100m Freestyle: Difference between revisions

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*''Crocodile paddle'' – Left to right together.
*''Crocodile paddle'' – Left to right together.


When the event starts, the player has to hold {{button|wii|B}} while '''READY''' appears on the screen, to build up energy. When '''GO''' appears, the player has to release {{button|wii|B}} and flick the [[Wii Remote]] down, to get a speed boost. The sooner this is done, the better the boost, but doing it before '''GO''' appears will result in a Foul, and will slow down the player, rather than speed him/her up. Once in the water, the player has to use one of the above swimming styles, which will be shown when the player starts swimming. The faster the controllers are shaken, the faster the player will swim. However, more energy is used up the faster the player swims, and if all of the players energy is burned up, they will stop in one spot, and waste time. To combat this, the player has to press {{button|wii|B}} before the Stamina meter drops to zero. Perfect timing will give the player more speed, but bad timing will slow him/her down.
When the event starts, the player has to hold {{button|wii|B}} while '''READY''' appears on the screen, to build up energy. When '''GO''' appears, the player has to release {{button|wii|B}} and flick the Wii Remote down, to get a speed boost. The sooner this is done, the better the boost, but doing it before '''GO''' appears will result in a Foul, and will slow down the player, rather than speed him/her up. Once in the water, the player has to use one of the above swimming styles, which will be shown when the player starts swimming. The faster the controllers are shaken, the faster the player will swim. However, more energy is used up the faster the player swims, and if all of the players energy is burned up, they will stop in one spot, and waste time. To combat this, the player has to press {{button|wii|B}} before the Stamina meter drops to zero. Perfect timing will give the player more speed, but bad timing will slow him/her down.


=====Swim Styles=====
=====Swim Styles=====
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====DS Version====
====DS Version====
The event is the same in the DS version of the game. Controls however are different. Instead of shaking the Wii Remote (and/or nunchuk) different ways of rubbing the touch screen make the character swim in their specific style. The beginning speed boost is controlled by pressing down with the stylus on the screen and releasing it when the event begins.
The event is the same in the [[Nintendo DS|DS]] version of the game. Controls however are different. Instead of shaking the Wii Remote (and/or nunchuk) different ways of rubbing the touch screen make the character swim in their specific style. The beginning speed boost is controlled by pressing down with the [[stylus]] on the screen and releasing it when the event begins.


==== Description ====
==== Description ====
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====Wii Version====
====Wii Version====
[[File:Mario and Sonic at the London 2012 Olympic Games 100m Freestyle.jpg|thumb|200px|The event as it appears in ''Mario & Sonic at the London 2012 Olympic Games''.]]
[[File:Mario and Sonic at the London 2012 Olympic Games 100m Freestyle.jpg|thumb|200px|The event as it appears in ''Mario & Sonic at the London 2012 Olympic Games''.]]
The [[Wii Remote]] can be used on its own, or with the [[Nunchuk]]. Before the event starts, the player is given a certain swimming style (example, [[Yoshi]] swims using the Dog Paddle). The way to swim is to steadily move the Remote and Nunchuk back and forth in a certain direction (e.g. The Dog Paddle is done is moving the Wii Remote and the Nunchuk up and down alternately). There are six swimming styles. The character swims to one end, and back. To turn, the Wii Remote needs to be thrust down when the moving ring  is inside the pink ring. By pressing the
The Wii Remote can be used on its own, or with the Nunchuk. Before the event starts, the player is given a certain swimming style (example, [[Yoshi]] swims using the Dog Paddle). The way to swim is to steadily move the Remote and Nunchuk back and forth in a certain direction (e.g. The Dog Paddle is done is moving the Wii Remote and the Nunchuk up and down alternately). There are six swimming styles. The character swims to one end, and back. To turn, the Wii Remote needs to be thrust down when the moving ring  is inside the pink ring. By pressing the


==Trivia==
==Trivia==

Revision as of 16:44, May 6, 2012

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:M&S-Aquatics Template:Event-infobox

100m Freestyle is a real-life olympic event that can be played in Mario & Sonic at the Olympic Games and Mario & Sonic at the London 2012 Olympic Games. It is under the "Aquatics" category, along with 4x100m Freestyle, and plays very similar to the 100m event in "Athletics". The goal of the game is swim two lengths of the pool first. The event relies on both Speed and Stamina.

Controls

Mario & Sonic at the Olympic Games

Wii Version

The controls of the game are very similar to that of the 100m Dash event. The Wii Remote can be used on its own, or with the Nunchuk. Before the event starts, the player is given a certain swimming style (example, Vector has the Crocodile paddle). The way to swim is to steadily move the Remote and Nunchuk back and forth in a certain direction (e.g. Crocodile paddle is Left and right). There are five swimming styles.

  • Crawl – Forward and back alternately.
  • Breaststroke – Left to right alternately.
  • Butterfly – Up and down together.
  • Dog paddle/Underwater running – Up and down alternately.
  • Crocodile paddle – Left to right together.

When the event starts, the player has to hold B Button while READY appears on the screen, to build up energy. When GO appears, the player has to release B Button and flick the Wii Remote down, to get a speed boost. The sooner this is done, the better the boost, but doing it before GO appears will result in a Foul, and will slow down the player, rather than speed him/her up. Once in the water, the player has to use one of the above swimming styles, which will be shown when the player starts swimming. The faster the controllers are shaken, the faster the player will swim. However, more energy is used up the faster the player swims, and if all of the players energy is burned up, they will stop in one spot, and waste time. To combat this, the player has to press B Button before the Stamina meter drops to zero. Perfect timing will give the player more speed, but bad timing will slow him/her down.

Swim Styles

DS Version

The event is the same in the DS version of the game. Controls however are different. Instead of shaking the Wii Remote (and/or nunchuk) different ways of rubbing the touch screen make the character swim in their specific style. The beginning speed boost is controlled by pressing down with the stylus on the screen and releasing it when the event begins.

Description

Dive in on the start signal and swim two lengths of the pool in the fastest time to win. Don’t forget to breathe, or it will cost you valuable seconds in recovery time!

Mario & Sonic at the London 2012 Olympic Games

Wii Version

File:Mario and Sonic at the London 2012 Olympic Games 100m Freestyle.jpg
The event as it appears in Mario & Sonic at the London 2012 Olympic Games.

The Wii Remote can be used on its own, or with the Nunchuk. Before the event starts, the player is given a certain swimming style (example, Yoshi swims using the Dog Paddle). The way to swim is to steadily move the Remote and Nunchuk back and forth in a certain direction (e.g. The Dog Paddle is done is moving the Wii Remote and the Nunchuk up and down alternately). There are six swimming styles. The character swims to one end, and back. To turn, the Wii Remote needs to be thrust down when the moving ring is inside the pink ring. By pressing the

Trivia

  • Sonic wears a life jacket in this event, a reference to his inability to swim.
  • Vector is the only swimmer to use the Crocodile paddle, most likely due to the fact that he is a crocodile.


Template:MASATOG