Twist and Route: Difference between revisions

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{{minigame-infobox
{{minigame infobox
|image=[[File:Twist and Route MPDS.png]]<br>Duel mini-game
|image=[[File:Twist and Route MPDS.png]]
|appeared_in=''[[Mario Party DS]]
|appears_in=''[[Mario Party DS]]
|type=4-player mini-game<br>Duel mini-game
|type=4-Player minigame<br>Duel minigame
|song=They're Neck and Neck
|track=They're Neck and Neck
|music=[[File:MPDS They're Neck and Neck.oga]]
|sample=[[File:MPDS They're Neck and Neck.oga]]
}}
}}
'''Twist and Route''' is a 4-player and duel [[minigame]] that appears in ''[[Mario Party DS]]''. Its name is a pun on the song "{{wp|Twist and Shout}}".
'''Twist and Route''' is a 4-Player and Duel [[minigame]] that appears in ''[[Mario Party DS]]''. Its name is a pun on the title of the song "{{wp|Twist and Shout}}."


==Introduction==
==Introduction==
The camera shows the playfield on an assembly table before moving down towards the players' windup cars at the starting line as the minigame starts. Each racer first has to wind up the mini-car; the player must do this by using the [[stylus]] to perform clockwise circles on the bottom screen. Once fully wound, the car will propel forward for a while depending on how well it was wound up, and the player must steer it using the direction pad or {{button|ds|Y}} and {{button|ds|A}} buttons. If the car slows to a slop, the player must use the stylus to wind it up again.
The camera shows the playfield on an assembly table before moving down towards the players' windup cars at the starting line as the minigame starts.  


The track is filled with various obstacles that block the road or slow cars down, such as plated cogs, bolts, clock plates, mini-watches, assembly pieces and various tools. The first player who reaches the finish line wins. If both players reach the finish line at the same time in the Duel variant, or the time limit expires, the result is a tie.
==Gameplay==
Each racer has to wind up the mini-car; the player must do this by using the [[Nintendo DS#Stylus|stylus]] to perform clockwise circles on the bottom screen. Once fully wound, the car propels forward for a while depending on how well it was wound up, and the player must steer it using the direction pad or {{button|ds|Y}} and {{button|ds|A}} buttons. If the car slows to a slop, the player must use the stylus to wind it up again. The track is filled with various obstacles that block the road or slow cars down, such as plated cogs, bolts, clock plates, mini-watches, assembly pieces, and various tools. The first player who reaches the finish line wins. If both players reach the finish line at the same time in the Duel variant, or the time limit expires, the result is a tie.


==Controls==
==Controls==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Fra=Mario Machines
|Fre=Mario Machines
|FraM=Mario Machines; a pun on the video-game series, ''[[wikipedia:Micro Machines (video game series)|Micro Machines]]''.
|FreM=Mario Machines; a pun on the video-game series, ''[[wikipedia:Micro Machines (video game series)|Micro Machines]]''.
|SpaE=Carretera y cuerda
|SpaE=Carretera y cuerda
|SpaEM=Road and Wind Up, pun on ''carretera y manta'', meaning "hit the road"
|SpaEM=Road and Wind Up, pun on ''carretera y manta'', meaning "hit the road"
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}}
}}


{{MPDS Minigames}}
{{MPDS minigames}}
[[Category:4-player minigames]]
[[Category:4-player minigames]]
[[Category:Duel minigames]]
[[Category:Duel minigames]]
[[Category:Mario Party DS minigames]]
[[Category:Mario Party DS minigames]]
[[it:A tutta Molla]]
[[it:A tutta Molla]]