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{{level
{{level infobox
|title = Doorstop Dash
|title=Doorstop Dash
|image = [[Image:Doorstop_Dash.png]]
|image=[[File:Doorstop Dash.png]]
|code = 1 - 2
|code=1 - 2
|game = ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]''
|world=[[Lake Orangatanga]]
|difficulty = Very Easy
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|notes = If the Kongs fail to reach an opened door in time, it will close and they will need to open it again.
|track=Mill Fever
|before = [[Lakeside Limbo|<<]]
|before=[[Lakeside Limbo|<<]]
|after = [[Tidal Trouble|>>]]
|after=[[Tidal Trouble|>>]]
}}
}}
'''Doorstop Dash''' is the second level in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the second area in [[Lake Orangatanga]]. During this mill level, the [[Kong]]s find several [[metal door]]s blocking their path. In order to open these doorways, they must pull nearby [[handle (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|handle]]s to lift them. The longer the handle is held down, the wider the door will open, though every door provides only a limited time to pass through before closing up again.
==Layout==
[[File:Doorstop Dash DKC3 GBA.png|thumb|left|Doorstop Dash in the Game Boy Advance version]]
At the beginning of the level, the Kongs approach a [[Banana Bunch]] as they walk down a slanted bridge, which is followed by a handle that hangs above the [[KONG Letters|letter K]]. If they pull the handle, they can open a door ahead of them that leads to a Sneek, a [[DK Barrel]], and another handle. Once they pull the handle, a door blocking their path, found after a trail of restless Sneeks, opens, allowing them to access another area, where they can find a [[bear coin]] hidden in the top-left corner of the room. After the apes climb up a small ledge near here, they encounter an additional Sneek and a handle, which can be used to open a door on the above floor.


'''Doorstop Dash''' is the second level of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'', and is located in [[Lake Orangatanga]].
Using a small, wooden platform floating nearby against a wall, they can reach this higher section of the level and find the door, which stands next to the letter O and a [[trapdoor (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|trapdoor]] that can drop the heroes to the lower floor. If they manage to run through this door, they find another Sneek that creeps under a handle that they can pull to open a door ahead. As they approach this door, they must dodge a trio of Buzzes that move back and forth in a vertical path. Once they reach the other side of this door, they can find a [[rope]] leading to the third floor and a passage that takes them west to a [[Bonus Barrel]]. The barrel is blocked off by a door, which the heroes can open if they pull a handle, which can only be reached by their [[team up]] move. After climbing the previously-mentioned rope, the heroes access the third floor, where there is a handle that can open a nearby door, which is placed after a line of six Buzzes that move back and forth in a vertical path. On the other side of this door, they can find a handle in front of the [[Star Barrel]].


In order for the Kongs to progress through this mill, they must pull levers to open doors. But the doors only stay open for a short time, so they have to get through them before they close. All in all, it shouldn't be much trouble, as it's only the second level. [[Buzz (species)|Buzzes]] make their debut here, but they're only a minor annoyance. Many [[Sneek]]s also make their home here.
After they pull the handle, a door on the above floor opens. They can use a nearby platform to lift them to the floor, where there is a DK Barrel and a Sneek, who walks over a trapdoor that can drop the heroes down to the third floor. After they race through the door near here, they can find a [[Barrel Cannon]] that rotates when they enter it. It can blast them to a higher handle that must be pulled to open a door on a nearby ledge. On the other side of this door, the primates can find a pathway with a rope at the end of it. As they climb the rope, they encounter a Buzz that moves back and forth in a horizontal path. At the top of the rope, they can find a passage to their left and another to their right; the left passage leads to a handle, guarded by a Buzz, that can open a door with a Bonus Barrel on the other side of it, and the passage to the right takes the apes farther into the level, where they can find a Sneek, along with a bear coin, on a pile of bags. A handle hangs near here that they can pull to open a door on the fifth floor of the mill, which they can reach with the aid of a rope. As they climb up this rope, a Buzz flies in their way.  


******************************
Once they reach the top of the rope, they can find a Banana Bunch, a trapdoor, leading to the lower floor, and the door that they have recently opened. After they pass this door, they discover the letter N, a Sneek, and a pair of Barrel Cannons that must be used to reach a handle in a high, thin passage. A nearby door opens after they pull the level, and on the other side of it, they can find another handle and a rope that is guarded by a Buzz. When they pull the mechanism, a door on a higher floor, which they can reach with the rope, opens. The letter G sits immediately before this door, which is followed by a ledge and another handle that a Buzz hovers under. They can open a door ahead of here by pulling the handle. The two apes can find a deep abyss on the opposite side of the door, which trail of bananas run through. They must jump into the gap to fall to the lowest level of the mill, where they can find the [[Level Flag]]. Additionally, as they travel through the gap, they can find a ledge near the left that they can land on to access an area with a [[Steel Keg]], which is behind a door, and the level's [[Koin]].
J-2: DOORSTOP DASH
{{br|left}}


Type: Mill
==Enemies==
The following enemies appear in the following quantities, and enemies marked in '''bold''' first appear here:
<gallery>
Buzz DKC3 green.png|'''[[Buzz (enemy)|Buzz]] (green)''' (16)
Sneek DKC3.png|[[Sneek]] (11)
</gallery>


Difficulty: **/10
==Items and objects==
The following items and objects appear in the following quantities:
<gallery>
Banana DKC SNES.png|[[Banana]] (113)
Bear Coin.png|[[Bear coin]] (2)
DK Barrel.png|[[DK Barrel]] (2)
Red Extra Life Balloon DKC3.png|[[Red Balloon|Life Balloon]] (red) (2){{footnote|main|a}}
Green Extra Life Balloon DKC3.png|[[Green Balloon|Life Balloon (green) (2){{footnote|main|b}}
Star Barrel DKC.png|[[Star Barrel]] (1)
</gallery>
{{footnote|note|a|One of the Red Balloon is just before the first Bonus Barrel, and the other one is hidden right before the second rope.}}
{{footnote|note|b|One Green Balloon is hidden near the end of the level, and obtaining it requires a team-up throw from Kiddy. The other Green Balloon is near the end of the level, at the fall to the bottom of the mill.}}
===K-O-N-G Letters===
[[File:Doorstop Dash G.png|thumb|The location of the letter G]]
*'''K:''' Hovering under the first handle in the level
*'''O:''' Above a trapdoor on the second floor of the mill
*'''N:''' Behind a door before the Barrel Cannons that can be found the second DK Barrel
*'''G:''' A rope leads to this letter before the last two doors.


Kremlings: Buzz, [[Knik-Knak]], Sneek
===DK Coin===
Just before the Level Flag, the Kongs have to jump off of a ledge and fall back to the bottom of the mill. As they fall, they should stay on the left side of the wall and eventually land in a hidden area. In this area, they can find a Koin near a Steel Keg. The Kongs have to pull the above handle to open a door above the Koin. After throwing the Steel Keg into the open door, the Kongs should stay in place and watch it bounce against a wall into the Koin.
{{br}}


Animal Buddies: None
==Bonus Areas==
{{multiframe|[[File:Doorstop Dash Bonus Area 1.png|200px]] [[File:Doorstop Dash Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
Doorstop Dash consists of two [[Bonus Level]]s, of the following type:
*'''Collect the Stars!''': The first Bonus Barrel is located to the left of the first rope in the level. In order to get to it, the player must have Dixie throw Kiddy upwards so they can reach a handle above them. Here, the player can simply jump and spin to the area containing a Bonus Barrel and a red [[Extra Life Balloon]]. The [[Bonus Level]] involves collecting sixty stars in under thirty seconds. They have to use handles to open a door and collect some of the stars. Once all of the stars are collected, a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears.
*'''Find the Coin!''': The second Bonus Barrel is to the right of the second rope encountered. The Kongs have to hang onto a handle again to open another door, although they also have to dodge a Buzz that is flying back and forth. In the Bonus Level, the Kongs have to dodge two Buzzes, who fly around as the monkeys hang onto several handles. At the end of the stage, they can find another Bonus Coin.
{{br}}


---
==Warp Barrel==
Doorstop Dash introduces some elements that you actually will not encounter
After reaching the second floor of the mill, Kiddy Kong should use the [[team up]] move to toss Dixie northeast into the corner of the area, where a [[Warp Barrel]] is hidden. The barrel takes them to the Level Flag when they enter it.
anywhere else in the entire game. You must pull doorstop levers throughout
this stage to temporarily open tin doors, and dash through them before they
close completely. You will also be introduced to the Buzzes, robotic bees
(similar to Zingers) that are the bane of this entire game . You will become
great friends in no time!


******************************
==Gallery==
Progress to your right until you stumble upon the letter K. Above it lies a
<gallery>
doorstop lever. These levers are the keys to opening doors in this stage.
Doorstop Dash DKC3 art.jpg|Artwork of the Kongs in Doorstop Dash.
Simply grab onto the lever, and the tin door to your right will open for a
Doorstop Dash DKC3 shot 3.png|The Kongs begin the level.
brief amount of time, steadily closing its shutters. Let go of the lever and
Doorstop Dash K.png|The letter K
race through the doorway. You'll see a [[DK Barrel]] and another lever. Pull the
Doorstop Dash O.png|The letter O
lever, and take out the set of Sneeks in front of you. After passing through
Doorstop Dash DKC3 lever pull.png|Dixie pulls a handle, opening a door.
the next doorway, throw your other Kong toward the ceiling for a [[Bear Coin]].
Doorstop Dash DKC3 open door.png|Dixie runs through a doorway.
Continue, and you will find a third doorstop. Pull it, and wait for the lift
Doorstop Dash DKC3 toss.png|Kiddy tosses Dixie to a bear coin.
to arrive so you can hitch yourself a ride to the next floor. Race to your
Doorstop Dash DKC3 Bonus Barrel.png|The Kongs near the first Bonus Barrel.
left before the door closes. If you jump for the letter O, be careful not to
Doorstop Dash DKC3 shot 2.png|The Kongs ride to the fourth floor.
land on top of the hatch beneath you, as doing so will send you back to the
Doorstop Dash N.png|The letter N
floor below.
Doorstop Dash DKC3 shot 4.png|Dixie holds Kiddy on her shoulders as they approach a Bonus Barrel.
 
Doorstop Dash DKC3 GBA Sneek.png|Kiddy walks underneath a Sneek and a bear coin in the Game Boy Advance version
For the fourth lever, you should know the routine by now. This is your first
DoorstopDash-N.png|Kiddy collects the letter N in the Game Boy Advance version
encounter with a new and persistant hazard, however - Buzz. Four Buzzes will
Doorstop Dash DKC3 GBA end.png|Kiddy completes the stage in the Game Boy Advance version
move up and dow ahead of you. After pulling the lever, wait for the first
Doorstop Dash Bonus Area 1 GBA.png|The first Bonus Level in the Game Boy Advance version
Buzz to move upward before making a sprint for the door. Once you've passed
</gallery>
through, you will encounter a rope leading upward. For now, pass it and con-
tinue to your left. Using [[Dixie]] as your lead Kong, toss [[Kiddy]] up to the lev-
er above you. He will grab ahold enabling you to proceed through the doorway
using Dixie's Helicopter Spin. Collect the [[Red Balloon]], then proceed to your
left into the Bonus Barrel.
 
BONUS AREA 1: COLLECT 60 STARS
This entire room is basically filled with Stars, making them easily access-
ible. Collect all the Stars on the right side of the room first. Once that's
done, pull the doorstop lever to open up the doorway to the other side. Col-
lect all the stars here. If you did not miss any, then the Bonus Coin should
appear back on the right side. Pull the doorstop lever to return and collect
your prize.
 
When you emerge from the Bonus Area, climb up the rope you bypassed earlier.
This next doorstop run is similar to the previous one, only you now have an
additional wave of Buzzes to contend with. After passing by the first wave,
pause briefly for an opening in the second wave. Beyond the door, defear the
Sneek, and pull the lever signaled by a Banana Bunch. Wait for the liftshaft
again, and ride it upward. Progress through the next door to your left, and
you'll come across a Barrel Cannon. This Barrel will rotate once you jump in
it, and your goal is to launch straight upward to the next lever by pressing
A at the right time. Once you make it, hop down to your left and pass right
through the next door.
 
Beyond the doorway, you'll find the Continue Barrel. Continue left and climb
the rope at the other side. Make sure to avoid the lone Buzz, though. At the
top of the rope, you will find a trail of bananas leading left. Ignore them
for the meantime, and instead head to the right. You will find another lever
with a Buzz passing underneath it. Wait for it to move out of the way, then
pull the lever. Continue through the door to your right, and you'll find the
second Bonus Barrel.
 
BONUS AREA 2: FIND THE COIN
To make things easier on yourself, enter this Bonus Area using Dixie. This
is the first Bonus Area that throws enemies at you, and if you get hit by
one, the game will disqualify you by playing a solemn tune. The goal here is
to jump from lever to lever in order to cross the gap to the other side. Un-
fortunately, Green Buzzes will fly back and forth beneath the levers, mean-
ing you will have to time each of your jumps accordingly. Dixie's Helicopter
Spin can make things a whole lot easier, by enabling you to glide over seve-
ral levers at a time. The Bonus Coin will automatically appear near the exit
when you cross.
 
Go to your left after you exit the [[Bonus Barrel]]. Defeat the Sneek atop the
flour stack, and nab the Bear Coin near the ceiling. Pull the lever and race
to your left, where you will find another rope. Climb it quickly, but do not
do it so quickly that you get hit by the swaying Buzz. At the top, jump to
your right and dash through the doorway. After passing the letter N and bop-
ping another Sneek you will come across two more Barrel Cannons. Do the same
thing here that you did for the previous Barrel one. (Instead of shooting
back down, you can simply hop down the shaft to your right.)
 
The next doorstop isn't any trickier than any previous ones. Pull the lever,
climb up the rope while avoiding the Buzz, and pass through the doorway. The
final one in the stage (and game for that matter) is slightly trickier. Buzz
will move back and forth beneath the lever. Wait for it to pass to one side
or the other, then pull it, leaping back off as soon as possible. Jump and
dash through the doorway, and you will come across a freefall that leads all
the way to the exit. Do not be in such a hurry. Using Dixie, glide down the
shaft using the Helicopter Spin collecting each banana, but stay towards the
left wall. You should land on a ledge on the left. Proceed left to locate
[[Koin]].
 
DK COIN:
Okay, I lied. There is one last doorstop for you to pull. Koin is blocking a
corridor, but there is a blocked tin doorway overhead. Pull the gray lever
to Koin's right, and by using Dixie, grab the Steel Keg and throw it through
the doorway. The Keg should ricochet off the back wall and knock out Koin.
Proudly take your treasure. Now go back out to your right and glide down to
land on a wooden platform. Gently descend so you do not pass up on a Green
Balloon on your right side. Pull the flag, and you are through.
 
 
<br clear=all>


==Names in other languages==
{{foreign names
|Jap=シャッターをかけぬけろ
|JapR=Shattā O Kakenukero
|JapM=Break Through the Shutters
|Spa=Carrera Entre Puertas
|SpaM=Race Between Doors
|Fre=Kourse Kale-Porte
|FreM=Doorstop Race
|Ger=Türen Allüren
|GerM=Door Affectations
|Ita=Schiacciaossa
|ItaM=From ''schiacciare'' (crush) and ''ossa'' (bones)
}}
{{DKC3}}
{{DKC3}}
[[Category: Buildings]]
[[Category:Factories]]
[[Category: Donkey Kong Places]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
[[Category: Donkey Kong Levels]]
[[Category: Northern Kremisphere]]

Latest revision as of 16:53, January 20, 2024

Level
Doorstop Dash
Doorstop Dash
Level code 1 - 2
World Lake Orangatanga
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Music track Mill Fever
<< Directory of levels >>

Doorstop Dash is the second level in Donkey Kong Country 3: Dixie Kong's Double Trouble! It is also the second area in Lake Orangatanga. During this mill level, the Kongs find several metal doors blocking their path. In order to open these doorways, they must pull nearby handles to lift them. The longer the handle is held down, the wider the door will open, though every door provides only a limited time to pass through before closing up again.

Layout[edit]

Doorstop Dash
Doorstop Dash in the Game Boy Advance version

At the beginning of the level, the Kongs approach a Banana Bunch as they walk down a slanted bridge, which is followed by a handle that hangs above the letter K. If they pull the handle, they can open a door ahead of them that leads to a Sneek, a DK Barrel, and another handle. Once they pull the handle, a door blocking their path, found after a trail of restless Sneeks, opens, allowing them to access another area, where they can find a bear coin hidden in the top-left corner of the room. After the apes climb up a small ledge near here, they encounter an additional Sneek and a handle, which can be used to open a door on the above floor.

Using a small, wooden platform floating nearby against a wall, they can reach this higher section of the level and find the door, which stands next to the letter O and a trapdoor that can drop the heroes to the lower floor. If they manage to run through this door, they find another Sneek that creeps under a handle that they can pull to open a door ahead. As they approach this door, they must dodge a trio of Buzzes that move back and forth in a vertical path. Once they reach the other side of this door, they can find a rope leading to the third floor and a passage that takes them west to a Bonus Barrel. The barrel is blocked off by a door, which the heroes can open if they pull a handle, which can only be reached by their team up move. After climbing the previously-mentioned rope, the heroes access the third floor, where there is a handle that can open a nearby door, which is placed after a line of six Buzzes that move back and forth in a vertical path. On the other side of this door, they can find a handle in front of the Star Barrel.

After they pull the handle, a door on the above floor opens. They can use a nearby platform to lift them to the floor, where there is a DK Barrel and a Sneek, who walks over a trapdoor that can drop the heroes down to the third floor. After they race through the door near here, they can find a Barrel Cannon that rotates when they enter it. It can blast them to a higher handle that must be pulled to open a door on a nearby ledge. On the other side of this door, the primates can find a pathway with a rope at the end of it. As they climb the rope, they encounter a Buzz that moves back and forth in a horizontal path. At the top of the rope, they can find a passage to their left and another to their right; the left passage leads to a handle, guarded by a Buzz, that can open a door with a Bonus Barrel on the other side of it, and the passage to the right takes the apes farther into the level, where they can find a Sneek, along with a bear coin, on a pile of bags. A handle hangs near here that they can pull to open a door on the fifth floor of the mill, which they can reach with the aid of a rope. As they climb up this rope, a Buzz flies in their way.

Once they reach the top of the rope, they can find a Banana Bunch, a trapdoor, leading to the lower floor, and the door that they have recently opened. After they pass this door, they discover the letter N, a Sneek, and a pair of Barrel Cannons that must be used to reach a handle in a high, thin passage. A nearby door opens after they pull the level, and on the other side of it, they can find another handle and a rope that is guarded by a Buzz. When they pull the mechanism, a door on a higher floor, which they can reach with the rope, opens. The letter G sits immediately before this door, which is followed by a ledge and another handle that a Buzz hovers under. They can open a door ahead of here by pulling the handle. The two apes can find a deep abyss on the opposite side of the door, which trail of bananas run through. They must jump into the gap to fall to the lowest level of the mill, where they can find the Level Flag. Additionally, as they travel through the gap, they can find a ledge near the left that they can land on to access an area with a Steel Keg, which is behind a door, and the level's Koin.

Enemies[edit]

The following enemies appear in the following quantities, and enemies marked in bold first appear here:

Items and objects[edit]

The following items and objects appear in the following quantities:

a - One of the Red Balloon is just before the first Bonus Barrel, and the other one is hidden right before the second rope.
b - One Green Balloon is hidden near the end of the level, and obtaining it requires a team-up throw from Kiddy. The other Green Balloon is near the end of the level, at the fall to the bottom of the mill.

K-O-N-G Letters[edit]

Letter G in Doorstop Dash
The location of the letter G
  • K: Hovering under the first handle in the level
  • O: Above a trapdoor on the second floor of the mill
  • N: Behind a door before the Barrel Cannons that can be found the second DK Barrel
  • G: A rope leads to this letter before the last two doors.

DK Coin[edit]

Just before the Level Flag, the Kongs have to jump off of a ledge and fall back to the bottom of the mill. As they fall, they should stay on the left side of the wall and eventually land in a hidden area. In this area, they can find a Koin near a Steel Keg. The Kongs have to pull the above handle to open a door above the Koin. After throwing the Steel Keg into the open door, the Kongs should stay in place and watch it bounce against a wall into the Koin.

Bonus Areas[edit]

Bonus area in Doorstop Dash Doorstop Dash
The first and second Bonus Levels respectively

Doorstop Dash consists of two Bonus Levels, of the following type:

  • Collect the Stars!: The first Bonus Barrel is located to the left of the first rope in the level. In order to get to it, the player must have Dixie throw Kiddy upwards so they can reach a handle above them. Here, the player can simply jump and spin to the area containing a Bonus Barrel and a red Extra Life Balloon. The Bonus Level involves collecting sixty stars in under thirty seconds. They have to use handles to open a door and collect some of the stars. Once all of the stars are collected, a Bonus Coin appears.
  • Find the Coin!: The second Bonus Barrel is to the right of the second rope encountered. The Kongs have to hang onto a handle again to open another door, although they also have to dodge a Buzz that is flying back and forth. In the Bonus Level, the Kongs have to dodge two Buzzes, who fly around as the monkeys hang onto several handles. At the end of the stage, they can find another Bonus Coin.

Warp Barrel[edit]

After reaching the second floor of the mill, Kiddy Kong should use the team up move to toss Dixie northeast into the corner of the area, where a Warp Barrel is hidden. The barrel takes them to the Level Flag when they enter it.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese シャッターをかけぬけろ
Shattā O Kakenukero
Break Through the Shutters

French Kourse Kale-Porte
Doorstop Race
German Türen Allüren
Door Affectations
Italian Schiacciaossa
From schiacciare (crush) and ossa (bones)
Spanish Carrera Entre Puertas
Race Between Doors