Editing Super Mario World

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*[[Morton Koopa Jr.|Morton]], [[Roy Koopa|Roy]], and [[Ludwig von Koopa|Ludwig]] are given green, blue, and yellow palettes, respectively, in gameplay. In the credits, they are given turquoise, gray, and pink palettes, respectively. However, in order to match up with their ''Super Mario Bros. 3'' palettes, they should be given the gray, pink, and turquoise palettes, respectively. The credits also give Ludwig Morton's teeth, which would remain for his appearance in ''Super Mario Maker 2''.
*[[Morton Koopa Jr.|Morton]], [[Roy Koopa|Roy]], and [[Ludwig von Koopa|Ludwig]] are given green, blue, and yellow palettes, respectively, in gameplay. In the credits, they are given turquoise, gray, and pink palettes, respectively. However, in order to match up with their ''Super Mario Bros. 3'' palettes, they should be given the gray, pink, and turquoise palettes, respectively. The credits also give Ludwig Morton's teeth, which would remain for his appearance in ''Super Mario Maker 2''.
*[[Lemmy Koopa|Lemmy]] is depicted as being yellow and has large fangs and spikeless arm cuffs, likely owing to having the same body as Wendy to conserve graphic space.
*[[Lemmy Koopa|Lemmy]] is depicted as being yellow and has large fangs and spikeless arm cuffs, likely owing to having the same body as Wendy to conserve graphic space.
*Iggy is accidentally given [[Larry Koopa|Larry]]'s hair, leaving Iggy's [[List of Super Mario World pre-release and unused content|unused]] except for in the credits. This error remains in the GBA version.
*Iggy is accidentally given [[Larry Koopa|Larry]]'s hair, leaving Iggy's [[List of Super Mario World pre-release and unused content|unused]] except for in the credits. This error remains in the GBA version. Iggy is also incorrectly blue.
*[[Bowser]] is depicted as being primarily green. This is fixed in the GBA version to make him primarily orange. In addition, he lacks the spiked cuffs on his arms. This error is kept in the GBA version. Bowser's sprite was redesigned in the ''Super Mario World'' theme of ''[[Super Mario Maker]]''.
*[[Bowser]] is depicted as being primarily green. This is fixed in the GBA version to make him primarily orange. In addition, he lacks the spiked cuffs on his arms. This error is kept in the GBA version. Bowser's sprite was redesigned in the ''Super Mario World'' theme of ''[[Super Mario Maker]]''.
*[[Yoshi]]'s arms are orange, as are those of the rest of [[Yoshi (species)|his species]].
*[[Yoshi]]'s arms are orange, as are those of the rest of [[Yoshi (species)|his species]].
*Due to how [[Chargin' Chuck]]s' graphics are assembled, their graphics have many errors. Most conspicuously, their heads come off for a frame when they are hit. Other errors include their facemasks going behind the rim of their plastrons in certain poses, and the facemasks also being visible in front of the clapping effect. They are also assigned a green palette in-game despite being colored with blue highlights in their artwork and being given a blue palette in the credits. However, when running, their shoulders have a blue palette very briefly.
*Due to how [[Chargin' Chuck]]s' graphics are assembled, their graphics have many errors. Most conspicuously, their heads come off for a frame when they are hit. Other errors include their facemasks going behind the rim of their plastrons in certain poses, and the facemasks also being visible in front of the clapping effect. They are also assigned a green palette in-game despite being colored with blue highlights in their artwork and being given a blue palette in the credits. However, when running, their shoulders have a blue palette very briefly. They also have a star in their artwork, which is absent in their sprites.
*Despite [[Dry Bones]] being skeletal [[Koopa Troopa]]s, they are depicted as being far larger than their living counterparts. They also have neck and arm bones in their sprites but not their artwork.
*Despite [[Dry Bones]] being skeletal [[Koopa Troopa]]s, they are depicted as being far larger than their living counterparts. They also have neck and arm bones in their sprites but not their artwork.
*The two lower tiles on the back-facing [[Climbing Koopa]]s appear to be switched, as the lower part of the shell moves in the opposite direction as the upper part of it, and the limbs are not oriented as they are in the front-facing sprites.
*The two lower tiles on the back-facing [[Climbing Koopa]]s appear to be switched, as the lower part of the shell moves in the opposite direction as the upper part of it, and the limbs are not oriented as they are in the front-facing sprites.

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