himself on the third planet. Here, he has to get the [[Yoshi Egg]], make Yoshi eat the [[Bulb Berry]] and walk along the black path surrendered a yellow line. After progressing a little bit, he'll find a closed door, the key is near, only, he needs [[Bulb Yoshi]] again to get it.  
!Level
!Image
!Summary
|-
![[A Glimmer of Bulb Berry]]
![[File:SMG2 Haunty Halls A Glimmer of Bulb Berry.png|200px]]
|This mission's objective is to use the [[Bulb Berry]] to traverse a disappearing path.
|-
![[Sneaking Down the Creepy Corridor]]
![[File:SMG2 Haunty Halls Sneaking Down the Creepy Corridor.png|200px]]
|This mission's objective is to avoid [[Boo]]s and [[Mega Boo]]s.
|-
![[Spooky Cosmic Clone Chase]]
![[File:SMG2 Haunty Halls Spooky Cosmic Clone Chase.png|200px]]
|This mission's objective is to avoid [[Cosmic Clone]]s on the Creepy Corridor Planet.
|}
 
===Green Stars===
====Green Star 1====
[[File:SMG2 Haunty Halls Green Star 1.png|thumb|250px|Luigi near the first green star.]]
The player will redo the [[A Glimmer of Bulb Berry]] mission. After the player reaches the end of the Starting Planet, they will find that the first [[Green Star]] is located under the [[Teleporter (Super Mario Galaxy 2)|Teleporter]]. The player will have to carefully jump then spin to reach the Star.
 
;Planets Visited
<gallery widths="80px" heights="80px">
SMG2 Haunty Halls Starting Planet.png|[[Haunty Halls Galaxy#Starting Planet|Starting Planet]]
</gallery>
 
;Enemies
<gallery widths="80px" heights="80px">
SMG2 Octoboo Artwork.png|[[Octoboo]]s
PumpkinheadGoomba.png|[[Jack O'Goomba]]s (Bonus Planet only)
</gallery>
{{br}}


After progressing on the hidden path, they'll find a visible platform. Mario must jump on it and use Yoshi to grab the daisy so they can reach the platform with the [[Power Star]].
====Green Star 2====
[[File:SMG2 Haunty Halls Green Star 2.png|thumb|250px|Luigi spinning near the second green star.]]
The player will redo the [[A Glimmer of Bulb Berry]] mission. The player should make their way to the Disappearing Paths Planet, where they should see the Green Star in the air, just about midway above the first path. Reaching the star requires a carefully timed [[Triple Jump]] or a jump and spin.


===Sneaking Down the Creepy Corridor===
;Planets Visited
First, Mario has to walk along the hallway until a [[Big Boo]] and four [[Boos]] chase him. He has to run away from them and use the [[Launch Star]]. This time, the Launch Star won't lead Mario to the Disappearing Paths Planet, but into the Moving Platforms Planet. He has to avoid the Boos and the [[Mattermouth]]s and make it to the next [[Launch Star]].
<gallery widths="80px" heights="80px">
SMG2 Haunty Halls Starting Planet.png|[[Haunty Halls Galaxy#Starting Planet|Starting Planet]]
SMG2 Haunty Halls Octoboo Screenshot.png|[[Haunty Halls Galaxy#Disappearing Paths Planet|Disappearing Paths Planet]]
</gallery>


On the next planet, there are several Mattermouths eating the floor. He has to walk along the hallway while avoiding them until he reaches a grave. He'll be chased by the Big Boo and his Boos again. He must run away by jumping on the moving platforms. The [[Power Star]] is at their end.
;Enemies
<gallery widths="80px" heights="80px">
SMG2 Octoboo Artwork.png|[[Octoboo]]s
PumpkinheadGoomba.png|[[Jack O'Goomba]]s (Bonus Planet only)
</gallery>
{{br}}


===Spooky Cosmic Clone Chase===
====Green Star 3====
This is A Cosmic Clone Chase version of Sneaking Down the Creepy Corridor. The Player will have to avoid their Clones until they reach the star.
[[File:SMG2 Haunty Halls Green Star 3.png|thumb|250px|Luigi jumping towards the final green star.]]
The player will redo the [[Sneaking Down the Creepy Corridor]] mission. The star found in the last area with the [[Big Boo|Mega Boo]]. The player will have to carefully back-flip or triple jump to the star before the Mega Boo reaches them.


===Green Star 1===
;Planets Visited
Played on the Star Labeled The Glimmer of the Bulb Berry. After the player reaches the end of the first hall, he or she will find that the first Green Star is located under the [[Teleporter (Bonus Stage)|Teleporter]]. He or she will have to carefully jump then spin to reach the Star.
<gallery widths="80px" heights="80px">
SMG2 Haunty Halls Starting Planet.png|[[Haunty Halls Galaxy#Starting Planet|Starting Planet]]
Mattermouth.png|[[Haunty Halls Galaxy#Creepy Corridor Planet|Creepy Corridor Planet]]
</gallery>


===Green Star 2===
;Enemies
Green Star 2 is located on the Disappearing Paths Planet, near where the player lands from the Launch Star. Reaching the star requires a high jump, like the Triple Jump.
<gallery widths="80px" heights="80px">
SMG2 Octoboo Artwork.png|[[Octoboo]]s
Boos and Big Boo SMG2.png|[[Big Boo|Mega Boo]]s
BooSMG.png|[[Boo]]s
Mattermouth art SMG2.png|[[Mattermouth]]s
PumpkinheadGoomba.png|[[Jack O'Goomba]]s (Bonus Planet only)
</gallery>
{{br}}


===Green Star 3===
==Music==
This is played on the Star Sneaking Down the Creepy Corridor. It is found in the last area with a [[Big Boo]]. The player will have to carefully back-flip to the star before the Big Boo reaches him/her.
{{media table
{{endspoiler}}
|file1=Haunty Halls Galaxy Theme Super Mario Galaxy 2.oga
|title1=Haunty Halls Galaxy
|description1=Soundtrack for Haunty Halls Galaxy. [[Boo Moon Galaxy]] also shares this music. This an orchestrated arrangement of the [[Ghost House]] theme from ''[[Super Mario World]]'' for the [[Super Nintendo Entertainment System|SNES]].
|length1=0:30
}}


==Names in Other Languages==
==Prima Official Game Guide description==
{{foreignname
*''"Dare you explore the Haunty Halls, home to the [[Boo]]s? This creepy galaxy is where you first harvest the [[Bulb Berry]], which lets [[Yoshi]] see otherwise invisible platforms. Without it, you'll never be able to find the [[Power Star]]s."''
|Jap=ゴーストコンベアギャラクシー<br>''goosuto konbea gyarakushii''
 
==Names in other languages==
{{foreign names
|Jap=ゴーストコンベアギャラクシー
|JapR=Gōsuto Konbea Gyarakushī
|JapM=Ghost Conveyor Galaxy
|JapM=Ghost Conveyor Galaxy
|Spa= Galaxia Pasillos de Pesadilla
|Chi=幽靈出沒銀河
|ChiR=Yōulíng Chūmò Yínhé
|ChiM=Ghost Emerging Galaxy
|Spa=Galaxia Pasillos de Pesadilla
|SpaM=Nightmare Halls Galaxy
|SpaM=Nightmare Halls Galaxy
|Ita=Galassia Corsie Spettrali
|Ita=Galassia Corsie Spettrali
Line 60: Line 160:
|Ger=Gruseläther-Galaxie
|Ger=Gruseläther-Galaxie
|GerM=Eerie Ether Galaxy
|GerM=Eerie Ether Galaxy
|FraE=Allées hantées
|FreE=Allées hantées
|FraEM=Haunted halls}}
|FreEM=Haunted halls
<br clear=all>
|Kor=유령 소굴 갤럭시
{{Galaxy2}}
|KorR=Yuryeong Sogul Gaelleoksi
[[Category:Places]]
|KorM=Ghost Nest Galaxy
[[Category:Outer Space Locations]]
}}
[[Category:Levels]]
 
{{SMG2 missions}}
[[de:Gruseläther-Galaxie]]
[[Category:Haunted areas]]
[[Category:Galaxies]]
[[Category:Galaxies]]
[[Category:Super Mario Galaxy 2]]
[[Category:Super Mario Galaxy 2 locations]]

Latest revision as of 00:58, March 2, 2024

Haunty Halls Galaxy
Haunty Halls Galaxy.png
Area World 3
How to unlock Get a Power Star from either Tall Trunk Galaxy or Freezy Flake Galaxy
Boss(es) None
Comet(s) Clone Comet
Green Comet
Mission(s) A Glimmer of Bulb Berry
Sneaking Down the Creepy Corridor
Spooky Cosmic Clone Chase
Green Star 1
Green Star 2
Green Star 3
Stars Power Star icon from Super Mario Galaxy 2.Power Star icon from Super Mario Galaxy 2.Prankster Comet icon in Super Mario Galaxy 2.Cosmic Jewel icon in Super Mario Galaxy 2.Cosmic Jewel icon in Super Mario Galaxy 2.Cosmic Jewel icon in Super Mario Galaxy 2.
Galaxy icon A hallway on the Starting Planet, with two Boos floating through it
<< >>

Haunty Halls Galaxy is a galaxy in World 3 in Super Mario Galaxy 2. This is the first galaxy to feature the Bulb Berry. In this galaxy, new enemies are found including Octoboos, and Mattermouths. There is also a passage which has Mega Boos, and floors which are eaten by the Mattermouths. As the name implies, this galaxy is composed of smaller planetoids shaped like mansion halls with different features each.

Planets[edit]

Starting Planet[edit]

Mario on the Starting Planet.

This planet is a long, curved hallway leading to a Launch Star. The player will encounter a few Octoboos moving in a circular pattern. The planet has three ? Blocks and a Teleporter. During the second mission, the planet will be much longer and form the shape of a semicircle. The player will encounter a Mega Boo and four Boos that are larger than usual. The second part of the hallway has some missing pieces and there are also shrinking platforms.

Disappearing Paths Planet[edit]

SMG2 Haunty Halls Disappearing Paths Planet.png
Mario approaching the Disappearing Paths Planet.
Mario near some Octoboos in the Haunty Halls Galaxy
Octoboos

As its name implies, this planet has moving paths that disappear when they come in contact with one of the walls. The player has to cross them carefully while trying to avoid the Octoboos and the gaps in the path. The paths become progressively faster and more oddly shaped as the player progresses through the planet. The Comet Medal is found at the end of this planet. The Warp Pipe at the end takes the player to the Hidden Halls Planet.

Hidden Halls Planet[edit]

Mario riding Bulb Yoshi on the Hidden Halls Planet.

The majority of this planet is hidden. Only Bulb Yoshi can make the areas appear and cross them. The player will encounter Octoboos and a Smeech on this planet. Many Coin Blocks can be found here. This planet is based on one of the planets found in the Matter Splatter Mansion level from the Ghostly Galaxy in Super Mario Galaxy, which it very closely resembles. The Power Star is located at the end of this planet, on top of a bookshelf.

Creepy Corridor Planet[edit]

SMG2 Haunty Halls Creepy Corridor Planet.png
Mario nearing the Creepy Corridor Planet.
Mario runs past a Mattermouth in Super Mario Galaxy 2.
Mattermouths.

This planet begins with the player landing on a platform with a Boo on it. The player will need to travel across the planet while avoiding the Boos. At the end, they will come across a Sling Star, which will take them to the main part of the planet. There will be Checkpoint Flag and a conveyor belt-like pathway that moves in the direction opposite of the way to the Power Star. The platform has some Boos and Mattermouths eating away at it. After that pathway has been crossed, there will be another platform followed by a curved conveyor belt-like path that also with Mattermouths eating away at it. On the final platform, the Mega Boo and the four Boos appear again and will chase the player down a path of moving platforms and some shrinking platforms to the Power Star.

Enemies[edit]

Missions[edit]

Level Image Summary
A Glimmer of Bulb Berry SMG2 Haunty Halls A Glimmer of Bulb Berry.png This mission's objective is to use the Bulb Berry to traverse a disappearing path.
Sneaking Down the Creepy Corridor SMG2 Haunty Halls Sneaking Down the Creepy Corridor.png This mission's objective is to avoid Boos and Mega Boos.
Spooky Cosmic Clone Chase SMG2 Haunty Halls Spooky Cosmic Clone Chase.png This mission's objective is to avoid Cosmic Clones on the Creepy Corridor Planet.

Green Stars[edit]

Green Star 1[edit]

Luigi near the first green star.

The player will redo the A Glimmer of Bulb Berry mission. After the player reaches the end of the Starting Planet, they will find that the first Green Star is located under the Teleporter. The player will have to carefully jump then spin to reach the Star.

Planets Visited
Enemies

Green Star 2[edit]

Luigi spinning near the second green star.

The player will redo the A Glimmer of Bulb Berry mission. The player should make their way to the Disappearing Paths Planet, where they should see the Green Star in the air, just about midway above the first path. Reaching the star requires a carefully timed Triple Jump or a jump and spin.

Planets Visited
Enemies

Green Star 3[edit]

Luigi jumping towards the final green star.

The player will redo the Sneaking Down the Creepy Corridor mission. The star found in the last area with the Mega Boo. The player will have to carefully back-flip or triple jump to the star before the Mega Boo reaches them.

Planets Visited
Enemies

Music[edit]

Audio.svg Haunty Halls Galaxy - Soundtrack for Haunty Halls Galaxy. Boo Moon Galaxy also shares this music. This an orchestrated arrangement of the Ghost House theme from Super Mario World for the SNES.
File infoMedia:Haunty Halls Galaxy Theme Super Mario Galaxy 2.oga
0:30
Help:MediaHaving trouble playing?

Prima Official Game Guide description[edit]

  • "Dare you explore the Haunty Halls, home to the Boos? This creepy galaxy is where you first harvest the Bulb Berry, which lets Yoshi see otherwise invisible platforms. Without it, you'll never be able to find the Power Stars."

Names in other languages[edit]

Language Name Meaning
Japanese ゴーストコンベアギャラクシー
Gōsuto Konbea Gyarakushī
Ghost Conveyor Galaxy

Chinese 幽靈出沒銀河
Yōulíng Chūmò Yínhé
Ghost Emerging Galaxy

French (NOE) Allées hantées
Haunted halls
German Gruseläther-Galaxie
Eerie Ether Galaxy
Italian Galassia Corsie Spettrali
Spectral Passages Galaxy
Korean 유령 소굴 갤럭시
Yuryeong Sogul Gaelleoksi
Ghost Nest Galaxy

Spanish Galaxia Pasillos de Pesadilla
Nightmare Halls Galaxy