Editing Dice Block

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{{quote|First, let's decide the turn order. Press {{button|wii|A}} on the [[Wii#Wii Remote|Wii Remote]] to hit the Dice Block.|[[Toad (species)|Yellow Toad]]|[[Mario Party 9]]}}
{{quote|First, let's decide the turn order. Press {{button|wii|A}} on the [[Wii#Wii Remote|Wii Remote]] to hit the Dice Block.|[[Toad (species)|Yellow Toad]]|[[Mario Party 9]]}}


A '''Dice Block''' is a [[block]] that determines how many [[space (Mario Party series)|space]]s a character must move in the [[Mario Party (series)|''Mario Party'' series]]. The player must "hit" a Dice Block and advance the number of spaces it shows. A Dice Block rolls from the numbers one to ten (one to six from ''[[Mario Party 9]]'' up until ''[[Super Mario Party]]''), or one to five when a [[Poison Mushroom]] or [[Slowgo Candy]] is active. In addition to moving the players, the blocks are also used to determine the turn order of the game before it starts: Each player hits a Dice Block, and whoever rolls the highest number goes first, while the player who rolls the lowest number goes last. Dice Blocks also appear in various [[minigame]]s with various functions. At the end of the game, if there is a tie at any position, a Dice Block roll is used to break the tie. Since ''[[Mario Party 4]]'', though, the tiebreaker is done only for the first-place players. If the score is tied at the end of the minigame in ''[[Mario Party: Island Tour]]'' and ''[[Mario Party 10]]'', a Dice Block tiebreaker determines the final results for that minigame.
A '''Dice Block''' is a [[block]] that determines how many [[space (Mario Party series)|space]]s a character must move in the [[Mario Party (series)|''Mario Party'' series]]. The player must "hit" a Dice Block and advance the number of spaces it shows. A Dice Block rolls from the numbers 1–10 (1–6 from ''[[Mario Party 9]]'' up until ''[[Super Mario Party]]''), or 1–5 when a [[Poison Mushroom]] or [[Slowgo Candy]] is active. In addition to moving the players, the blocks are also used to determine the turn order of the game before it starts: Each player hits a Dice Block, and whoever rolls the highest number goes first, while the player who rolls the lowest number goes last. Dice Blocks also appear in various [[minigame]]s with various functions. At the end of the game, if there is a tie at any position, a Dice Block roll is used to break the tie. Since ''[[Mario Party 4]]'', though, the tiebreaker is done only for the first-place players. If the score is tied at the end of the minigame in ''[[Mario Party: Island Tour]]'' and ''[[Mario Party 10]]'', then a Dice Block tiebreaker determines the final results for that minigame.


There is also a volleyball version of the block in the ''[[Mario Party 5]]'' minigame [[Beach Volleyball (Mario Party 5)|Beach Volleyball]], where teams can get up to six [[point]]s if the ball lands in the sand.
There is also a volleyball version of the block in the ''[[Mario Party 5]]'' minigame [[Beach Volleyball (Mario Party 5)|Beach Volleyball]], where teams can get up to six [[point]]s if the ball lands in the sand.
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*'''Golden Yellow Block:''' After using a [[Super Mushroom|Golden Mushroom]], [[Super 'Shroom Orb]], [[Thrice Candy]], or [[Triple Dice Set]], the player can roll three times, giving them up to 30 spaces to move.
*'''Golden Yellow Block:''' After using a [[Super Mushroom|Golden Mushroom]], [[Super 'Shroom Orb]], [[Thrice Candy]], or [[Triple Dice Set]], the player can roll three times, giving them up to 30 spaces to move.
*'''Green Block:''' After the player uses a Slowgo Candy in ''Mario Party 8'', the block slows down and the player hits a slower Dice Block with the numbers 1–5. It reappears in ''Mario Party 9'', but due to the new limits of the regular Dice Block, the limits of this special Dice Block are lowered to the range of 1-2-3 (known as the [[1-2-3 Dice Block]]). In ''[[Mario Party Advance]]'', if the player lands on a [[Dice Space]], they can roll again with a green-colored Dice Block instead of a blue one as it normally is (rolling in ''Mario Party Advance'' costs one Mushroom).
*'''Green Block:''' After the player uses a Slowgo Candy in ''Mario Party 8'', the block slows down and the player hits a slower Dice Block with the numbers 1–5. It reappears in ''Mario Party 9'', but due to the new limits of the regular Dice Block, the limits of this special Dice Block are lowered to the range of 1-2-3 (known as the [[1-2-3 Dice Block]]). In ''[[Mario Party Advance]]'', if the player lands on a [[Dice Space]], they can roll again with a green-colored Dice Block instead of a blue one as it normally is (rolling in ''Mario Party Advance'' costs one Mushroom).
*'''Mega Block:''' If a player uses a [[Mega Mushroom]] or a [[Super Mega Mushroom]] in ''[[Mario Party 4]]'', the player can grow and squish anyone that stands in the way while rolling twice or thrice.
*'''Mega Block:''' If a player uses a [[Mega Mushroom]] or a [[Super Mega Mushroom]] in ''[[Mario Party 4]]'', then the player can grow and squish anyone that stands in the way while rolling twice or thrice.
*'''Mini Block:''' If a player uses a [[Mini Mushroom]] or a [[Super Mini Mushroom]] in ''Mario Party 4'', the player can shrink and walk through small pipes while rolling once or twice.
*'''Mini Block:''' If a player uses a [[Mini Mushroom]] or a [[Super Mini Mushroom]] in ''Mario Party 4'', then the player can shrink and walk through small pipes while rolling once or twice.
*'''Elevator Block:''' This black die advances the player to a higher floor in the minigame [[Bowser's Lovely Lift!]] in ''Mario Party 7''.
*'''Elevator Block:''' This black die advances the player to a higher floor in the minigame [[Bowser's Lovely Lift!]] in ''Mario Party 7''.
*'''Dice Barrel:''' When a DK Bonus occurs in ''Mario Party 6'', [[Donkey Kong]] lets the player get coins or a Star with a hit of a barrel.
*'''Dice Barrel:''' When a DK Bonus occurs in ''Mario Party 6'', [[Donkey Kong]] lets the player get coins or a Star with a hit of a barrel.
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*'''[[4-5-6 Dice Block]]:''' This special Dice Block from ''Mario Party 9'' and ''Mario Party 10'' guarantees movement within the range of 4–6.
*'''[[4-5-6 Dice Block]]:''' This special Dice Block from ''Mario Party 9'' and ''Mario Party 10'' guarantees movement within the range of 4–6.
*'''[[0-1 Dice Block]]:''' This special Dice Block from ''Mario Party 9'' and ''Mario Party 10'' guarantees movement within the range of 0–1.
*'''[[0-1 Dice Block]]:''' This special Dice Block from ''Mario Party 9'' and ''Mario Party 10'' guarantees movement within the range of 0–1.
*'''[[1-10 Dice Block]]:''' This special Dice Block from ''Mario Party 9'' looks drastically different from regular Dice Blocks and instead looks like an actual 10-sided die. It allows the player to roll anywhere from 1 to 10. While Dice Blocks in most ''Mario Party'' games allow this, ''Mario Party 9'' is an exception with the standard Dice Block being a typical six-sided die.
*'''[[1-10 Dice Block]]:''' This special Dice Block from ''Mario Party 9'' looks drastically different from regular Dice Blocks and instead looks like an actual 10-sided die. It allows the player to roll anywhere from 1–10. While Dice Blocks in most ''Mario Party'' games allow this, ''Mario Party 9'' is an exception with the standard Dice Block being a typical six-sided die.
*'''[[1-2-3 Slow Dice Block]]:''' This special Dice Block from ''Mario Party 10'' allows the player to choose to move 1–3 spaces (available only in the Bowser Party mode).
*'''[[1-2-3 Slow Dice Block]]:''' This special Dice Block from ''Mario Party 10'' allows the player to choose to move 1–3 spaces (available only in the Bowser Party mode).
*'''[[Slow Dice Block]]:''' This special Dice Block from ''Mario Party 9'' and ''Mario Party 10'' allows the player to choose to move 1–6 spaces.
*'''[[Slow Dice Block]]:''' This special Dice Block from ''Mario Party 9'' and ''Mario Party 10'' allows the player to choose to move 1–6 spaces.
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*'''[[Triple Dice]]:''' Appearing in ''Mario Party DS'' and ''Mario Party Superstars'', this die allows the player to roll three Dice Blocks.
*'''[[Triple Dice]]:''' Appearing in ''Mario Party DS'' and ''Mario Party Superstars'', this die allows the player to roll three Dice Blocks.
*'''[[Reverse Dice Block]]:''' Appearing in ''Mario Party 10'', this Dice Block allows the player to move backward 1–6 spaces.
*'''[[Reverse Dice Block]]:''' Appearing in ''Mario Party 10'', this Dice Block allows the player to move backward 1–6 spaces.
*'''Coin Dice Block:''' Appearing in ''Mario Party 10'', this Dice Block allows the player to get coins from one to six. This is found only on the [[Wario Board]].
*'''Coin Dice Block:''' Appearing in ''Mario Party 10'', this Dice Block allows the player to get coins from 1–6. This is found only on the [[Wario Board]].


==Designs==
==Designs==
In ''Mario Party'' games from the [[Hudson Soft]] era, all Dice Blocks are rolled similarly to [[Roulette Block]]s with numbers from 1 to 10. From ''Mario Party 9'' up until ''Super Mario Party'', Dice Blocks are rolled similarly to regular dice, and normal ones have numbers from one to six. ''Mario Party Superstars'' returns to the 1–10 numbered Dice Blocks, but it retains its standard dice look.
In ''Mario Party'' games from the [[Hudson Soft]] era, all Dice Blocks are rolled similarly to [[Roulette Block]]s with numbers from 1 to 10. From ''Mario Party 9'' up until ''Super Mario Party'', Dice Blocks are rolled similarly to regular dice, and normal ones have numbers from 1 to 6. ''Mario Party Superstars'' returns to the 1–10 numbered Dice Blocks, but it retains its standard dice look.
*''Mario Party'': The Dice Block has a white and black squared pattern frame. The numbers are purple to blue.
*''Mario Party'': The Dice Block has a white and black squared pattern frame. The numbers are purple to blue.
*''Mario Party 2'': The die has a silver color with white octagons around the numbers. The numbers have the same color as the first.
*''Mario Party 2'': The die has a silver color with white octagons around the numbers. The numbers have the same color as the first.

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