Editing Super Mario World

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 40: Line 40:
==Gameplay==
==Gameplay==
[[File:YoshisIsland2.png|thumb|left|Mario riding on the introduced mount, Yoshi, in the level [[Yoshi's Island 2]]]]
[[File:YoshisIsland2.png|thumb|left|Mario riding on the introduced mount, Yoshi, in the level [[Yoshi's Island 2]]]]
As the game is a 2D platformer, the object is to get to the [[Giant Gate]] to advance to the next [[level]] before the [[Time Limit|timer]] runs out. Mario (or Luigi) can [[jump]] over and on top of various [[platform]]s and obstacles and [[stomp]] on various enemies to defeat them. In addition to these basic moves, Mario can [[Spin Jump|spin-jump]] to destroy certain types of [[block]]s and enemies, whereas {{button|snes|X}} or {{button|snes|Y}} lets Mario [[dash]] if held down. When the player presses either of those buttons when Mario is next to some items, he can pick them up and carry them through the level as the buttons are held. Mario can now hold objects underwater; when he does, he can [[swim]] quickly when the player uses only {{button|snes|Pad}} without pressing the jump button. When Mario hits the Giant Gate at the end of the level, if he touches the vertically moving tape between the gate, he gets awarded [[Goal Star|Bonus Star]]s depending on how high the tape is when he touches it. If he collects 100 Bonus Stars, Mario can play a [[bonus game (Super Mario World)|bonus game]] that helps him earn [[extra life|extra lives]]. Some levels contain a [[Midway Gate]], which not only powers Mario up to [[Super Mario (form)|Super Mario]] when touched but also serves as a [[checkpoint]] for Mario to respawn near if he gets defeated in the level.
As the game is a 2D platformer, the object is to get to the [[Giant Gate]] to advance to the next [[level]] before the [[Time Limit|timer]] runs out. Mario (or Luigi) can [[jump]] over and on top of various [[platform]]s and obstacles and [[stomp]] on various enemies to defeat them. In addition to these basic moves, Mario can [[Spin Jump|spin-jump]] to destroy certain types of [[block]]s and enemies, whereas {{button|snes|X}} or {{button|snes|Y}} lets Mario [[dash]] if held down. When the player presses either of those buttons when Mario is next to some items, he can pick them up and carry them through the level as the buttons are held. Mario can now hold objects underwater; when he does, he can [[swim]] quickly using only {{button|snes|Pad}} without pressing the jump button. When Mario hits the Giant Gate at the end of the level, if he touches the vertically moving tape between the gate, he gets awarded [[Goal Star|Bonus Star]]s depending on how high the tape is when he touches it. If he collects 100 Bonus Stars, Mario can play a [[bonus game (Super Mario World)|bonus game]] that helps him earn [[extra life|extra lives]]. Some levels contain a [[Midway Gate]], which not only powers Mario up to [[Super Mario (form)|Super Mario]] when touched but also serves as a checkpoint for Mario to respawn near if he gets defeated in the level.


In order to obtain most power-ups, Mario has to hit various blocks, which may contain items. The basic [[Super Mushroom]], which turns Mario into Super Mario, causes Mario to grow bigger and allows him to sustain an extra hit. When Super Mario hits a block, usually a more powerful item spawns in the Super Mushroom's place, such as a [[Fire Flower]] or the newly introduced [[Cape Feather]]. Introduced in ''Super Mario World'' is the [[item storage|Item Stock]], where Mario can hold on to extra items should he find them while in powered-up forms; players can manually drop their reserve item by pressing {{button|snes|select}}. If Mario gets damaged and turns into [[Small Mario|regular Mario]], the reserve item automatically deploys. A newly introduced character and power-up in ''Super Mario World'', Yoshi, appears when Mario hits certain blocks. Mario can ride Yoshi when he jumps on him, and he helps Mario with his own unique traits and abilities.
In order to obtain most power-ups, Mario has to hit various blocks, which may contain items. The basic [[Super Mushroom]], which turns Mario into Super Mario, causes Mario to grow bigger and allows him to sustain an extra hit. When Super Mario hits a block, usually a more powerful item spawns in the Super Mushroom's place, such as a [[Fire Flower]] or the newly introduced [[Cape Feather]]. Introduced in ''Super Mario World'' is the [[item storage|Item Stock]], where Mario can hold on to extra items should he find them while in powered-up forms; players can manually drop their reserve item by pressing {{button|snes|select}}. If Mario gets damaged and turns into regular Mario, the reserve item automatically deploys. A newly introduced character and power-up in ''Super Mario World'', Yoshi, appears when Mario hits certain blocks. Mario can ride Yoshi when he jumps on him, and he helps Mario with his own unique traits and abilities.


If Mario gets touched by an enemy or a damaging obstacle while he is in his normal form, he loses a life. If he gets damaged by an enemy while in a power-up form, he reverts to his normal form. If Mario loses all of his lives, the player receives a [[Game Over]] and is prompted to [[continue]] from their last save with five more lives. Some obstacles defeat Mario instantly regardless of what power-up he has, such as falling into [[pit]]s or [[lava]], getting crushed, and not making it to the goal in time. Every time Mario gets defeated, he gets sent back to the world map.
If Mario gets touched by an enemy or a damaging obstacle while he is in his normal form, he loses a life. If he gets damaged by an enemy while in a power-up form, he reverts to his normal form. If Mario loses all of his lives, the player receives a [[Game Over]] and is prompted to [[continue]] from their last save with five more lives. Some obstacles defeat Mario instantly regardless of what power-up he has, such as falling into [[pit]]s or [[lava]], getting crushed, or not making it to the goal in time. Every time Mario gets defeated, he gets sent back to the world map.


''Super Mario World'' retains the world map system from ''Super Mario Bros. 3'' with more expanded features. Rather than having levels and worlds segmented, all worlds and levels are seamlessly connected to each other, with a heavier focus on multiple paths per level clearance, and thus creating a less linear map, with a few exceptions. Typically, prior to entering new areas, Mario has to defeat a [[castle]] boss, usually one of Bowser's seven children, the Koopalings. Once they are defeated, the castles they reside in are destroyed and cannot be replayed, though in international versions of the game, they can be replayed if players hold {{button|snes|L}} and {{button|snes|R}} on the castles' remains.
''Super Mario World'' retains the world map system from ''Super Mario Bros. 3'' with more expanded features. Rather than having levels and worlds segmented, all worlds and levels are seamlessly connected to each other, with a heavier focus on multiple paths per level clearance, and thus creating a less linear map, with a few exceptions. Typically, prior to entering new areas, Mario has to defeat a [[castle]] boss, usually one of Bowser's seven children, the Koopalings. Once they are defeated, the castles they reside in are destroyed and cannot be replayed, though in international versions of the game, they can be replayed if players hold {{button|snes|L}} and {{button|snes|R}} on the castles' remains.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: