Editing Merlon
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*''The path you choose might be completely dark. When you can't see a thing, it's a good idea to take a different path. When you enter another dark room, [[Big Lantern Ghost|something carrying a light]] appears. You defeat this scary creature and make [[Watt|a new friend]]. | *''The path you choose might be completely dark. When you can't see a thing, it's a good idea to take a different path. When you enter another dark room, [[Big Lantern Ghost|something carrying a light]] appears. You defeat this scary creature and make [[Watt|a new friend]]. | ||
*''You find the light that gleams in darkness and discover [[Watt|a glittering child]] in a lantern. The way ahead is often dark, and you cannot go forward without light. You save the sparkling child imprisoned in the lantern. When you break the lantern, the child is freed. This bright child often lights up what is hidden. | *''You find the light that gleams in darkness and discover [[Watt|a glittering child]] in a lantern. The way ahead is often dark, and you cannot go forward without light. You save the sparkling child imprisoned in the lantern. When you break the lantern, the child is freed. This bright child often lights up what is hidden. | ||
*''When you bring light to darkness, Shy Guys flee from it. They are running toward the thing that you seek. You follow them with the light. [[General Guy|A difficult test]] awaits you. | *''When you bring light to darkness, Shy Guys flee from it. They are running toward the thing that you seek. You follow them with the light. [[General Guy|A difficult test]] awaits you. The Star Spirit can only hope for your victory. | ||
===Chapter 5=== | ===Chapter 5=== |