Editing Super Mario World

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|align="center"|N/A
|align="center"|N/A
|align="center"|[[File:SMWSmallMarioSprite.png]][[File:SMWSmallLuigiSprite.png]]
|align="center"|[[File:SMWSmallMarioSprite.png]][[File:Small_Luigi_SMAS_SMW.png]]
|align="center"|N/A
|align="center"|N/A
|[[Small Mario|Small Mario/Luigi]] is default and the weakest form Mario or Luigi starts with. If he touches an enemy from damaging areas, such as their sides, as well as damaging obstacles, he loses a life.
|[[Small Mario|Small Mario/Luigi]] is default and the weakest form Mario or Luigi starts with. If he touches an enemy from damaging areas, such as their sides, as well as damaging obstacles, he loses a life.
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|align="center"|[[File:MushroomSMW.png]]  
|align="center"|[[File:MushroomSMW.png]]  
|align="center"|[[File:SMW Mario.png]][[File:SMWLuigiSprite.png]]
|align="center"|[[File:SMW Mario.png]][[File:Luigi_SMAS_SMW.png]]
|align="center"|[[Super Mushroom]]
|align="center"|[[Super Mushroom]]
|Super Mushrooms turn Mario or Luigi into [[Super Mario (form)|Super Mario/Luigi]]. He can sustain a hit from most obstacles and reverts to Small Mario/Luigi if he gets hit. When Super Mario or Luigi hits blocks, they spawn with more powerful items, such as Fire Flowers or Cape Feathers. '''1,000''' points are awarded.
|Super Mushrooms turn Mario or Luigi into [[Super Mario (form)|Super Mario/Luigi]]. He can sustain a hit from most obstacles and reverts to Small Mario/Luigi if he gets hit. When Super Mario or Luigi hits blocks, they spawn with more powerful items, such as Fire Flowers or Cape Feathers. '''1,000''' points are awarded.
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|align="center"|[[File:FlowerSMW.png]]
|align="center"|[[File:FlowerSMW.png]]
|align="center"|[[File:SMWFireMarioSprite.png]][[File:SMWFireLuigiSprite.png]]
|align="center"|[[File:SMWFireMarioSprite.png]][[File:SMAS_SMW_Fire_Luigi.png]]
|align="center"|[[Fire Flower]]
|align="center"|[[Fire Flower]]
|Fire Flowers turn Mario or Luigi into [[Fire Mario|Fire Mario/Luigi]], enabling him to launch small fireballs that defeat enemies and give out coins when defeated. '''1,000''' points are awarded.
|Fire Flowers turn Mario or Luigi into [[Fire Mario|Fire Mario/Luigi]], enabling him to launch small fireballs that defeat enemies and give out coins when defeated. '''1,000''' points are awarded.
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|align="center"|[[File:Feather.png]]
|align="center"|[[File:Feather.png]]
|align="center"|[[File:SMWCapeMarioSprite.png]][[File:SMWCapeLuigiSprite.png]]
|align="center"|[[File:SMWCapeMarioSprite.png]][[File:SMAS_+_SMW_Cape_Luigi.png]]
|align="center"|[[Cape Feather]]
|align="center"|[[Cape Feather]]
|Cape Feathers turn Mario or Luigi into [[Cape Mario|Caped Mario/Luigi]]. He can spin his cape to defeat enemies as well as slow his descent while the jump button is held down. Caped Mario/Luigi can fly if he is given a running start. '''1,000''' points are awarded.
|Cape Feathers turn Mario or Luigi into [[Cape Mario|Caped Mario/Luigi]]. He can spin his cape to defeat enemies as well as slow his descent while the jump button is held down. Caped Mario/Luigi can fly if he is given a running start. '''1,000''' points are awarded.
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|align="center"|[[File:P-Balloon SMW.png]]
|align="center"|[[File:P-Balloon SMW.png]]
|align="center"|[[File:SMW P-Balloon Mario.png]][[File:SMWBalloonLuigiSprite.png]]
|align="center"|[[File:SMW P-Balloon Mario.png]][[File:SMAS_+_SMW_Balloon_Luigi.png]]
|align="center"|[[Power Balloon]]
|align="center"|[[Power Balloon]]
|Power Balloons turn Mario or Luigi into [[Balloon Mario|Balloon Mario/Luigi]]. He can float for a limited time, and extra Power Balloons replenish the time spent in the air. No points are awarded upon him collecting the item.
|Power Balloons turn Mario or Luigi into [[Balloon Mario|Balloon Mario/Luigi]]. He can float for a limited time, and extra Power Balloons replenish the time spent in the air. No points are awarded upon him collecting the item.

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