Editing Mario Bros. (game)

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|align=center|'''[[Shellcreeper]]''' ('''[[Spiny]]''' in most versions from ''[[Super Mario Bros. 3]]'' onwards)
|align=center|'''[[Shellcreeper]]''' ('''[[Spiny]]''' in most versions from ''[[Super Mario Bros. 3]]'' onwards)
|Phase 1
|Phase 1
|The first enemies in the game, a possible inspiration for [[Koopa Troopa]]s. They are replaced by [[Spiny|Spinies]] in remade versions. This is the only target enemy to appear before the first bonus round.
|The first enemies in the game, a possible inspiration for [[Koopa Troopa]]s. They are replaced by [[Spiny|Spinies]] in remade versions.
|-
|-
|align=center bgcolor=black|[[File:MB Arcade Red Sidestepper Sprite.png]]
|align=center bgcolor=black|[[File:MB Arcade Red Sidestepper Sprite.png]]
|align=center|'''[[Sidestepper]]'''
|align=center|'''[[Sidestepper]]'''
|Phase 4 (Phase 5 in Japan) - The next phase after the first bonus round.
|Phase 4 (Phase 5 in Japan)
|Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. They are the most common target enemy in the game.
|Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. They are the most common target enemy in the game.
|-
|-
|align=center|[[File:MB Arcade Fighter Fly Sprite.png]]
|align=center|[[File:MB Arcade Fighter Fly Sprite.png]]
|align=center|'''[[Fighter Fly]]'''
|align=center|'''[[Fighter Fly]]'''
|Phase 6 (Phase 7 in Japan) - The next phase after the first two to contain Sidesteppers.
|Phase 6 (Phase 7 in Japan)
|Flies that jump up and down. The player cannot hit them while they are airborne, and must wait for them to land. After the second bonus stage, all subsequent non-bonus phases will have one or two of them.
|Flies that jump up and down. The player cannot hit them while they are airborne, and must wait for them to land. After the second bonus stage, all subsequent non-bonus phases will have one or two of them.
|}
|}

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