Super Mario World 2: Yoshi's Island: Difference between revisions

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{{italic title}}
{{italic title}}
{{rewrite}}
{{rewrite|it doesn't meet the [[MarioWiki:Good Writing|writing standards]]}}
{{articleabout|the video game published for the [[Super Nintendo Entertainment System]]|other uses of the term "Yoshi's Island"|[[Yoshi's Island|here]]}}
{{articleabout|the video game published for the [[Super Nintendo Entertainment System]]|other uses of the term "Yoshi's Island"|[[Yoshi's Island|here]]}}
{{Infobox
{{Infobox
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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{releasedate|Japan|August 15, 1995|USA|October 4, 1995|Europe|October 6, 1995}}
|released={{releasedate|Japan|August 15, 1995|USA|October 4, 1995|Europe|October 5, 1995}}
|genre=[[Genre#Platform|Platform]]
|genre=[[Genre#Platform|Platform]]
|modes=Single-player<br>Multiplayer [[Mini Battle]]s
|modes=Single-player<br>Multiplayer [[Mini Battle]]s
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|input={{input|snes=1}}
|input={{input|snes=1}}
}}
}}
'''''Super Mario World 2: Yoshi's Island''''' (titled '''''Super Mario: Yossy Island''''' スーパーマリオ ヨッシーアイランド ''Sūpā Mario: Yosshī Airando'' in Japan, and sometimes referred to simply as '''''Yoshi's Island''''') is the prequel to ''[[Super Mario World]]'', developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. It stars [[Yoshi]] and his [[Yoshi (species)|Yoshi clan]] who, while carrying [[Baby Mario]], travel across [[Yoshi's Island (place)|Yoshi's Island]] to rescue [[Baby Luigi]] from [[Baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]].
'''''Super Mario World 2: Yoshi's Island''''' (sometimes referred to simply as '''''Yoshi's Island''''') is the prequel to ''[[Super Mario World]]'', developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. It stars [[Yoshi]] and his [[Yoshi (species)|Yoshi clan]] who, while carrying [[Baby Mario]], travel across [[Yoshi's Island (place)|Yoshi's Island]] to rescue [[Baby Luigi]] from [[Baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]].


''Super Mario World 2: Yoshi's Island'' has spawned a new series of [[Genre#Platform|platform game]]s from the [[Yoshi (series)|''Yoshi'' series]], although it is the fourth entry overall. The game has [[Yoshi's Island: Super Mario Advance 3|received a remake]] and later, a sequel, ''[[Yoshi's Island DS]]''. Several later games borrow elements from this game, including Yoshi's Flutter Jump, egg throw, the inclusion of several more baby characters, and the game's setting. Few enemies, however, appear outside the ''Yoshi'' series.
''Super Mario World 2: Yoshi's Island'' has spawned a new series of [[Genre#Platform|platform game]]s from the [[Yoshi (series)|''Yoshi'' series]], although it is the fourth entry overall. The game has received a remake on the [[Game Boy Advance]], ''[[Yoshi's Island: Super Mario Advance 3]]'', and later a sequel, ''[[Yoshi's Island DS]]''. Several later games borrow elements from this game, including Yoshi's Flutter Jump, egg throw, the inclusion of several more baby characters, and the game's setting. Few enemies, however, appear outside the ''Yoshi'' series.


''Super Mario World 2: Yoshi's Island'' was never released on [[Virtual Console]] on any system, although its remake was released on [[Virtual Console]] for [[Nintendo 3DS]] and [[Wii U]].  
''Super Mario World 2: Yoshi's Island'' was never released on [[Virtual Console]] on any system, although the Game Boy Advance remake was released on [[Virtual Console]] for [[Nintendo 3DS]] and [[Wii U]].  


==Plot==
==Plot==
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'''From the first cinematic of ''Super Mario World 2: Yoshi's Island'':'''
'''From the first cinematic of ''Super Mario World 2: Yoshi's Island'':'''
<blockquote>
<blockquote>
Narrator: A long, long time ago . . . This is a story about [[Baby Mario]] and [[Yoshi]].<br><br>A [[stork]] hurries across the dusky, pre-dawn sky. In his bill, he supports a pair of twins. Suddenly, a shadow appears in a gap between the clouds and races towards the stork with blinding speed.<br><br>'''Stork: "SCRREEEECH!!!"'''<br><br>'''"THE BABIES ARE MINE!"'''<br><br>Narrator: '''WOW!!!''' Snatching only one baby, the creature vanishes into the darkness from whence it came.<br><br>The second baby falls undetected towards the open sea. . . '''OH NO. . .'''<br><br>Meanwhile, here is [[Yoshi's Island (place)|Yoshi's Island]], home to all [[Yoshi (species)|Yoshis]]. It's a lovely day, and Yoshi is taking a walk. '''HUH?!?''' Suddenly, a baby drops in onto his back. The baby seems to be fine. This is very fortunate! Wha-? Something else fell with the baby . . . Let's take a peek . . .<br><br>It looks like a map. Maybe the stork was using it? But Yoshi can't figure it out. Yoshi decides to talk to his friends.<br><br>'''AAAKK!!!''' [[Kamek]], the evil [[Magikoopa]], and kidnapper of the baby, quickly dispatches his [[Toady|toadies]], when he discovers that he missed the other baby!<br><br>Yoshi heads leisurely back to the other Yoshis, unaware of the danger at hand. Kamek's forces are actively searching the island.<br><br>Will these two children ever reach their parents safely?
Narrator: ''A long, long time ago... This is a story about [[baby Mario]] and [[Yoshi]]. A [[stork]] hurries across the dusky, pre-dawn sky. In his bill, he supports a pair of twins. Suddenly, a shadow appears in a gap between the clouds and races towards the stork with blinding speed.''<br>
Stork: '''''"SCRREEEECH!!!"'''''<br>
Kamek: '''''"THE BABIES ARE MINE!"'''''<br>
Narrator: <i>'''WOW!!!''' Snatching only one baby, the creature vanishes into the darkness from whence it came. The second baby falls undetected towards the open sea... '''OH NO...'''<br>
Meanwhile, here is [[Yoshi's Island (place)|Yoshi's Island]], home to all [[Yoshi (species)|Yoshies]]. It's a lovely day, and [[Yoshi]] is taking a walk. '''HUH?!?''' Suddenly, a baby drops in onto his back. The baby seems to be fine. This is very fortunate! Wha-? Something else fell with the baby... Let's take a peek... It looks like a map. Maybe the stork was using it? But Yoshi can't figure it out. Yoshi decides to talk to his friends.</i><br>
Kamek: '''AAAAAAAAAAKK!!!'''<br>
Narrator: <i>[[Kamek]], the evil [[Magikoopa]], and kidnapper of the baby, quickly dispatches his [[Toady|toadies]], when he discovers that he missed the other baby!<br>
Yoshi heads leisurely back to the other Yoshies, unaware of the danger at hand. Kamek's forces are actively searching the island. Will these two children ever reach their parents safely?</i>
</blockquote>
</blockquote>
'''From the second cinematic of ''Super Mario World 2: Yoshi's Island'':'''
'''From the second cinematic of ''Super Mario World 2: Yoshi's Island'':'''
<blockquote>
<blockquote>
Narrator: This paradise is Yoshi's Island, where all the Yoshis live. They are all in confusion over the baby that fell from the sky.<br><br>Wait! The baby seems to know where he wants to go . . . The bond between the twins informs each of them where the other one is. The Yoshis decide to carry the baby to his destination via a relay system. Now begins a new adventures for the Yoshis and baby Mario.
Narrator: <i>This paradise is Yoshi's Island, where all the Yoshies live. They are all in an uproar over the baby that fell from the sky. Wait! The baby seems to know where he wants to go... The bond between the twins informs each of them where the other one is. The Yoshies decide to carry the baby to his destination via a relay system. Now begins a new adventure for the Yoshies and baby Mario.</i>
</blockquote>
</blockquote>


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''Super Mario World 2: Yoshi's Island'' introduces the concept of time-based health, a mechanic that is reused in future ''Yoshi's Island'' games. When the Yoshi comes into contact with an enemy, Baby Mario becomes separated from Yoshi, encased in a bubble and floating around in the air. While Baby Mario is in this state, a [[Countdown Timer]] appears, counting down in seconds until it reaches zero, in which time Yoshi must recover Baby Mario or Kamek's [[Toady|Toadies]] take Baby Mario, and the player loses a life. The timer starts at ten seconds at the beginning of each level, and can be increased to a maximum of thirty by collecting [[Star (Yoshi's Island)|stars]], using [[10-Point Star]]s and [[20-Point Star]]s, and entering [[Middle Rings]]. If the timer falls below ten, it increases back up to ten slowly after recovering Baby Mario. Entering a Middle Ring also marks the point where the Yoshi can continue from if it loses a life.
''Super Mario World 2: Yoshi's Island'' introduces the concept of time-based health, a mechanic that is reused in future ''Yoshi's Island'' games. When the Yoshi comes into contact with an enemy, Baby Mario becomes separated from Yoshi, encased in a bubble and floating around in the air. While Baby Mario is in this state, a [[Countdown Timer]] appears, counting down in seconds until it reaches zero, in which time Yoshi must recover Baby Mario or Kamek's [[Toady|Toadies]] take Baby Mario, and the player loses a life. The timer starts at ten seconds at the beginning of each level, and can be increased to a maximum of thirty by collecting [[Star (Yoshi's Island)|stars]], using [[10-Point Star]]s and [[20-Point Star]]s, and entering [[Middle Rings]]. If the timer falls below ten, it increases back up to ten slowly after recovering Baby Mario. Entering a Middle Ring also marks the point where the Yoshi can continue from if it loses a life.


The objective of each [[level]] is to reach the [[goal roulette]]. There are ten spots on the roulette, and five of the spots can be made winning spots by collecting the five [[Smiley flower|flower]]s in each level. Landing on one of the flower spots allows the player to play a [[Bonus Challenge]].
The objective of each [[level]] is to reach the [[goal roulette]]. There are ten spots on the roulette, and five of the spots can be made winning spots by collecting the five [[Smiley Flower|flower]]s in each level. Landing on one of the flower spots allows the player to play a [[Bonus Challenge]].


Scattered throughout each level are three types of collectibles: thirty [[Star (Yoshi's Island)|Stars]], twenty [[Red Coin]]s, and five Flowers. At the end of each level, the player's score is tallied with a maximum of 100 points, with flowers worth ten points each and Red Coins and Stars one point each. Attaining a perfect one hundred points in all eight levels in a [[world]] unlocks a [[Bonus Challenge]] and an extra level on the level selection map.
Scattered throughout each level are three types of collectibles: thirty [[Star (Yoshi's Island)|Stars]], twenty [[Red Coin]]s, and five Flowers. At the end of each level, the player's score is tallied with a maximum of 100 points, with flowers worth ten points each and Red Coins and Stars one point each. Attaining a perfect one hundred points in all eight levels in a [[world]] unlocks a [[Bonus Challenge]] and an extra level on the level selection map.
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===[[World 1 (Super Mario World 2: Yoshi's Island)|World 1]]===
===[[World 1 (Super Mario World 2: Yoshi's Island)|World 1]]===
{{SMW2YI Map|W1}}
World 1 takes place in a grassy plain, and gives a taste of the different types of stages in the game.
World 1 takes place in a grassy plain, and gives a taste of the different types of stages in the game.
#[[Make Eggs, Throw Eggs]]
#[[Make Eggs, Throw Eggs]]
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#[[Touch Fuzzy, Get Dizzy]]
#[[Touch Fuzzy, Get Dizzy]]
#[[Salvo The Slime's Castle]]
#[[Salvo The Slime's Castle]]
*Extra: [[Poochy Ain't Stupid]]
*Extra 1: [[Poochy Ain't Stupid]]


===[[World 2 (Super Mario World 2: Yoshi's Island)|World 2]]===
===[[World 2 (Super Mario World 2: Yoshi's Island)|World 2]]===
{{SMW2YI Map|W2}}
World 2 is a forested mountainous region in the uplands. It boasts more complex levels and more enemies.
World 2 is a forested mountainous region in the uplands. It boasts more complex levels and more enemies.
#[[Visit Koopa And Para-Koopa]]
#[[Visit Koopa And Para-Koopa]]
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#[[Lakitu's Wall]]
#[[Lakitu's Wall]]
#[[The Potted Ghost's Castle]]
#[[The Potted Ghost's Castle]]
*Extra: [[Hit That Switch!!]]
*Extra 2: [[Hit That Switch!!]]


===[[World 3 (Super Mario World 2: Yoshi's Island)|World 3]]===
===[[World 3 (Super Mario World 2: Yoshi's Island)|World 3]]===
{{SMW2YI Map|W3}}
World 3 is located in a steamy jungle, and contains a lot of water sections.
World 3 is located in a steamy jungle, and contains a lot of water sections.
#[[Welcome To Monkey World!]]
#[[Welcome To Monkey World!]]
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#[[Monkeys' Favorite Lake]]
#[[Monkeys' Favorite Lake]]
#[[Naval Piranha's Castle]]
#[[Naval Piranha's Castle]]
*Extra: [[More Monkey Madness]]
*Extra 3: [[More Monkey Madness]]


===[[World 4 (Super Mario World 2: Yoshi's Island)|World 4]]===
===[[World 4 (Super Mario World 2: Yoshi's Island)|World 4]]===
{{SMW2YI Map|W4}}
World 4 takes place in a sunset landscape.
World 4 takes place in a sunset landscape.
#[[GO! GO! MARIO!!]]
#[[GO! GO! MARIO!!]]
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#[[Ride Like The Wind]]
#[[Ride Like The Wind]]
#[[Hookbill The Koopa's Castle]]
#[[Hookbill The Koopa's Castle]]
*Extra: [[The Impossible? Maze]]
*Extra 4: [[The Impossible? Maze]]


===[[World 5 (Super Mario World 2: Yoshi's Island)|World 5]]===
===[[World 5 (Super Mario World 2: Yoshi's Island)|World 5]]===
{{SMW2YI Map|W5}}
World 5 takes place on an icy mountain. The first three stages take place on the mountain, while the other five stages are in the sky.
World 5 takes place on an icy mountain. The first three stages take place on the mountain, while the other five stages are in the sky.
#[[BLIZZARD!!!]]
#[[BLIZZARD!!!]]
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#[[Shifting Platforms Ahead]]
#[[Shifting Platforms Ahead]]
#[[Raphael The Raven's Castle]]
#[[Raphael The Raven's Castle]]
*Extra: [[Kamek's Revenge]]
*Extra 5: [[Kamek's Revenge]]


===[[World 6 (Super Mario World 2: Yoshi's Island)|World 6]]===
===[[World 6 (Super Mario World 2: Yoshi's Island)|World 6]]===
{{SMW2YI Map|W6}}
The last world is located in Bowser's Kingdom. It has lots of barren landscape and caverns, as well as lava, spikes, and many obstacles.
The last world is located in Bowser's Kingdom. It has lots of barren landscape and caverns, as well as lava, spikes, and many obstacles.
#[[Scary Skeleton Goonies!]]
#[[Scary Skeleton Goonies!]]
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#[[KEEP MOVING!!!!]]
#[[KEEP MOVING!!!!]]
#[[King Bowser's Castle]]
#[[King Bowser's Castle]]
*Extra: [[Ultimate Castle Challenge]]
*Extra 6: [[Castles - Masterpiece Set]]


==Allies==
==Allies==
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*[[Big Boo]]
*[[Big Boo]]
*[[Biting Bullet Bill]]*
*[[Biting Bullet Bill]]*
*''[[Blargg]]''
*'''[[Blow Hard]]'''
*'''[[Blow Hard]]'''
*[[Boo]]
*[[Boo]]
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*[[Bubble Dayzee]]
*[[Bubble Dayzee]]
*[[Bullet Bill]]
*[[Bullet Bill]]
*[[Bumpty]]
*[[Burt]]
*[[Burt]]
*'''[[Cactus Jack]]'''*
*'''[[Cactus Jack]]'''*
*''[[Caged Ghost]]''
*''[[Caged Ghost]]''
*'''[[Chain Chomp]]'''
*'''[[Chain Chomp]]'''
*[[Cheep Cheep]]
*''[[Chomp]]''
*''[[Chomp]]''
*''[[Chomp Shark]]''
*''[[Chomp Shark]]''
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|
|
*''[[Dangling Ghost]]''
*''[[Dangling Ghost]]''
*'''[[Dizzy Dandy]]'''
*[[Dr. Freezegood]]
*[[Dr. Freezegood]]
*''[[Egg-Plant]]''
*''[[Egg-Plant]]''
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*[[Fang]]
*[[Fang]]
*[[Fat Guy]]
*[[Fat Guy]]
*[[Fishing Lakitu]]
*[[Fishin' Lakitu]]
*[[Flightless Goonie]]
*[[Flightless Goonie]]
*[[Flightless Skeleton Goonie]]
*[[Flightless Skeleton Goonie]]
*[[Flopsy Fish]]
*[[Flutter]]
*[[Flutter]]
*[[Fly Guy]]
*[[Fly Guy]]
*'''[[Fooly Flower]]'''
*[[Frog Pirate]]*
*[[Frog Pirate]]*
*[[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy]]*
*[[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy]]*
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*[[Jean de Fillet]]
*[[Jean de Fillet]]
*'''[[Kaboomba]]'''
*'''[[Kaboomba]]'''
*''[[Kamek]]''
|
|
*''[[Kamek]]''
*[[Koopa Troopa]]
*[[Koopa Troopa]]
*[[Lakitu]]
*[[Lakitu]]
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*[[Lava Bubble]]
*[[Lava Bubble]]
*'''[[Lava Drop]]'''
*'''[[Lava Drop]]'''
*[[Lemon Drop]]
*[[Little Mouser]]
*[[Little Mouser]]
*[[Little Skull Mouser]]
*[[Little Skull Mouser]]
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*[[Preying Mantas]]
*[[Preying Mantas]]
*[[Pyro Guy]]
*[[Pyro Guy]]
*[[Raven]]
*''[[Red Blargg]]''
|
|
*[[Raven]]
*[[Rip Van Fish]]
*[[Rip Van Fish]]
*[[Seedy Sally]]
*[[Seedy Sally]]
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*[[Skeleton Goonie]]
*[[Skeleton Goonie]]
*[[Slime]]
*[[Slime]]
*[[Slime Drop]]
*[[Slugger]]
*[[Slugger]]
*[[Sluggy]]
*[[Sluggy]]
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|Allows Yoshi to freeze enemies with ice breath.
|Allows Yoshi to freeze enemies with ice breath.
|}
|}
==''Yoshi's Island: Super Mario Advance 3''==
{{main|Yoshi's Island: Super Mario Advance 3}}
''Super Mario World 2: Yoshi's Island'' was later ported to the handheld [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], a series of updated remakes of classic ''Mario'' games. Known as ''[[Yoshi's Island: Super Mario Advance 3]]'', it was the third in the series, and boasted new levels and slightly altered graphics and dialogue from the original, as well as various other minor changes.


==Soundtrack==
==Soundtrack==
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Another promotional video, titled 'The Invasion of Nintendo', was included with a copy of ''Nintendo Power''. The video featured ''Super Mario World 2: Yoshi's Island'' along with some other video games. Ken Lobb made another appearance.
Another promotional video, titled 'The Invasion of Nintendo', was included with a copy of ''Nintendo Power''. The video featured ''Super Mario World 2: Yoshi's Island'' along with some other video games. Ken Lobb made another appearance.


There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration. Most notably, however, the clips are from a beta version of ''Super Mario World 2: Yoshi's Island'' that has some differences from the released game <ref>http://www.youtube.com/watch?v=WKzA-SCjnG4</ref>.
There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration. Most notably, however, the clips are from an early version of ''Super Mario World 2: Yoshi's Island'' that has some differences from the released game <ref>http://www.youtube.com/watch?v=WKzA-SCjnG4</ref>{{bettersource}}.
{{br}}
{{br}}


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''Yoshi's Island'' was also adapted as part of the ''4-Koma Gag Battle'' series, also titled "''Super Mario: Yoshi Island''".
''Yoshi's Island'' was also adapted as part of the ''4-Koma Gag Battle'' series, also titled "''Super Mario: Yoshi Island''".


<center><gallery>
<gallery>
File:SuperMarioYoshiIslandVolume1.jpg|Volume 1 of ''Super Mario: Yoshi Island'' by Kazuki Motoyama.
File:SuperMarioYoshiIslandVolume1.jpg|Volume 1 of ''Super Mario: Yoshi Island'' by Kazuki Motoyama.
File:Yoshi's Island Book 1 - Comic.jpg|Page from Volume 1.
File:Yoshi's Island Book 1 - Comic.jpg|Page from Volume 1.
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File:Kunissue15.jpg|''Super Mario-Kun'' volume 15. The [[Helicopter]] is on the cover along with Superstar Mario (Baby Mario).
File:Kunissue15.jpg|''Super Mario-Kun'' volume 15. The [[Helicopter]] is on the cover along with Superstar Mario (Baby Mario).
File:Super Mario Yoshi Island Gag Battle.jpg|''Super Mario: Yoshi Island'' manga, part of the ''4-Koma Gag Battle'' series.
File:Super Mario Yoshi Island Gag Battle.jpg|''Super Mario: Yoshi Island'' manga, part of the ''4-Koma Gag Battle'' series.
</gallery></center>
</gallery>
 
===''Yoshi's Island: Super Mario Advance 3''===
{{main|Yoshi's Island: Super Mario Advance 3}}
''Super Mario World 2: Yoshi's Island'' was later ported to the handheld [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], a series of updated remakes of classic ''Mario'' games. Known as ''[[Yoshi's Island: Super Mario Advance 3]]'', it was the third in the series, and boasted new levels and slightly altered graphics and dialogue from the original, as well as various other minor changes.


==Development==
==Development==
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''Super Mario World 2: Yoshi's Island'' was one of three completed games to use the Super FX 2 graphics chip, which allowed for larger sprites and more advanced effects such as sprite scaling and rotation (advertised as "Morphmation" technology), basic polygonal rendering, and advanced parallax scrolling.
''Super Mario World 2: Yoshi's Island'' was one of three completed games to use the Super FX 2 graphics chip, which allowed for larger sprites and more advanced effects such as sprite scaling and rotation (advertised as "Morphmation" technology), basic polygonal rendering, and advanced parallax scrolling.


==Media==
===Staff===
{{media
{{main|List of Super Mario World 2: Yoshi's Island staff}}
|type1=Audio
''Super Mario World 2: Yoshi's Island'' was directed by [[Takashi Tezuka]], Toshihiko Nakago, [[Shigefumi Hino]], and [[Hideki Konno]]. [[Koji Kondo]] was the sound composer. Shigeru Miyamoto was the producer, and [[Hiroshi Yamauchi]] was the executive producer.
|name1=Yoshi's Island - Story Music Box
|pipe1=''Super Mario World 2: Yoshi's Island''
|description1=Music Box theme
|length1=7:15
|type2=Video
|name2=SMW2 W1-1
|pipe2=''Super Mario World 2: Yoshi's Island''
|description2=Speedrun of World 1-1.
|length2=0:49
}}


==Beta elements==
===Pre-release and unused content===
{{main|List of Super Mario World 2: Yoshi's Island beta elements}}
{{main|List of Super Mario World 2: Yoshi's Island pre-release and unused content}}
According to Shigeru Miyamoto, the marketing department at Nintendo wanted him to use pre-rendered 3D sprites like in ''[[Donkey Kong Country]]'' for the game, rather than stylized 2D sprites. Additionally, found in the game's data are several sprites that go unused, such as several ''[[Super Mario All-Stars]]'' sprites and three unused Yoshi forms. There are also three unused Mini Battles that can be seen in the game's code.
According to Shigeru Miyamoto, the marketing department at Nintendo wanted him to use pre-rendered 3D sprites like in ''[[Donkey Kong Country]]'' for the game, rather than stylized 2D sprites. Additionally, found in the game's data are several sprites that go unused, such as several ''[[Super Mario All-Stars]]'' sprites and three unused Yoshi forms. There are also three unused Mini Battles that can be seen in the game's code.


==Glitches==
===Glitches===
{{main|List of Super Mario World 2: Yoshi's Island glitches}}
{{main|List of Super Mario World 2: Yoshi's Island glitches}}
==={{conjecturaltext|Giant Egg anywhere}}===
===={{conjecturaltext|Giant Egg anywhere}}====
By going into any level with a [[Fat Guy]] and carrying a [[Giant Yoshi Egg]] to the end of a level, the player must go to the edge of the screen past the exit and throw the egg up, then use Yoshi's tongue to push it slightly into the edge of the screen. By finishing the level like this, the next Yoshi will collect the egg as it appears to take Baby Mario, allowing the player to take a Giant Yoshi Egg into any level in the game.<ref name="SOAG">[https://www.youtube.com/watch?v=kLn2FqOhvFQ Super Mario World 2: Yoshi's Island Glitches (SNES) - Son Of A Glitch - Episode 37]. A + Start (January 30, 2015). Retrieved February 15, 2015.</ref>
By going into any level with a [[Fat Guy]] and carrying a [[Giant Yoshi Egg]] to the end of a level, the player must go to the edge of the screen past the exit and throw the egg up, then use Yoshi's tongue to push it slightly into the edge of the screen. By finishing the level like this, the next Yoshi will collect the egg as it appears to take Baby Mario, allowing the player to take a Giant Yoshi Egg into any level in the game.<ref name="SOAG">[https://www.youtube.com/watch?v=kLn2FqOhvFQ Super Mario World 2: Yoshi's Island Glitches (SNES) - Son Of A Glitch - Episode 37]. A + Start (January 30, 2015). Retrieved February 15, 2015.</ref>


==={{conjecturaltext|Constantly full mouth}}===
===={{conjecturaltext|Constantly full mouth}}====
By jumping through a Middle Ring and spitting out an enemy at the same time, Yoshi constantly appears to have a full mouth, despite still being able to stick his tongue out and not being able to spit anything out.<ref name="SOAG"></ref>
By jumping through a Middle Ring and spitting out an enemy at the same time, Yoshi constantly appears to have a full mouth, despite still being able to stick his tongue out and not being able to spit anything out.<ref name="SOAG"></ref>


==={{conjecturaltext|Eating [[Baby Mario]]}}===
===={{conjecturaltext|Eating [[Baby Mario]]}}====
[[File:YIglitch.png|thumb]]
[[File:YIglitch.png|thumb]]
This glitch can only be done if the player has a [[10-Point Star]] or [[20-Point Star]] item. In levels that feature enemies near a [[Morph Bubble]], the player must get hit and wait until the counter reaches zero. While the [[Toadies]] are taking [[Baby Mario]] away, the player should quickly hit him with [[Yoshi]]'s tongue and touch the Morph Bubble. Once Yoshi has already transformed, the Toadies will try to take Baby Mario again. When they pop Baby Mario's bubble, the player must open their inventory and use the 10-Point Star or 20-Point Star. When the Toadies are gone, the player must wait until Yoshi transforms back to normal. The player is able to eat Mario if Yoshi licks him, and can also turn him into an egg. By doing this, the level is rendered impossible to complete.<ref>[http://www.youtube.com/watch?v=D3I7lc63o_M YouTube video of "Eating Baby Mario"]</ref>
This glitch can only be done if the player has a [[10-Point Star]] or [[20-Point Star]] item. In levels that feature enemies near a [[Morph Bubble]], the player must get hit and wait until the counter reaches zero. While the [[Toadies]] are taking [[Baby Mario]] away, the player should quickly hit him with [[Yoshi]]'s tongue and touch the Morph Bubble. Once Yoshi has already transformed, the Toadies will try to take Baby Mario again. When they pop Baby Mario's bubble, the player must open their inventory and use the 10-Point Star or 20-Point Star. When the Toadies are gone, the player must wait until Yoshi transforms back to normal. The player is able to eat Mario if Yoshi licks him, and can also turn him into an egg. By doing this, the level is rendered impossible to complete.<ref>[http://www.youtube.com/watch?v=D3I7lc63o_M YouTube video of "Eating Baby Mario"]</ref>
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{{br}}
{{br}}


==={{conjecturaltext|Fuzzy map screen}}===
===={{conjecturaltext|Fuzzy map screen}}====
In [[Touch Fuzzy, Get Dizzy]], the player must touch a [[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy]], then immediately return to the map screen. If done correctly, the entire screen will appear pixelated. The glitch is fixed as soon as the player completes another level.<ref name="SOAG"></ref>
In [[Touch Fuzzy, Get Dizzy]], the player must touch a [[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy]], then immediately return to the map screen. If done correctly, the entire screen will appear pixelated. The glitch is fixed as soon as the player completes another level.<ref name="SOAG"></ref>


==={{conjecturaltext|World 0-1 warps}}===
===={{conjecturaltext|World 0-1 warps}}====
At various points throughout several levels and through various methods, the player can warp to the top-left corner of the [[Welcome To Yoshi's Island]] stage. This is caused by Yoshi's position during the transition between portions of a stage; if Yoshi is not positioned where intended during the transition, the game instead warps him to the top corner of the World 0-1 map. Additionally, by fluttering to a point where the level will load rather than Yoshi falling into a "bottomless pit" and beating the level, this counts as beating the level the player warped from.<ref name="SOAG"></ref>
At various points throughout several levels and through various methods, the player can warp to the top-left corner of the [[Welcome To Yoshi's Island]] stage. This is caused by Yoshi's position during the transition between portions of a stage; if Yoshi is not positioned where intended during the transition, the game instead warps him to the top corner of the World 0-1 map. Additionally, by fluttering to a point where the level will load rather than Yoshi falling into a "bottomless pit" and beating the level, this counts as beating the level the player warped from.<ref name="SOAG"></ref>


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In [[Sluggy the Unshaven's Fort]], The player must take a Shy Guy to the first Warp Pipe leading to a bonus room. First, the player must use eggs to destroy the spiked floor under the area where a Winged Cloud will spawn a pathway. The player must then spit out the Shy Guy and, jumping off of it, fall into the hole, then flutter under the Warp Pipe. If done correctly, the Warp Pipe's exit will be activated, and the player will be warped.
In [[Sluggy the Unshaven's Fort]], The player must take a Shy Guy to the first Warp Pipe leading to a bonus room. First, the player must use eggs to destroy the spiked floor under the area where a Winged Cloud will spawn a pathway. The player must then spit out the Shy Guy and, jumping off of it, fall into the hole, then flutter under the Warp Pipe. If done correctly, the Warp Pipe's exit will be activated, and the player will be warped.


==={{conjecturaltext|Zombie Yoshi}}===
===={{conjecturaltext|Zombie Yoshi}}====
This glitch must be done in [[King Bowser's Castle]], in the Door 1. The Player must go to an area where a [[! Switch]] near a long lava pit can be found. The player would normally have to hit the switch in order to get across the lava, activating the [[Dotted Line Block]]s. If the player jumps in the lava, in the direction of the switch, Yoshi will perform a last jump, since he burned himself. If done right, Yoshi will hit the switch, and will not lose a life. The music stops, and the player controls Yoshi normally, even though he was supposed to lose a life. If the player loses a life with 0 lives remaining after doing this, Yoshi will instantly get 999 lives.<ref>[http://www.youtube.com/watch?v=woD_ue-cibw YouTube video of "Zombie Yoshi"]</ref>
This glitch must be done in [[King Bowser's Castle]], in the Door 1. The Player must go to an area where a [[! Switch]] near a long lava pit can be found. The player would normally have to hit the switch in order to get across the lava, activating the [[Dotted Line Block]]s. If the player jumps in the lava, in the direction of the switch, Yoshi will perform a last jump, since he burned himself. If done right, Yoshi will hit the switch, and will not lose a life. The music stops, and the player controls Yoshi normally, even though he was supposed to lose a life. If the player loses a life with 0 lives remaining after doing this, Yoshi will instantly get 999 lives.<ref>[http://www.youtube.com/watch?v=woD_ue-cibw YouTube video of "Zombie Yoshi"]</ref>
{{br}}
{{br}}
==Staff==
{{main|List of Super Mario World 2: Yoshi's Island staff}}
''Super Mario World 2: Yoshi's Island'' was directed by [[Takashi Tezuka]], Toshihiko Nakago, [[Shigefumi Hino]], and [[Hideki Konno]]. [[Koji Kondo]] was the sound composer. Shigeru Miyamoto was the producer, and [[Hiroshi Yamauchi]] was the executive producer.
==Gallery==
{{morepic}}
<center><gallery>
File:Yoshi Aims An Egg.png|Yoshi aiming an [[Yoshi Egg|egg]] at a Flower
File:Baby Mario SMW2.jpg|[[Baby Mario]] trapped in a bubble
File:YoshiCopter.png|[[Helicopter]]
File:RavenBig.jpg|<center>[[Raphael the Raven]]
Image:poochy.jpg|<center>[[Poochy]] detecting an egg
</gallery></center>


==References to other games==
==References to other games==
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*''[[Super Mario Bros. 2]]'': Part of this game's "character select" theme is part of ''Yoshi's Island'''s "Athletic" theme. Shy Guys and Snifits also return in this game.
*''[[Super Mario Bros. 2]]'': Part of this game's "character select" theme is part of ''Yoshi's Island'''s "Athletic" theme. Shy Guys and Snifits also return in this game.
*''[[Super Mario Bros. 3]]'': Yoshi's sprite is based on the ''All-Stars'' version of the game.
*''[[Super Mario Bros. 3]]'': Yoshi's sprite is based on the ''All-Stars'' version of the game.
*''[[Super Mario World]]'': Baby Mario rides Yoshi, similarly to how Mario could ride him in ''Super Mario World''. Additionally, the American and European versions of the game are sold as a sequel to ''Super Mario World''' (although the game is actually a prequel by definition).
*''[[Super Mario World]]'': The American and European versions of the game are sold as a sequel to ''Super Mario World'' (although the game is actually a prequel by definition).


==References in later games==
==References in later games==
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*''[[Itadaki Street DS]]'': This game features the map of Yoshi's Island.
*''[[Itadaki Street DS]]'': This game features the map of Yoshi's Island.
*''[[Yoshi's New Island]]'': A midquel between this game and ''Yoshi's Island DS''. Many of the enemies from the original game return, the final boss Baby Bowser's large form also returns, and Tap-Tap the Golden returns as an enemy now.
*''[[Yoshi's New Island]]'': A midquel between this game and ''Yoshi's Island DS''. Many of the enemies from the original game return, the final boss Baby Bowser's large form also returns, and Tap-Tap the Golden returns as an enemy now.
==Media==
{{media
|type1=Audio
|name1=Yoshi's Island - Story Music Box
|pipe1=''Super Mario World 2: Yoshi's Island''
|description1=Music Box theme
|length1=7:15
|type2=Video
|name2=SMW2 W1-1
|pipe2=''Super Mario World 2: Yoshi's Island''
|description2=Speedrun of World 1-1.
|length2=0:49
}}
==Gallery==
{{morepic}}
<gallery>
File:Yoshi Aims An Egg.png|Yoshi aiming an [[Yoshi Egg|egg]] at a Flower
File:Baby Mario SMW2.jpg|[[Baby Mario]] trapped in a bubble
File:YoshiCopter.png|[[Helicopter]]
File:RavenBig.jpg|[[Raphael the Raven]]
Image:poochy.jpg|[[Poochy]] detecting an egg
</gallery>
==Names in other languages==
{{foreignname
|Jap=スーパーマリオ ヨッシーアイランド
|JapR=Sūpā Mario: Yosshī Airando
|JapM=Super Mario: Yoshi Island
}}


==Trivia==
==Trivia==
*The game was placed 18th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref>
*The game was placed 18th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref>
**The game placed 185th in the 200th Issue of [http://www.gameinformer.com/ Game Informer's] "Top 200 Games of All Times", the lowest ranked ''Mario'' series game.
*While the English version is called "Super Mario World 2", the original Japanese title is "Super Mario: Yoshi's Island". This was to draw a connection to Nintendo's earlier [[Super Nintendo Entertainment System|SNES]] success, ''[[Super Mario World]]''. However, this also generated a lot of confusion as to whether to call it a sequel or not, even if it is clearly a prequel to the entire series. Similarly, ''Super Mario World'' was also known as ''Super Mario Bros. 4'' in Japan.
*While the English version is called "Super Mario World 2", the original Japanese title is "Super Mario: Yoshi's Island". This was to draw a connection to Nintendo's earlier [[Super Nintendo Entertainment System|SNES]] success, ''[[Super Mario World]]''. However, this also generated a lot of confusion as to whether to call it a sequel or not, even if it is clearly a prequel to the entire series. Similarly, ''Super Mario World'' was also known as ''Super Mario Bros. 4'' in Japan.
*The game placed 185th in the 200th Issue of [http://www.gameinformer.com/ Game Informer's] "Top 200 Games of All Times", the lowest ranked ''Mario'' series game.
*This is the first ''Mario'' game with French and German localizations.
*This is the first ''Mario'' game with French and German localizations.
*This is the first game where Yoshi can [[Flutter Jump]], which he could not do in ''[[Super Mario World]]''.
*This is the first game where Yoshi can [[Flutter Jump]], which he could not do in ''[[Super Mario World]]''.
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==References==
==References==
<references/>
<references/>
{{BoxTop}}
{{BoxTop}}
{{YI}}
{{YI}}
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