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{{ | {{Infobox | ||
|image= | |image= | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]], [[St.GIGA]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]], [[St.GIGA]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |released={{released|Japan|1996}}Part 1 - March 31<br>Part 2 - April 7<br>Part 3 - April 14<br>Part 4 - April 21 | ||
|genre=Platform | |genre=Platform | ||
|modes=Single player | |modes=Single player | ||
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|input={{input|snes=1}} | |input={{input|snes=1}} | ||
}} | }} | ||
'''''BS Super Mario USA''''' is a direct sequel to ''[[Super Mario Bros. 2]]'' (known as ''Super Mario USA'' in Japan) for the [[Satellaview]], an add-on for the [[Super Nintendo Entertainment System#Super Famicom|Super Famicom]]. It was the first ''[[ | '''''BS Super Mario USA''''' is a direct sequel to ''[[Super Mario Bros. 2]]'' (known as ''Super Mario USA'' in Japan) for the [[Satellaview]], an add-on for the [[Super Nintendo Entertainment System#Super Famicom|Super Famicom]]. It was the first ''[[Mario (franchise)|Mario]]'' platformer game to make use of the Satellaview's Soundlink features. The gameplay and levels are essentially the same as the SNES version of ''Super Mario Bros. 2'', but with numerous added features and a new plot, presented as a sequel to the original game. | ||
==General information== | ==General information== | ||
[[File:BSSMUSA Mariostatue.png|frame]] | [[File:BSSMUSA Mariostatue.png|frame]] | ||
The game was released in four installments. In each one, the player is sent to a different ''Super Mario Bros. 2'' "world". The goal is seemingly to collect the Gold [[Mario]] Statues located in each level, defeat the [[List of bosses|boss]], and then find and beat [[Wart]], who can be battled in any world when going down in any | The game was released in four installments. In each one, the player is sent to a different ''Super Mario Bros. 2'' "world". The goal is seemingly to collect the Gold [[Mario]] Statues located in each level, defeat the [[List of bosses|boss]], and then find and beat [[Wart]], who can be battled in any world when going down in any vase while the player is in [[Subspace]]. The player can select the levels in any order and return to the levels as often as desired until the "episode" ends at around 50 minutes on the clock. | ||
As the gameplay episode progressed, an audio drama would stream via St. Giga's Satellite radio, which would tell the narrative of the story. | As the gameplay episode progressed, an audio drama would stream via St. Giga's Satellite radio, which would tell the narrative of the story. | ||
==Plot outline== | ==Plot outline== | ||
After the events of ''[[Super Mario Bros. 2]]'', Mario and friends believe [[Subcon]] is all a dream and move on. However, [[Wart]] returns and overthrows the [[Ōsama|King of Subcon]] in the heroes' absence. Mario and his friends must once again face the forces of Wart, including the [[Birdo]] trio, [[Mouser]], [[Tryclyde]], [[Fryguy]] and [[Clawgrip]]. | After the events of ''[[Super Mario Bros. 2]]'', Mario and friends believe [[Subcon]] is all a dream and move on. However, [[Wart]] returns and overthrows the [[Ōsama|King of Subcon]] in the heroes' absence. Mario and his friends must once again face the forces of Wart, including the [[Birdo]] trio, [[Mouser]], [[Tryclyde]], [[Fryguy]] and [[Clawgrip]]. | ||
{{stub|section=yes|2}} | |||
==Differences and additions== | |||
*The game has a built-in clock (meant to be in sync with real-time) that has the game start at around :05 minutes in and end at around :50 minutes in. | |||
*The player starts the game as [[Mario]]. Character changing is forced in timed events. | |||
*Mario Statues are included. Picking up one of these gives Mario an extra life and fills his life meter. There are three of these in each level, plus one obtainable from the end-of-the-world boss. They are usually out in the open, but sometimes are hidden in [[Subspace]]. Levels can be played over again in order to obtain all of the statues. It is unknown whether there is a reward for collecting them all. | |||
*The "Today's Results Screen" temporarily records the [[Mushroom]]s, [[Cherry|Cherries]], Coins, Mario Statues, defeated bosses, and current level. | |||
*A [[point]]s system was added. Points can be gained, among other things, by defeating [[List of enemies|enemies]] in various ways. | |||
*Key sequences in the narrative are accompanied by events that occur in-game. The most common of these are the character portraits at the top of the screen which show which character is talking. Other events may include power-ups, power-downs, obstacle-spawnings, or the revealing of secrets. | |||
==Gallery== | |||
===Gameplay screens=== | |||
<gallery> | |||
BSUSAins.png|The game opens with a controller config. This stays on the screen until the timer allows the opening cutscene to play. | |||
BSUSAChar.png|Peach's appearance on the top-left is meant to go along with the radio drama narrative. The game's real-time clock reminded players to pursue gameplay, as events happened at key timed instances. | |||
BSUSAresults.png|The result screen shows the bosses defeated and Mario Statues collected in the level. | |||
BSSMUSA Wart.png|Toad fighting Wart with Peach in the background. | |||
</gallery> | |||
===Cutscenes=== | |||
<gallery> | |||
BS SMUSA Mario and Friends.png|[[Ōsama|Ōsama (the king of Subcon)]], his commander, Mario, Luigi, Peach, Toad, and a Golden Mario statue. | |||
BS SMUSA Wart's return.png|The return of Wart and his army. | |||
Mario and Wart.png|Mario and Toad fighting Wart, [[Birdo]], and the [[8 bits]] off with [[vegetable]]s. | |||
BS SMUSA Red Birdo s Dream.png|A Red Birdo dreams of Ōsama's commander and the Subcon fairies. | |||
Subcon grassland.png|Birdo and [[Mouser]] on a grassland. | |||
Subcon desert.png|Birdo, a Red Birdo and [[Tryclyde]] on a desert region. | |||
Snow world.png|A Red Birdo on a [[Whale]] and [[Fryguy]] on an icy land. | |||
World 5.png|Wart and his army. | |||
</gallery> | |||
===Micellaneous=== | |||
<gallery> | |||
BS Super Mario USA print ad JP.jpg|Japanese print ad | |||
</gallery> | |||
==Release information== | ==Release information== | ||
Being episodic, ''BS Super Mario USA'' was released on a weekly basis. | Being episodic, ''BS Super Mario USA'' was released on a weekly basis. | ||
The four episodes were premiered during these weeks: <ref>[ | The four episodes were premiered during these weeks: <ref>[http://www.f3.dion.ne.jp/~kameb/satella/st_slg.htm list of Satellaview Soundlink games, arranged in order of release date]</ref> | ||
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | {| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | ||
|-style="background: #ABC;" | |-style="background: #ABC;" | ||
!width=" | !width="18%"|Date/Date Range | ||
!width=" | !width="32%"|Japanese | ||
!width="25%"|Rōmaji | !width="25%"|Rōmaji | ||
!width="25%"|Translation | !width="25%"|Translation | ||
|- | |- | ||
|1996/03/31~1996/04/05 | |1996/03/31~1996/04/05 | ||
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|BS Super Mario USA Power Challenge Dai-1-kai "Atashitachi, Super-Katherines!" no Maki | |BS Super Mario USA Power Challenge Dai-1-kai "Atashitachi, Super-Katherines!" no Maki | ||
|BS Super Mario USA Power Challenge Episode 1 Volume of "We, the Super-Birdos!" | |BS Super Mario USA Power Challenge Episode 1 Volume of "We, the Super-Birdos!" | ||
|- | |- | ||
|1996/04/07~1996/04/12 | |1996/04/07~1996/04/12 | ||
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|BS Super Mario USA Power Challenge Dai-2-kai "Gabucho mo Bikkuri Ryuusha no Himitsu" no Maki | |BS Super Mario USA Power Challenge Dai-2-kai "Gabucho mo Bikkuri Ryuusha no Himitsu" no Maki | ||
|BS Super Mario USA Power Challenge Episode 2 Volume of "Tryclyde also surprises, Secrets of the Quicksand" | |BS Super Mario USA Power Challenge Episode 2 Volume of "Tryclyde also surprises, Secrets of the Quicksand" | ||
|- | |- | ||
|1996/04/14~1996/04/19 | |1996/04/14~1996/04/19 | ||
|BSスーパーマリオUSA パワーチャレンジ 第3回 「氷の海でヒーボーボー」の巻 | |BSスーパーマリオUSA パワーチャレンジ 第3回 「氷の海でヒーボーボー」の巻 | ||
|BS Super Mario USA Power Challenge Dai-3-kai " | |BS Super Mario USA Power Challenge Dai-3-kai "Kouri no Umi de Hībōbō" no Maki | ||
|BS Super Mario USA Power Challenge Episode 3 Volume of " | |BS Super Mario USA Power Challenge Episode 3 Volume of "Fry Guy at the Sea of Ice" | ||
|- | |- | ||
|1996/04/21~1996/04/26 | |1996/04/21~1996/04/26 | ||
|BSスーパーマリオUSA パワーチャレンジ 第4回 「マムーの罠,危うしマリオブラザーズ」の巻 | |BSスーパーマリオUSA パワーチャレンジ 第4回 「マムーの罠,危うしマリオブラザーズ」の巻 | ||
|BS Super Mario USA Power Challenge Dai-4-kai "Mamū no Wana, Ayaushi Mario Burazāzu" no Maki | |BS Super Mario USA Power Challenge Dai-4-kai "Mamū no Wana, Ayaushi Mario Burazāzu" no Maki | ||
|BS Super Mario USA Power Challenge Episode 4 Volume of "Wart's Trap; Watch Out, | |BS Super Mario USA Power Challenge Episode 4 Volume of "Wart's Trap; Watch Out, Super Mario Bros." | ||
|} | |} | ||
The timeframe in which these episodes were featured was | The timeframe in which these episodes were featured was likely 7:00 PM. They were rebroadcast multiple times, but as a full schedule of releases for the Satellaview is not available it is uncertain exactly how many. | ||
== | ==Music== | ||
The Satellaview's Soundlink-capabilities allowed music to be streamed via Satellite radio. This game used this to enhance its soundtrack with songs that could not be performed via the Super Famicom's soundchips. | |||
As the game played, music from [[Super Mario World (album)|the ''Super Mario World'' soundtrack]] and ''[[Super Mario Bros. 1, 2, 3, Hop! Step! Jump!]]'' - as well as new, original compositions and jingles - would be used in place of the traditional ''Super Mario USA'' music. Surprisingly, none of the music is actually remixed or arranged from the original ''Super Mario USA''. | |||
==Staff== | ==Staff== | ||
{{main|List of BS Super Mario USA staff}} | {{main|List of BS Super Mario USA staff}} | ||
'''Directed by''' | '''Directed by''' | ||
*Toshiaki Suzuki | * Toshiaki Suzuki | ||
'''Programmed by''' | '''Programmed by''' | ||
*Shigehiru Kasamatsu | * Shigehiru Kasamatsu | ||
*Yasunori Taketani | * Yasunori Taketani | ||
*Nobuhito Koganezawa | * Nobuhito Koganezawa. | ||
==Trivia== | ==Trivia== | ||
*The cutscenes depict Mario and Luigi wearing their shirts and overalls in their original color scheme, despite that they have been swapped since 1988. | *The cutscenes depict Mario and Luigi wearing their shirts and overalls in their original color scheme, despite that they have been swapped since 1988. | ||
==External links== | ==External links== | ||
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*[https://www.youtube.com/watch?v=8OSFF3tcV14 Episode 4] | *[https://www.youtube.com/watch?v=8OSFF3tcV14 Episode 4] | ||
{{ | ==References== | ||
<references/> | |||
{{MarioGames}} | |||
{{SNES}} | {{SNES}} | ||
[[Category:Super Mario Bros. 2|*]] | [[Category:Super Mario Bros. 2|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Japan | [[Category:Japan Only Games]] | ||
[[Category:Super Nintendo Entertainment System | [[Category:Super Nintendo Entertainment System Games]] | ||
[[Category:Reissues]] | [[Category:Reissues]] | ||
[[Category:Platforming | [[Category:Platforming Games]] | ||