Torchlight Trouble: Difference between revisions

no edit summary
m (Text replacement - "(\[\[:?Category:[^\]\|\n]+) Areas(\]|\|)" to "$1 areas$2")
No edit summary
(17 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{more images|Remaining K-O-N-G Letters, consistent images.}}
{{DKC level infobox
{{rewrite}}
{{DKClevelbox
|image=[[File:Torchlight Trouble SNES 3.png]]
|image=[[File:Torchlight Trouble SNES 3.png]]
|code=4 - 5 (SNES & GBC)<br>4 - 6 (GBA)
|code=4 - 5 (SNES & GBC)<br>4 - 6 (GBA)
Line 9: Line 7:
|before3=[[Rope Bridge Rumble|<<]]
|before3=[[Rope Bridge Rumble|<<]]
|after3=[[Really Gnawty Rampage|>>]]
|after3=[[Really Gnawty Rampage|>>]]
|song=Cave Dweller Concert
|track=Cave Dweller Concert
}}
}}
'''Torchlight Trouble''' is the twenty-first [[level]] of ''[[Donkey Kong Country]]'' and the fifth level of [[Gorilla Glacier]]. In the [[Game Boy Advance]] remake, Torchlight Trouble became the sixth and last regular level of Gorilla Glacier, as it swapped places with [[Rope Bridge Rumble]], making it the twenty-second level overall.
'''Torchlight Trouble''', also spelled '''Torch Light Trouble''',<ref>''Nintendo Magazine System'' (UK) issue 28, page 58.</ref> is the twenty-first [[level]] of ''[[Donkey Kong Country]]'' and the fifth level of [[Gorilla Glacier]]. In the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance version]], Torchlight Trouble was instead made sixth and last regular level of Gorilla Glacier, as it swapped places with [[Rope Bridge Rumble]], making it the twenty-second level overall. Torchlight Trouble takes place in a dark cavern, and it is the only level with [[Squawks]], whose [[animal crate]] is at the start (though the Game Boy Advance version has him appear the moment the level begins). Upon being freed, Squawks follows behind the Kongs, holding a flashlight to light the path ahead. Even if the Kongs did not open the Squawks Crate, Squawks still appears with his flashlight if the Kongs either reach the [[Star Barrel|Continue Barrel]] and lose a life afterward or after they leave a Bonus Level.
 
==Summary==
Torchlight Trouble takes place in a dark cavern. It is the only level of the game with [[Squawks the Parrot]], whose [[animal crate]] is at the start. Unlike the other [[Animal Friends]] (and Squawks's later appearances), Squawks follows behind [[Donkey Kong]] and [[Diddy Kong]], and the [[Kong]]s cannot mount him. Squawks holds a flashlight to light the path ahead, although the areas behind and above are still dark. The Kongs must jump from platforms and avoid some [[Klump]]s and [[Krusha]]s along the way. [[Oil drum]]s and [[Mincer]]s are obstacles present in the level.
 
In the original version, Squawks must be freed only once, at the start of the level, to have throughout the entire stage. In the [[Game Boy Color]] version, the Kongs must free Squawks from an animal crate each time they re-enter the main level from a [[Bonus Level]]. In the [[Game Boy Advance]] remake, Squawks is available from the start, so the Kongs do not free him from his animal crate. In the original version, if the Kongs did not open the Squawks Crate, Squawks still appears with his flashlight if the Kongs either reach the [[Star Barrel|Continue Barrel]] and lose a life afterward or after they leave a Bonus Level.


==Layout==
==Layout==
[[File:Torchlight Trouble SNES 2.png|thumb|left|190px|Donkey Kong crouches under the wall after the Continue Barrel]]
{{multiframe|[[File:Torchlight Trouble GBC.png]] [[File:TorchlightTrouble-GBA-2.png|180px]]|Torchlight Trouble's appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom|align=left|size=200}}
The Kongs can find a [[DK Barrel]] above them as soon as they enter the level. Squawks joins them as they walk in, lighting their path. A Klump marches to the left of a small gap with the [[KONG Letters|letter K]] in it, which is surrounded by two oil drums. A lower platform holding another Klump is located on the right side of the abyss. Another platform carrying two additional oil drums and a third Klump is just ahead after a slightly larger pit. This is followed by a wide abyss that can only be crossed with the use of a platform that moves in a horizontal path across the pit. The letter O floats above it. A larger platform is on the opposite side of the abyss with two oil drums on the outside of it. A Klump patrols the area between them. Another small platform moves within an abyss nearby, but it moves in a vertical path. The Kongs must jump on it to reach a much larger piece of land with two more oil drums and a Klump on it. If the primates continue, they can find another platform moving in a vertical path above a pit. It can help them reach a higher piece of land with another pair of oil drums on it. There is an additional oil drum in a lower area after a nearby gap. The level's [[Star Barrel|Continue Barrel]] waits next to it.
The Kongs can find a [[DK Barrel]] above them as soon as they enter the level. Squawks joins them as they walk in, lighting their path. A Klump marches to the left of a small gap with the [[KONG Letters|letter K]] in it, which is surrounded by two oil drums. A lower platform holding another Klump is located on the right side of the abyss. Another platform carrying two additional oil drums and a third Klump is just ahead after a slightly larger pit. This is followed by a wide abyss that can only be crossed with the use of a platform that moves in a horizontal path across the pit. The letter O floats above it. A larger platform is on the opposite side of the abyss with two oil drums on the outside of it. A Klump patrols the area between them. Another small platform moves within an abyss nearby, but it moves in a vertical path. The Kongs must jump on it to reach a much larger piece of land with two more oil drums and a Klump on it. If the primates continue, they can find another platform moving in a vertical path above a pit. It can help them reach a higher piece of land with another pair of oil drums on it. There is an additional oil drum in a lower area after a nearby gap. The level's [[Star Barrel|Continue Barrel]] waits next to it.


Line 25: Line 18:
{{br}}
{{br}}
==Enemies and obstacles==
==Enemies and obstacles==
{|class="dktable-brown" width=25%
The following enemies appear in the following quantities:
|-
!Sprite
!Name
!Count
|-
|align="center"|[[File:Klaptrap DKC.png]]
|align="center"|[[Klaptrap]]
|1 (Bonus Level only)
|-
|align="center"|[[File:Klump DKC sprite.png]]
|align="center"|[[Klump]]
|5
|-
|align="center"|[[File:Krusha_DKC_blue.png]]
|align="center"|[[Krusha]]
|6
|-
|align="center"|[[File:Mincer.png]]
|align="center"|[[Mincer]]
|9
|-
|align="center"|[[File:Oil Drum DKC.png]]
|align="center"|[[Oil drum]]
|11
|}


==Items==
<gallery>
{|class="dktable-brown" width=40%
Klaptrap DKC.png|[[Klaptrap]] (1, Bonus Level only)
|-
Klump DKC sprite.png|[[Klump]] (5)
!Sprite
Krusha_DKC_blue.png|[[Krusha]] (6)
!Name
Mincer.png|[[Mincer]] (9)
!Amount
Oil Drum DKC.png|[[Oil drum]] (11)
|-
</gallery>
|align="center"|[[File:Banana DKC SNES.png]]
|align="center"|[[Banana]]
|29
|-
|align="center"|[[File:Barrel DKC.png]]
|align="center"|[[Barrel]]
|2
|-
|align="center"|[[File:DK Barrel DKC.png]]
|align="center"|[[DK Barrel]]
|2
|}
===K-O-N-G Letters===
{|class="dktable-brown" width=70%
|-
!Image
!Location
|-
|align="center"|[[File:Letter_K_DKC.png]]
|A gap with the letter K in it is immediately after the first oil drum in the level. A super-jump is required to grab it safely.
|-
|align="center"|[[File:Torchlight Trouble GBC.png]]
|The letter O is in the second abyss in the level, which must be crossed with the use of a moving platform.
|-
|align="center"|[[File:Letter_N_DKC.png]]
|The letter N is in the last abyss before the final area of Mincers and Krushas. A super-jump must be used to reach it safely.
|-
|align="center"|[[File:Torchlight Trouble SNES 5.png]]
|In the second Bonus Level, the letter G can be seen hidden at the side of the area above the entrance.
|}
===Photograph===
{|class="dktable-brown" width=70%
|-
!Image
!Name
!Location
|-
|align="center"|[[File:TorchlightTrouble-GBA-4.png]]
|align="center"|[[Photograph]] (Game Boy Advance version)
|The photograph is above the level exit. By collecting it, the Kongs obtain a picture of Squawks for the ninth page of the [[scrapbook]].
|}
 
===Bonus Levels===
{|class="dktable-brown" width=70%
|-
!Image
!Type and description
|-
|align=center|[[File:TorchlightTrouble-GBA-1.png]]
|'''''Stop the Barrel!'''''<br>After the Continue Barrel, the Kongs can find a barrel next to a Krusha. They must pick it up and throw it against the wall below to reveal an opening leading to the first [[Bonus Level]]. In the area, there are three barrels which quickly cycle between a banana, then a [[Banana Bunch]], and a [[Red Balloon|Life Balloon]]. The Kongs must match the picture on each barrel to win the depicted prize. After collecting the prize, the Kongs return to the main level.
|-
|align=center|[[File:Torchlight Trouble SNES 5.png]]
|'''''Bash the Baddies!'''''<br>Another barrel appears after the letter N. The Kongs must pick it up and jump over the Mincer to fall to an area below with the level exit. They must blast away the wall to the left and enter the opening to enter a Bonus Level.


In the Bonus Level, the Kongs must jump on a Klaptrap to earn many Banana Bunches. When the Kongs first jump on a Klaptrap, the Banana Bunch represents a single banana. For each hit that Klaptrap takes, the next Banana Bunch rewards an additional banana. The Klaptrap is defeated when it takes ten hits, causing it to release a whole Banana Bunch (10 bananas) when defeated. In addition, a [[Rambi]] [[animal token|Token]] also appears when Klaptrap is defeated, and the Kongs can collect it to return into the main level.
==Items and objects==
|}
The following items and objects appear in the following quantities:


==Gallery==
===Super Nintendo Entertainment System===
<gallery>
<gallery>
Torchlight Trouble SNES 4.png|Donkey Kong finds a Squawks Crate
Banana DKC SNES.png|[[Banana]] (29)
Torchlight Trouble SNES.png|Diddy jumps on a [[Klump]]
Barrel DKC.png|[[Barrel]] (2)
DK Barrel DKC.png|[[DK Barrel]] (2)
</gallery>
</gallery>


===Game Boy Color===
===K-O-N-G Letters===
<gallery>
*'''K:''' A gap with the letter K in it is immediately after the first oil drum in the level. A super-jump is required to grab it safely.
Torchlight Trouble GBC 2.png
*'''O:''' The letter O is in the second abyss in the level, which must be crossed with the use of a moving platform.
</gallery>
*'''N:''' The letter N is in the last abyss before the final area of Mincers and Krushas. A super-jump must be used to reach it safely.
*'''G:''' In the second Bonus Level, the letter G can be seen hidden at the side of the area above the entrance.
 
===Key items===
*'''[[Photograph]]''' (Game Boy Advance version): The photograph is above the level exit. By collecting it, the Kongs obtain a picture of Squawks for the ninth page of the [[Scrapbook (Donkey Kong Country series)|scrapbook]].
 
==Bonus Levels==
[[File:Torchlight Trouble SNES 5.png|thumb|The second Bonus Level]]
Torchlight Trouble has two Bonus Levels, listed by their type in the Game Boy Advance version:
 
*'''''Stop the Barrel!''''': After the Continue Barrel, the Kongs can find a barrel next to a Krusha. They must pick it up and throw it against the wall below to reveal an opening leading to the first [[Bonus Level]]. In the area, there are three barrels which quickly cycle between a banana, then a [[Banana Bunch]], and a [[Red Balloon|Life Balloon]]. The Kongs must match the picture on each barrel to win the depicted prize. After collecting the prize, the Kongs return to the main level.
*'''''Bash the Baddies!''''': Another barrel appears after the letter N. The Kongs must pick it up and jump over the Mincer to fall to an area below with the level exit. They must blast away the wall to the left and enter the opening to enter a Bonus Level, where the Kongs must jump on a Klaptrap to earn many Banana Bunches. When the Kongs first jump on a Klaptrap, the Banana Bunch represents a single banana. For each hit that Klaptrap takes, the next Banana Bunch rewards an additional banana. The Klaptrap is defeated when it takes ten hits, causing it to release a whole Banana Bunch (10 bananas) when defeated. In addition, a [[Rambi]] [[animal token|Token]] also appears when Klaptrap is defeated, and the Kongs can collect it to return into the main level.


===Game Boy Advance===
==Gallery==
<gallery>
<gallery>
TorchlightTrouble-GBA-2.png|Donkey Kong jumps to a Krusha walking between
Torchlight Trouble SNES 4.png|Donkey Kong finds the Squawks Crate
TorchlightTrouble-GBA-3.png
Donkey Kong Country (U) (V1.2) !004.png|The location of the letter K
Torchlight Trouble SNES.png|Diddy jumping on a [[Klump]]
Torchlight Trouble SNES 2.png|Donkey Kong crouches under the wall after the Continue Barrel
Donkey Kong Country (U) (V1.2) -!-005.png|The letter N
Torchlight Trouble SNES 5.png|The letter G
Torchlight Trouble GBC 2.png|The nearby exit sign in the [[Donkey Kong Country (Game Boy Color)|Game Boy Color version]]
TorchlightTrouble-GBA-1.png|The first Bonus Level in the Game Boy Advance version
TorchlightTrouble-GBA-3.png|Squawks pointing his flashlight at an Oil drum in the Game Boy Advance version
TorchlightTrouble-GBA-4.png|The location of the photograph in the Game Boy Advance version
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names|
{{foreign names
|Jap=トーチライト トンネル
|Jap=トーチライト トンネル
|JapR=Tōchiraito tonneru
|JapR=Tōchiraito tonneru
Line 141: Line 74:
|Spa=Dilema de Antorchas
|Spa=Dilema de Antorchas
|SpaM=Torch Dilemma
|SpaM=Torch Dilemma
|Fra=Flambeau Fêlé (SNES)<br>Spot Troublé (GBC)
|Fre=Flambeau Fêlé (SNES)<br>Spot Troublé (GBC)
|FraM=Cracked Torchlight<br>Troubled Spotlight
|FreM=Cracked Torchlight<br>Troubled Spotlight
|Ger=Gühbirnen-Drama (SNES)<br />Fackel-Fiasko (GBC)
|Ger=Gühbirnen-Drama (SNES)<br />Fackel-Fiasko (GBC)
|GerM=Light Bulb Drama<br />Torch Fiasco
|GerM=Light Bulb Drama<br />Torch Fiasco
Line 151: Line 84:
==Trivia==
==Trivia==
*The flash that occurs when Squawks faces the screen was removed from [[Virtual Console]] ports of the game, presumably to reduce the risk of seizures.
*The flash that occurs when Squawks faces the screen was removed from [[Virtual Console]] ports of the game, presumably to reduce the risk of seizures.
==References==
<references/>


{{DKC}}
{{DKC}}
{{DKC Levels}}
{{DKC levels}}
[[Category:Subterranean areas]]
[[Category:Underground areas]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Country Levels]]
[[Category:Donkey Kong Country levels]]
6,099

edits