Card Party: Difference between revisions

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m (→‎Cursed Mushroom: 5 on a normal die block, but three on a die)
m (→‎Ztar Star: Typo)
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Worth -1 Star (it was possible to have a negative number of Stars thanks to these cards).
Worth -1 Star (it was possible to have a negative number of Stars thanks to these cards).


At the end of the game, they player with the most Stars won. If there was a tie, players played an easy game to determine the winner. There were eight cards facing down, and players take turns until one player revealed the Star Card. This player was then declared the winner.
At the end of the game, the player with the most Stars won. If there was a tie, players played an easy game to determine the winner. There were eight cards facing down, and players take turns until one player revealed the Star Card. This player was then declared the winner.


[[Category: Mini-games]]
[[Category: Mini-games]]

Revision as of 14:48, April 22, 2007

File:Card Party.JPG
Let the Card Party begin!

Card Party is very similar to Mario Party, except it's in the form of a card game. Hosted by Mamar (in charge of Bonus Mode), this board is entirely made up of cards, with character game pieces instead of actual characters. First thing players done was chose the size of the board (7x7, 8x8, 9x9, or 10x10). Then, the game peices were chosen (Mario, Luigi, Peach, Yoshi, Wario, Daisy, or Waluigi). Next, the order of play was chosen by picking cards with 1, 2, 3, and 4. The player that picked 1 went first, and so on. When that was done, players chose where to start on the board. Once the game started the, each player rolled the dice (not Dice Block) and moved a certain number of spaces. As they went turning cards over, they could pick which direction they wanted to go. When a new card wass turned over, it revealed a Path Card, Item Card, Event Card, Bowser Card, or Star Card.

Path Cards

These cards simply opened a pathway for players to continue traveling. It was where they chose which direction they wanted to go, depending on which way the path went. It was always best to head toward the Star cards, as the winner was determined by the number of Stars. Sometimes, another die was revealed from under a Path Card, making the player roll it and the number rolled was added to the current number of spaces left.

Item Cards

These cards give you useful items that you can use by pushing B at the beginning of your turn

Cursed Mushroom

The user had to stop a Cursed Mushroom wheel to determine which opponent took the curse, taking their die roll down to three.

Mushroom

Players got two dice to roll, possibly doubling their move.

Warp Pipe

Using this card turns one card into a four-way junction and revealed all the Path Cards around it.

Event Cards

These cards bring an unexpected event that can be good or bad for you.

Switch Places

You trade places with a random opponent.

Send Away

That player goes to a random place on the board.

Boo

This summoned Boo to steal a Star Card (reguardless of what kind) from another player and give it to the player.

Red Boo

Summoned an angry red Boo that Stole the player's Star Card (reguardless of what kind) and gave it to someone else.

Bowser Card

When this card was turned over, Bowser or Koopa Kid appeared to cause trouble.

Star Cards

These all look the same from the top side, but once they are flipped over, there are three possibilities:

Star Card

Worth 1 Star.

Double Star

Worth 2 Stars.

Ztar Star

Worth -1 Star (it was possible to have a negative number of Stars thanks to these cards).

At the end of the game, the player with the most Stars won. If there was a tie, players played an easy game to determine the winner. There were eight cards facing down, and players take turns until one player revealed the Star Card. This player was then declared the winner.