Yoshi's New Island: Difference between revisions

(What revival, the name is because it reuses its gameplay and formula)
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{{italic title}}
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{{FA}}
{{FA}}
{{about|the game|the [[Play Nintendo]] quiz also called Yoshi's New Island|[[Yoshi's New Island image gallery]]}}
{{game infobox
{{game infobox
|title=Yoshi's New Island  
|title=Yoshi's New Island  
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|input={{input|3ds=1}}
|input={{input|3ds=1}}
}}
}}
'''''Yoshi's New Island''''' is a 2.5D platform game developed by [[Arzest]] for the [[Nintendo 3DS]] and the third game in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. It was released in North America and Europe on March 14, 2014, Australia on March 15, 2014, in Japan, Taiwan, Hong Kong on July 24, 2014, and South Korea on December 4, 2014. It continues the story told from ''[[Super Mario World 2: Yoshi's Island]]'' prior to ''[[Yoshi's Island DS]]'' in which the [[stork]] attempts to find [[Baby Mario]] and [[Baby Luigi]]'s real parents after he learns they were delivered to the wrong couple. Mid-flight, the stork is attacked by [[Kamek]], who captures him and Baby Luigi while Baby Mario is dropped on [[Egg Island]], a location similar to [[Yoshi's Island (location)|Yoshi's Island]]. There, a group of [[Yoshi (species)|Yoshis]] discover the baby and set out to carry him back to the stork.
'''''Yoshi's New Island''''' is a 2.5D platform game developed by [[Arzest]] for the [[Nintendo 3DS]] and the third game in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. It was released in North America and Europe on March 14, 2014, Australia on March 15, 2014, in Japan, Taiwan, and Hong Kong on July 24, 2014, and South Korea on December 4, 2014. It continues the story told from ''[[Super Mario World 2: Yoshi's Island]]'' prior to ''[[Yoshi's Island DS]]'' in which the [[stork]] attempts to find [[Baby Mario]] and [[Baby Luigi]]'s real parents after he learns they were delivered to the wrong couple. Mid-flight, the stork is attacked by [[Kamek]], who captures him and Baby Luigi while Baby Mario is dropped on [[Egg Island]], a location similar to [[Yoshi's Island (location)|Yoshi's Island]]. There, a group of [[Yoshi (species)|Yoshis]] discover the baby and set out to carry him back to the stork.


The game retains many key elements from ''Super Mario World 2: Yoshi's Island'', such as Yoshi's [[Flutter Jump]], eating and [[Yoshi Egg|egg]]-throwing abilities, and the time-based health mechanic. Many familiar objects, enemies and sceneries make a return. The highlighted features of ''Yoshi's New Island'' are two new types of eggs called [[Mega Eggdozer]]s and [[Metal Eggdozer]]s, which allow Yoshi to destroy rows of enemies, pipes and rocks in his path. Additionally, ''Yoshi's New Island'' introduces the [[Flutter Wing]] and [[Golden Flutter Wing]] items, which help struggling players beat levels they find too difficult, functioning similarly to the [[Invincibility Leaf]] from ''[[Super Mario 3D Land]]''. This game is the first ''Yoshi's Island'' game to have characters and objects live-rendered with 3D models, and the game takes advantage of the Nintendo 3DS effects with gyroscopic control and stereoscopic 3D.
The game retains many key elements from ''Super Mario World 2: Yoshi's Island'', such as Yoshi's [[Flutter Jump]], eating and [[Yoshi Egg|egg]]-throwing abilities, and the time-based health mechanic. Many familiar objects, enemies and sceneries make a return. The highlighted features of ''Yoshi's New Island'' are two new types of eggs called [[Mega Eggdozer]]s and [[Metal Eggdozer]]s, which allow Yoshi to destroy rows of enemies, pipes and rocks in his path. Additionally, ''Yoshi's New Island'' introduces the [[Flutter Wings]] and [[Golden Flutter Wings]], which help struggling players beat levels they find too difficult, functioning similarly to the [[Invincibility Leaf]] from ''[[Super Mario 3D Land]]''. This game is the only ''Yoshi's Island'' game to have characters and objects live-rendered with 3D models, and the game takes advantage of the Nintendo 3DS effects with gyroscopic control and stereoscopic 3D. ''Yoshi's New Island'' is also the only ''Yoshi's Island'' game that has Wi-Fi capabilities (a feature [[List of Yoshi's Island DS pre-release and unused content|originally intended]] for ''Yoshi's Island DS'' before being scrapped), as players can also send gameplay data statistics via [[Nintendo Network]]; however, the service will be terminated on April 8, 2024, rendering this feature no longer possible.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1709418623566020975|publisher=Twitter|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1749963072998166670|publisher=Twitter|accessdate=February 17, 2024}}</ref>


The game was eventually re-released as a [[Nintendo Selects]] title in Europe on October 16, 2015, in North America on March 11, 2016, in Australia on May 26, 2016, and in South Korea on December 7, 2017, being one of the best-selling titles on the Nintendo 3DS.
The game was eventually re-released as a [[Nintendo Selects]] title in Europe on October 16, 2015, in North America on March 11, 2016, in Australia on May 26, 2016, and in South Korea on December 7, 2017, being one of the best-selling titles on the Nintendo 3DS.
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After Baby Bowser is defeated at his castle, Yoshi and Baby Mario head over to the stork and Baby Luigi to rescue them. However, an adult [[Bowser]] travels through space and time and disrupts the reunion, challenging Yoshi to another battle.{{footnote|main|1}}
After Baby Bowser is defeated at his castle, Yoshi and Baby Mario head over to the stork and Baby Luigi to rescue them. However, an adult [[Bowser]] travels through space and time and disrupts the reunion, challenging Yoshi to another battle.{{footnote|main|1}}


After Bowser loses to Yoshi once again, Baby Luigi and the stork are rescued, and peace is restored to Egg Island. The stork then leaves the island in a spectacle of fireworks to resume its job of delivering the brothers to the right parents. After a long journey, it eventually arrives at their house and leaves the babies at the doorstep, where [[Mama Mario|the]] [[Papa Mario|couple]] discovers them shortly after. The cutscene fades to black and another ensues, where [[Mr. Pipe]] is seen [[Mario|revealing his true identity]] in the shadows before warping away, presumably back to his own time.{{footnote|main|2}}
After Bowser loses to Yoshi once again, Baby Luigi and the stork are rescued, and peace is restored to Egg Island. The stork then leaves the island in a spectacle of fireworks to resume its job of delivering the brothers to the right parents. After a long journey, it eventually arrives at their house and leaves the babies at the doorstep, where [[Mama Mario|the]] [[Papa Mario|couple]] discovers them shortly after. The cutscene fades to black and another ensues, where [[Mr. Pipe]] is seen revealing [[Mario|his true identity]] in the shadows before warping away, presumably back to his own time.{{footnote|main|2}}
 
{{footnote|note|1|The adult Bowser battle only occurs if the player has cleared all of the levels without using the [[Flutter Wings]]. If the Flutter Wings were used at least once, Bowser travels through space and time and tells the player to beat all of the levels without them in order to challenge him.}}
{{footnote|note|1|The adult Bowser battle only occurs if the player has cleared all of the levels without using the [[Flutter Wings]]. If the Flutter Wings were used at least once, Bowser travels through space and time and tells the player to beat all of the levels without them in order to challenge him.}}
{{footnote|note|2|Similarly, the cutscene with Mr. Pipe only plays if the player has cleared all of the levels without using the Flutter Wings once.}}
{{footnote|note|2|Similarly, the cutscene with Mr. Pipe only plays if the player has cleared all of the levels without using the Flutter Wings once.}}
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The main addition to gameplay is the ability to swallow extremely large enemies and turn them into colossal eggs called [[Mega Eggdozer]]s, which are bigger than [[Giant Egg]]s. When thrown, they function similarly to [[Mega Mushroom]]s, wrecking everything in their path, the accumulating damage filling a meter that can provide the Yoshi with up to three extra lives. [[Metal Eggdozer]]s are smaller, metallic variants of Mega Eggdozers that can be rolled on the ground, though they weigh a Yoshi down, which disables its ability to Flutter Jump but allows it to walk underwater. Another new addition to the game is a player assistance mechanic similar to the [[Assist Block]] in ''[[Super Mario 3D Land]]''; when a Yoshi fails a level three times, [[Mr. Pipe]] can give it [[Flutter Wing]]s, which enable it to flutter-fly. If the Yoshi loses four lives under the effects of the Flutter Wings, Mr. Pipe gives the Yoshi [[Golden Flutter Wing]]s, which grant it invincibility. However, if the game is completed without use of the Flutter Wings, a battle with Bowser at the end of the game is encountered before rescuing Baby Luigi.  
The main addition to gameplay is the ability to swallow extremely large enemies and turn them into colossal eggs called [[Mega Eggdozer]]s, which are bigger than [[Giant Egg]]s. When thrown, they function similarly to [[Mega Mushroom]]s, wrecking everything in their path, the accumulating damage filling a meter that can provide the Yoshi with up to three extra lives. [[Metal Eggdozer]]s are smaller, metallic variants of Mega Eggdozers that can be rolled on the ground, though they weigh a Yoshi down, which disables its ability to Flutter Jump but allows it to walk underwater. Another new addition to the game is a player assistance mechanic similar to the [[Assist Block]] in ''[[Super Mario 3D Land]]''; when a Yoshi fails a level three times, [[Mr. Pipe]] can give it [[Flutter Wing]]s, which enable it to flutter-fly. If the Yoshi loses four lives under the effects of the Flutter Wings, Mr. Pipe gives the Yoshi [[Golden Flutter Wing]]s, which grant it invincibility. However, if the game is completed without use of the Flutter Wings, a battle with Bowser at the end of the game is encountered before rescuing Baby Luigi.  
{{br}}
{{br}}
===Controls===
===Controls===
Returning from the previous ''Yoshi's Island'' installments is the two control schemes: patient and hasty, with patient being the default control style. When throwing an egg, patient requires the player to push the egg throwing button again to throw the egg while hasty control schemes allow the Yoshi to throw an egg when the button is released. A third control scheme, Gyro, is introduced, which takes advantage of Nintendo 3DS gyro capabilities to line up the cursor rather than the cursor moving being automatic back and forth; in this control scheme, players need to tap the button again as in patient to throw the egg.
Returning from the previous ''Yoshi's Island'' installments is the two control schemes: patient and hasty, with patient being the default control style. When throwing an egg, patient requires the player to push the egg throwing button again to throw the egg while hasty control schemes allow the Yoshi to throw an egg when the button is released. A third control scheme, Gyro, is introduced, which takes advantage of Nintendo 3DS gyro capabilities to line up the cursor rather than the cursor moving being automatic back and forth; in this control scheme, players need to tap the button again as in patient to throw the egg.
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|-
|-
|Look up
|Look up
|{{button|3ds|Padup}} (hold to pan camera up)
|{{button|3ds|Padup}} (hold to pan camera up)
|-
|-
|Pause menu
|Pause menu
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==Worlds and levels==
==Worlds and levels==
There are six worlds with eight regular levels each, the same amount as in ''Super Mario World 2: Yoshi's Island''. Special levels are unlocked when a player collects all items in every level of each respective world; these levels tend to be much shorter and more difficult than the other levels. When players collect thirty Egg Medals, they unlock an extra level based on a transformation where a Yoshi can partake in to obtain extra lives. Levels that are beaten with the aid of Flutter Wings are indicated by the marker being yellow. Each world has a theme to theme as indicated by the setting in the world map, such as World 3 taking place in a jungle while World 5 has snow. As the player progresses through Worlds, extra instruments get layered on top of the theme piece that plays. This game additionally is the first game in the ''Yoshi's Island'' series to not use designated level icons to represent its levels, though the general layout, animation effects, and sound effects used when a level is selected mirrors that of the preceding installments. Unlike ''Super Mario World 2: Yoshi's Island'', ''Yoshi's New Island'' employs fewer autoscrolling levels, where the only level in the game to have an autoscrolling element is [[Hotfoot Hurdle]].
There are six worlds with eight regular levels each, the same amount as in ''Super Mario World 2: Yoshi's Island''. Special levels are unlocked when a player collects all items in every level of each respective world; these levels tend to be much shorter and more difficult than the other levels. When players collect thirty Egg Medals, they unlock an extra level based on a transformation where a Yoshi can partake in to obtain extra lives. Levels that are beaten with the aid of Flutter Wings are indicated by the marker being yellow. Each world has a theme to theme as indicated by the setting in the world map, such as World 3 taking place in a jungle while World 5 has snow. As the player progresses through Worlds, extra instruments get layered on top of the theme piece that plays. This game additionally is the only game in the ''Yoshi's Island'' series to not use designated level icons to represent its levels, though the general layout, animation effects, and sound effects used when a level is selected mirrors that of the preceding installments. Unlike ''Super Mario World 2: Yoshi's Island'', ''Yoshi's New Island'' employs fewer autoscrolling levels, where the only level in the game to have an autoscrolling element is [[Hotfoot Hurdle]].


Many of the levels' and worlds' theming heavily alludes to ''Super Mario World 2: Yoshi's Island''. For example, [[Koopa Canyon]] alludes to [[Visit Koopa And Para-Koopa]] as both are the first levels of World 2, while World 5 in both games are snow-themed and feature [[Bumpty|Bumpties]], riding ski lifts, riding [[Goonie]]s, levels that take place in the clouds, and encountering [[Raven]]s. In addition, the settings in the game follow a drawing and painting aesthetic, such as [[Ukiki Jammin']] and [[Ukiki Trouble in Clawdaddy Cove]] using a Japanese oil painting art style while [[Hidey-Hole Hooligans]] has its sky with visible brush strokes to denote gradients. While the characters and some items are live-rendered with 3D graphics and use shaders to imitate the hand-crafted art style, the environments remain as 2D assets.
Many of the levels' and worlds' theming heavily alludes to ''Super Mario World 2: Yoshi's Island''. For example, [[Koopa Canyon]] alludes to [[Visit Koopa And Para-Koopa]] as both are the first levels of World 2, while World 5 in both games are snow-themed and feature [[Bumpty|Bumpties]], riding ski lifts, riding [[Goonie]]s, levels that take place in the clouds, and encountering [[Raven]]s. In addition, the settings in the game follow a drawing and painting aesthetic, such as [[Ukiki Jammin']] and [[Ukiki Trouble in Clawdaddy Cove]] using a Japanese oil painting art style while [[Hidey-Hole Hooligans]] has its sky with visible brush strokes to denote gradients. While the characters and some items are live-rendered with 3D graphics and use shaders to imitate the hand-crafted art style, the environments remain as 2D assets.
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|align="center"|[[Poochy]]
|align="center"|[[Poochy]]
|A dog-like creature that helps Yoshis cross dangerous terrain such as [[Spike Trap|spikes]]. He can move in the same directions the Yoshis face and run through enemies.
|A dog-like creature that helps Yoshis cross dangerous terrain such as [[Spike Trap|spikes]]. He can move in the same directions the Yoshis face and run through enemies.
|-
|align="center"|[[File:Ride the Blarggwich.png|180px]]
|align="center"|[[Blarggwich]]
|Ghost-like [[Blargg]]s that carry green [[Flatbed Ferries]] on their head take a Yoshi through a level.
|-
|-
|align="center"|[[File:YNI Blarggwich Yellow.png]]
|align="center"|[[File:YNI Blarggwich Yellow.png]]
|align="center"|[[Blarggwich]]
|align="center"|[[Blarggwich (sandwich)]]
|Ghost-like [[Blargg]]s that raise and carry [[Flatbed Ferries]] on their head. Blarggwiches in between yellow Flatbed Ferries are stationary while those with red Flatbed Ferries move in a set path. Blarggwiches with green Flatbed Ferries take a Yoshi through a level.
|Ghost-like [[Blargg]]s stuck between two [[Flatbed Ferries]] which rise when ground pounded. Blarggwiches in between yellow Flatbed Ferries are stationary while those with red Flatbed Ferries move in a set path.
|}
|}


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!Description
!Description
!align width=15%|Level(s)
!align width=15%|Level(s)
|-
|align="center"|[[File:YNI Tekkyu Dosun.png]]
|align="center"|[[Ball and chain (windup)|Ball and chain]]
|Boo Guys that operate a spiked ball on a chain. They send the spiked ball falling down and slowly lifting it in a set pattern.
|align="center"|[[Furious Fred de Fillet's Castle]]
|-
|-
|align="center"|[[File:YNI Bandit.png]]
|align="center"|[[File:YNI Bandit.png]]
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|Cannons that emit Bullet Bills. There are variants of Bill Blasters that have cannons on only one side. Green variants emit Bouncing Bullet Bills and they point to their cannons to a Yoshi's position.
|Cannons that emit Bullet Bills. There are variants of Bill Blasters that have cannons on only one side. Green variants emit Bouncing Bullet Bills and they point to their cannons to a Yoshi's position.
|align="center"|[[Diagonal Valley Rally]]<br>[[Hop 'n' Pop Till You Drop]]<br>[[Flatbed Ferry Freefall]]<br>[[Snow Go Mountain]]<br>[[Spray Day Mayday]]<br>[[Pyro Guy Peak]]
|align="center"|[[Diagonal Valley Rally]]<br>[[Hop 'n' Pop Till You Drop]]<br>[[Flatbed Ferry Freefall]]<br>[[Snow Go Mountain]]<br>[[Spray Day Mayday]]<br>[[Pyro Guy Peak]]
|-
|align="center"|[[File:YNI Red Blargg.png]]
|align="center"|[[Blargg (small)|Blargg]]
|Blarggs that leap out of lava when a Yoshi approaches them.
|align="center"|[[Fort Bucket Booby Trap]]<br>[[Hotfoot Hurdle]]<br>[[Leapin' Lava Meltdown]]
|-
|-
|align="center"|[[File:YNI Blooper.png]]
|align="center"|[[File:YNI Blooper.png]]
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|A solo, large raven that is stationed on a platform on top of a beanstalk and acts similarly to the level's other Ravens.
|A solo, large raven that is stationed on a platform on top of a beanstalk and acts similarly to the level's other Ravens.
|align="center"|[[Eggstraordinary Terrain]]
|align="center"|[[Eggstraordinary Terrain]]
|-
|align="center"|[[File:YNI Red Blargg.png]]
|align="center"|[[Red Blargg]]
|Blarggs that leap out of lava when a Yoshi approaches them.
|align="center"|[[Fort Bucket Booby Trap]]<br>[[Hotfoot Hurdle]]<br>[[Leapin' Lava Meltdown]]
|-
|-
|align="center"|[[File:YNI Relay Heiho.png]]
|align="center"|[[File:YNI Relay Heiho.png]]
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|A large, impervious Tap-Tap that moves slowly forward. Eggs stun and push it back.
|A large, impervious Tap-Tap that moves slowly forward. Eggs stun and push it back.
|align="center"|[[Bowser's Castle Break-In]]
|align="center"|[[Bowser's Castle Break-In]]
|-
|align="center"|[[File:YNI Tekkyu Dosun.png]]
|align="center"|[[Tekkyū Dosun]]
|Boo Guys that operate a spiked ball on a chain. They send the spiked ball falling down and slowly lifting it in a set pattern.
|align="center"|[[Furious Fred de Fillet's Castle]]
|-
|-
|align="center"|[[File:YNI Thunder Lakitu.png]]
|align="center"|[[File:YNI Thunder Lakitu.png]]
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|align="center"|[[World 1 (Yoshi's New Island)|World 1]]
|align="center"|[[World 1 (Yoshi's New Island)|World 1]]
|align="center"|[[Big Beanie's Castle]]
|align="center"|[[Big Beanie's Castle]]
|A giant [[Mame-san]] who primarily attacks by sending out Mame-sans. When he is hit with an egg, he protects himself with a thorny beanstalks and thrusts spiked beanstalks from below to attack Blue Yoshi. After he is done attacking, he protects himself with more vines, increasing after the first and second hits.
|A giant [[Mame-san]] who primarily attacks by sending out Mame-san. When he is hit with an egg, he protects himself with a thorny beanstalks and thrusts spiked beanstalks from below to attack Blue Yoshi. After he is done attacking, he protects himself with more vines, increasing after the first and second hits.
|-
|-
|align="center"|[[File:Fang Boss.png]]
|align="center"|[[File:Fang Boss.png]]
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|-
|-
|align="center"|[[File:Baby Bowser's Castle Break-In4.png|200px]]
|align="center"|[[File:Baby Bowser's Castle Break-In4.png|200px]]
|align="center"|Mega Baby Bowser
|align="center"|[[Mega Baby Bowser]]
|align="center"|[[World 6 (Yoshi's New Island)|World 6]]
|align="center"|[[World 6 (Yoshi's New Island)|World 6]]
|align="center"|[[Bowser's Castle Break-In]]
|align="center"|[[Bowser's Castle Break-In]]
|Baby Bowser powered up by Kamek's hammer, taking place in the second phase of the fight. He primarily attacks by spawning Mega Guys, where Green Yoshi can eat them and throw them at him. After he is hit, he ground pounds, causing the platforms to rise and fall. After he gets hit twice, he spits out fireballs that rain down. He is defeated when he is hit by a Mega Eggdozer three times.
|Baby Bowser powered up by Kamek's hammer, taking place in the second phase of the fight. He primarily attacks by spawning Mega Guys, where Green Yoshi can eat them and throw them at him. After he is hit, he ground pounds, causing the platforms to rise and fall. After he gets hit twice, he spits out fireballs that rain down. He is defeated when he is hit by a Mega Eggdozer three times.
|-
|-
|align="center"|[[File:YNI Bowser.png]]<br>[[File:Bowserbattle2 YNI.png|200px]]
|align="center"|[[File:YNI Bowser.png]]
|align="center"|[[Bowser]]
|align="center"|[[Bowser]]
|align="center"|[[World 6 (Yoshi's New Island)|World 6]]
|align="center"|[[World 6 (Yoshi's New Island)|World 6]]
|align="center"|[[Bowser's Castle Break-In]] / [[Make Way for King Bowser!]]
|align="center"|[[Bowser's Castle Break-In]] / [[Make Way for King Bowser!]]
|Bowser appears as a surprise final boss if players clear all levels without using the Flutter Wings power-up. In the first phase, he attacks by pounding the ground, sending Rock Blocks down and breathing fire at Green Yoshi. Occasionally, Metal Guys fall on the left and right platforms, where Green Yoshi needs to use them to hit Bowser. When Bowser is hit, he pounds the ground, causing the left and right platforms to rise and fall, and he breathes a giant fireball at Green Yoshi. He breathes more fireballs after the first and second hits.
|Bowser appears as a surprise final boss if players clear all levels without using the Flutter Wings power-up. In the first phase, he attacks by pounding the ground, sending Rock Blocks down and breathing fire at Green Yoshi. Occasionally, Metal Guys fall on the left and right platforms, where Green Yoshi needs to use them to hit Bowser. When Bowser is hit, he pounds the ground, causing the left and right platforms to rise and fall, and he breathes a giant fireball at Green Yoshi. He breathes more fireballs after the first and second hits.
<br>In the second phase, Bowser gets powered up by Kamek's magical hammer, where his boss fight is similar to Mega Baby Bowser's. He attacks by spawning Mega Guys, where Green Yoshi can use them to attack him if he is not shielding himself, and sending fireballs down to Green Yoshi. After he is hit, he ground pounds, causing platforms to rise and fall, with some platforms falling into the lava. After he is hit once, Kamek comes and occasionally blasts magic at Green Yoshi. He is defeated after three Mega Eggdozers hit him.
|-
|align="center"|[[File:Bowserbattle2 YNI.png|200px]]
|align="center"|[[Giant Bowser|Mega Bowser]]
|align="center"|[[World 6 (Yoshi's New Island)|World 6]]
|align="center"|[[Bowser's Castle Break-In]] / [[Make Way for King Bowser!]]
|In the second phase, Bowser gets powered up by Kamek's magical hammer, where his boss fight is similar to Mega Baby Bowser's. He attacks by spawning Mega Guys, where Green Yoshi can use them to attack him if he is not shielding himself, and sending fireballs down to Green Yoshi. After he is hit, he ground pounds, causing platforms to rise and fall, with some platforms falling into the lava. After he is hit once, Kamek comes and occasionally blasts magic at Green Yoshi. He is defeated after three Mega Eggdozers hit him.
|}
|}


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|align="center"|[[Extra life|1UP]]
|align="center"|[[Extra life|1UP]]
|Items that give Yoshi an extra life when collected.
|Items that give Yoshi an extra life when collected.
|-
|align="center"|[[File:YNI Switch Block yellow.png|50px]] [[File:YNI Switch Block red.png|50px]]
|align="center"|[[Arrow block]]
|Blocks that cause rough platforms to rotate when hit.
|-
|-
|align="center"|[[File:YNI Arrow Cloud purple.png]][[File:YNI Arrow Cloud green.png]]
|align="center"|[[File:YNI Arrow Cloud purple.png]][[File:YNI Arrow Cloud green.png]]
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|align="center"|[[Checkpoint Ring]]
|align="center"|[[Checkpoint Ring]]
|Sparkling rings that serve as a checkpoint for a Yoshi; they respawn near the ring if they lose a life. Passing through a ring also increases a Yoshi's [[Countdown Timer]] by ten and turns all on-screen enemies into stars.
|Sparkling rings that serve as a checkpoint for a Yoshi; they respawn near the ring if they lose a life. Passing through a ring also increases a Yoshi's [[Countdown Timer]] by ten and turns all on-screen enemies into stars.
|-
|align="center"|[[File:YNI Chain Gate.png]]
|align="center"|[[Chain Gate]]
|Spiky logs on chains that require hitting a crank marked with a ? with eggs to raise it. It slams to the ground if enough time has passed.
|-
|-
|align="center"|[[File:YNI Chomp Rock brown.png]][[File:YNI Chomp Rock gray.png]]
|align="center"|[[File:YNI Chomp Rock brown.png]][[File:YNI Chomp Rock gray.png]]
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|align="center"|[[Rock Block]]
|align="center"|[[Rock Block]]
|Destructible rock platform that take two to three eggs to destroy depending on how damaged it is.
|Destructible rock platform that take two to three eggs to destroy depending on how damaged it is.
|-
|align="center"|[[File:YNI Spotted platform yellow.png|100px]] [[File:YNI Spotted platform red.png|100px]]
|align="center"|[[Rough platform]]
|Flatbed Ferries with spikes covering one side.
|-
|-
|align="center"|[[File:YNI Seesaw.png]]
|align="center"|[[File:YNI Seesaw.png]]
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|align="center"|[[Spike Trap|Spike]]
|align="center"|[[Spike Trap|Spike]]
|Obstacles that instantly defeat a Yoshi if touched.
|Obstacles that instantly defeat a Yoshi if touched.
|-
|align="center"|[[File:YNI Chain Gate.png]]
|align="center"|[[Spiked weight]]
|Spiky logs on chains that require hitting a crank marked with a ? with eggs to raise it. It slams to the ground if enough time has passed.
|-
|-
|align="center"|[[File:YNI Spinner.png]]
|align="center"|[[File:YNI Spinner.png]]
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{{main|List of Yoshi's New Island Message Block hints}}
{{main|List of Yoshi's New Island Message Block hints}}
Various Message Blocks can be struck in the game to reveal tips and hints instructing players about features and various obstacles. Some tips change depending on the control settings used, whether players opt to use traditional button and control stick for aiming their eggs or if they opt to use gyro to aim.
Various Message Blocks can be struck in the game to reveal tips and hints instructing players about features and various obstacles. Some tips change depending on the control settings used, whether players opt to use traditional button and control stick for aiming their eggs or if they opt to use gyro to aim.
==Development==
A new, untitled ''[[Yoshi's Island (series)|Yoshi's Island]]'' game was announced during the Nintendo Direct on April 17, 2013 for the [[Nintendo 3DS]].<ref>{{cite|author=Sinha, Ravi|date=April 17, 2013|title=New Yoshi’s Island Title Announced for Nintendo 3DS|url=https://gamingbolt.com/new-yoshis-island-title-announced-for-nintendo-3ds/amp|publisher=GamingBolt|accessdate=March 19, 2024}}</ref> Approximately two months later, during the E3 2013 Nintendo Direct, the name was revealed on June 11, 2013 to be ''Yoshi's New Island''.<ref>{{cite|author=Ryckert, Dan|date=June 11, 2013|title=Yoshi's New Island Preview - Protect Baby Mario Again In Yoshi's New Island|url=https://www.gameinformer.com/games/yoshis_new_island/b/3ds/archive/2013/06/11/protect-baby-mario-in-yoshis-new-island.aspx|publisher=Game Informer|accessdate=March 19, 2024}}</ref>


==Media==
==Media==
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|file4=YNI World 6.oga
|file4=YNI World 6.oga
|title4=World 6
|title4=World 6
|description4=[[World 6 (Yoshi's New Island)|World 6]] theme, featuring "[[Kazumi_Totaka#Totaka's_Song|Totaka's Song]]"
|description4=[[World 6 (Yoshi's New Island)|World 6]] theme, featuring "[[Kazumi Totaka#Totaka's Song|Totaka's Song]]"
|length4=0:30
|length4=0:30
}}
}}
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''Yoshi's New Island'' has received mixed critical reception. Critics have praised the visual style, but were divided on whether the similarity to [[Super Mario World 2: Yoshi's Island|its predecessor]]'s gameplay aspect made the game itself successful or unoriginal and outdated. It currently holds a 64 average based on 72 reviews in Metacritic<ref>[http://www.metacritic.com/game/3ds/yoshis-new-island Metacritic score for ''Yoshi's New Island'']. Retrieved August 27, 2021.</ref> and a 65.80% based on 49 reviews on GameRankings.<ref>[https://web.archive.org/web/20150216153921/http://www.gamerankings.com/3ds/711405-yoshis-new-island/index.html GameRankings score for ''Yoshi's New Island'' (archived)]. ''GameRankings''.</ref>
''Yoshi's New Island'' has received mixed critical reception. Critics have praised the visual style, but were divided on whether the similarity to [[Super Mario World 2: Yoshi's Island|its predecessor]]'s gameplay aspect made the game itself successful or unoriginal and outdated. It currently holds a 64 average based on 72 reviews in Metacritic<ref>[http://www.metacritic.com/game/3ds/yoshis-new-island Metacritic score for ''Yoshi's New Island'']. Retrieved August 27, 2021.</ref> and a 65.80% based on 49 reviews on GameRankings.<ref>[https://web.archive.org/web/20150216153921/http://www.gamerankings.com/3ds/711405-yoshis-new-island/index.html GameRankings score for ''Yoshi's New Island'' (archived)]. ''GameRankings''.</ref>


Jose Otero of IGN praised the gameplay, but criticized the game for reusing ideas from ''Super Mario World 2: Yoshi's Island'' and its soundtrack, while also opining that its new ideas do not stand out. He ended with, "''Yoshi's New Island''<nowiki>'</nowiki>s inconsistent art and tacked-on new ideas are all layered on top of the same strong platforming and level design that made the original great", giving the game a 7.9 out of 10.<ref>Jose Otero. (March 13, 2014). [http://www.ign.com/articles/2014/03/13/yoshis-new-island-review Yoshi's New Island Review]. ''IGN''. Retrieved Agust 27, 2021.</ref> Edge lambasted the game, giving it a 4 out of 10, heavily criticizing what was considered the game's reliance on throwback to ''Super Mario World 2: Yoshi's Island''.<ref>Edge Staff. (March 13, 2014). [https://web.archive.org/web/20140503192004/http://www.edge-online.com/review/yoshis-new-island-review/ Yoshi’s New Island review (archived)]. ''Edge Online''. Retrieved August 27, 2021.</ref> Susan Arendt of Joystiq gave the game a 4 out of 5 stars, praising the gameplay.<ref>Arendt, Susan. (March 13t 2014). [https://web.archive.org/web/20140515145255/http://www.joystiq.com/2014/03/13/yoshis-new-island-review-not-quite-dino-might/ Yoshi's New Island review: Not quite dino-might (archived)]. ''Joystiq''. Retrieved August 27, 2021.</ref> Jim Sterling of The Escapist says the game "boasts some charm and is certainly inoffensive, it's just not all that exciting". He praised the gameplay, but criticized a perceived sense of tedium, as well as the game's difficulty. He gave the game 3 out of 5 stars.<ref>Sterling, Jim. (March 13, 2014). [https://web.archive.org/web/20140314121804/http://www.escapistmagazine.com/articles/view/editorials/reviews/11091-Yoshis-New-Island-Review-Not-Too-Eggciting Yoshi's New Island Review - Not Too Eggciting]. ''The Escapist''. Retrieved August 27, 2021.</ref> Dave Letcavage of Nintendo Life gave the game a 5 out of 10. He opined the game to be not being necessarily bad, but "dull" and "unimpressive". He further opined that the game is playable but is mostly filler.<ref>Letcavage, Dave (March 13, 2014). [http://www.nintendolife.com/reviews/3ds/yoshis_new_island Yoshi's New Island Review (3DS).] ''Nintendo Life''. Retrieved August 27, 20121.</ref> GameXplain gave it 4 out of 5 stars, saying it was more of the same but that that was a good thing while stating that the soundtrack was often subpar.<ref name="GameXplain Review">GameXplain. (March 13, 2014). [https://www.youtube.com/watch?v=HFNTivPnDMU Yoshi's New Island - Video Review (3DS)]. ''YouTube''. Retrieved August 27, 2021.</ref>
Jose Otero of IGN praised the gameplay, but criticized the game for reusing ideas from ''Super Mario World 2: Yoshi's Island'' and its soundtrack, while also opining that its new ideas do not stand out. He ended with, "''Yoshi's New Island''<nowiki>'</nowiki>s inconsistent art and tacked-on new ideas are all layered on top of the same strong platforming and level design that made the original great", giving the game a 7.9 out of 10.<ref>Jose Otero. (March 13, 2014). [http://www.ign.com/articles/2014/03/13/yoshis-new-island-review Yoshi's New Island Review]. ''IGN''. Retrieved Agust 27, 2021.</ref> Edge lambasted the game, giving it a 4 out of 10, heavily criticizing what was considered the game's reliance on throwback to ''Super Mario World 2: Yoshi's Island''.<ref>Edge Staff. (March 13, 2014). [https://web.archive.org/web/20140503192004/http://www.edge-online.com/review/yoshis-new-island-review/ Yoshi’s New Island review (archived)]. ''Edge Online''. Retrieved August 27, 2021.</ref> Susan Arendt of Joystiq gave the game a 4 out of 5 stars, praising the gameplay.<ref>Arendt, Susan. (March 13t 2014). [https://web.archive.org/web/20140515145255/http://www.joystiq.com/2014/03/13/yoshis-new-island-review-not-quite-dino-might/ Yoshi's New Island review: Not quite dino-might (archived)]. ''Joystiq''. Retrieved August 27, 2021.</ref> Jim Sterling of The Escapist says the game "boasts some charm and is certainly inoffensive, it's just not all that exciting". They praised the gameplay, but criticized a perceived sense of tedium, as well as the game's difficulty, giving the game 3 out of 5 stars.<ref>Sterling, Jim. (March 13, 2014). [https://web.archive.org/web/20140314121804/http://www.escapistmagazine.com/articles/view/editorials/reviews/11091-Yoshis-New-Island-Review-Not-Too-Eggciting Yoshi's New Island Review - Not Too Eggciting]. ''The Escapist''. Retrieved August 27, 2021.</ref> Dave Letcavage of Nintendo Life gave the game a 5 out of 10. He opined the game to be not being necessarily bad, but "dull" and "unimpressive". He further opined that the game is playable but is mostly filler.<ref>Letcavage, Dave (March 13, 2014). [http://www.nintendolife.com/reviews/3ds/yoshis_new_island Yoshi's New Island Review (3DS).] ''Nintendo Life''. Retrieved August 27, 20121.</ref> GameXplain gave it 4 out of 5 stars, saying it was more of the same but that that was a good thing while stating that the soundtrack was often subpar.<ref name="GameXplain Review">GameXplain. (March 13, 2014). [https://www.youtube.com/watch?v=HFNTivPnDMU Yoshi's New Island - Video Review (3DS)]. ''YouTube''. Retrieved August 27, 2021.</ref>
{| class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
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*''[[Super Smash Bros. for Wii U]]'' - The main theme and the music for [[Bandit Valley]] appear as songs for the [[Woolly World]] stage.
*''[[Super Smash Bros. for Wii U]]'' - The main theme and the music for [[Bandit Valley]] appear as songs for the [[Woolly World]] stage.
*''[[Yoshi's Woolly World]]'': [[Transformation Door]]s have the same function as the [[Whirly Gate]]s. Some of Kamek's voice clips are reused as well.
*''[[Yoshi's Woolly World]]'': [[Transformation Door]]s have the same function as the [[Whirly Gate]]s. Some of Kamek's voice clips are reused as well.
*''[[Super Smash Bros. Ultimate]]'' - An arrangement of the main theme appears as a new song for ''Yoshi'' series stages.
*''[[Super Smash Bros. Ultimate]]'' - An arrangement of the main theme appears as a new song, while the original songs from ''Super Smash Bros. for Wii U'' return. The artwork for the [[Mega Eggdozer]] and [[Grim Leecher]] appear as spirits.


==''[[Super Smash Bros. for Nintendo 3DS]]'' trophy==
==''Super Smash Bros. for Nintendo 3DS'' trophy==
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
{{SSB4 trophy
|-
|name=Yoshi's New Island
!width="10%"|Name
|image=[[File:MegaEggdozerTrophy3DS.png|100px]]
!Image
|category=Series Related
!NTSC-U Description
|unlock=Random
!PAL Description
|desc=One day, Baby Mario came floating down from the sky, dropped by the stork carrying him. But what happened to Baby Luigi? Does this whole affair sound familiar? Looks like it's up to the Yoshi clan to help Baby Mario out! It won't be easy, though—not with Baby Bowser involved.
|-
|desc2=One day, Baby Mario came floating down from the sky, dropped by the stork carrying him. But what happened to Baby Luigi? And why does this whole affair sound so familiar? Looks like it's up to the Yoshi clan to help Baby Mario out! With that little scamp Baby Bowser involved, though, it's not going to be easy...
!Yoshi's New Island
}}
|[[File:MegaEggdozerTrophy3DS.png|100px]]
|''One day, Baby Mario came floating down from the sky, dropped by the stork carrying him. But what happened to Baby Luigi? Does this whole affair sound familiar? Looks like it's up to the Yoshi clan to help Baby Mario out! It won't be easy, though—not with Baby Bowser involved.''
|''One day, Baby Mario came floating down from the sky, dropped by the stork carrying him. But what happened to Baby Luigi? And why does this whole affair sound so familiar? Looks like it's up to the Yoshi clan to help Baby Mario out! With that little scamp Baby Bowser involved, though, it's not going to be easy...''
|}


==[[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] description==
==[[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] description==
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