Bowser's Lovely Lift!: Difference between revisions

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m (→‎Names in other languages: Quite a few games I'm familiar with usually translate "決戦" as "decisive battle." Adjusting Japanese meaning to be more direct instead of an assumption.)
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After 50th floor:[[File:MP7 One Last Go.oga]]
After 50th floor:[[File:MP7 One Last Go.oga]]
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'''Bowser's Lovely Lift!''' is a boss [[minigame]] in ''[[Mario Party 7]]''. It is the only minigame that is unlockable only in the Solo Cruise, and the only minigame in the [[Mario Party (series)|entire series]] where the option to turn off minigames featuring only CPU players does not function (excluding 4-Player and Battle minigames).
'''Bowser's Lovely Lift!''' is a boss [[minigame]] in ''[[Mario Party 7]]''. It is the only minigame that is unlockable only in the Solo Cruise, and the only minigame in this installment and most installments in the [[Mario Party (series)|entire series]] (starting with [[Mario Party 3]]) where the option to turn off minigames featuring only CPU players does not work (excluding 4-Player and Battle minigames). The original [[Mario Party]] and [[Mario Party 2]] however do not include the option to turn off CPU minigames.  


==Gameplay==
==Gameplay==

Revision as of 22:30, December 24, 2021

Template:Minigame-infobox Bowser's Lovely Lift! is a boss minigame in Mario Party 7. It is the only minigame that is unlockable only in the Solo Cruise, and the only minigame in this installment and most installments in the entire series (starting with Mario Party 3) where the option to turn off minigames featuring only CPU players does not work (excluding 4-Player and Battle minigames). The original Mario Party and Mario Party 2 however do not include the option to turn off CPU minigames.

Gameplay

Bowser and Koopa Kid attack Mario in Bowser's Lovely Lift from Mario Party 7
Bowser and Koopa Kid attack in unison.

The object of the game is to make it to the 100th floor while avoiding Bowser, who attacks the player. To beat this game, the player must hit four Dice Blocks, and the elevator goes up a number of floors based on the total roll. For example, on one turn, if the player rolls a 7, a 9, a 10, and a second 10, they advance to the 36th floor. The minimum number of floors the player can progress on one turn is four, and the maximum is 40.

After the 50th floor, a Koopa Kid appears and assists Bowser in attacking. Their attacks include shooting three fireballs and three missiles, and when Koopa Kid appears, they may shoot a laser beam.

The player automatically loses if they get hit by any of Bowser's or Koopa Kid's attacks. However, in the Solo Cruise, the game tracks the floor the player lost on, and allows them (or the opponent) to resume the minigame from that point when they continue it upon returning to it later. The player wins if the 100th floor is reached, even if there are additional numbers remaining on the Dice Blocks.

Controls

  • Control Stick – Move
  • A ButtonJump

In-game text

  • Rules"Do whatever it takes to move the elevator to the 100th floor...but watch for Bowser's attacks!"
  • Advice"Hmmm... What do those 4 Dice Blocks do...?"

Names in other languages

Language Name Meaning
Japanese けっせん!クッパタワー
Kessen! Kuppa Tawā
Decisive Battle! Bowser Tower

German Bowsers Lavalift
Bowser's Lava Lift
Italian Ascensore del terrore
Elevator of terror
Spanish Bowscensor
Portmanteau of Bowser and ascensor (elevator)

Template:MP7 Minigames