Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)
Template:DKClevelbox Clapper's Cavern is the thirty-first level of Donkey Kong Country 2: Diddy's Kong Quest, and the fourth area of K. Rool's Keep.
This icy level share some similarities to Slime Climb, as the water rises, and a Snapjaw is after the Kongs. Since the Kongs cannot safely enter the water, Clapper returns from Lava Lagoon. This time however, Clapper will briefly freeze the water, trapping the Snapjaw under the ice so that the Kongs can walk across it. Enguarde also appears in an area without the Snapjaw. Other enemies here include Klampons, Krunchas, Neeks, Spinys, Zingers, Click-Clacks, Flitters, Shuries, Floatsams and Puftups.
Gameplay
At the start of the level, the Kongs must travel east where they meet Clapper the Seal. They then need to jump on him, and Clapper will cool down the water so they can walk on it, avoiding the Snapjaw (fish)|Snapjaw below them. Quickly, the two monkys must run across the ice, jumping over Zingers, before it warms up and becomes a liquid. Once back on land, the Kongs will avoid a few enemies and jump on another Clapper.
Gallery
- IceDidDy65.jpg
Diddy Kong slides under three Zingers.
- DKC2pic65.jpg
Diddy and Dixie Kong jump on a Clapper.