Editing Super Mario World

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{{distinguish|Super Mario Land|Super Mario 3D World}}
{{distinguish|Super Mario Land|Super Mario 3D World}}
{{game infobox
{{game infobox
|image=[[File:Super Mario World Box.png|260px]]
|image=[[File:Super Mario World Box.png|300px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
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With a little luck (and help from a [[Cape Feather|magic cape]]), our hearty crew can defeat the seven worlds of Bowser's Krazy Koopa Kritters. Many locations are well-hidden so explore everywhere and try everything. Not all locations have to be explored to rescue the dinosaurs and save Princess Toadstool, but there are many "starry" treasures to be found in far-reaching places. You'll need to search all areas to find what kinds of treasures are there... in Super Mario World.</blockquote>
With a little luck (and help from a [[Cape Feather|magic cape]]), our hearty crew can defeat the seven worlds of Bowser's Krazy Koopa Kritters. Many locations are well-hidden so explore everywhere and try everything. Not all locations have to be explored to rescue the dinosaurs and save Princess Toadstool, but there are many "starry" treasures to be found in far-reaching places. You'll need to search all areas to find what kinds of treasures are there... in Super Mario World.</blockquote>


''Super Mario World'' is the only sequel in the ''Super Mario'' series to take place directly after the events of a previous entry. After [[Bowser]]'s previous defeat, Mario, [[Luigi]], and [[Princess Peach|Princess Toadstool]] decide to recuperate in [[Dinosaur Land]]. Meanwhile, in Dinosaur Land, Bowser and his Koopalings trap Yoshi and his friends in enchanted [[Yoshi's Egg|egg]]s, eliminating the opposition as they secretly rebuild their forces. Shortly upon their arrival, the Mario Bros. realize that Toadstool is missing. While searching, they find the [[Bowser's Minions|Koopa Troop]]. Upon the Mario Bros. freeing the friendly Yoshi, he exclaims that the [[Koopa (species)|Koopas]] have invaded, confirming that Bowser has indeed returned and taken the opportunity to claim the princess.
''Super Mario World'' is the only sequel in the ''Super Mario'' series to take place directly after the events of a previous entry. After [[Bowser]]'s previous defeat, Mario, [[Luigi]], and [[Princess Peach|Princess Toadstool]] decide to recuperate in [[Dinosaur Land]]. Meanwhile, in Dinosaur Land, Bowser and his Koopalings trap Yoshi and his friends in enchanted [[Yoshi's Egg|egg]]s, eliminating the opposition as they secretly rebuild their forces. Shortly upon their arrival, the Mario Bros. realize that Toadstool is missing. While searching, they find the [[Koopa Troop]]. Upon the Mario Bros. freeing the friendly Yoshi, he exclaims that the [[Koopa (species)|Koopas]] have invaded, confirming that Bowser has indeed returned and taken the opportunity to claim the princess.


As Mario and his friends travel through Dinosaur Land, they uncover the [[Valley of Bowser]], where Bowser is fought on [[Bowser's Castle|his castle roof]] in his [[Koopa Clown Car]], holding Toadstool hostage. Upon his defeat, he gently drops the princess and retreats. Toadstool rewards Mario or Luigi with a kiss as [[fireworks]] celebrate freedom, signifying that their vacation can resume with their new good friends. The reunited team returns to [[Yoshi's House]], where the team and three other Yoshis watch the eggs hatch into [[Baby Yoshi|babies]], removing the spell.
As Mario and his friends travel through Dinosaur Land, they uncover the [[Valley of Bowser]], where Bowser is fought on [[Bowser's Castle|his castle roof]] in his [[Koopa Clown Car]], holding Toadstool hostage. Upon his defeat, he gently drops the princess and retreats. Toadstool rewards Mario or Luigi with a kiss as [[fireworks]] celebrate freedom, signifying that their vacation can resume with their new good friends. The reunited team returns to [[Yoshi's House]], where the team and three other Yoshis watch the eggs hatch into [[Baby Yoshi|babies]], removing the spell.
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|{{button|wiiu|Plus}}
|{{button|wiiu|Plus}}
|{{button|switch|Plus}}
|{{button|switch|Plus}}
|{{button|switch|PlusMinus}} + {{button|switch|SR}}
|{{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SR}}
|-
|-
|Use item / Return to map from a completed level (when paused)
|Use item / Return to map from a completed level (when paused)
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|{{button|wiiu|Minus}}
|{{button|wiiu|Minus}}
|{{button|switch|Minus}}
|{{button|switch|Minus}}
|{{button|switch|PlusMinus}} + {{button|switch|SL}}
|{{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SL}}
|}
|}


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''Super Mario World'' takes place on [[Dinosaur Land]], an archipelago of themed areas, and players navigate on this world map, which visualizes traveling through the island. Unlike in ''Super Mario Bros. 3'', the levels on the world map are marked directly on Dinosaur Land, creating a seamless, organic appearance between worlds and levels. Players first start out on Yoshi's Island at [[Yoshi's House]], where the path immediately branches off into two levels. The order of the world themes is unique to this title: Players first start in grassy plain-like worlds while eventually venturing into a cave, onto twin bridges, into a forest, onto a rocky island, and finally into the [[Valley of Bowser]], which takes on a subterranean wasteland appearance. Haunted [[Ghost House]]s are introduced in ''Super Mario World'' and populate Dinosaur Land; unlike traditional level layouts, they tend to contain puzzles and traps designed to confuse the player. Cave levels and levels that primarily take place underwater or where [[water]] is prevalent are additionally marked such on the map, with most cave levels outside the [[Vanilla Dome]] and the Valley of Bowser featuring rocks around them, while Mario gets submerged in water for the water levels.
''Super Mario World'' takes place on [[Dinosaur Land]], an archipelago of themed areas, and players navigate on this world map, which visualizes traveling through the island. Unlike in ''Super Mario Bros. 3'', the levels on the world map are marked directly on Dinosaur Land, creating a seamless, organic appearance between worlds and levels. Players first start out on Yoshi's Island at [[Yoshi's House]], where the path immediately branches off into two levels. The order of the world themes is unique to this title: Players first start in grassy plain-like worlds while eventually venturing into a cave, onto twin bridges, into a forest, onto a rocky island, and finally into the [[Valley of Bowser]], which takes on a subterranean wasteland appearance. Haunted [[Ghost House]]s are introduced in ''Super Mario World'' and populate Dinosaur Land; unlike traditional level layouts, they tend to contain puzzles and traps designed to confuse the player. Cave levels and levels that primarily take place underwater or where [[water]] is prevalent are additionally marked such on the map, with most cave levels outside the [[Vanilla Dome]] and the Valley of Bowser featuring rocks around them, while Mario gets submerged in water for the water levels.


''Super Mario World'' contains nine worlds and 73 (74 if the [[Back Door]] and [[Front Door]] are counted as separate levels, and 76 if the [[Top Secret Area]] and Yoshi's House are counted as levels) levels in total. 24 of these levels have secret exits, so depending on how one counts the levels, this makes for a total of 97 to 100 exits, although only 96 are tracked by the game. Almost all worlds contain four regular levels and at least one secret level. Levels marked in yellow contain one exit, while levels marked in red contain an alternative, secret exit. Other points of interest include the [[Switch Palace]]s, [[Warp Pipe]]s, and the [[Star Road (Super Mario World)|star-shaped portals]] to [[Star World]] that are unlocked only when players find the associated secret exit. Switch Palaces activate respectively colored permeable [[Dotted-Line Block|Dotted Line Block]]s and turn them into solid [[! Block|Exclamation Mark Block]]s that can be stood on or hit from below. Once Switch Palace levels have been completed, they cannot be visited again. Warp Pipes warp players to different areas of the map, usually to different worlds altogether. Finally, Yoshis cannot be taken into castles, fortresses, or Ghost Houses, though Yoshi remains outside for the player if they exit the level. In castles, players have to defeat the Koopalings, while in fortresses, players need to defeat [[Reznor]]s.
''Super Mario World'' contains nine worlds and 73 (74 if the [[Back Door]] and [[Front Door]] are counted as separate levels, and 76 if the [[Top Secret Area]] and Yoshi's House are counted as levels) levels in total, 24 of which have secret exits for a total of 96 exits. Almost all worlds contain four regular levels and at least one secret level. Levels marked in yellow contain one exit, while levels marked in red contain an alternative, secret exit. Other points of interest include the [[Switch Palace]]s, [[Warp Pipe]]s, and the [[Star Road (Super Mario World)|star-shaped portals]] to [[Star World]] that are unlocked only when players find the associated secret exit. Switch Palaces activate respectively colored permeable [[Dotted-Line Block|Dotted Line Block]]s and turn them into solid [[! Block|Exclamation Mark Block]]s that can be stood on or hit from below. Once Switch Palace levels have been completed, they cannot be visited again. Warp Pipes warp players to different areas of the map, usually to different worlds altogether. Finally, Yoshis cannot be taken into castles, fortresses, or Ghost Houses, though Yoshi remains outside for the player if they exit the level. In castles, players have to defeat the Koopalings, while in fortresses, players need to defeat [[Reznor]]s.


Star World and the [[Special Zone]] are bonus worlds that are accessed when players find secret exits throughout Dinosaur Land, and are represented by glowing stars, where the player can warp into. The Star World levels require the player to find a [[key]] and [[keyhole]] secret exit to progress through it, while the Special Zone is a linear area that is unlocked when players complete all of Star World's secret exits. The Special Zone levels are much more difficult relative to the levels in this game; none of the levels contain [[Midway Gate]]s, and some can be long while others use level gimmicks.
Star World and the [[Special Zone]] are bonus worlds that are accessed when players find secret exits throughout Dinosaur Land, and are represented by glowing stars, where the player can warp into. The Star World levels require the player to find a [[key]] and [[keyhole]] secret exit to progress through it, while the Special Zone is a linear area that is unlocked when players complete all of Star World's secret exits. The Special Zone levels are much more difficult relative to the levels in this game; none of the levels contain [[Midway Gate]]s, and some can be long while others use level gimmicks.
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|align="center"|[[File:Green Yoshi.png]]
|align="center"|[[File:Green Yoshi.png]]
|align="center"|[[Yoshi]]
|align="center"|[[Yoshi]]
|Green Yoshis are able to eat enemies by using their long tongues and jump on spiked foes without taking harm as well as walk across [[Muncher]]s. They can use a [[Koopa Shell]]'s power depending on the color of the shell.
|Green Yoshis are able to eat enemies by using their long tongues and jump on spiked foes without taking harm as well as walk across [[Muncher]]s. They can use a [[shell|Koopa Shell]]'s power depending on the color of the shell.
|-
|-
|align="center"|[[File:Red Yoshi.png]]
|align="center"|[[File:Red Yoshi.png]]
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|align="center"|[[File:Blue Yoshi.png]]
|align="center"|[[File:Blue Yoshi.png]]
|align="center"|[[Yoshi (species)|Blue Yoshi]]
|align="center"|[[Yoshi (species)|Blue Yoshi]]
|Blue Yoshis can [[Winged Yoshi|fly]] regardless of what color the Koopa Shell is in their mouths. Additionally, Yoshi can become a Blue Yoshi if he touches [[Yoshi's Wings]], which appear in some levels and act as shortcuts to the end of the stage. Blue Yoshis are found as Mini-Yoshis in [[Star World 2]].
|Blue Yoshis can [[Winged Yoshi|fly]] regardless of what color the Koopa Shell is in their mouths. Additionally, a Yoshi can become a Blue Yoshi if he touches [[Yoshi's Wings]], which appear in some levels and act as shortcuts to the end of the stage. Blue Yoshis are found as Mini-Yoshis in [[Star World 2]].
|-
|-
|align="center"|[[File:Yellow Yoshi.png]]
|align="center"|[[File:Yellow Yoshi.png]]
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|-
|-
|align="center"|[[File:SMW KoopaTroopaNoShell Green.png]] [[File:SMW KoopaTroopaNoShell Red.png]] [[File:SMW KoopaTroopaNoShell Yellow.png]] [[File:SMW KoopaTroopaNoShell Blue.png]]
|align="center"|[[File:SMW KoopaTroopaNoShell Green.png]] [[File:SMW KoopaTroopaNoShell Red.png]] [[File:SMW KoopaTroopaNoShell Yellow.png]] [[File:SMW KoopaTroopaNoShell Blue.png]]
|align="center"|[[Unshelled Koopa Troopa|Koopa without a Shell]]
|align="center"|[[Beach Koopa|Koopa without a Shell]]
|A shell-less Koopa Troopa.  
|A shell-less Koopa Troopa.  
*'''Green Koopa without a Shell:''' A shell-less turtle that walks off edges. It becomes a green Koopa Troopa after entering a shell.
*'''Green Koopa without a Shell:''' A shell-less turtle that walks off edges. It becomes a green Koopa Troopa after entering a shell.
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|-
|-
|align="center"|[[File:SMW Torpedo Hasshadai.png]]
|align="center"|[[File:SMW Torpedo Hasshadai.png]]
|align="center"|[[Torpedo tube]]
|align="center"|[[Torpedo Base]]
|It fires [[Torpedo Ted]]s that are invincible to all available forms of attack.
|It fires [[Torpedo Ted]]s that are invincible to all available forms of attack.
|-
|-
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===Bosses===
===Bosses===
The bosses of the game are comprised of Bowser's seven children, the [[Koopalings]], all who guard a castle at the end of every world, and [[Reznor]]s, the guardians of the fortresses. The Koopalings share the same boss patterns with another Koopaling pair, with the exception of Ludwig, though the later-encountered Koopaling of the shared boss fight has a more difficult variant of the fight. Reznor boss fights are all the same, regardless of which fortress level is played. Once a Koopaling is beaten, a small cutscene plays, where Mario rescues a trapped Yoshi inside an egg and destroys the Koopaling's fortifications through one of various means, unique for each Koopaling. For example, Iggy's Castle crumbles in a typical fashion when Mario hits a TNT switch; Ludwig's Castle rockets off and crashes into a nearby hill, causing a bandage to appear where it impacted; and Roy's Castle causes an accidental explosion to Mario instead. The levels normally cannot be played again once cleared, though in international versions, they can be replayed if the player holds {{button|snes|L}} and {{button|snes|R}} on a castle's remains. Bowser, the primary antagonist of the game, can be fought at both the [[Front Door]] and [[Back Door]], though the Back Door is a far shorter level that provides almost direct access to the boss.
The bosses of the game are comprised of Bowser's seven children, the [[Koopalings]], all who guard a castle at the end of every world, and [[Reznor]]s, the guardians of the fortresses. The Koopalings share the same boss patterns with another Koopaling pair, with the exception of Ludwig, though the later-encountered Koopaling of the shared boss fight has a more difficult variant of the fight. Reznor boss fights are all the same, regardless of which fortress is played on. Once the Koopalings are beaten, a small cutscene plays, where Mario rescues a trapped Yoshi inside an egg and destroys the Koopalings' fortifications through various means, unique for each Koopaling. For example, Iggy's Castle crumbles in a typical fashion when Mario hits a TNT switch; Ludwig's Castle rockets off and crashes into a nearby hill, causing a bandage to appear where it impacted; and Roy's Castle causes an accidental explosion to Mario instead. The levels cannot be normally played again once cleared, though in international versions, they can be replayed if the player holds {{button|snes|L}} and {{button|snes|R}} on the castle's remains. Bowser, the primary antagonist of the game, can be fought at both the [[Front Door]] and [[Back Door]], though the Back Door is a far shorter level that provides almost direct access to the boss.


The Big Boo is the game's sole secret boss, encountered in the Donut Secret House, and the only boss not encountered in a castle or fortress. He can also be fought again in all versions of the game by accessing the level normally.
The Big Boo is the game's sole secret boss, encountered in the Donut Secret House, and the only boss not encountered in a castle or fortress. He can also be fought again in all versions of the game by accessing the level normally.
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The game's success led to six games being released for Japanese and North American arcades.
The game's success led to six games being released for Japanese and North American arcades.
*''[[Mario Roulette]]'': A Japanese gambling game made in 1991 by {{wp|Konami}}.
*''[[Mario Roulette]]'': A Japanese gambling game made in 1991 by {{wp|Konami}}.
*''[[Būbū Mario]]'': A Japanese video game-ride hybrid made in 1993 by [[Banpresto]].
*''[[Būbū Mario]]'': A Japanese video game-ride hybrid made in 1993 by {{wp|Banpresto}}.
*''[[Mario Undōkai]]'': A Japanese marathon game with a dance pad made in 1993 by Banpresto.
*''[[Mario Undōkai]]'': A Japanese marathon game with a dance pad made in 1993 by Banpresto.
*[[Super Mario World (arcade)|''Super Mario World'' (arcade)]]: A vertical North American Skee-ball-styled game made in 1993 by {{wp|Fabtek}}.
*[[Super Mario World (arcade)|''Super Mario World'' (arcade)]]: A vertical North American Skee-ball-styled game made in 1993 by {{wp|Fabtek}}.
*''[[Koopa Taiji]]'': A Japanese ball-throwing game made by Banpresto in 1993.
*''[[Super Mario Attack]]'': A Japanese side-scrolling gambling game made in 1996 by Banpresto.
*''[[Super Mario Attack]]'': A Japanese side-scrolling gambling game made in 1996 by Banpresto.


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*''[[Game & Watch: Super Mario Bros.]]'' – Yoshis appear in the time counter using their ''Super Mario World'' sprites.
*''[[Game & Watch: Super Mario Bros.]]'' – Yoshis appear in the time counter using their ''Super Mario World'' sprites.
*''[[WarioWare: Get It Together!]]'' – [[Super Mario World (WarioWare: Get It Together!)|A microgame]] based on ''Super Mario World'' appears in this game, which involves traversing to the end of a level.
*''[[WarioWare: Get It Together!]]'' – [[Super Mario World (WarioWare: Get It Together!)|A microgame]] based on ''Super Mario World'' appears in this game, which involves traversing to the end of a level.
*''[[Super Mario Bros. Wonder]]'' – In the course [[Break Time! Wonder Token Tunes]], the bonus game theme from ''Super Mario World'' plays. [[Serpont]]s also look and function similarly to Rexes.
*''[[Super Mario Bros. Wonder]]'' – In the course [[Break Time! Wonder Token Tunes]], the bonus game theme from ''Super Mario World'' plays. [[Tsubochan]] also look and function similarly to Rexes.


==Gallery==
==Gallery==
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|Ger=Super Mario World: Wie sieht es denn hier plötzlich aus?
|Ger=Super Mario World: Wie sieht es denn hier plötzlich aus?
|GerM=Super Mario World: What is it like here all of a sudden?
|GerM=Super Mario World: What is it like here all of a sudden?
|Fre=Super Mario World: Donnez de nouvelles couleurs au monde!
|Fra=Super Mario World: Donnez de nouvelles couleurs au monde!
|FreM=Super Mario World: Give new colors to the world!
|FraM=Super Mario World: Give new colors to the world!
|Ita=Super Mario World: Il gioco ha un nuovo look!
|Ita=Super Mario World: Il gioco ha un nuovo look!
|ItaM=Super Mario World: The game has a new look!
|ItaM=Super Mario World: The game has a new look!
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*[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAAJ.pdf Japanese Super Famicom manual]
*[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAAJ.pdf Japanese Super Famicom manual]
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAAE.pdf North American SNES manual]
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAAE.pdf North American SNES manual]
{{SMW}}
{{SMW}}
{{Super Mario games}}
{{Super Mario games}}

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