Jump the Gun: Difference between revisions

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{{Minigame-infobox
{{minigame infobox
| image = [[File:JumpTheGun.png|260px]] <br> [[File:JumptheGunNight.png|260px]]
|image=[[File:JumpTheGun.png|260px]]
| appeared_in = ''[[Mario Party 6]]''
|appears_in=''[[Mario Party 6]]''
| type = 2-vs-2 mini-game
|type=2-vs.-2 mini-game
| song = Amusing
|track=Amusing
|sample=[[File:MP6 Amusing.oga]]
}}
}}
'''Jump the Gun''' is a 2-versus-2 [[minigame]] found in ''[[Mario Party 6]]''. Its name comes from the phrase "jump the gun", which refers to when a person does something prematurely.
'''Jump the Gun''' is a 2-vs.-2 [[minigame]] found in ''[[Mario Party 6]]''. Its name comes from a phrase that refers to when a person does something prematurely.


There are only aesthetic differences between daytime and nighttime.
There are only aesthetic differences between daytime and nighttime.


==Introduction==
==Introduction==
The player mounting the cannon fires a Bullet Bill into the first target. The other player then jumps onto it.
The player mounting the [[cannon]] fires a [[Bullet Bill]] into the first target. The other player then [[jump]]s onto it.


==Gameplay==
==Gameplay==
One character on each team controls a cannon that shoots out [[Bullet Bill]]s. The other character then has to use those Bullet Bills as small platforms to get to the finish line. Players can only shoot a Bullet Bill at one of the targets, and may only shoot one at a time. If the other player falls off the stage, a [[Lakitu]] hauls them back onto the last Bullet Bill they stood upon.
One character on each team controls a cannon that shoots out Bullet Bills. The other character then has to use those Bullet Bills as small platforms to get to the finish line. Players can shoot a Bullet Bill at only one of the targets and can shoot only one at a time. If the other player falls off the stage, a [[Lakitu]] hauls them back onto the last Bullet Bill they stood upon. The player who reaches the goal point first wins for their team. If five minutes pass, the minigame ends in a tie.


==Ending==
==Ending==
The winners perform their victory animations at the goal point.
The winners perform their victory animations at the goal point. If five minutes pass, everybody does their losing animation.


==Controls==
==Controls==
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*{{button|gcn|Stick}} &ndash; Move the cursor
*{{button|gcn|Stick}} &ndash; Move the cursor
*{{button|gcn|A}} &ndash; Shoot Bullet Bill
*{{button|gcn|A}} &ndash; Shoot Bullet Bill
===Player [[jump]]ing across Bullet Bills===
 
===Player jumping across Bullet Bills===
*{{button|gcn|Stick}} &ndash; Move
*{{button|gcn|Stick}} &ndash; Move
*{{button|gcn|A}} &ndash; Jump
*{{button|gcn|A}} &ndash; Jump
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*'''Rules''' &ndash; ''"One player creates a bridge by shooting Bullet Bills while the other jumps across them to reach the goal."''
*'''Rules''' &ndash; ''"One player creates a bridge by shooting Bullet Bills while the other jumps across them to reach the goal."''
*'''Advice''' &ndash; ''"When shooting Bullet Bills, consider how far your partner can jump when aiming."''
*'''Advice''' &ndash; ''"When shooting Bullet Bills, consider how far your partner can jump when aiming."''
==Gallery==
<gallery>
JumptheGunNight.png|Night version
</gallery>


==Names in other languages==
==Names in other languages==
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|JapM=Hurry Up! Bullet Bill Ferry
|JapM=Hurry Up! Bullet Bill Ferry
|Spa=Ojo que voy
|Spa=Ojo que voy
|SpaM=Beware that i'm going. "Ojo" means "Beware".
|SpaM=Beware, I'm Going! (''Ojo'' means both "eye" and "beware".)
|Fra=Saute-Canon
|Fre=Saute-Canon
|FraM=Pun with "Canon" (Cannon) and "Saute-Mouton" (French name of Leapfrog)
|FreM=Pun with "Canon" (Cannon) and "Saute-Mouton" (French name of Leapfrog)
|Ger=Kugelwilli-Kanonade
|Ger=Kugelwilli-Kanonade
|GerM=Bullet Bill Cannonade
|GerM=Bullet Bill Cannonade
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|ItaM=Shoot and Advance
|ItaM=Shoot and Advance
}}
}}
{{MP6 Minigames}}
==Trivia==
[[Category:2-vs-2 Minigames]]
*If a tie occurs in this minigame, the minigame's music keeps playing and the announcer does not say, ''"Tie,"'' as the word does not appear on the screen.
[[Category:Mario Party 6 Minigames]]
 
{{MP6 minigames}}
[[Category:2-vs-2 minigames]]
[[Category:Mario Party 6 minigames]]

Revision as of 23:55, January 7, 2024

Jump the Gun
Jump the Gun at day from Mario Party 6
Appears in Mario Party 6
Type 2-vs.-2 mini-game
Music track Amusing
Music sample

Jump the Gun is a 2-vs.-2 minigame found in Mario Party 6. Its name comes from a phrase that refers to when a person does something prematurely.

There are only aesthetic differences between daytime and nighttime.

Introduction

The player mounting the cannon fires a Bullet Bill into the first target. The other player then jumps onto it.

Gameplay

One character on each team controls a cannon that shoots out Bullet Bills. The other character then has to use those Bullet Bills as small platforms to get to the finish line. Players can shoot a Bullet Bill at only one of the targets and can shoot only one at a time. If the other player falls off the stage, a Lakitu hauls them back onto the last Bullet Bill they stood upon. The player who reaches the goal point first wins for their team. If five minutes pass, the minigame ends in a tie.

Ending

The winners perform their victory animations at the goal point. If five minutes pass, everybody does their losing animation.

Controls

Player aiming the cannon

  • Control Stick – Move the cursor
  • A Button – Shoot Bullet Bill

Player jumping across Bullet Bills

  • Control Stick – Move
  • A Button – Jump

In-game text

  • Rules"One player creates a bridge by shooting Bullet Bills while the other jumps across them to reach the goal."
  • Advice"When shooting Bullet Bills, consider how far your partner can jump when aiming."

Gallery

Names in other languages

Language Name Meaning
Japanese いそいで!キラーわたり
Isoide! Kirā watari
Hurry Up! Bullet Bill Ferry

French Saute-Canon
Pun with "Canon" (Cannon) and "Saute-Mouton" (French name of Leapfrog)
German Kugelwilli-Kanonade
Bullet Bill Cannonade
Italian Spara e Avanza
Shoot and Advance
Spanish Ojo que voy
Beware, I'm Going! (Ojo means both "eye" and "beware".)

Trivia

  • If a tie occurs in this minigame, the minigame's music keeps playing and the announcer does not say, "Tie," as the word does not appear on the screen.