Super Mario World: Super Mario Advance 2: Difference between revisions

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{{italic title}}
{{italic title}}
{{about|the [[Game Boy Advance]] remake|the original game|[[Super Mario World]]|other uses|[[Super Mario World (disambiguation)]]}}
{{about|the [[Game Boy Advance]] remake|the original [[Super Nintendo Entertainment System|SNES]] game|[[Super Mario World]]|other uses|[[Super Mario World (disambiguation)]]}}
{{game infobox
{{game infobox
|image=[[File:Box Art NA - Super Mario World Super Mario Advance 2.jpg|250px]]
|image=[[File:Box Art NA - Super Mario World Super Mario Advance 2.jpg|250px]]
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|input={{input|gba=1|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|joy-con=1|switchpro=1}}
|input={{input|gba=1|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|joy-con=1|switchpro=1}}
}}
}}
'''''Super Mario World: Super Mario Advance 2''''' (or '''''Super Mario Advance 2: Super Mario World''''') is a [[reissue]] of ''[[Super Mario World]]'' made for the [[Game Boy Advance]] and developed by [[Nintendo Entertainment Analysis and Development]] (Nintendo EAD). It is the second title in the [[Super Mario Advance (series)|''Super Mario Advance'' series]] and was released in Japan on December 14, 2001; in North America on February 11, 2002; and in Europe and Australia in April 2002. There are numerous gameplay, visual, and [[level]] design changes from the original game, but the most noticeable alteration is the game being playable for one player only (rather than two), with [[Luigi]] now being playable in the single player game as an alternate character. Outside the main game, a remake of the classic ''[[Mario Bros. (game)|Mario Bros.]]'' game is included, much like with all the other entries in the ''Super Mario Advance'' series, which supports anywhere from one to four players.
'''''Super Mario World: Super Mario Advance 2''''' (or '''''Super Mario Advance 2: Super Mario World''''') is a [[reissue]] of ''[[Super Mario World]]'' made for the [[Game Boy Advance]] and developed by [[Nintendo Entertainment Analysis and Development]] (Nintendo EAD). It is the second title in the [[Super Mario Advance (series)|''Super Mario Advance'' series]] and was released in Japan on December 14, 2001; in North America on February 11, 2002; and in Europe and Australia in April 2002. There are numerous gameplay, visual, and [[level]] design changes from the original game, but the most noticeable alteration is the game being playable for one player only (rather than two), with [[Luigi]] now being playable in the single player game as an alternate character. Outside the main game, a [[Mario Bros. (Game Boy Advance)|remake]] of the classic ''[[Mario Bros. (game)|Mario Bros.]]'' game is included, much like with all the other entries in the ''Super Mario Advance'' series, which supports anywhere from one to four players.


The game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan on April 3, 2014; in North America on December 25, 2014; and in Europe and Australia in March 2016. It was later rereleased on the [[Nintendo Switch]]'s [[Game Boy Advance - Nintendo Switch Online]] service on May 26, 2023.
The game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan on April 3, 2014; in North America on December 25, 2014; and in Europe and Australia in March 2016. It was later rereleased on the [[Nintendo Switch]]'s [[Game Boy Advance - Nintendo Switch Online]] service on May 26, 2023.
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The same power-ups from the original release are retained, including the basic power-ups of the [[Super Mushroom]], [[Fire Flower]], and [[Super Star|Starman]]; and the [[Cape Feather]], introduced in the original game. The Super Mushroom increases Mario or Luigi's size; the Fire Flower gives him a fireball attack; the Starman makes him invincible; and the Cape Feather allows him to fly and to attack enemies by spinning. Also returning is [[Yoshi]], the Mario brothers' sidekick and riding mount from the original ''Super Mario World'', who is able to eat most enemies and gain special abilities from holding colored [[Koopa Troopa|Koopa]] shells in his mouth. The game also contains blue, yellow, and red Yoshis, which become available to Mario and Luigi from any level in the game after he has found their eggs in [[Star World]] and fed them enough enemies or objects to grow them to maturity. When holding any Koopa shell in his mouth, these Yoshis gain the ability that corresponds to its own color, in addition to that of the shell.
The same power-ups from the original release are retained, including the basic power-ups of the [[Super Mushroom]], [[Fire Flower]], and [[Super Star|Starman]]; and the [[Cape Feather]], introduced in the original game. The Super Mushroom increases Mario or Luigi's size; the Fire Flower gives him a fireball attack; the Starman makes him invincible; and the Cape Feather allows him to fly and to attack enemies by spinning. Also returning is [[Yoshi]], the Mario brothers' sidekick and riding mount from the original ''Super Mario World'', who is able to eat most enemies and gain special abilities from holding colored [[Koopa Troopa|Koopa]] shells in his mouth. The game also contains blue, yellow, and red Yoshis, which become available to Mario and Luigi from any level in the game after he has found their eggs in [[Star World]] and fed them enough enemies or objects to grow them to maturity. When holding any Koopa shell in his mouth, these Yoshis gain the ability that corresponds to its own color, in addition to that of the shell.
{{br}}


==Controls==
==Controls==
The Wii U allows controls to be customized
The Wii U allows controls to be customized.
===Game Boy Advance===
*{{button|GBA|Pad}}: Move
*{{button|GBA|R}}: [[Spin Jump]]
*{{button|GBA|A}}: Jump / Select level
*{{button|GBA|B}}: Run (with {{button|gba|pad}}) / Shoot [[fireball]] (as [[Fire Mario]])
*{{button|GBA|L}}: Pan camera / Toggle world map camera
*{{button|GBA|Start}}: Pause
*{{button|GBA|Select}}: Use item in [[item storage|Item Stock]] / Show stats


===Wii U (default)===
<center>
*{{button|Wiiu|Pad}}: Move
{|width=85% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white;text-align:center"
*{{button|Wiiu|R}}: Spin Jump
|-style="background:#FF2400; color:white;"
*{{button|Wiiu|A}}: Jump / Select level
!width=26%|Action(s)
*{{button|Wiiu|B}}: Run (with {{button|wiiu|pad}}) / Shoot fireball (as Fire Mario)
!width=10%|GBA
*{{button|Wiiu|L}}: Pan camera / Toggle world map camera
!width=10%|Wii U
*{{button|Wiiu|Plus}}: Pause
!width=14%|Switch (Dual Joy-Con / Pro Controller)
*{{button|Wiiu|Minus}}: Use item in Item Stock / Show stats
!width=14%|Switch (Single Joy-Con)
|-
|Move
|{{button|gba|Pad}} Left/Right
|{{button|wiiu|Padleftright}} / {{button|wiiu|Leftstick}} Left/Right
|{{button|switch|Leftright}} / {{button|switch|LeftStick}} Left/Right
|{{button|switch|Stick}} Left/Right
|-
|Crouch
|{{button|gba|Pad}} Down
|{{button|wiiu|Paddown}} / {{button|wiiu|Leftstick}} Down
|{{button|switch|Down}} / {{button|switch|LeftStick}} Down
|{{button|switch|Stick}} Down
|-
|Look up
|{{button|gba|Pad}} Up
|{{button|wiiu|Padup}} / {{button|wiiu|Leftstick}} Up
|{{button|switch|Up}} / {{button|switch|LeftStick}} Up
|{{button|switch|Stick}} Up
|-
|Spin Jump
|{{button|gba|R}}
|{{button|wiiu|R}}
|{{button|switch|R}}
|{{button|switch|SR}}
|-
|Jump / Select level
|{{button|gba|A}}
|{{button|wiiu|A}}
|{{button|switch|A}}
|{{button|switch|jc-right}}
|-
|Run / Interact / Special ability
|{{button|gba|B}}
|{{button|wiiu|B}}
|{{button|switch|B}} / {{button|switch|X}}
|{{button|switch|jc-bottom}} / {{button|switch|jc-top}}
|-
|Pan camera / Toggle world map camera
|{{button|gba|L}}
|{{button|wiiu|L}}
|{{button|switch|L}}
|{{button|switch|SL}}
|-
|Pause
|{{button|gba|start}}
|{{button|wiiu|Plus}}
|{{button|switch|Plus}}
|{{button|switch|PlusMinus}} + {{button|switch|SR}}
|-
|Use item in [[item storage|Item Stock]] / Show stats
|{{button|gba|select}}
|{{button|wiiu|Minus}}
|{{button|switch|Minus}}
|{{button|switch|PlusMinus}} + {{button|switch|SL}}
|}
</center>
{{br}}


==Changes from the original game==
==Changes from the original game==
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[[File:SMA2 Donut Plains 1 change.png|thumb|left|An example of the redesigned levels: In [[Donut Plains 1]], this pair of pipes is added, likely to prevent Mario or Luigi from abruptly grabbing the [[key]] and entering the [[keyhole]]. (This particular change is exclusive to the North American version.)]]
[[File:SMA2 Donut Plains 1 change.png|thumb|left|An example of the redesigned levels: In [[Donut Plains 1]], this pair of pipes is added, likely to prevent Mario or Luigi from abruptly grabbing the [[key]] and entering the [[keyhole]]. (This particular change is exclusive to the North American version.)]]
====Level design====
====Level design====
Several levels and areas are altered to accommodate for the Game Boy Advance's lack of vertical screen space, as well as to adjust their difficulty.
Several levels and areas are altered to accommodate for the Game Boy Advance's lack of vertical screen space, as well as to adjust their level of difficulty.
Notable changes include:
Notable changes include:
*Certain levels, such as the [[Cheese Bridge Area]], have a lowered enemy and obstacle count.
*Certain levels, such as the [[Cheese Bridge Area]], have a lowered enemy and obstacle count.
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*The pitch of the death jingle is increased by five {{wp|semitone|half step}}s.
*The pitch of the death jingle is increased by five {{wp|semitone|half step}}s.
*While Mario/Luigi is in [[Balloon Mario|balloon form]], the tempo of the music is decreased, and a warning sound is added for when the balloon effect is about to expire.
*While Mario/Luigi is in [[Balloon Mario|balloon form]], the tempo of the music is decreased, and a warning sound is added for when the balloon effect is about to expire.
====Manual====
*The world map and the profiles of enemies and bosses are moved to a separate flyer due to the difference in size between the manuals of SNES games and those of GBA games.


==Reception==
==Reception==