Dream Curling: Difference between revisions

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[[File:Dream_Curling.PNG|thumb|Dream Curling]]
{{event-infobox
[[Dream Curling]] is a [[Dream Event]] in ''[[Mario & Sonic at the Olympic Winter Games]]''; it is the Dream Event version of the regular [[Curling]], and while Curling's main rules and controls are retained, the event also acts similar to bowling, making it a bowling/curling crossover. It takes place on [[Sherbet Land (N64)|Sherbet Land]] from ''[[Mario Kart 64]]''.
|image=[[File:Dream Curling.PNG|250px]]
|appeared_in=[[Mario & Sonic at the Olympic Winter Games (Wii)|''Mario & Sonic at the Olympic Winter Games'' (Wii)]]
}}
'''Dream Curling''' is a [[Dream Event]] that appears in the [[Wii]] version of ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''. The objective of the event is to score more points than the opponents, with the event taking place in [[Sherbet Land]].  


==Objective==
==Gameplay==
The objective is to score as many points as possible in a number of frames by knocking down pins and [[Goomba]]s, which yield bonus points. Knocking down all pins in a frame yield a ''Strike!'' if done on the first throw, or ''Spare!'' if done on the second throw. There are multiple terms for ''Strike!'' if the team can do this multiple times in succession; the third consecutive time will yield a ''Turkey!''.
In this event, the player can set the number of frames for the event for either four or six. For each frame, the player gets to throw two stones, though gets an additional third stone on the final frame if they manage to get a spare or strike within their first two throws. On each turn, the player starts by setting the direction of the throw by either pointing the Wii Remote at the screen or pressing left and right on the Control Pad. Once the player is happy with the direction, they can press the A Button and then move on to throwing the stone. The player can practice the strength of their throw by swinging the Wii Remote, and then can press the A Button and swing the Wii Remote to make their actual throw. As the character slides along the ice with the stone, the player can also tilt the Wii Remote left or right to add spin to the stone and give it further direction. Once the stone has been released, the player can shake the Wii Remote up and down to sweep, allowing the speed of the stone to be increased further if the player wishes to do so. The stone will then move on towards the set-up at the ned of the course. One point is scored for every pin that is knocked over and five points can be earned for hitting the [[Goomba]]. The stone can also bounce off the walls set up around the frame, collect the [[Item Box]] to receive an item. each frame has a different set layout:
#Standard 10-pin bowling set up with a Goomba and Item Box directly in front of the front pin, trapezium-shaped walls on the left and right and two square walls with a gap in between behind the pins.
#Standard 10-pin bowling set up with an extra row of five at the back, a Goomba behind the pins, and Item Box in front, trapezium-shaped walls on the left and right and two slightly angles square walls at the back.
#Standard 10-pin bowling set up with angled rectangular walls to the left and right behind the pins, a Goomba behind and an Item Box in front.
#Six pins in a triangle, then two pins behind those out to the side, and another five in a trapezium directly behind that. Goomba at the front, Item Box at the back, trapezium shaped walls on the left and right and a moving circular wall at the back.
#Fifteen pins set up in a triangular shape with roughly a diamond removed in the middle, two angled square walls at the back, and a par of moving circular walls, an Item Box and a Goomba in front.
#A 21-pin triangle with the middle pin on the fifth row removed and replaced with a Goomba, two angled hexagonal walls at the back, one moving circular wall in front with the Item Box directly behind it.
If the stone is thrown hard enough at the right angle, it will fall into the area at the back of the course. If the stone does not fall into the hole on the first throw, then on the second throw for the hole the player can potentially rebound other stones off it or use it to hit more pins. For the second throw of each frame, all of the pins knocked down on the first throw will be removed, as well as the Goomba if it was hit, but the Item Box will respawn if it was collected on the first throw. When an Item Box is collected, the player can choose whether to use the item on the next throw. If they opt to not use it immediately, they will be able to use the item on future throws, but will not be able to collect another one from the box in the meantime. The player can receive four different items from the boxes, which each have a different effect:
*[[Red Shell]]: Causes the stone to home in on the pins until it comes to a standstill.
*[[Mega Mushroom]]: Makes the stone larger to hit more pins.
*[[Power Sneakers|High Speed Shoes]]: Increases the speed at which the stone is thrown.
*[[Bomb]]: Turns the stone into a bomb which explodes shortly after coming into contact with an object.
For each throw, the player will earn the number of points for pins knocked down and whether they hit the Goomba. However, if the player knocks down all of the pins in two throws, they will get a spare, which will double the number of points earned for their next throw. If they knock down all of the pins with one throw, they will score a strike and earn double the points for their throw on the next frame. Scoring two strikes in a row is a double, and three strikes in a row is a turkey. Goombas are not included in the pins to be knocked down for a strike or a spare, though the player will receive double the points for hitting a Goomba after scoring the spare or strike. The team with the most points after all of the ends wins.


==DS version==
==Instructions==
[[File:Curling_Bowling.PNG|thumb|left|Curling Bowling]]
===Rules===
Dream Curling also appears in the [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|DS version]], referred to as '''Curling Bowling''', though it does not take place on Sherbet Land. There are no [[Item Box]]es in this game or a [[Goomba]] which gives extra points if hit, although Goombas do make an appearance in the event, as the pins. They are replaced by panels which have [[Mega Mushroom]]s and [[Mini Mushroom]]s which change the size of the stone and makes the stone easier or harder to curl, and gates which double or triple the score for that turn. If a character receives maximum points in a frame (all gates + Goombas, called a Super Strike), the points are doubled on their score in the next frame. By receiving three super strikes in a row, the turkey emblem is awarded.
*In '''Dream Curling''', players throw '''stones''' across the ice at a set of pins and compete to see how many they can knock down.
*Player teams take two throws each and try for the highest team score.
*Knock down all the pins on the first throw for a '''strike''', or on the second throw for a '''spare'''.
*'''Goombas''' are bonuses. You can still get strikes or spares without hitting Goombas.
*When you get a '''spare''', the number of points you get on your next throw will be added as a bonus.
*When you get a '''strike''', the number of points you get on your next two throws will be added as a bonus.
*Points for Goombas are added to the bonuses for strikes and spares.
*Right after a strike or spare, it's your chance for major points. Try for as many as possible!


==''Mario & Sonic at the Sochi 2014 Olympic Winter Games''==
===Controls===
[[File:Mario Sonic Sochi - Dream Curling Intro.jpg|thumb|Hole-in-One Curling]]
*The '''Skip''' decides which direction the stone should be thrown.
Dream Curling, now under the name '''Hole-in-One Curling''' appears in ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' as one of the 8 Dream Events in the game. This time around, the event takes place in [[Green Hill Zone]] and is more of a combination of golf and curling. In teams of 2, one player rides on a large curling stone all the way to the house (the blue and red circle) in the least amount of shots. The number of shots taken act as the points each team earns. At the end of the amount of holes chosen (2 by default, can be changed to 3 or 4), the team with the fewest points wins.
*As the Skip, point at the screen to move the arrow mark in the direction you'd like the stone to be thrown.
*On the thrower's turn, you can swing the Wii Remote as if bowling without pressing any buttons to take a '''practice swing'''.
*Once you're ready, hold {{button|wii|A}} to take up the throwing position.
*Now swing the Wii Remote in a bowling gesture once again to swing and release the stone.
*Twist the Wii Remote left and right while the character is sliding along with the stone to determine how much spin to add to the throw.
*The stone will '''curve''' based on how much the Wii Remote was twisted at the point it crosses the red line.
*Shake the Wii Remote to '''sweep''' once the stone has been thrown. The faster you shake, the harder the character will sweep.
*Sweep as hard as you can by shaking the Wii Remote vigorously when you want to make the stone travel further.
*Stop shaking the Wii Remote when you want the stone to slow down.


===In-game description===
===Tips===
''One team member rides a large stone, while the other pushes it toward the goal. The team that gets there with the fewest pushes wins.''
*The stone from the team's first throw remains in play during a team's second throw provided it stops before falling into the pit at the lane's end.
*Pins left standing in a split can be cleaned up easily with careful use of the first throw's stone.
*Hit item boxes with the stone to collect the items inside!
*If you have an item, each time you throw a stone you can choose whether to use the item.
*If you select "No,"{{sic}} you can keep the item and use it on your next throw.
*But if you keep the item and hit another item box, you won't receive the new item.
*Keep that in mind, and figure the best time to use you items effectively.
*Obstacles and the number of pins may change depending on the frame.
*If finding the right curve is too tricky, try applying spin or bouncing the stone off of the walls for a bank shot.


===Gameplay===
===Items===
This event is played with the {{button|wiiu|GamePad}}. In 2-player co-op, the {{button|wii|Wiimote}} is also used. In this case, the pusher uses the {{button|wiiu|GamePad}} and the rider uses the {{button|wii|Wiimote}}. However, it is not possible to play 3 or 4 players with players split into 2 teams; only free-for-all mode is possible. Each player chooses 2 characters; if played in Medley Mania, the teammates are chosen at random.
*Use a '''Red Shell''' to transform your stone into a '''Red Shell'''  that homes in on pins automatically.
*Using a '''Mega Mushroom''' will make your character and stone grow in size, making it easier to knock down more pins.
*Using '''High Speed Shoes''' will double the speed at which you throw your stone.
*Use a '''Bomb''' to turn your stone into an explosive that affects a wide area.


There are 4 holes total. Each hole has a house that contains the goal, where the position of the goal changes each time the event is played. Although the player can choose to play 2, 3 or 4 holes, the order the holes are played in remain the same regardless of the setting, so holes 3 and 4 are only played if the player decides to play for more than 2 holes. When playing for more than 2 holes, extra gimmicks are added for holes 3 and 4 as follows:
*Hole 3 features small rocks that if collided against (and broken), slow the stone to a near-standstill.
*Hole 4 features light-orange rocks that fall down and (if not broken in time, by using the {{button|wiiu|GamePad}}) stop the stone in its tracks if collided against. However, they do not always trigger, even if a stone is going to pass it.
The {{button|wiiu|GamePad}} shows the maximum distance the pusher can push the stone, and the distance to the goal. {{button|wiiu|ZL}}, {{button|wiiu|ZR}}, {{button|wiiu|Leftstick}} and {{button|wiiu|Rightstick}} are used to turn the stone. Pressing {{button|wiiu|X}} allows the player to view the full image of the hole.
The blue arrow shows the optimal path to the goal based off the direction the pusher will push it to (if the player drew a straight line up on the {{button|wiiu|GamePad}}). To throw the stone, the player uses the stylus and draws a line to the point where the player wants to throw the stone to.
====After throwing the stone====
[[File:Mario Sonic Sochi - Dream Curling OB.jpg|thumb|left|If the stone falls into the water, ''Out of Bounds'' is displayed.]]
When the stone is in movement, the {{button|wiiu|GamePad}} is used to tilt the stone, unless playing in co-op, where the player using the {{button|wii|Wiimote}} tilts the stone.
The stone will speed up, slow down, or turn left or right depending on the way the {{button|wiiu|GamePad}} is tilted. In addition, the stone will also be affected by stage features if it encounters one. The stone will continue to move until it reaches a very low speed, where it will stop.
After the stone has stopped, the distance travelled and distance to the house is shown. If the stone goes off the course, it will sink into the water and ''Out of Bounds'' in purple is shown. Note that this ''Out of Bounds'' type behaves similarly to the [[List of golfing terms#Water Hazard|Water Hazard]] in ''Mario Golf'' games, except that there is no 1-stroke penalty for doing ''Out of Bounds''.
====From the second throw onwards====
[[File:Mario Sonic Sochi - Dream Curling Hole in One.jpg|thumb|If the player's team can push the stone into the goal in 1 throw, ''Hole in One!'' is displayed.]]
After all players have taken their first shot, the team furthest to the house starts their next turn. Once the team has guided the stone to the goal pin, ''"Goal!"'' is said, unless the player did it in one throw, where the announcer says ''"Hole in One!"'' instead, where the fanfare that is played becomes different than usual.
After directing the stone to the goal, the total distance travelled in this hole is also shown. The hole will continue until all 4 teams have directed their stones to the goal, and after this is done, the hole ends and the scorecard is shown.
====At the end of a hole====
[[File:Mario Sonic Sochi - Dream Curling Scorecard.jpg|thumb|left|The team with the fewest throw total after all holes wins the event.]]
Once all 4 teams have reached the goal, a scorecard is shown that shows all the teams' scores and who is in the lead, while the event result music plays. After each hole, the results of the previous hole determine who starts first in the next hole. In addition, characters change roles being the pusher and the rider. When all holes are finished, the announcer says ''"Finish!"'', and the team with the fewest throws wins.
Any ties for position are resolved by means of the lowest player number, but if two or more teams tie for 1st place at the end of all holes, provided that at least one human team is in the tie, a tiebreaker hole is engaged, known as the '''Extra Hole'''. Teams take turns throwing 1 stone each, and the team closest to the end without falling off, wins the tiebreaker and the 1st Place Medal. If a team's stone falls off, ''Out'' in purple will be displayed and they lose the tiebreaker hole.
If 3 or more teams enter the tiebreaker, final results are determined by that hole, based on where their stones are placed in the ground. If a team's stone falls off, they finish at the lower end of the tie; if multiple teams are affected, this is resolved by the lowest player number.
===Ending===
[[File:Mario Sonic Sochi - Dream Curling End Scene.jpg|thumb|The tiebreaker hole, where the tiebreaker takes place. It is also used for the final result and award ceremony scenes, showing [[Amy Rose|Amy]] placed in 1st]]
When the word ''Finish!'' is displayed on the screen, the human player team with the best ranking will be displayed on the screen, doing their winning/losing poses in the tiebreaker hole based on which position they ended up in.
After this, the Award Ceremony scene is shown, unless Legends Showdown is being played or the player's team finishes 4th in 1 player mode or in 2 player co-op.
====Single Match====
The 3 teams are on a podium that takes place at the tiebreaker hole, standing on the platform that matches their placing. The characters do their animations based on what position they finished in, except for CPU teams.
After all animations are done, the Retry menu appears. In 1 player mode or in 2 player co-op, if the player's team finishes 4th, the Retry menu appears immediately over the player team's characters that are doing their losing animations after proceeding past the result screen.
====Medley Mania====
This only occurs if this event was the final event of a medley. The 4 characters stand on a platform, positioned accordingly based on their final ranking. The players do their animations for their results based off their rank, and after all animations are done, the final results for the medley is displayed immediately with the ceremony action being frozen.
==Trivia==
*Despite taking place in Green Hill Zone, the music for Dream Curling in ''Mario & Sonic at the Sochi 2014 Olympic Winter Games'' is a remix of Splash Hill Zone's music from ''[[wikipedia:Sonic the Hedgehog 4: Episode I|Sonic the Hedgehog 4: Episode I]]''.
**However, the two Zones (Green Hill Zone and Splash Hill Zone) do share a resemblance in both design and name.
{{M&SATOWG}}
{{M&SATOWG}}
[[Category:Dream Events]]
[[Category:Mario & Sonic at the Olympic Winter Games Events]]
[[Category:Mario & Sonic at the Olympic Winter Games Events]]
[[Category:Mario & Sonic at the Sochi 2014 Olympic Winter Games]]

Revision as of 07:14, October 21, 2020

Template:Event-infobox Dream Curling is a Dream Event that appears in the Wii version of Mario & Sonic at the Olympic Winter Games. The objective of the event is to score more points than the opponents, with the event taking place in Sherbet Land.

Gameplay

In this event, the player can set the number of frames for the event for either four or six. For each frame, the player gets to throw two stones, though gets an additional third stone on the final frame if they manage to get a spare or strike within their first two throws. On each turn, the player starts by setting the direction of the throw by either pointing the Wii Remote at the screen or pressing left and right on the Control Pad. Once the player is happy with the direction, they can press the A Button and then move on to throwing the stone. The player can practice the strength of their throw by swinging the Wii Remote, and then can press the A Button and swing the Wii Remote to make their actual throw. As the character slides along the ice with the stone, the player can also tilt the Wii Remote left or right to add spin to the stone and give it further direction. Once the stone has been released, the player can shake the Wii Remote up and down to sweep, allowing the speed of the stone to be increased further if the player wishes to do so. The stone will then move on towards the set-up at the ned of the course. One point is scored for every pin that is knocked over and five points can be earned for hitting the Goomba. The stone can also bounce off the walls set up around the frame, collect the Item Box to receive an item. each frame has a different set layout:

  1. Standard 10-pin bowling set up with a Goomba and Item Box directly in front of the front pin, trapezium-shaped walls on the left and right and two square walls with a gap in between behind the pins.
  2. Standard 10-pin bowling set up with an extra row of five at the back, a Goomba behind the pins, and Item Box in front, trapezium-shaped walls on the left and right and two slightly angles square walls at the back.
  3. Standard 10-pin bowling set up with angled rectangular walls to the left and right behind the pins, a Goomba behind and an Item Box in front.
  4. Six pins in a triangle, then two pins behind those out to the side, and another five in a trapezium directly behind that. Goomba at the front, Item Box at the back, trapezium shaped walls on the left and right and a moving circular wall at the back.
  5. Fifteen pins set up in a triangular shape with roughly a diamond removed in the middle, two angled square walls at the back, and a par of moving circular walls, an Item Box and a Goomba in front.
  6. A 21-pin triangle with the middle pin on the fifth row removed and replaced with a Goomba, two angled hexagonal walls at the back, one moving circular wall in front with the Item Box directly behind it.

If the stone is thrown hard enough at the right angle, it will fall into the area at the back of the course. If the stone does not fall into the hole on the first throw, then on the second throw for the hole the player can potentially rebound other stones off it or use it to hit more pins. For the second throw of each frame, all of the pins knocked down on the first throw will be removed, as well as the Goomba if it was hit, but the Item Box will respawn if it was collected on the first throw. When an Item Box is collected, the player can choose whether to use the item on the next throw. If they opt to not use it immediately, they will be able to use the item on future throws, but will not be able to collect another one from the box in the meantime. The player can receive four different items from the boxes, which each have a different effect:

  • Red Shell: Causes the stone to home in on the pins until it comes to a standstill.
  • Mega Mushroom: Makes the stone larger to hit more pins.
  • High Speed Shoes: Increases the speed at which the stone is thrown.
  • Bomb: Turns the stone into a bomb which explodes shortly after coming into contact with an object.

For each throw, the player will earn the number of points for pins knocked down and whether they hit the Goomba. However, if the player knocks down all of the pins in two throws, they will get a spare, which will double the number of points earned for their next throw. If they knock down all of the pins with one throw, they will score a strike and earn double the points for their throw on the next frame. Scoring two strikes in a row is a double, and three strikes in a row is a turkey. Goombas are not included in the pins to be knocked down for a strike or a spare, though the player will receive double the points for hitting a Goomba after scoring the spare or strike. The team with the most points after all of the ends wins.

Instructions

Rules

  • In Dream Curling, players throw stones across the ice at a set of pins and compete to see how many they can knock down.
  • Player teams take two throws each and try for the highest team score.
  • Knock down all the pins on the first throw for a strike, or on the second throw for a spare.
  • Goombas are bonuses. You can still get strikes or spares without hitting Goombas.
  • When you get a spare, the number of points you get on your next throw will be added as a bonus.
  • When you get a strike, the number of points you get on your next two throws will be added as a bonus.
  • Points for Goombas are added to the bonuses for strikes and spares.
  • Right after a strike or spare, it's your chance for major points. Try for as many as possible!

Controls

  • The Skip decides which direction the stone should be thrown.
  • As the Skip, point at the screen to move the arrow mark in the direction you'd like the stone to be thrown.
  • On the thrower's turn, you can swing the Wii Remote as if bowling without pressing any buttons to take a practice swing.
  • Once you're ready, hold A Button to take up the throwing position.
  • Now swing the Wii Remote in a bowling gesture once again to swing and release the stone.
  • Twist the Wii Remote left and right while the character is sliding along with the stone to determine how much spin to add to the throw.
  • The stone will curve based on how much the Wii Remote was twisted at the point it crosses the red line.
  • Shake the Wii Remote to sweep once the stone has been thrown. The faster you shake, the harder the character will sweep.
  • Sweep as hard as you can by shaking the Wii Remote vigorously when you want to make the stone travel further.
  • Stop shaking the Wii Remote when you want the stone to slow down.

Tips

  • The stone from the team's first throw remains in play during a team's second throw provided it stops before falling into the pit at the lane's end.
  • Pins left standing in a split can be cleaned up easily with careful use of the first throw's stone.
  • Hit item boxes with the stone to collect the items inside!
  • If you have an item, each time you throw a stone you can choose whether to use the item.
  • If you select "No,"[sic] you can keep the item and use it on your next throw.
  • But if you keep the item and hit another item box, you won't receive the new item.
  • Keep that in mind, and figure the best time to use you items effectively.
  • Obstacles and the number of pins may change depending on the frame.
  • If finding the right curve is too tricky, try applying spin or bouncing the stone off of the walls for a bank shot.

Items

  • Use a Red Shell to transform your stone into a Red Shell that homes in on pins automatically.
  • Using a Mega Mushroom will make your character and stone grow in size, making it easier to knock down more pins.
  • Using High Speed Shoes will double the speed at which you throw your stone.
  • Use a Bomb to turn your stone into an explosive that affects a wide area.