Editing Wall Jump

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In many early games, before the implementation of the actual wall-jumping mechanic, maneuvers similar to the Wall Jump exist as [[glitch]]es. For example, in ''[[Super Mario Bros.]]'', if Mario lands on a wall on a 16×16 boundary (so that his foot is on the top corner of a [[block]]), the player is able to jump from that point with frame-perfect timing. Similar glitches also exist in ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[Super Mario World 2: Yoshi's Island]]''.
In many early games, before the implementation of the actual wall-jumping mechanic, maneuvers similar to the Wall Jump exist as [[glitch]]es. For example, in ''[[Super Mario Bros.]]'', if Mario lands on a wall on a 16×16 boundary (so that his foot is on the top corner of a [[block]]), the player is able to jump from that point with frame-perfect timing. Similar glitches also exist in ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[Super Mario World 2: Yoshi's Island]]''.


The Wall Jump itself was first implemented in ''[[Super Mario 64]]''. Here, if Mario jumps at a wall, he bounces off, but if the player presses {{button|N64|A}} as soon as Mario hits the wall, he kicks off it instead, ascending higher than usual. If the player presses {{button|N64|A}} too late, Mario simply falls down. The angle of the Wall Jump can also be adjusted, based on the angle Mario jumps at the wall. In games starting from ''[[Super Mario Sunshine]]'' onward, Mario slides down the wall, making wall-jumping easier and the timing of the jump adjustable. This characteristic carries over to ''[[Super Mario 64 DS]]'', where Mario is the only character that can wall-jump. Due to the {{button|DS|A}} and {{button|DS|B}} buttons having their functions swapped, the text box that appears after the player collects the [[Mario Cap]] for the first time provides incorrect controls.
The Wall Jump itself was first implemented in ''[[Super Mario 64]]''. Here, if Mario jumps at a wall, he will bounce off, but if the player presses {{button|N64|A}} as soon as Mario hits the wall, he will kick off it instead, ascending higher than usual. If the player presses {{button|N64|A}} too late, Mario will simply fall down. The angle of the Wall Jump can also be adjusted, based on the angle Mario jumps at the wall. In games starting from ''[[Super Mario Sunshine]]'' onward, Mario slides down the wall, making wall-jumping easier and the timing of the jump adjustable. This characteristic carries over to ''[[Super Mario 64 DS]]'', where Mario is the only character that can wall-jump. Due to the {{button|DS|A}} and {{button|DS|B}} buttons having their functions swapped, the text box that appears after the player collects the [[Mario Cap]] for the first time provides incorrect controls.


Starting from ''[[New Super Mario Bros.]]'' onwards, [[Luigi]] is able to wall-jump as well. In the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]], Mario, Luigi, [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] are capable of wall-jumping. In ''[[New Super Luigi U]]'', [[Nabbit]] is also capable of wall-jumping. In ''New Super Mario Bros. U'' and ''New Super Luigi U'', the player can perform a [[Spin Jump]] while wall-jumping.
Starting from ''[[New Super Mario Bros.]]'' onwards, [[Luigi]] is able to wall-jump as well. In the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]], Mario, Luigi, [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] are capable of wall-jumping. In ''[[New Super Luigi U]]'', [[Nabbit]] is also capable of wall-jumping. In ''New Super Mario Bros. U'' and ''New Super Luigi U'', the player can perform a [[Spin Jump]] while wall-jumping.

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