Chocolate Island 3: Difference between revisions

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|secret=[[Chocolate Fortress|**]]
|secret=[[Chocolate Fortress|**]]
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'''Chocolate Island 3''' is a level in ''[[Super Mario World]]'' in the [[Chocolate Island]] world. It is a daytime sky level with lots of rotating platforms. Many enemies patrol the center of the moving platforms: first [[Koopa Troopas]] and then [[fuzzy|fuzzies]] orbiting the center. There is a pipe halfway through the level that takes [[Mario]] or [[Luigi]] into a room full of coins and one [[Dragon Coin]]. Capes are the favored power up in the level [[! Block|Green ! Blocks]] and regular ! Blocks (after Mario has collected a mushroom) emit cape feathers rather than [[Fire Flower]]s.
'''Chocolate Island 3''' is a level in ''[[Super Mario World]]'' in the [[Chocolate Island]] world. It is a daytime sky level with lots of rotating platforms. Many enemies patrol the center of the moving platforms: first [[Koopa Troopa]]s and then [[fuzzy|fuzzies]] orbiting the center. There is a pipe halfway through the level that takes [[Mario]] or [[Luigi]] into a room full of coins and one [[Dragon Coin]]. Capes are the favored power up in the level [[! Block|Green ! Blocks]] and regular ! Blocks (after Mario has collected a mushroom) emit cape feathers rather than [[Fire Flower]]s.


==Exits==
==Exits==
There are two exits of the course, both in the same room and as a goal gate. The main gate can be reached by a vine after hitting a [[? Block]]. The other exit must be reached by using a [[cape]] or a flying [[Yoshi]]. 3 [[1-Up Mushrooms]] appear before the second exit. The first exit opens a circular path around the mountains (which leads Mario in a circle and is practically useless, but is still needed for a perfect score). The other exit leads to [[Chocolate Fortress]].
There are two exits of the course, both in the same room and as a goal gate. The main gate can be reached by a vine after hitting a [[? Block]]. The other exit must be reached by using a [[cape]] or a flying [[Yoshi]]. 3 [[1-Up Mushroom]]s appear before the second exit. The first exit opens a circular path around the mountains (which leads Mario in a circle and is practically useless, but is still needed for a perfect score). The other exit leads to [[Chocolate Fortress]].
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[[Image:Chocolate Island 3.png|thumb|center|600px|'''Chocolate Island 3''']]
[[Image:Chocolate Island 3.png|thumb|center|600px|'''Chocolate Island 3''']]

Revision as of 18:06, August 12, 2010

Template:Level Chocolate Island 3 is a level in Super Mario World in the Chocolate Island world. It is a daytime sky level with lots of rotating platforms. Many enemies patrol the center of the moving platforms: first Koopa Troopas and then fuzzies orbiting the center. There is a pipe halfway through the level that takes Mario or Luigi into a room full of coins and one Dragon Coin. Capes are the favored power up in the level Green ! Blocks and regular ! Blocks (after Mario has collected a mushroom) emit cape feathers rather than Fire Flowers.

Exits

There are two exits of the course, both in the same room and as a goal gate. The main gate can be reached by a vine after hitting a ? Block. The other exit must be reached by using a cape or a flying Yoshi. 3 1-Up Mushrooms appear before the second exit. The first exit opens a circular path around the mountains (which leads Mario in a circle and is practically useless, but is still needed for a perfect score). The other exit leads to Chocolate Fortress.

Chocolate Island 3
Chocolate Island 3

Template:SMW Levels