Windy Well (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|song=Mining Melancholy
|song=Mining Melancholy
|notes=This level brings back the wind from [[Gusty Glade]], and blows the Kongs up the level.
|before=[[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|before=[[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after=[[Castle Crush|>>]]
|after=[[Castle Crush|>>]]
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|after2=[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after2=[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Windy Well''' is the twenty-ninth level of the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (thirty-first of the [[Donkey Kong Country 2: Diddy's Kong Quest#Changes between the SNES and Game Boy advance port|Game Boy Advance remake]]). It is also the second area (fourth in the Game Boy Advance remake) of [[K. Rool's Keep]].
'''Windy Well''' is the twenty-ninth level of the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (thirty-first of the [[Donkey Kong Country 2: Diddy's Kong Quest#Changes between the SNES and Game Boy advance port|Game Boy Advance remake]]). It is also the second area (fourth in the Game Boy Advance remake) of [[K. Rool's Keep]].


Taking place in the final mine shaft of the game, the Kongs will notice strong winds that pull them up through the level when they jump. The wind in this level will become very important to the Kongs' quest, as it is needed to reach the top of the shaft. Although helping them though, the wind also can be a disadvantage, as it will not allow them to backtrack when they are at a certain floor. Because of this, they are unable to reach certain [[Bonus Barrel]]s that are already passed, as well as the [[DK Coin]]. [[Kutlass]], [[Kannon]]s, [[Krook]]s, [[Klobber]]s, [[Zinger]]s, [[Click-Clack]]s, [[Flitter]]s, [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinys]], a single [[Klampon]] and a single [[Kruncha]] all dwell in this mine.
Taking place in the final mine shaft of the game, the Kongs will notice strong winds that pull them up through the level when they jump. The wind in this level will become very important to the Kongs' quest, as it is needed to reach the top of the shaft. Although helping them though, the wind also can be a disadvantage, as it will not allow them to backtrack when they are at a certain floor. Because of this, they are unable to reach certain [[Bonus Barrel]]s that are already passed, as well as the [[DK Coin]]. [[Kutlass]], [[Kannon]]s, [[Krook]]s, [[Klobber]]s, [[Zinger]]s, [[Click-Clack]]s, [[Flitter]]s, [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinys]], a single [[Klampon]] and a single [[Kruncha]] all dwell in this mine.
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