Temple Topple: Difference between revisions

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'''Temple Topple''' is the twenty-first level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the sixth area in the [[Ruins]] world.
'''Temple Topple''' is the twenty-first level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the sixth area in the [[Ruins]] world.


== Summary ==
==Summary==
The level takes at a temple ruins; the first half takes place inside the ruins while the other half takes place outside. The interior area has [[Tiki Tank]]s, [[Hopgoon]]s, and a lot of spikes. Shortly after, [[Donkey Kong]] and [[Diddy Kong|Diddy]] can find an [[Animal Crate]] for [[Rambi the Rhino]]. Rambi assists the [[Kong]] by defeating enemies along the way and breaking through floor spikes. Rambi must avoid some [[Tiki Torch]]es along the way. Toward the end of the level, stone walkways start to collapse and the Kongs must rush to avoid falling down.  The pathway does not fall down if the Kongs stay in the air by jumping on enemies. Other obstacles in the level include red, bouncy flowers and fiery rings that Rambi can jump through for items.
The level takes at a temple ruins; the first half takes place inside the ruins while the other half takes place outside. The interior area has [[Tiki Tank]]s, [[Hopgoon]]s, and a lot of spikes. Shortly after, [[Donkey Kong]] and [[Diddy Kong|Diddy]] can find a [[Rambi]] [[animal crate|Crate]]. Rambi assists the [[Kong]] by defeating enemies along the way and breaking through floor spikes. Rambi must avoid some [[Tiki Torch]]es along the way. Toward the end of the level, stone walkways start to collapse and the Kongs must rush to avoid falling down.  The pathway does not fall down if the Kongs stay in the air by jumping on enemies. Other obstacles in the level include red, bouncy flowers and fiery rings that Rambi can jump through for items.


In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode, a time of 1:15:00 is needed to get a gold medal, a time of 1:34:00 for silver, and a time of 2:09:00 for bronze.
In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode, a time of 1:15:00 is needed to get a gold medal, a time of 1:34:00 for silver, and a time of 2:09:00 for bronze.
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==Overview==
==Overview==
[[File:DKCR Temple Topple 2.png|thumb|left|250px|The Kongs jump off a Tiki Tank]]
[[File:DKCR Temple Topple 2.png|thumb|left|250px|The Kongs jump off a Tiki Tank]]
The level begins by a bridge that leads to a [[DK Barrel]]. Ahead of this is another bridge, some enemies, and a stair-like platform that leads to some spikes. A Tiki Tank is after these spikes, and another is in a pile of spikes in a lower area. Another group of spikes is nearby but it can be crossed by using a platform that is right above it. The Kongs can find a crate after these spikes; if they break it open, they can find Rambi the Rhino. Using Rambi, they can charge through a long area of spikes that cannot be safely crossed without the Animal Buddy. A bridge with a Tiki Tank on it is farther ahead, as well as a large rock wall that Rambi can smash through. Spikes are placed after this, leading to an urn that can be broken open to reveal a collectible. After it is a slanted bridge with a fiery ring above it; Rambi jump through this ring to gain some bananas. Some toppling platforms supporting rock walls (in which Rambi can smash through) can be found nearby, leading to the letter O of the [[K-O-N-G Letters]]. The wall next to the letter cannot be fully moved, and when Rambi hits into it, the wall only budges and pushes the heroes backwards, causing them to land in the gap below the letter O. In the gap, there are many large, stone cubes. Rambi can smash through these and the cubes down a hallway leading outside of the temple to reach the [[Tutorial Pig]] at the checkpoint.
The level begins by a bridge that leads to a [[DK Barrel]]. Ahead of this is another bridge, some enemies, and a stair-like platform that leads to some spikes. A Tiki Tank is after these spikes, and another is in a pile of spikes in a lower area. Another group of spikes is nearby but it can be crossed by using a platform that is right above it. The Kongs can find a crate after these spikes; if they break it open, they can find Rambi the Rhino. Using Rambi, they can charge through a long area of spikes that cannot be safely crossed without the Animal Buddy. A bridge with a Tiki Tank on it is farther ahead, as well as a large rock wall that Rambi can smash through. Spikes are placed after this, leading to an urn that can be broken open to reveal a collectible. After it is a slanted bridge with a fiery ring above it; Rambi jump through this ring to gain some bananas. Some toppling platforms supporting rock walls (in which Rambi can smash through) can be found nearby, leading to the letter O of the [[KONG Letters|K-O-N-G Letters]]. The wall next to the letter cannot be fully moved, and when Rambi hits into it, the wall only budges and pushes the heroes backwards, causing them to land in the gap below the letter O. In the gap, there are many large, stone cubes. Rambi can smash through these and the cubes down a hallway leading outside of the temple to reach the [[Tutorial Pig]] at the checkpoint.


About halfway through the level, the primates can find a solid rock pathway leading under a platform with a Tiki Bomber on it. Frogoons also hop in the heroes' way down the pathway. Soon after a second Tiki Bomber on high platform, the rhinoceros must aid the primates in smashing through a rock wall and a statue. When he hits into a statue, the base forms a small bridge, which Rambi and the Kongs can use to travel over a small gap. If the Kongs continue down the rock pathway after this gap, they come up to some Tiki Tanks, finding another DK Barrel. A bouncy flower is located after the barrel to help the Kongs progress and reach the letter N. Farther ahead are some large, hanging structures that Rambi can break, along with some spikes with a Tiki Tank in them. Rambi can charge through the spikes and smash through some more Tiki Tanks on the following rock pathway to get to some more bouncy flowers. Many bananas and a ring are above these flowers. After passing a fountain seen in the background, Rambi can hit the base of a statue to create another bridge leading to the second Tutorial Pig with the checkpoint.
About halfway through the level, the primates can find a solid rock pathway leading under a platform with a Tiki Bomber on it. Frogoons also hop in the heroes' way down the pathway. Soon after a second Tiki Bomber on high platform, the rhinoceros must aid the primates in smashing through a rock wall and a statue. When he hits into a statue, the base forms a small bridge, which Rambi and the Kongs can use to travel over a small gap. If the Kongs continue down the rock pathway after this gap, they come up to some Tiki Tanks, finding another DK Barrel. A bouncy flower is located after the barrel to help the Kongs progress and reach the letter N. Farther ahead are some large, hanging structures that Rambi can break, along with some spikes with a Tiki Tank in them. Rambi can charge through the spikes and smash through some more Tiki Tanks on the following rock pathway to get to some more bouncy flowers. Many bananas and a ring are above these flowers. After passing a fountain seen in the background, Rambi can hit the base of a statue to create another bridge leading to the second Tutorial Pig with the checkpoint.
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