Jump the Gun: Difference between revisions
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{{ | {{minigame infobox | ||
| image = [[File:JumpTheGun | |image=[[File:JumpTheGun.png|260px]] | ||
| | |appears_in=''[[Mario Party 6]]'' | ||
| type = 2-vs-2 mini-game | |type=2-vs.-2 mini-game | ||
|track=Amusing | |||
|sample=[[File:MP6 Amusing.oga]] | |||
}} | }} | ||
'''Jump the Gun''' is a 2- | '''Jump the Gun''' is a 2-vs.-2 [[minigame]] found in ''[[Mario Party 6]]''. Its name comes from a phrase that refers to when a person does something prematurely. | ||
There are only aesthetic differences between daytime and nighttime. | There are only aesthetic differences between daytime and nighttime. | ||
==Introduction== | ==Introduction== | ||
The player mounting the cannon fires a Bullet Bill into the first target. The other player then | The player mounting the [[cannon]] fires a [[Bullet Bill]] into the first target. The other player then [[jump]]s onto it. | ||
==Gameplay== | ==Gameplay== | ||
One character on each team controls a cannon that shoots out | One character on each team controls a cannon that shoots out Bullet Bills. The other character then has to use those Bullet Bills as small platforms to get to the finish line. Players can shoot a Bullet Bill at only one of the targets and can shoot only one at a time. If the other player falls off the stage, a [[Lakitu]] hauls them back onto the last Bullet Bill they stood upon. The player who reaches the goal point first wins for their team. If five minutes pass, the minigame ends in a tie. | ||
==Ending== | ==Ending== | ||
The winners perform their victory animations at the goal point. | The winners perform their victory animations at the goal point. If five minutes pass, everybody does their losing animation. | ||
==Controls== | ==Controls== | ||
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*{{button|gcn|Stick}} – Move the cursor | *{{button|gcn|Stick}} – Move the cursor | ||
*{{button|gcn|A}} – Shoot Bullet Bill | *{{button|gcn|A}} – Shoot Bullet Bill | ||
===Player | |||
===Player jumping across Bullet Bills=== | |||
*{{button|gcn|Stick}} – Move | *{{button|gcn|Stick}} – Move | ||
*{{button|gcn|A}} – Jump | *{{button|gcn|A}} – Jump | ||
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*'''Rules''' – ''"One player creates a bridge by shooting Bullet Bills while the other jumps across them to reach the goal."'' | *'''Rules''' – ''"One player creates a bridge by shooting Bullet Bills while the other jumps across them to reach the goal."'' | ||
*'''Advice''' – ''"When shooting Bullet Bills, consider how far your partner can jump when aiming."'' | *'''Advice''' – ''"When shooting Bullet Bills, consider how far your partner can jump when aiming."'' | ||
==Gallery== | |||
<gallery> | |||
JumptheGunNight.png|Night version | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{foreign names | ||
|Jap=いそいで!キラーわたり | |||
|JapR=Isoide! Kirā watari | |||
|JapM=Hurry Up! Bullet Bill Ferry | |||
|Spa=Ojo que voy | |Spa=Ojo que voy | ||
|SpaM= | |SpaM=Beware, I'm Going! (''Ojo'' means both "eye" and "beware".) | ||
|Fre=Saute-Canon | |||
|FreM=Pun with "Canon" (Cannon) and "Saute-Mouton" (French name of Leapfrog) | |||
|Ger=Kugelwilli-Kanonade | |||
|GerM=Bullet Bill Cannonade | |||
|Ita=Spara e Avanza | |||
|ItaM=Shoot and Advance | |||
}} | }} | ||
==Trivia== | |||
{{MP6 | *If a tie occurs in this minigame, the minigame's music keeps playing and the announcer does not say, ''"Tie,"'' as the word does not appear on the screen. | ||
[[Category:2-vs-2 | |||
[[Category:Mario Party 6 | {{MP6 minigames}} | ||
[[Category:2-vs-2 minigames]] | |||
[[Category:Mario Party 6 minigames]] |
Revision as of 23:55, January 7, 2024
Jump the Gun | |||
---|---|---|---|
Appears in | Mario Party 6 | ||
Type | 2-vs.-2 mini-game | ||
Music track | Amusing | ||
|
Jump the Gun is a 2-vs.-2 minigame found in Mario Party 6. Its name comes from a phrase that refers to when a person does something prematurely.
There are only aesthetic differences between daytime and nighttime.
Introduction
The player mounting the cannon fires a Bullet Bill into the first target. The other player then jumps onto it.
Gameplay
One character on each team controls a cannon that shoots out Bullet Bills. The other character then has to use those Bullet Bills as small platforms to get to the finish line. Players can shoot a Bullet Bill at only one of the targets and can shoot only one at a time. If the other player falls off the stage, a Lakitu hauls them back onto the last Bullet Bill they stood upon. The player who reaches the goal point first wins for their team. If five minutes pass, the minigame ends in a tie.
Ending
The winners perform their victory animations at the goal point. If five minutes pass, everybody does their losing animation.
Controls
Player aiming the cannon
- – Move the cursor
- – Shoot Bullet Bill
Player jumping across Bullet Bills
- – Move
- – Jump
In-game text
- Rules – "One player creates a bridge by shooting Bullet Bills while the other jumps across them to reach the goal."
- Advice – "When shooting Bullet Bills, consider how far your partner can jump when aiming."
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | いそいで!キラーわたり Isoide! Kirā watari |
Hurry Up! Bullet Bill Ferry |
French | Saute-Canon |
Pun with "Canon" (Cannon) and "Saute-Mouton" (French name of Leapfrog) |
German | Kugelwilli-Kanonade |
Bullet Bill Cannonade |
Italian | Spara e Avanza |
Shoot and Advance |
Spanish | Ojo que voy |
Beware, I'm Going! (Ojo means both "eye" and "beware".) |
Trivia
- If a tie occurs in this minigame, the minigame's music keeps playing and the announcer does not say, "Tie," as the word does not appear on the screen.