The Steep Canyon: Difference between revisions

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The Grab Glove<ref>[https://web.archive.org/web/20010124033700/http://www.warioland3.com/strategy/body.asp?land_id=S2 Official American ''Wario Land 3'' website (Internet Archive)]</ref><ref>''Nintendo Power'' Volume 133, page 64.</ref><ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 93.</ref> (or Grab Gloves<ref>''Nintendo Power'' Volume 133, page 59.</ref>), also called the Glove with Superpower,<ref>[https://web.archive.org/web/20010501125924/http://www.warioland3.com/strategy/body.asp?key_id=S4_RED&land_id=S4 Official American ''Wario Land 3'' website (Internet Archive)]</ref> is a power-up in the Gray Chest. It is available as soon as the level is unlocked.
The Grab Glove<ref>[https://web.archive.org/web/20010124033700/http://www.warioland3.com/strategy/body.asp?land_id=S2 Official American ''Wario Land 3'' website (Internet Archive)]</ref><ref>''Nintendo Power'' Volume 133, page 64.</ref><ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 93.</ref> (or Grab Gloves<ref>''Nintendo Power'' Volume 133, page 59.</ref>), also called the Glove with Superpower,<ref>[https://web.archive.org/web/20010501125924/http://www.warioland3.com/strategy/body.asp?key_id=S4_RED&land_id=S4 Official American ''Wario Land 3'' website (Internet Archive)]</ref> is a power-up in the Gray Chest. It is available as soon as the level is unlocked.


To get to the [[key|Gray Key]], Wario must go up past the [[Fire Robota]], smash the rocks to the right, go down to break the rocks to the left, and then down to the platform. From there, he must go all the way to the right, where there are [[Water Hand]]s under some of the platforms that will pull Wario into the water and thus be pulled the current, requiring him to start over from the left side. The key is near the iron wall.
To get to the [[key|Gray Key]], Wario must go up past the [[Fire Robota]], smash the rocks to the right, go down to break the rocks to the left, and then down to the platform. From there, he must go all the way to the right, where there are [[mizu no te]] under some of the platforms that will pull Wario into the water and thus be pulled the current, requiring him to start over from the left side. The key is near the iron wall.


From the Gray Key, Wario must go upwards, and then to the left-leaning slope to roll on it. On the way to the left, there are three Fire Robota and a [[Lumpy (enemy)|Prince Froggy]], as well as two gaps that must be jumped over. After rolling and crossing the obstacles and reaching all the way left, the Gray Chest is near where Wario stopped rolling.
From the Gray Key, Wario must go upwards, and then to the left-leaning slope to roll on it. On the way to the left, there are three Fire Robota and a [[Lumpy (enemy)|Prince Froggy]], as well as two gaps that must be jumped over. After rolling and crossing the obstacles and reaching all the way left, the Gray Chest is near where Wario stopped rolling.
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The Tusk<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 94.</ref> (red) in the Red Chest requires the Foot of Stone from [[The Tidal Coast]]'s Red Chest to create a fissure in the wall in this level.
The Tusk<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 94.</ref> (red) in the Red Chest requires the Foot of Stone from [[The Tidal Coast]]'s Red Chest to create a fissure in the wall in this level.


The entrance of the fissure is past the left set of Water Hands but before the right set, where the platform requires going around by breaking the blocks to the right, going up, and then going left to reach the entrance. Within the entrance, the room has several [[Jellybob (Wario Land 3)|Pneumo]]s. The Red Key is below the [[Warp Pipe|pipe]], accessible by triggering [[Puffy Wario]] and then reaching it by either going to the platform above to fall towards it or to float up towards it.
The entrance of the fissure is past the left set of mizu no te but before the right set, where the platform requires going around by breaking the blocks to the right, going up, and then going left to reach the entrance. Within the entrance, the room has several [[Jellybob (Wario Land 3)|Pneumo]]s. The Red Key is below the [[Warp Pipe|pipe]], accessible by triggering [[Puffy Wario]] and then reaching it by either going to the platform above to fall towards it or to float up towards it.


From there, the Red Chest is reachable by going through the gaps towards the right with Puffy Wario. The first gap is towards the top of the rocks, the second gap is in the middle of the rocks, while the third is in the middle of [[Spike (Wario Land series)|spike]]s before the Red Chest.
From there, the Red Chest is reachable by going through the gaps towards the right with Puffy Wario. The first gap is towards the top of the rocks, the second gap is in the middle of the rocks, while the third is in the middle of [[Spike (Wario Land series)|spike]]s before the Red Chest.
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|align="center"|Within the rightmost area past the iron wall, this Musical Coin can only be collected after clearing the Golf minigame, giving access to the slope past the mini-game block. From the slope, Wario must roll to the left to where the Blue Key is, past the damaged blocks there and the rocks to the left to reach the Musical Coin.
|align="center"|Within the rightmost area past the iron wall, this Musical Coin can only be collected after clearing the Golf minigame, giving access to the slope past the mini-game block. From the slope, Wario must roll to the left to where the Blue Key is, past the damaged blocks there and the rocks to the left to reach the Musical Coin.
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==Enemies==
==Enemies==
*[[Fire Robota]] (7)
*[[Fire Robota]] (7)
*[[Water Hand]] (7)
*[[Mizu no te]] (7)
*[[Lumpy (enemy)|Prince Froggy]] (1)
*[[Lump|Prince Froggy]] (1)
*[[Jellybob (Wario Land 3)|Pneumo]] (5)
*[[Jellybob (Wario Land 3)|Pneumo]] (5)
*[[Togēba]] (2)
*[[Togēba]] (2)
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*[[Flame (Wario Land 3)|Flame]] (4, 3 without fire)
*[[Flame (Wario Land 3)|Flame]] (4, 3 without fire)
*[[Beam Robota]] (2)
*[[Beam Robota]] (2)
==Reaction abilities in this level==
==Reaction abilities in this level==
*[[Flaming Wario|Hot Wario]] (via Fire Robota or flame)
*[[Flaming Wario|Hot Wario]] (via Fire Robota or flame)
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