Super Mario 64: Revision history

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  • curprev 22:1622:16, April 7, 2024Nintendo101 talk contribs 186,833 bytes −156 Moved butterfly down, matching its placement in articles for other mainline games. It's not really consistently an "enemy" and I think it is a misrepresentation to suggest it is by placing it among them.

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  • curprev 13:3113:31, March 8, 2024Nintendo101 talk contribs 185,566 bytes −297 →‎Objects: Lumped Flagpole with "Pole" - I don't think it is accurate to suggest it is the same thing as the Goal Pole of prior and future games, as it doesn't work the same. Removed "Track" not because they're not in the game, but they are not really a tangible subject in the game, so I'm not sure it needs to be listed individually. Mentioning them under "lifts" should be sufficient.
  • curprev 08:2908:29, March 8, 2024LinkTheLefty talk contribsm 185,863 bytes −58 No edit summary

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  • curprev 12:1112:11, December 24, 2023Nintendo101 talk contribsm 190,526 bytes +14 "Conveyor belt" is lowercased in the Nintendo Power guide and I don't believe it is mentioned in-game or in the English instruction booklets. Unless I'm missing something, it should probably be lowercased here too.

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  • curprev 22:3122:31, December 1, 2023Nintendo101 talk contribs 191,041 bytes +9,090 →‎Gameplay: Integrated button chart, ala SMS, SMG, SMG2, and SM3DW. Wider than other articles because there are so many controllers available. Included iQue Player and Nintendo Switch controls. (Note, the controls for the NSO release are not the same as the SM3DA game.) Camera controls were consistently relayed in paratext as the Lakitu being who is directly controlled, so that's retained here.

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