Wario Land: Super Mario Land 3: Difference between revisions

no edit summary
(Already listed on respective page.)
No edit summary
Line 16: Line 16:
{{about|the game|the microgame|[[Wario Land (WarioWare: Smooth Moves)]]}}
{{about|the game|the microgame|[[Wario Land (WarioWare: Smooth Moves)]]}}
'''''Wario Land: Super Mario Land 3''''' is a [[List of games|game]] released for the [[Game Boy]] in 1994 and rereleased for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011. It is a direct sequel to ''[[Super Mario Land 2: 6 Golden Coins]]'', being set apart from that game and its predecessor, ''[[Super Mario Land]]'', in that it does not star [[Mario]], but instead his rival, [[Wario]]. Despite the gameplay being similar to the ''Super Mario'' series, this is the first installment in the ''[[Wario Land (series)|Wario Land]]'' series. Mario makes a cameo at the end of this game by retrieving the stolen statue of [[Princess Peach|Princess Toadstool]] from Captain Syrup.
'''''Wario Land: Super Mario Land 3''''' is a [[List of games|game]] released for the [[Game Boy]] in 1994 and rereleased for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011. It is a direct sequel to ''[[Super Mario Land 2: 6 Golden Coins]]'', being set apart from that game and its predecessor, ''[[Super Mario Land]]'', in that it does not star [[Mario]], but instead his rival, [[Wario]]. Despite the gameplay being similar to the ''Super Mario'' series, this is the first installment in the ''[[Wario Land (series)|Wario Land]]'' series. Mario makes a cameo at the end of this game by retrieving the stolen statue of [[Princess Peach|Princess Toadstool]] from Captain Syrup.
==Plot==
==Plot==
Desiring to replace or restore the [[Mario's castle|castle]] he lost to [[Mario|his rival]] in ''[[Super Mario Land 2: 6 Golden Coins]]'', Wario sets out to steal a golden statue of [[Princess Peach|Princess Toadstool]] from the [[Black Sugar Gang|Brown Sugar Pirates]] and [[Captain Syrup]], which he then intends to ransom for the money to buy his own castle. Along the way, he collects or steals any other [[coin]]s and [[treasure (Wario franchise)|treasure]]s he finds or knocks out of enemies. The game is spent by navigating a number of levels to reclaim his lost treasures, and has a significant level of re-playability due to the branched path that many of the levels take. In the end, Captain Syrup (revealed to be female, which was hidden in the instruction manual) is defeated while Wario ultimately gets anything from a birdhouse to an actual planet or moon for himself based on the amount of treasure collected as compensation for failing to steal the statue (due to Mario retrieving it by airlifting it).
Desiring to replace or restore the [[Mario's castle|castle]] he lost to [[Mario|his rival]] in ''[[Super Mario Land 2: 6 Golden Coins]]'', Wario sets out to steal a golden statue of [[Princess Peach|Princess Toadstool]] from the [[Black Sugar Gang|Brown Sugar Pirates]] and [[Captain Syrup]], which he then intends to ransom for the money to buy his own castle. Along the way, he collects or steals any other [[coin]]s and [[treasure (Wario franchise)|treasure]]s he finds or knocks out of enemies. The game is spent by navigating a number of levels to reclaim his lost treasures, and has a significant level of re-playability due to the branched path that many of the levels take. In the end, Captain Syrup (revealed to be female, which was hidden in the instruction manual) is defeated while Wario ultimately gets anything from a birdhouse to an actual planet or moon for himself based on the amount of treasure collected as compensation for failing to steal the statue (due to Mario retrieving it by airlifting it).
===Endings===
===Endings===
''Wario Land: Super Mario Land 3'' introduces a new mechanic where the ending is determined by the amount of coins that Wario has collected in the game. The more coins and treasures he collects, the better his new home will be. If Wario does not complete the game with the best ending, the player will be urged to "Please retry!" after the credits, and any levels with missing treasures will be marked flashing on the map.
''Wario Land: Super Mario Land 3'' introduces a new mechanic where the ending is determined by the amount of coins that Wario has collected in the game. The more coins and treasures he collects, the better his new home will be. If Wario does not complete the game with the best ending, the player will be urged to "Please retry!" after the credits, and any levels with missing treasures will be marked flashing on the map.
{|width=45% align="left"class="wikitable"
 
!Image
{{content description|wikitable=y|
!Requirements
|image1=[[File:WL1 Shot - Ending6 Planet.png]]
|-
|name1=Planetoid
!align="center"|[[File:WL1 Shot - Ending6 Planet.png]]<br>Planetoid
|description1='''6 Money Bags''' (requirements: 99,999 total coins, all 15 treasures and 40 courses cleared)
|'''6 Money Bags'''
|image2=[[File:WL1 Shot - Ending5 Castle.png]]
Requirements: 99,999 total coins, all 15 treasures and 40 courses cleared
|name2=[[Wario Castle|Castle]]
|-
|description2='''5 Money Bags''' (requirements: 90,008 - 99,999 total coins)
!align="center"|[[File:WL1 Shot - Ending5 Castle.png]]<br>[[Wario Castle|Castle]]
|image3=[[File:WL1 Shot - Ending4 Pagoda.png]]
|'''5 Money Bags'''
|name3=Pagoda
Requirements: 90,008 - 99,999 total coins
|description3='''4 Money Bags''' (requirements: 70,008 - 90,007 total coins)
|-
|image4=[[File:WL1 Shot - Ending3 Log Cabin.png]]
!align="center"|[[File:WL1 Shot - Ending4 Pagoda.png]]<br>Pagoda
|name4=Log cabin
|'''4 Money Bags'''
|description4='''3 Money Bags''' (requirements: 40,008 - 70,007 total coins)
Requirements: 70,008 - 90,007 total coins
|image5=[[File:WL1 Shot - Ending2 Tree Stump.png]]
|-
|name5=Tree trunk
!align="center"|[[File:WL1 Shot - Ending3 Log Cabin.png]]<br>Log cabin
|description5='''2 Money Bags''' (requirements: 10,072 - 40,007 total coins)
|'''3 Money Bags'''
|image6=[[File:WL1 Shot - Ending1 Birdhouse.png]]
Requirements: 40,008 - 70,007 total coins
|name6=Birdhouse
|-
|description6='''1 Money Bag''' (requirements: 300 - 10,071 total coins)
!align="center"|[[File:WL1 Shot - Ending2 Tree Stump.png]]<br>Tree trunk
}}
|'''2 Money Bags'''
Requirements: 10,072 - 40,007 total coins
|-
!align="center"|[[File:WL1 Shot - Ending1 Birdhouse.png]]<br>Birdhouse
| '''1 Money Bag'''
Requirements: 300 - 10,071 total coins
|}
{{br|left}}
{{br|left}}


Line 57: Line 52:
It has several mechanics that are similar to the [[Super Mario (series)|''Super Mario'' games]] such as the transformation system. Wario can also touch enemies as long as they do not have any hazards equipped, so he can stun or defeat them by performing a [[Dash Attack|Body Slam]], [[Ground Pound|ground pound]], touching soft-spots, or tossing at others.
It has several mechanics that are similar to the [[Super Mario (series)|''Super Mario'' games]] such as the transformation system. Wario can also touch enemies as long as they do not have any hazards equipped, so he can stun or defeat them by performing a [[Dash Attack|Body Slam]], [[Ground Pound|ground pound]], touching soft-spots, or tossing at others.
{{br}}
{{br}}
===Transformations===
===Transformations===
One of the main features in ''Wario Land: Super Mario Land 3'' is the various transformations that Wario can go through by collecting a [[Power Up Pot]]. These special powers can at times help Wario overcome obstacles and defeat tough enemies; however, if Wario takes damage when in any of the first three transformations, he will transform into Small Wario, who dies instantly upon taking damage.
One of the main features in ''Wario Land: Super Mario Land 3'' is the various transformations that Wario can go through by collecting a [[Power Up Pot]]. These special powers can at times help Wario overcome obstacles and defeat tough enemies; however, if Wario takes damage when in any of the first three transformations, he will transform into Small Wario, who dies instantly upon taking damage.
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
{{content description|wikitable=y|
![[File:Bull Wario WL art.jpg|100px]]
|image1=[[File:Bull Wario WL art.jpg|100px]]
|'''[[Bull Wario]]''' - Wario can transform into Bull Wario by obtaining a [[Viking helmet|Bull Pot]] or a [[garlic bottle|Garlic Pot]] (in normal form). In this form, Wario can destroy his enemies and blocks much easier. Wario can also create a shock wave by crashing into the ground with his weight, and stick to the ceiling.
|name1=[[Bull Wario]]
|-
|description1=Wario can transform into Bull Wario by obtaining a [[Viking helmet|Bull Pot]] or a [[garlic bottle|Garlic Pot]] (in normal form). In this form, Wario can destroy his enemies and blocks much easier. Wario can also create a shock wave by crashing into the ground with his weight, and stick to the ceiling.
![[File:Dragon Wario WL art.jpg|100px]]
|image2=[[File:Dragon Wario WL art.jpg|100px]]
|'''[[Dragon Wario (Wario Land series)|Dragon Wario]]''' - Wario transforms into Dragon Wario by obtaining a [[Dragon Pot]]. Upon obtaining the power-up, he wears a dragon-like helmet on his head, which allows him to momentarily spew fire from it. The fire works underwater as well, though instead of fire, the helmet shoots arrow-like projectiles. Unlike other forms, Wario cannot perform a Body Slam when wearing the hat.
|name2=[[Dragon Wario (Wario Land series)|Dragon Wario]]
|-
|description2=Wario transforms into Dragon Wario by obtaining a [[Dragon Pot]]. Upon obtaining the power-up, he wears a dragon-like helmet on his head, which allows him to momentarily spew fire from it. The fire works underwater as well, though instead of fire, the helmet shoots arrow-like projectiles. Unlike other forms, Wario cannot perform a Body Slam when wearing the hat.
![[File:WL JetWario.png|100px]]
|image3=[[File:WL JetWario.png|100px]]
|'''[[Jet Wario]]''' - By obtaining a [[Jet Pot]], Wario wears a plane-like helmet on his head, which allows him to glide for a while. He gradually descends until touching the ground, in which he can start walking again. Wario also walks more quickly and jumps higher with this item.  
|name3=[[Jet Wario]]
|-
|description3=By obtaining a [[Jet Pot]], Wario wears a plane-like helmet on his head, which allows him to glide for a while. He gradually descends until touching the ground, in which he can start walking again. Wario also walks more quickly and jumps higher with this item.
![[File:Tiny Wario SML3 Wario Land.png|100px]]
|image=[[File:Tiny Wario SML3 Wario Land.png|100px]]
|'''[[Tiny Wario|Small Wario]]''' - Wario transforms into Small Wario if damaged. He is then not able to Body Slam, and taking more damage results in loss of a life (similar to [[Small Mario]]). Small Wario can transform back into regular Wario by finding a Garlic Pot or by completing a level. He can transform directly to Bull, Dragon, or Jet Wario by finding the applicable pot.
|name4=[[Tiny Wario|Small Wario]]
|}
|description4=Wario transforms into Small Wario if damaged. He is then not able to Body Slam, and taking more damage results in loss of a life (similar to [[Small Mario]]). Small Wario can transform back into regular Wario by finding a Garlic Pot or by completing a level. He can transform directly to Bull, Dragon, or Jet Wario by finding the applicable pot.
}}


==Worlds==
==Worlds==
[[File:WarioLandOverworld.png|thumb|An overview of the Island]]
[[File:WarioLandOverworld.png|thumb|An overview of the Island]]
*[[Rice Beach]]
''Wario Land: Super Mario Land 3'' takes place in [[Kitchen Island]]. The following worlds are as follows:
*[[Mt. Teapot]]
{{content description|wikitable=y|
*[[Sherbet Land (world)|Sherbet Land]]
|image1=[[File:RiceBeach.png]]
*[[Stove Canyon]]
|name1=[[Rice Beach]]
*[[SS Tea Cup]]
|description1=The starting point of Wario's adventure to take the rumored [[Princess Peach|Princess Toadstool]] statue away from Kitchen Island. Despite being a beach-themed world, the world's fourth and fifth courses take place in the caverns at the back of the beach. A secret exit can also be found in its third course. The [[Spiked Koopa]] serves as the world's boss. When Wario defeats said boss, the tide comes in and floods the world's first and third courses with water, allowing him to reach various areas that he is unable to reach.
*[[Parsley Woods]]
#[[Course No.01]]
*[[Syrup Castle]]
#[[Course No.02]]
#[[Course No.03]]
#[[Course No.04]]
#[[Course No.05]]
#[[Course No.06]]
|image2=[[File:MtTeapot.png]]
|name2=[[Mt. Teapot]]
|description2=A massive mountain shaped like a teakettle, filled with hot springs and some [[lava]] areas. With a total of seven courses, it is the largest world in the game. Asparagus Lake sits at the base of the mountain. (the world's fourth course being replaced by a boss course after Wario activates a special trigger at the end of its sixth course). A secret exit in the world's second course leads to Sherbet Land. The [[Minotaur]] serves as the world's boss.
#[[Course No.07]]
#[[Course No.08]]
#[[Course No.09]]
#[[Course No.10]]
#[[Course No.11]]
#[[Course No.12]]
#[[Course No.13]]
|image3=[[File:Sherbert Land.png]]
|name3=[[Sherbet Land (world)|Sherbet Land]]
|description3=An enormous iceberg that serves as an optional area, accessible by finding the secret exit in the second course of Mt. Teapot. Secret exits can be found in the world's second and third courses respectively. The [[Penguin (boss)|Penguin]] serves as the world's boss and can be bypassed entirely by leaving through the door in the boss room (contributing to the "optional" theme of the area).
#[[Course No.14]]
#[[Course No.15]]
#[[Course No.16]]
#[[Course No.17]]
#[[Course No.18]]
#[[Course No.19]]
|image4=[[File:Stove Canyon.png]]
|name4=[[Stove Canyon]]
|description4=A deep, lava-filled canyon near the center of the island. The courses within contain fire-based hazards. A secret exit can be found in the fourth course. The [[Devil's Head]] serves as the world's boss.
#[[Course No.20]]
#[[Course No.21]]
#[[Course No.22]]
#[[Course No.23]]
#[[Course No.24]]
#[[Course No.25]]
|image5=[[File:SSTeaCupWL.png]]
|name5=[[SS Tea Cup]]
|description5=The [[Black Sugar Gang|Brown Sugar Pirates]]' frigate. Not only does this world consist of courses set on the pirate ship itself, it also consists of courses set in caverns, beaches, oceans, and jungles surrounding it. [[Bobo]] serves as the world's boss.
#[[Course No.26]]
#[[Course No.27]]
#[[Course No.28]]
#[[Course No.29]]
#[[Course No.30]]
|image6=[[File:Parsley woods.png]]
|name6=[[Parsley Woods]]
|description6=A deciduous forest filled with trees similar to that of the [[Forest of Illusion]] in ''[[Super Mario World]]''. In addition to forest-themed courses, two courses take place on moving shipment trains, while two other forest-themed courses involve climbing fork-shaped trees. Fork Tree stands prominently in the middle of the forest. Originally, Wario is trapped in this world until beating its second course, which drains the lake (as well as all of the water in its first course) in the area and opens up an exit to the rest of Kitchen Island. The [[ghost (Wario Land: Super Mario Land 3)|ghost]] serves as the world's boss.
#[[Course No.31]]
#[[Course No.32]]
#[[Course No.33]]
#[[Course No.34]]
#[[Course No.35]]
#[[Course No.36]]
|image7=[[File:SML3 Syrup Castle.png]]
|name7=[[Syrup Castle]]
|description7=A gigantic, stony, and imposing tower at the corner of the island, with a skull-shaped castle at the top. On his way up the tower, Wario destroys it bit-by-bit, revealing that its foundation is actually the giant golden Princess Toadstool statue. It has the fewest courses of all worlds, with a total of four. The boss is [[Captain Syrup]], who summons the [[Genie (Wario Land: Super Mario Land 3)|Genie]] to fight Wario. This world must be cleared to beat the game.
#[[Course No.37]]
#[[Course No.38]]
#[[Course No.39]]
#[[Course No.40]]
}}
{{br}}
{{br}}


==Enemies==
==Enemies==
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{{content appearances|wikitable=y|
|-
|image1=[[File:Batshuruken.png]]
!Image
|name1=[[Batto Shuruken]]
!Name
|description1=A hawk-like statue resembling a [[Mask Gate]], which shoots Kōmori Missiles.
!Description
|firstlevel1=[[Course No.37]]
!width=10%|First appearance
|lastlevel1=[[Course No.40]]
!width=10%|Last appearance
|image2=[[File:Shyfly.png]]
|-
|name2=[[Bee Fly]]
|align="center"|[[File:Batshuruken.png]]
|description2=A bashful insect that flees from Wario whenever he gets too close.
|align="center"|[[Batto Shuruken]]
|firstlevel2=[[Course No.26]]
|A hawk-like statue resembling a [[Mask Gate]], which shoots Kōmori Missiles.
|lastlevel2=[[Course No.27]]
|align=center|[[Course No.37]]
|image3=[[File:Boulder.png]]
|align=center|[[Course No.40]]
|name3=[[Big]]
|-
|description3=A large round fruit that falls from above and rolls towards the player.
|align="center"|[[File:Shyfly.png]]
|firstlevel3=[[Course No.26]]
|align="center"|[[Bee Fly]]
|lastlevel3=[[Course No.26]]
|A bashful insect that flees from Wario whenever he gets too close.
|image4=[[File:Fireballwl.png]]
|align=center|[[Course No.26]]
|name4=[[Bō]]
|align=center|[[Course No.27]]
|description4=Fiery objects that emerge from lava like [[Lava Bubble|Podoboo]]s do.
|-
|firstlevel4=[[Course No.21]]
|align="center"|[[File:Boulder.png]]
|lastlevel4=[[Course No.25]]
|align="center"|[[Big]]
|image5=[[File:Bucket head wl.png]]
|A large round fruit that falls from above and rolls towards the player.
|name5=[[Bucket Head]]
|colspan="2"align=center|[[Course No.26]]
|description5=An ill-tempered snowman that spits out icy flakes at Wario, in an attempt to hurt him.
|-
|firstlevel5=[[Course No.14]]
|align="center"|[[File:Fireballwl.png]]
|lastlevel5=[[Course No.19]]
|align="center"|[[Bō]]
|image6=[[File:Dolan dak.png]]
|Fiery objects that emerge from lava like [[Lava Bubble|Podoboo]]s do.
|name6=[[Chicken Duck]]
|align=center|[[Course No.21]]
|description6=A non-aggressive creature that, when an enemy is thrown at it, will fly away while dropping large coins.
|align=center|[[Course No.25]]
|firstlevel6=[[Course No.12]]
|-
|lastlevel6=[[Course No.38]]
|align="center"|[[File:Bucket head wl.png]]
|image7=[[File:Deedee.png]]
|align="center"|[[Bucket Head]]
|name7=[[D.D.]]
|An ill-tempered snowman that spits out icy flakes at Wario, in an attempt to hurt him.
|description7=A sailor-costumed duck that hurls boomerangs at Wario.
|align=center|[[Course No.14]]
|firstlevel7=[[Course No.02]]
|align=center|[[Course No.19]]
|lastlevel7=[[Course No.39]]
|-
|image8=[[File:Debidebi.png]]
|align="center"|[[File:Dolan dak.png]]
|name8=[[Demon Bat]]
|align="center"|[[Chicken Duck]]
|description8=A bat enemy which swoops towards Wario in an attempt to damage him with its pointy tail.
|A non-aggressive creature that, when an enemy is thrown at it, will fly away while dropping large coins.
|firstlevel8=[[Course No.04]]
|align=center|[[Course No.12]]
|lastlevel8=[[Course No.23]]
|align=center|[[Course No.38]]
|image9=[[File:Dropper.png]]
|-
|name9=[[Dropper]]
|align="center"|[[File:Deedee.png]]
|description9=A spiky enemy that clings to the ceiling and falls when Wario gets below. It is only dangerous when falling.
|align="center"|[[D.D.]]
|firstlevel9=[[Course No.02]]
|A sailor-costumed duck that hurls boomerangs at Wario.
|lastlevel9=[[Course No.38]]
|align=center|[[Course No.02]]
|image10=[[File:Floater.png]]
|align=center|[[Course No.39]]
|name10=[[Floater]]
|-
|description10=Although not considered an enemy, it can carry Wario across large chasms.
|align="center"|[[File:Debidebi.png]]
|firstlevel10=[[Course No.11]]
|align="center"|[[Demon Bat]]
|lastlevel10=[[Course No.17]]
|A bat enemy which swoops towards Wario in an attempt to damage him with its pointy tail.
|image11=[[File:Gaugau.png]]
|align=center|[[Course No.04]]
|name11=[[Gaugau]]
|align=center|[[Course No.23]]
|description11=A thug animal that hurls knives at the player.
|-
|firstlevel11=[[Course No.03]]
|align="center"|[[File:Dropper.png]]
|lastlevel11=[[Course No.38]]
|align="center"|[[Dropper]]
|image12=[[File:Goboten.png]]
|A spiky enemy that clings to the ceiling and falls when Wario gets below. It is only dangerous when falling.
|name12=[[Goboten]]
|align=center|[[Course No.02]]
|description12=A seal enemy that carries a harpoon while swimming underwater.
|align=center|[[Course No.38]]
|firstlevel12=[[Course No.17]]
|-
|lastlevel12=[[Course No.28]]
|align="center"|[[File:Floater.png]]
|image13=[[File:Guragura.png]]
|align="center"|[[Floater]]
|name13=[[Guragura]]
|Although not considered an enemy, it can carry Wario across large chasms.
|description13=A mole that spins a flail.
|align=center|[[Course No.11]]
|firstlevel13=[[Course No.01]]
|align=center|[[Course No.17]]
|lastlevel13=[[Course No.40]]
|-
|image14=[[File:Harisu.png]]
|align="center"|[[File:Gaugau.png]]
|name14=[[Harisu]]
|align="center"|[[Gaugau]]
|description14=A hedgehog enemy with retracting quills.
|A thug animal that hurls knives at the player.
|firstlevel14=[[Course No.15]]
|align=center|[[Course No.03]]
|lastlevel14=[[Course No.19]]
|align=center|[[Course No.29]]
|image15=[[File:Helmut.png]]
|-
|name15=[[Helmut]]
|align="center"|[[File:Goboten.png]]
|description15=An underwater jellyfish with a spiny head. It is vulnerable from the bottom.
|align="center"|[[Goboten]]
|firstlevel15=[[Course No.02]]
|A seal enemy that carries a harpoon while swimming underwater.
|lastlevel15=[[Course No.27]]
|align=center|[[Course No.17]]
|image16=[[File:Konotako.png]]
|align=center|[[Course No.28]]
|name16=[[Konotako]]
|-
|description16=A flying bomb that sticks to Wario and detonates after a few moments.
|align="center"|[[File:Guragura.png]]
|firstlevel16=[[Course No.09]]
|align="center"|[[Guragura]]
|lastlevel16=[[Course No.13]]
|A mole that spins a flail.
|image17=[[File:Botsufire.png]]
|align=center|[[Course No.01]]
|name17=[[Kōmori Missile]]
|align=center|[[Course No.40]]
|description17=An incandescent projectile, in an appearance similar to those of [[Lava Bubble|Podoboo]]s, shot by a Batto Shuruken.
|-
|firstlevel17=[[Course No.37]]
|align="center"|[[File:Harisu.png]]
|lastlevel17=[[Course No.40]]
|align="center"|[[Harisu]]
|image18=[[File:Maizo.png]]
|A hedgehog enemy with retracting quills.
|name18=[[Maizō]]
|align=center|[[Course No.15]]
|description18=A money-obsessed crustacean who will flee if forced from under the sand.
|align=center|[[Course No.19]]
|firstlevel18=[[Course No.06]]
|-
|lastlevel18=[[Course No.06]]
|align="center"|[[File:Helmut.png]]
|image19=[[File:MuncherWL.png]]
|align="center"|[[Helmut]]
|name19=[[Muncher]]
|An underwater jellyfish with a spiny head. It is vulnerable from the bottom.
|description19=Invulnerable carnivorous plants that stick to the ground and wait for some prey.
|align=center|[[Course No.02]]
|firstlevel19=[[Course No.01]]
|align=center|[[Course No.27]]
|lastlevel19=[[Course No.27]]
|-
|image20=[[File:Paidan.png]]
|align="center"|[[File:Konotako.png]]
|name20=[[Paidan]]
|align="center"|[[Konotako]]
|description20=An arachnid that clambers ropes and ladders, similar to [[Hoopster]]s.
|A flying bomb that sticks to Wario and detonates after a few moments.
|firstlevel20=[[Course No.30]]
|colspan="2"align=center|[[Course No.09]]
|lastlevel20=[[Course No.30]]
|-
|image21=[[File:Pecan.png]]
|align="center"|[[File:Botsufire.png]]
|name21=[[Pecan]]
|align="center"|[[Kōmori Missile]]
|description21=A swimming pirate pelican that spits [[mine]]s which explode after a short time.
|An incandescent projectile, in an appearance similar to those of [[Lava Bubble|Podoboo]]s, shot by a Batto Shuruken.
|firstlevel21=[[Course No.08]]
|align=center|[[Course No.37]]
|lastlevel21=[[Course No.19]]
|align=center|[[Course No.40]]
|image22=[[File:Penkoon.png]]
|-
|name22=[[Penkoon]]
|align="center"|[[File:Maizo.png]]
|description22=A robust pirate that rolls small dangerous boulders at the player, resembling both a penguin and a raccoon.
|align="center"|[[Maizō]]
|firstlevel22=[[Course No.05]]
|A money loving crustacean who will flee if forced from under the sand.
|lastlevel22=[[Course No.39]]
|colspan="2"align=center|[[Course No.06]]
|image23=[[File:Pikkarikun.png]]
|-
|name23=[[Pikkarikun]]
|align="center"|[[File:MuncherWL.png]]
|description23=A thundercloud entity whose only attack method is dropping electric bolts.
|align="center"|[[Muncher]]
|firstlevel23=[[Course No.17]]
|Invulnerable carnivorous plants that stick to the ground and wait for some prey.
|lastlevel23=[[Course No.36]]
|colspan="2"align=center|[[Course No.01]]
|image24=[[File:Pinwheel.png]]
|-
|name24=[[Pinwheel (Wario Land: Super Mario Land 3)|Pinwheel]]
|align="center"|[[File:Paidan.png]]
|description24=A seahorse that curls and spins whenever Wario touches it. It possesses an array of sharp blades, found on its back.
|align="center"|[[Paidan]]
|firstlevel24=[[Course No.07]]
|A [[Hoopster]]-mannered arachnid that clambers ropes and ladders.
|lastlevel24=[[Course No.34]]
|colspan="2"align=center|[[Course No.30]]
|image25=[[File:RagingMuncherWL.png]]
|-
|name25=[[Piranha Plant]]
|align="center"|[[File:Pecan.png]]
|description25=Much like Munchers, they are rooted in the ground and continuously crunch thin air. They can instantly defeat Wario upon contact.
|align="center"|[[Pecan]]
|firstlevel25=[[Course No.26]]
|A swimming pirate pelican that spits [[mine]]s which explode after a short time.
|lastlevel25=[[Course No.37]]
|align=center|[[Course No.08]]
|image26=[[File:WLPirategoom.png]]
|align=center|[[Course No.19]]
|name26=[[Pirate Goom]]
|-
|description26=A spear-holding enemy. Unlike the Wanderin' Goom, it might harm the player using his weapon.
|align="center"|[[File:Penkoon.png]]
|firstlevel26=[[Course No.01]]
|align="center"|[[Penkoon]]
|lastlevel26=[[Course No.40]]
|A robust penguin-raccoon like pirate that rolls small dangerous boulders at the player.
|image27=[[File:Pouncer.png]]
|align=center|[[Course No.05]]
|name27=[[Pouncer]]
|align=center|[[Course No.39]]
|description27=A stone creature whose behavior and appearance are similar to a [[Thwomp]], as it usually plummets from up above and attempts to squish the protagonist, as well as other wandering beings, although they also travel along preset paths.
|-
|firstlevel27=[[Course No.02]]
|align="center"|[[File:Pikkarikun.png]]
|lastlevel27=[[Course No.18]]
|align="center"|[[Pikkarikun]]
|image28=[[File:Pillars.png]]
|A thundercloud entity whose only attack method is dropping electric bolts.
|name28=[[Skewer]]
|align=center|[[Course No.17]]
|description28=Perilous underwater threats for Wario; some are vertical and spiky, some are horizontal and not prickly.
|align=center|[[Course No.36]]
|firstlevel28=[[Course No.19]]
|-
|lastlevel28=[[Course No.19]]
|align="center"|[[File:Pinwheel.png]]
|image29=[[File:Chikuri.png]]
|align="center"|[[Pinwheel (Wario Land: Super Mario Land 3)|Pinwheel]]
|name29=[[Sparky (Wario Land: Super Mario Land 3)|Sparky]]
|A seahorse that curls and spins whenever Wario touches it. It possesses an array of sharp blades, found on its back.
|description29=A spiked ball that travels along walls.
|align=center|[[Course No.07]]
|firstlevel29=[[Course No.05]]
|align=center|[[Course No.34]]
|lastlevel29=[[Course No.05]]
|-
|image30=[[File:Spiked ball.png]]
|align="center"|[[File:RagingMuncherWL.png]]
|name30=[[Spike Ball|Spiked ball]]
|align="center"|[[Piranha Plant]]
|description30=Large prickly balls that plummet from the thickets of [[Parsley Woods]].
|Much like Munchers, they are rooted in the ground and continuously crunch thin air. They can instantly defeat Wario upon contact.
|firstlevel30=[[Course No.31]]
|align=center|[[Course No.26]]
|lastlevel30=[[Course No.37]]
|align=center|[[Course No.37]]
|image31=[[File:Togemaru.png]]
|-
|name31=[[Togemaru]]
|align="center"|[[File:WLPirategoom.png]]
|description31=A bouncing spiked creature with a soft underbelly.
|align="center"|[[Pirate Goom]]
|firstlevel31=[[Course No.02]]
|A spear-holding enemy. Unlike the Wanderin' Goom, it might harm the player using his weapon.
|lastlevel31=[[Course No.11]]
|align=center|[[Course No.01]]
|image32=[[File:Ukiwani.png]]
|align=center|[[Course No.40]]
|name32=[[Ukiwani]]
|-
|description32=A disinterested-looking crocodilian that floats at the surface of water. It leaps and munches Wario whenever he gets above it.
|align="center"|[[File:Pouncer.png]]
|firstlevel32=[[Course No.26]]
|align="center"|[[Pouncer]]
|lastlevel32=[[Course No.29]]
|A stone creature whose behavior and appearance resembles that of a [[Thwomp]], as it usually plummets from up above and attempts to squish the protagonist, as well as other wandering beings, although they also travel along preset paths.
|image33=[[File:WLGoom.png]]
|colspan="2"align=center|[[Course No.02]]
|name33=[[Wanderin' Goom]]
|-
|description33=A tiny and meek enemy that wanders around and do not harm Wario.
|align="center"|[[File:Pillars.png]]
|firstlevel33=[[Course No.01]]
|align="center"|[[Skewer]]
|lastlevel33=[[Course No.38]]
|Perilous underwater threats for Wario; some are vertical and spiky, some are horizontal and not prickly.
|image34=[[File:Watch.png]]
|colspan="2"align=center|[[Course No.19]]
|name34=[[Watch]]
|-
|description34=A rash bird that swoops down to Wario.
|align="center"|[[File:Chikuri.png]]
|firstlevel34=[[Course No.07]]
|align="center"|[[Sparky (Wario Land: Super Mario Land 3)|Sparky]]
|lastlevel34=[[Course No.39]]
|A spiked ball that travels along walls.
|image35=[[File:White puff.png]]
|colspan="2"align=center|[[Course No.05]]
|name35=[[White puff]]
|-
|description35=A puffy creature that inflates itself whenever Wario makes contact with it.
|align="center"|[[File:Spiked ball.png]]
|firstlevel35=[[Course No.02]]
|align="center"|[[Spike Ball|Spiked ball]]
|lastlevel35=[[Course No.02]]
|Large prickly balls that plummet from the thickets of [[Parsley Woods]].
|image36=[[File:WL sentry knight.png]]
|align=center|[[Course No.31]]
|name36=[[Knight]]
|align=center|[[Course No.37]]
|description36=A knight waterfowl who guards the door to the final room.
|-
|firstlevel36=[[Course No.40]]
|align="center"|[[File:Togemaru.png]]
|lastlevel36=[[Course No.40]]
|align="center"|[[Togemaru]]
|image37=[[File:Yadora.png]]
|A bouncing spiked creature with a soft underbelly.
|name37=[[Yadorā]]
|colspan="2"align=center|[[Course No.02]]
|description37=A hermit crab that possesses a prickly shell. It points one of its claws in the direction it walks.
|-
|firstlevel37=[[Course No.03]]
|align="center"|[[File:Ukiwani.png]]
|lastlevel37=[[Course No.19]]
|align="center"|[[Ukiwani]]
|image38=[[File:Ghostgoom.png]]
|A disinterested-looking crocodilian that floats at the surface of water. It leaps and munches Wario whenever he gets above it.
|name38=[[Yarikuri Obake]]
|colspan="2"align=center|[[Course No.29]]
|description38=The ghost variety of Pirate Gooms.
|-
|firstlevel38=[[Course No.12]]
|align="center"|[[File:WLGoom.png]]
|lastlevel38=[[Course No.36]]
|align="center"|[[Wanderin' Goom]]
}}
|A tiny and meek enemy that wanders around and cannot harm Wario.
|align=center|[[Course No.01]]
|align=center|[[Course No.38]]
|-
|align="center"|[[File:Watch.png]]
|align="center"|[[Watch]]
|A rash bird that swoops down to Wario.
|align=center|[[Course No.07]]
|align=center|[[Course No.39]]
|-
|align="center"|[[File:White puff.png]]
|align="center"|[[White puff]]
|A puffy creature that inflates itself whenever Wario makes contact with it.
|colspan="2"align=center|[[Course No.02]]
|-
|align="center"|[[File:WL sentry knight.png]]
|align="center"|[[Knight]]
|A knight duck who guards the door to the final room.
|colspan="2"align=center|[[Course No.40]]
|-
|align="center"|[[File:Yadora.png]]
|align="center"|[[Yadorā]]
|A hermit crab that possesses a prickly shell. It points one of its claws in the direction it walks.
|align=center|[[Course No.03]]
|align=center|[[Course No.19]]
|-
|align="center"|[[File:Ghostgoom.png]]
|align="center"|[[Yarikuri Obake]]
|The ghost of a Pirate Goom.
|align=center|[[Course No.12]]
|align=center|[[Course No.36]]
|}


==Bosses==
==Bosses==
Each world has a boss that Wario must defeat at the end. Here is a listing of the bosses in order, and which world they correspond to. Wario will not be able to fight bosses again once they are beaten.
Each world has a boss that Wario must defeat at the end. Here is a listing of the bosses in order, and which world they correspond to. Wario will not be able to fight bosses again once they are beaten; however, the only exception (other than the [[Genie (Wario Land: Super Mario Land 3)|Genie]]) is the [[Penguin (boss)|Penguin]].
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center"
{{content description|wikitable=y|
|-
|image1=[[File:SpikedkoopaWL.png]]
!width=10%|Image
|name1=[[Spiked Koopa]]
!width=15%|Name
|description1=The Spiked Koopa is a [[Hammer Bro]]-like enemy protected by spiky armor, serving as the boss in [[Rice Beach]]. In his fight with Wario, he employs a three-pronged attack of striking from land, air, and underground. His shell makes him invulnerable to ground pounds and fire. However, he can be rammed into, exposing his soft belly. After three hits to his vulnerable underside, he is defeated.
!width=15%|World
|image2=[[File:Beefnewl.png]]
!Description
|name2=[[Minotaur]]
|-
|description2=The Minotaur serves as the boss in [[Mt. Teapot]] is immune to head stomps and ground pounds, due to his horns and thick hide. He attempts to destroy Wario by picking him up and throwing him into the lava below their battleground. To defeat him, Wario has to throw him into the lava instead.
![[File:SpikedkoopaWL.png]]
|image3=[[File:Penguinwl.png]]
|[[Spiked Koopa]]
|name3=[[Penguin (boss)|Penguin]]
|[[Rice Beach]]
|description3=The Penguin is a large and bulky foe that wields two vicious spiked boxing gloves, which he uses to punch Wario, and serves as the boss in [[Sherbet Land (world)|Sherbet Land]]. He is immune to ground pounds and fire, but Wario can hurt him by hitting his head. He then dons a spiked helmet, but Wario can simply knock it off with a slam and then attack the penguin.
|align=left|The Spiked Koopa is a [[Hammer Bro]]-like enemy protected by spiky armor. In his fight with Wario, he employs a three-pronged attack of striking from land, air, and underground. His shell makes him invulnerable to ground pounds and fire. However, he can be rammed into, exposing his soft belly. After three hits to his vulnerable underside, he is defeated.
|image4=[[File:BigHeadwl.png]]
|-
|name4=[[Devil's Head]]
![[File:Beefnewl.png]]
|description4=The Devil's Head is a giant floating head who serves as the boss in [[Stove Canyon]], whose fighting style revolves around breaking blocks with his tongue, trying to get Wario to fall into a chasm, and spitting rocks. The Devil's Head is immune to fire, coins, and ground pounds, but the rubble from his attacks that are left behind must be picked up by Wario and thrown at him to defeat him.
|[[Minotaur]]
|image5=[[File:BoboWL1.png]]
|[[Mt. Teapot]]
|name5=[[Bobo]]
|align=left|The Minotaur is immune to head stomps and ground pounds, due to his horns and thick hide. He attempts to destroy Wario by picking him up and throwing him into the lava below their battleground. To defeat him, Wario has to throw him into the lava instead.
|description5=Bobo is a giant bird that serves as the boss in [[SS Tea Cup]] and sends out two [[Watch]]es to attack Wario. He must jump on top of a Watch and toss it at Bobo three times before Bobo is defeated. Alternatively, Bobo can also be harmed by Dragon Wario's fire attack.
|-
|image6=[[File:Giantghostwl.png]]
![[File:Penguinwl.png]]
|name6=[[Ghost (Wario Land: Super Mario Land 3)|Ghost]]
|[[Penguin (boss)|Penguin]]
|description6=The ghost is the boss in [[Parsley Woods]]. He can paralyze Wario by touching him, and is immune to head stomps, coins, and fire. The ghost also turns invisible and drops coins that transform into [[Yarikuri Obake]] to attack Wario. Wario can defeat the ghost by tossing his Yarikuri Obake minions at him.
|[[Sherbet Land (world)|Sherbet Land]]
|image7=[[File:Denpuwl.png]]
|align=left|The Penguin is a large and bulky foe that wields two vicious spiked boxing gloves, which he uses to punch Wario. He is immune to ground pounds and fire, but Wario can hurt him by hitting his head. He then dons a spiked helmet, but Wario can simply knock it off with a slam and then attack the penguin.
|name7=[[Genie (Wario Land: Super Mario Land 3)|Genie]]
|-
|description7=The Genie is a neutral character who serves as the boss in [[Syrup Castle]]. He produces fireballs that chase Wario around. However, Wario can toss the Genie's magic lamp so that it lands upright, producing a small cloud. Wario can ride this cloud and leap from it to pounce on the Genie's head. The cloud then turns into a miniature version of the Genie that blasts lightning bolts, but the mini-Genie is easily destroyed. After enough hits on the head, the Genie is defeated.
![[File:BigHeadwl.png]]
}}
|[[Devil's Head]]
|[[Stove Canyon]]
|align=left|The Devil's Head is a giant floating head whose fighting style revolves around breaking blocks with his tongue, trying to get Wario to fall into a chasm, and spitting rocks. The Devil's Head is immune to fire, coins, and ground pounds, but the rubble from his attacks that are left behind must be picked up by Wario and thrown at him to defeat him.
|-
![[File:BoboWL1.png]]
|[[Bobo]]
|[[SS Tea Cup]]
|align=left|Bobo is a giant bird that sends out two [[Watch]]es to attack Wario. He must jump on top of a Watch and toss it at Bobo three times before Bobo is defeated. Alternatively, Bobo can also be harmed by Dragon Wario's fire attack.
|-
![[File:Giantghostwl.png]]
|[[Ghost (Wario Land: Super Mario Land 3)|Ghost]]
|[[Parsley Woods]]
|align=left|The ghost can paralyze Wario by touching him, and is immune to head stomps, coins, and fire. The ghost also turns invisible and drops coins that transform into [[Yarikuri Obake]] to attack Wario. Wario can defeat the ghost by tossing his Yarikuri Obake minions at him.
|-
![[File:Denpuwl.png]]
|[[Genie (Wario Land: Super Mario Land 3)|Genie]]
|[[Syrup Castle]]
|align=left|The Genie produces fireballs that chase Wario around. However, Wario can toss the Genie's magic lamp so that it lands upright, producing a small cloud. Wario can ride this cloud and leap from it to pounce on the Genie's head. The cloud then turns into a miniature version of the Genie that blasts lightning bolts, but the mini-Genie is easily destroyed. After enough hits on the head, the Genie is defeated.
|}


==Reception==
==Reception==
5,168

edits