Editing Spin Jump
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{{distinguish|Spin}} | {{distinguish|Spin}} | ||
{{about|the ability to do a jump with a spin| | {{about|the ability to do a jump with a spin|Ground Pound, known as the Spin Jump in the [[Paper Mario (series)|Paper Mario]] series|[[Ground Pound]]|the move in the [[Mario & Luigi (series)|Mario & Luigi]] series of the same name|[[Spin Jump (Mario & Luigi series)]]}} | ||
{{quote|If you rotate the Control Stick before pressing {{button|gcn|A}}, you can do a Spin Jump!|F.L.U.D.D.|Super Mario Sunshine}} | |||
{{ | [[File:Mario Spin Jump SMS.png|thumb|Mario performing one of his signature moves, the Spin Jump]] | ||
The '''Spin Jump''' is a [[List of special moves|special move]] used by [[Mario]] or [[Luigi]] in which they, as the name suggests, spin while jumping. | |||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario World''==== | ====''Super Mario World''==== | ||
[[File:Spin.gif|16x32px|left]] | [[File:Spin.gif|16x32px|left]] | ||
[[File:Star World 1.png|thumb|[[Cape | [[File:Star World 1.png|thumb|[[Cape Mario]] spin jumping on some Rotating Blocks]] | ||
The Spin Jump first | The Spin Jump first makes its appearance in ''[[Super Mario World]]'', where Mario or Luigi can Spin Jump using the {{button|snes|A}} button. The Spin Jump can instantly defeat most stompable enemies such as [[Galoomba]]s and [[Koopa Troopa]]s, while allowing Mario or Luigi to bounce on spiky or hazardous enemies, such as [[Spiny|Spinies]] and [[Chainsaw]]s, without taking damage. It is possible to gain height from Spin Jumping on enemies, though not as much as a regular jump. If Mario or Luigi are at least in their [[Super Mario (form)|Super form]], Spin Jumps can break [[Rotating Block]]s from above. Furthermore, if they are in their [[Fire Mario|Fire form]], doing a Spin Jump will scatter [[fireball]]s rapidly in both directions. If Mario or Luigi ride [[Yoshi]] while spin jumping, they can break Rotating Blocks from above while riding Yoshi. | ||
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====''Super Mario Land 2: 6 Golden Coins''==== | ====''Super Mario Land 2: 6 Golden Coins''==== | ||
The Spin Jump | The Spin Jump also appears in ''[[Super Mario Land 2: 6 Golden Coins]]''. As Super Mario or [[Fire Mario]], the player can hold {{button|Paddown}} and then press {{button|gb|A}}, or {{button|Paddown}} while in midair; Mario then either Spin Jumps or spins in midair. Mario can hit or break blocks from above with this move (like the [[Ground Pound]]). He can also destroy [[Koopa Troopa]]s, [[Koopa Shell]]s and some multiple-hit enemies by landing on them with it, but other than that, the Spin Jump does not have quite the same power that it does in ''Super Mario World'' - it will function the same way as a normal jump when Mario lands on other enemies or hazards with it. This ability cannot be performed when Mario is [[Small Mario|Small]] or [[Bunny Mario]]. | ||
====''Super Mario 64'' / ''Super Mario 64 DS''==== | ====''Super Mario 64'' / ''Super Mario 64 DS''==== | ||
Another use for this ability is found in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' when a character jumps on top of a [[Spindrift]] or [[Fly Guy]] or into a [[Tornado]]. Luigi also uses it when he is coming down from a [[Backward Somersault]]. Also, in a [[List of Super Mario 64 pre-release and unused content|pre-release]] video of ''Super Mario 64'', Mario could activate a spin jump while doing a [[Triple Jump]] (it is unknown if doing a triple jump first is required). It looks identical to the spinning descent performed after jumping on a Fly Guy or Spindrift. | |||
====''Super Mario Sunshine''==== | ====''Super Mario Sunshine''==== | ||
In ''[[Super Mario Sunshine]]'', the player can use | In ''[[Super Mario Sunshine]]'', the player can also use it at any time by rotating the {{button|gcn|Stick}} and then jumping, or by rotating the {{button|gcn|Stick}} while Mario is in mid-air. If Mario Spin Jumps in this game, then any goop attached to Mario will gradually disappear from him. Mario can also perform a move called the Sprinkler Squirt by doing a spin jump while using [[F.L.U.D.D.]]'s Squirt or Turbo nozzles. | ||
====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== | ||
Mario or Luigi can also Spin Jump in ''[[New Super Mario Bros.]]'' when they jump off of a [[Spin Block (New Super Mario Bros.)|Spin Block]]. While spinning, they fall slower. Attempting to [[Ground Pound]] in this state will cause them to spin downwards rapidly in a drill-like motion, known as the [[Drill Spin]], which carries into later ''New Super Mario Bros.'' games. | |||
====''Super Mario Galaxy''==== | ====''Super Mario Galaxy''==== | ||
A different type of Spin Jump appears in ''[[Super Mario Galaxy]]''. It is just like the normal [[Spin]], except that it is done in midair, which gives Mario or Luigi a little height in their jump. Ground Pounding while doing this causes Mario or Luigi to perform a homing stomp attack, which carries into the sequel. | |||
In some levels of the game, if the player gets trapped in a [[tornado]] and spins inside of it, the player will propel up high in the air and gently float down in a "helicopter-like" fashion, similar to the Spin Jump from ''Super Mario 64'' and ''Super Mario Sunshine''. | |||
====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
[[File:Propeller Suits NSMBW E3 2009 screenshot.png|thumb|250px|Early screenshot of Blue Toad and Yellow Toad using the Spin Jump in their | [[File:Propeller Suits NSMBW E3 2009 screenshot.png|thumb|250px|Early screenshot of Blue Toad and Yellow Toad using the Spin Jump in their propeller forms]] | ||
The Spin Jump is also usable in ''[[New Super Mario Bros. Wii]]''. Unlike in the previous game, the player can Spin Jump at any time by shaking the [[Wii#Wii Remote|Wii Remote]]. It functions nearly the same as in ''Super Mario World'', although Mario will still take damage from Spin Jumping on spiked or fiery enemies. The two new characters, [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and [[Blue Toad (character)|Blue Toad]], are also capable of using the Spin Jump as well. It makes a very distinct sound if it is used to defeat an enemy. | |||
The Spin Jump | The Spin Jump can also be used to get rid of area-obscuring clouds, as well as fog produced by a new enemy, [[Foo]], and activates the new [[Propeller Mushroom|Propeller Suit]]. If used with the Propeller Suit's ability, Ground Pounding by pressing down on the D-pad will perform a [[Drill Spin]] for as long as the down button is held. If used while powered up with a [[Fire Flower|Fire]] or [[Ice Flower]], the character will shoot one fire or ice ball in either direction. The Spin Jump can also be used in midair without the Propeller Suit to gain a little extra hang time; if the Wii Remote is shaken when in midair, the character will twirl, extending the horizontal distance of his jump or fall. Also, when the player Spin Jumps in front of a flower, it will drop a coin. If used with [[Mini Mushroom]] spinning in the air will allow the player to fall slowly enough to [[Wall Jump]] up one wall. | ||
====''Super Mario Galaxy 2''==== | ====''Super Mario Galaxy 2''==== | ||
The | The Spin Jump returns in ''[[Super Mario Galaxy 2]]'', behaving exactly the same as in ''Super Mario Galaxy''. | ||
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''==== | ====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''==== | ||
The Spin Jump functions the same in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'' as it did in ''[[New Super Mario Bros. Wii]]''. Additionally, if the player uses the Spin Jump in midair while gliding in [[Flying Squirrel Mario|Flying Squirrel form]], their character will perform a midair jump and descend slowly. With a [[P-Acorn]], the player can do these midair jumps indefinitely. Also, while in Flying Squirrel form, the Spin Jump from the ground goes higher than the standard Spin Jump. | |||
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | ====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | ||
The Spin Jump returns in ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury| | The Spin Jump returns in ''[[Super Mario 3D World]]'' and it's [[Super Mario 3D World + Bowser's Fury|port]], being performed the same way it was in ''Super Mario Sunshine'', by rotating the {{button|wii|Stick}} then jumping. The player will spin in place upon rotating the control stick, signifying that a Spin Jump can be performed during this spin. It is the highest jump any of the characters can perform, and is also capable of slowing the player's descent. The Spin Jump will also be performed if a player jumps on another player in midair. | ||
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''==== | |||
In ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', Spin Jumping can be used in the ''[[Super Mario World]]'' and ''[[New Super Mario Bros. U]]'' styles. In both styles, it can be used to jump on most spiked enemies. It retains its ability to break [[Rotating Block]]s and defeat certain enemies such as Galoombas and Koopa Troopas in the ''Super Mario World'' style. The midair spin also returns in the ''New Super Mario Bros. U'' style. | |||
In ''[[Super Mario Maker 2]]'', the Spin Jump and midair spin return with the same properties as in the game's predecessor. In the ''[[Super Mario 3D World]]'' style, the Spinning Jump from that game can be performed by pressing {{button|ns|b}} and one of the shoulder buttons ({{button|ns|L}}, {{button|ns|R}}, {{button|ns|ZL}}, or {{button|ns|ZR}}) while holding ↑ on {{button|ns|leftstick}}. | |||
In ''[[Super Mario Maker | |||
====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
In ''[[Super Mario Odyssey]]'', Mario performs the same Spin Jump move from ''Super Mario 64'' | In ''[[Super Mario Odyssey]]'', Mario performs the same Spin Jump move from ''Super Mario 64'' if he jumps off of one of [[Hat Trampoline|the red, bouncy flowers]] found in the game. He can also perform the variant seen in ''Super Mario Sunshine'' and ''Super Mario 3D World'', by rotating the Control Stick (which makes him spin in place) and then performing any jump. If Mario ground pounds after spin jumping, he will perform the Drill Spin from ''New Super Mario Bros.'' Pressing {{button|ns|Y}} while spinning {{button|ns|stick}} will cause a [[Cap Throw|Spin Throw]] to be performed instead. | ||
There are also twisters present that spin Mario, | There are also twisters present that spin Mario as well, similar to the tornadoes in ''Super Mario 64'', ''Super Mario Galaxy'', and ''Super Mario Galaxy 2'', and the whirlwinds in the ''Mario & Luigi'' series. | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], Mario, | In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], Mario, Dr. Mario, and Luigi use moves known as [[Mario Tornado]], [[Dr. Tornado]], and [[Luigi Cyclone]]. These moves look similar to and could be based on the Spin Jump. | ||
===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
In ''[[Mario & Luigi: Superstar Saga]]'', the Spin Jump is the inspiration for the | In ''[[Mario & Luigi: Superstar Saga]]'', the Spin Jump is the inspiration for the Bros Move, [[Splash Bros.]]. A [[Spin Jump (Mario & Luigi series)|technique of the same name]] appears in all titles of the [[Mario & Luigi (series)#Main series|series]] besides ''[[Mario & Luigi: Paper Jam]]'', though it acts as a means of crossing wide gaps instead of an attack. Mario also performs a quick Spin Jump when greeting [[Popple]] and [[Rookie]] in the [[Woohoo Hooniversity]]. | ||
===''Mario Sports Mix''=== | ===''Mario Sports Mix''=== | ||
In ''[[Mario Sports Mix]]'', the Spin Jump is used as a tactic | In ''[[Mario Sports Mix]]'', the Spin Jump is used as a tactic to blocking shots in basketball. While Mario is capable of performing this move, more characters are also able to perform this move such as [[Toad]], [[Princess Peach]], and [[Yoshi]] (though the latter two have variations of the move such as adding hearts or using a tongue as a part of the attack). | ||
===''Mario & Sonic at the Olympic Winter Games''=== | ===''Mario & Sonic at the Olympic Winter Games''=== | ||
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== | ==Official profiles== | ||
===''Super Mario Land 2: 6 Golden Coins''=== | ===''Super Mario Land 2: 6 Golden Coins''=== | ||
*'''Virtual Console manual description:''' | *'''Virtual Console manual description:''' ''"To spin-jump, press {{button|3ds|Paddown}} in midair. Spin jumps allow you to break blocks and defeat enemies. You can still pick up items and coins while spin jumping. | ||
'''Note:''' Some blocks cannot be broken.'' | ''"'''Note:''' Some blocks cannot be broken."'' | ||
===''Super Mario Sunshine''=== | ===''Super Mario Sunshine''=== | ||
*'''Instruction booklet description:''' | *'''Instruction booklet description:''' ''"Rotate {{button|gcn|Stick}} in a circle one time and press {{button|gcn|A}} to perform a high-flying Spin Jump."'' | ||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Supin Janpu | |JapR=Supin Janpu | ||
|JapM=Spin Jump | |JapM=Spin Jump | ||
| | |Spa=Salto Giro (''Super Mario World'', ''Super Mario Land 2: 6 Golden Coins'', ''Super Mario Galaxy'', ''Super Mario Galaxy 2'', and ''Super Mario Maker for Nintendo 3DS'')<br>Salto de Giro<br>Salto con Giro (''Mario & Luigi: Partners in Time'') | ||
|SpaM=Spin Jump | |||
|Fra=Saut en vrille<br>Saut Tournoyant<br>Saut toupie (''Super Mario World'', ''New Super Mario Bros. Wii'', and ''New Super Mario Bros. U'')<br>Saut tourbillon<ref>''Super Mario Galaxy'' instruction booklet, French segment</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref> | |||
|FraM=Spiral Jump<br>Whirling Jump<br>Top Jump, as in a [[Wikipedia:Top|spinning top]]<br>Spin Jump | |||
|Ger=Drehsprung (''Super Mario World'')<br>Wirbelsprung (''SML2'', ''M&L''-games) | |||
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|Ger=Drehsprung | |||
|GerM=Spin Jump<br>Whirl Jump | |GerM=Spin Jump<br>Whirl Jump | ||
| | |Por=Salto Giratório | ||
| | |PorM=Spinning Jump | ||
|Rom=Sărit în Spirală | |Rom=Sărit în Spirală | ||
|RomM=Spiral Jump | |RomM=Spiral Jump | ||
|Ita=Salto con Rotazione<ref>''Super Mario World'' Italian instruction booklet, page 12.</ref><br>Salto rotante | |Ita=Salto con Rotazione<ref>''Super Mario World'' Italian instruction booklet, page 12.</ref><br>Salto rotante<ref>''Super Mario World: Super Mario Advance 2'' European instruction booklet, page 111.</ref><br>Salto Avvitato | ||
|ItaM=Jump with Rotation<br>Rotating jump<br> | |ItaM=Jump with Rotation<br>Rotating jump<br>Screw Jump | ||
|Kor=스핀 점프 | |Kor=스핀 점프 | ||
|KorR=Seupin Jeompeu | |KorR=Seupin Jeompeu |